aboutsummaryrefslogtreecommitdiff
path: root/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp')
-rw-r--r--tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp
deleted file mode 100644
index c6c8398..0000000
--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-
-
-#include "Mesh.h"
-