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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h deleted file mode 100644 index 3237ddf..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h +++ /dev/null @@ -1,58 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef RENDERER_HBAO_H -#define RENDERER_HBAO_H - -#include <DirectXMath.h> -#include "GFSDK_SSAO.h" - - -class Renderer; - -class RendererHBAO -{ -public: - RendererHBAO(); - ~RendererHBAO(); - - void createResources(ID3D11Device *pd3dDevice); - void renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix); - - void drawUI(); - -private: - void releaseResources(); - - GFSDK_SSAO_Parameters m_SSAOParameters; - - GFSDK_SSAO_Context_D3D11* m_SSAOContext; -}; - - -#endif
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