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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h deleted file mode 100644 index 06cd509..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h +++ /dev/null @@ -1,68 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef DEBUGRENDERBUFFER_H -#define DEBUGRENDERBUFFER_H - -#include "PxRenderBuffer.h" -#include <vector> - -using namespace physx; - - -/** -Simple PxRenderBuffer implementation for easy debug primitives adding -*/ -class DebugRenderBuffer : public PxRenderBuffer -{ -public: - ~DebugRenderBuffer() {} - - virtual PxU32 getNbPoints() const { return 0; } - virtual const PxDebugPoint* getPoints() const { return nullptr; } - - virtual PxU32 getNbLines() const { return static_cast<PxU32>(m_lines.size()); } - virtual const PxDebugLine* getLines() const { return m_lines.data(); } - - virtual PxU32 getNbTriangles() const { return 0; } - virtual const PxDebugTriangle* getTriangles() const { return nullptr; } - - virtual PxU32 getNbTexts() const { return 0; } - virtual const PxDebugText* getTexts() const { return nullptr; } - - virtual void append(const PxRenderBuffer& other) {} - virtual void clear() - { - m_lines.clear(); - } - - std::vector<PxDebugLine> m_lines; -}; - - -#endif //DEBUGRENDERBUFFER_H
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