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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h deleted file mode 100644 index 3ef7090..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h +++ /dev/null @@ -1,74 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef MESH_H -#define MESH_H - -#include <vector> -#include "PxVec2.h" -#include "PxVec3.h" - -// Add By Lixu Begin -class MeshBase -// Add By Lixu End -{ - virtual uint32_t getVertexStride() = 0; - // ... TBD -}; - -/** -SimpleMesh: position + normal + uv -We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code. -*/ -// Add By Lixu Begin -class SimpleMesh : public MeshBase -// Add By Lixu End -{ -public: - - class Vertex - { - public: - physx::PxVec3 position; - physx::PxVec3 normal; - physx::PxVec3 facenormal; - physx::PxVec3 tangent; - physx::PxVec2 uv; - }; - - virtual uint32_t getVertexStride() { return sizeof(Vertex); } - - std::vector<Vertex> vertices; - std::vector<uint16_t> indices; - - physx::PxVec3 extents; - physx::PxVec3 center; -}; - - -#endif //MESH_H
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