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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h deleted file mode 100644 index 697b16b..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h +++ /dev/null @@ -1,117 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef RESOURCE_MANAGER_H -#define RESOURCE_MANAGER_H - -#include <vector> -#include <string> -#include <map> -#include <memory> -#include "DirectXTex.h" - - -struct Resource -{ -private: - Resource& operator = (const Resource&); -}; - - -struct ShaderFileResource : public Resource -{ - ShaderFileResource(const std::string& p) : path(p) {} - std::string path; -}; - - -struct TextureResource : public Resource -{ - DirectX::TexMetadata metaData; - DirectX::ScratchImage image; -}; - - -/** -ResourceManager used to look for files in provided dirs (see addSearchDir). Also it loads resources and caches them. -*/ -class ResourceManager -{ -public: - //////// ctor //////// - - ResourceManager(); - ~ResourceManager(); - -// Add By Lixu Begin - static ResourceManager* ins(); -// Add By Lixu End - - //////// public API //////// - - bool addSearchDir(const char* dir, bool recursive = true); - - const ShaderFileResource* requestShaderFile(const char* name); - - const TextureResource* requestTexture(const char* name); - - void releaseTexture(const char* name); - - bool findFile(std::string fileName, std::string& foundPath); - - bool findFile(std::string fileName, const std::vector<const char*>& exts, char* foundPath); - - -private: - //////// internal methods //////// - - enum ResourceType - { - eSHADER_FILE, - eTEXTURE - }; - - const Resource* requestResource(ResourceType type, const char* name); - - bool findFileInDir(std::string fileNameFull, const char* path, bool recursive, char* foundPath); - - struct SearchDir - { - SearchDir(std::string path_, bool recursive_) : path(path_), recursive(recursive_) {} - - std::string path; - bool recursive; - }; - - - //////// internal data //////// - - std::vector<SearchDir> m_searchDirs; - std::map<std::pair<ResourceType, std::string>, Resource*> m_loadedResources; -}; -#endif
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