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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h deleted file mode 100644 index 107af25..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h +++ /dev/null @@ -1,99 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef PRIMITIVE_RENDER_MESH_H -#define PRIMITIVE_RENDER_MESH_H - -#include "Utils.h" -#include <DirectXMath.h> - -#include <vector> -#include "Renderable.h" -#include "CustomRenderMesh.h" - - -class PrimitiveRenderMesh : public CustomRenderMesh -{ -protected: - PrimitiveRenderMesh(const float v[], UINT numVertices); -}; - -class BoxRenderMesh : public PrimitiveRenderMesh -{ -public: - BoxRenderMesh(); -}; - - -class PlaneRenderMesh : public CustomRenderMesh -{ -public: - PlaneRenderMesh(); -}; - - -class SphereRenderMesh : public CustomRenderMesh -{ -public: - SphereRenderMesh(); - virtual ~SphereRenderMesh(); -}; - - -// Add By Lixu Begin -class ConeRenderMesh : public PrimitiveRenderMesh -{ -public: - ConeRenderMesh(); -}; - -class MeshDesc; - -class FBXRenderMesh : public CustomRenderMesh -{ -public: - FBXRenderMesh(MeshDesc* pMeshData); -}; -// Add By Lixu End - - -struct PrimitiveRenderMeshType -{ - enum Enum - { - Box, - Plane, - Sphere, -// Add By Lixu Begin - Cone, -// Add By Lixu End - Count - }; -}; - -#endif //PRIMITIVE_RENDER_MESH_H
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