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-rw-r--r--tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h305
1 files changed, 0 insertions, 305 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h b/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h
deleted file mode 100644
index cfc0b7f..0000000
--- a/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h
+++ /dev/null
@@ -1,305 +0,0 @@
-#pragma once
-
-#include "BlastProjectParameters.h"
-#include <QtCore/QVector>
-#include <set>
-class QDomElement;
-
-typedef nvidia::parameterized::BlastProjectParametersNS::ParametersStruct BPParams;
-typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMaterial_Type BPPGraphicsMaterial;
-typedef nvidia::parameterized::BlastProjectParametersNS::MaterialAssignments_Type BPPMaterialAssignments;
-typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMesh_Type BPPGraphicsMesh;
-typedef nvidia::parameterized::BlastProjectParametersNS::Light_Type BPPLight;
-typedef nvidia::parameterized::BlastProjectParametersNS::Camera_Type BPPCamera;
-typedef nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_Type BPPCameraBookmark;
-typedef nvidia::parameterized::BlastProjectParametersNS::Scene_Type BPPScene;
-typedef nvidia::parameterized::BlastProjectParametersNS::Renderer_Type BPPRenderer;
-typedef nvidia::parameterized::BlastProjectParametersNS::BlastFileReferences_Type BPPFileReferences;
-typedef nvidia::parameterized::BlastProjectParametersNS::StressSolver_Type BPPStressSolver;
-typedef nvidia::parameterized::BlastProjectParametersNS::SupportStructure_Type BPPSupportStructure;
-typedef nvidia::parameterized::BlastProjectParametersNS::Bond_Type BPPBond;
-typedef nvidia::parameterized::BlastProjectParametersNS::Chunk_Type BPPChunk;
-typedef nvidia::parameterized::BlastProjectParametersNS::DamageStruct_Type BPPDamageStruct;
-typedef nvidia::parameterized::BlastProjectParametersNS::DefaultDamage_Type BPPDefaultDamage;
-typedef nvidia::parameterized::BlastProjectParametersNS::BlastAsset_Type BPPAsset;
-typedef nvidia::parameterized::BlastProjectParametersNS::BlastAssetInstance_Type BPPAssetInstance;
-typedef nvidia::parameterized::BlastProjectParametersNS::Blast_Type BPPBlast;
-typedef nvidia::parameterized::BlastProjectParametersNS::FractureGeneral_Type BPPFractureGeneral;
-typedef nvidia::parameterized::BlastProjectParametersNS::FractureVisualization_Type BPPFractureVisualization;
-typedef nvidia::parameterized::BlastProjectParametersNS::Voronoi_Type BPPVoronoi;
-typedef nvidia::parameterized::BlastProjectParametersNS::Slice_Type BPPSlice;
-typedef nvidia::parameterized::BlastProjectParametersNS::Fracture_Type BPPFracture;
-typedef nvidia::parameterized::BlastProjectParametersNS::Filter_Type BPPFilter;
-
-typedef nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_DynamicArray1D_Type BPPBookmarkArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::STRING_DynamicArray1D_Type BPPStringArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMaterial_DynamicArray1D_Type BPPGraphicsMaterialArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::MaterialAssignments_DynamicArray1D_Type BPPMaterialAssignmentsArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::Light_DynamicArray1D_Type BPPLightArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::Chunk_DynamicArray1D_Type BPPChunkArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::Bond_DynamicArray1D_Type BPPBondArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::BlastAsset_DynamicArray1D_Type BPPAssetArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::BlastAssetInstance_DynamicArray1D_Type BPPAssetInstanceArray;
-typedef nvidia::parameterized::BlastProjectParametersNS::I32_DynamicArray1D_Type BPPI32Array;
-typedef nvidia::parameterized::BlastProjectParametersNS::VEC3_DynamicArray1D_Type BPPVEC3Array;
-typedef nvidia::parameterized::BlastProjectParametersNS::VEC2_DynamicArray1D_Type BPPVEC2Array;
-
-void freeString(NvParameterized::DummyStringStruct& str);
-void freeBlast(BPPGraphicsMesh& data);
-void freeBlast(BPPChunk& data);
-void freeBlast(BPPBond& data);
-void freeBlast(BPPAsset& data);
-void freeBlast(BPPAssetInstance& data);
-void freeBlast(BPPBlast& data);
-void freeBlast(BPPGraphicsMaterial& data);
-void freeBlast(BPPDefaultDamage& data);
-
-void freeBlast(BPPStringArray& data);
-void freeBlast(BPPChunkArray& data);
-void freeBlast(BPPBondArray& data);
-void freeBlast(BPPAssetArray& data);
-void freeBlast(BPPAssetInstanceArray& data);
-void freeBlast(BPPGraphicsMaterialArray& data);
-
-void copy(NvParameterized::DummyStringStruct& dest, const char* source);
-void copy(NvParameterized::DummyStringStruct& dest, NvParameterized::DummyStringStruct& source);
-bool isItemExist(BPPStringArray& dest, const char* item);
-void addItem(BPPStringArray& dest, const char* item);
-void removeItem(BPPStringArray& dest, const char* item);
-void copy(BPPStringArray& dest, BPPStringArray& source);
-void copy(BPPGraphicsMaterialArray& dest, BPPGraphicsMaterialArray& source);
-void copy(BPPMaterialAssignmentsArray& dest, BPPMaterialAssignmentsArray& source);
-void copy(BPPBookmarkArray& dest, BPPBookmarkArray& source);
-void copy(BPPLightArray& dest, BPPLightArray& source);
-void copy(BPPChunkArray& dest, BPPChunkArray& source);
-void copy(BPPBondArray& dest, BPPBondArray& source);
-void copy(BPPAssetArray& dest, BPPAssetArray& source);
-void copy(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
-void copy(BPPI32Array& dest, BPPI32Array& source);
-void copy(BPPVEC3Array& dest, BPPVEC3Array& source);
-void copy(BPPVEC2Array& dest, BPPVEC2Array& source);
-
-void copy(BPPLight& dest, BPPLight& source);
-void copy(BPPRenderer& dest, BPPRenderer& source);
-void copy(BPPGraphicsMaterial& dest, BPPGraphicsMaterial& source);
-void copy(BPPGraphicsMesh& dest, BPPGraphicsMesh& source);
-void copy(BPPMaterialAssignments& dest, BPPMaterialAssignments& source);
-void copy(BPPChunk& dest, BPPChunk& source);
-void copy(BPPBond& dest, BPPBond& source);
-void copy(BPPSupportStructure& dest, BPPSupportStructure& source);
-void copy(BPPStressSolver& dest, BPPStressSolver& source);
-void copy(BPPAsset& dest, BPPAsset& source);
-void copy(BPPAssetInstance& dest, BPPAssetInstance& source);
-void copy(BPPBlast& dest, BPPBlast& source);
-void copy(BPPFractureGeneral& dest, BPPFractureGeneral& source);
-void copy(BPPVoronoi& dest, BPPVoronoi& source);
-void copy(BPPFracture& dest, BPPFracture& source);
-void copy(BPPDefaultDamage& dest, BPPDefaultDamage& source);
-void copy(BPPFilter& dest, BPPFilter& source);
-void copy(BPParams& dest, BPParams& source);
-
-void merge(BPPAssetArray& dest, BPPAssetArray& source);
-void merge(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
-void merge(BPPChunkArray& dest, BPPChunkArray& source);
-void merge(BPPBondArray& dest, BPPBondArray& source);
-
-/*
-void apart(BPPAssetArray& dest, BPPAssetArray& source);
-void apart(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
-void apart(BPPChunkArray& dest, BPPChunkArray& source);
-void apart(BPPBondArray& dest, BPPBondArray& source);
-*/
-void apart(BPPAssetArray& dest, int32_t assetId);
-void apart(BPPAssetInstanceArray& dest, int32_t assetId);
-void apart(BPPAssetInstanceArray& dest, int32_t assetId, const char* instanceName);
-void apart(BPPChunkArray& dest, int32_t assetId);
-void apart(BPPBondArray& dest, int32_t assetId);
-
-template <class T>
-void init(T& param)
-{
- param.buf = nullptr;
- param.arraySizes[0] = 0;
-}
-void init(BPPStressSolver& param);
-void init(BPPGraphicsMaterial& param);
-void init(BPPGraphicsMesh& param);
-void init(BPPBond& param);
-void init(BPPChunk& param);
-void init(BPPDefaultDamage& param);
-void init(BPPAsset& param);
-void init(BPPAssetInstance& param);
-void init(BPPVoronoi& param);
-void init(BPPSlice& param);
-void init(BPPFractureVisualization& param);
-void init(BPParams& params);
-
-enum EFilterRestriction
-{
- eFilterRestriction_Invalid = 0x0000,
- eFilterRestriction_AllDescendants = 0x0001 << 0,
- eFilterRestriction_AllParents = 0x0001 << 1,
- eFilterRestriction_DepthAll = 0x0001 << 2,
- eFilterRestriction_Depth0 = 0x0001 << 3,
- eFilterRestriction_Depth1 = 0x0001 << 4,
- eFilterRestriction_Depth2 = 0x0001 << 5,
- eFilterRestriction_Depth3 = 0x0001 << 6,
- eFilterRestriction_Depth4 = 0x0001 << 7,
- eFilterRestriction_Depth5 = 0x0001 << 8,
- eFilterRestriction_ItemTypeAll = 0x0001 << 9,
- eFilterRestriction_Chunk = 0x0001 << 10,
- eFilterRestriction_SupportChunk = 0x0001 << 11,
- eFilterRestriction_StaticSupportChunk = 0x0001 << 12,
- eFilterRestriction_Bond = 0x0001 << 13,
- eFilterRestriction_WorldBond = 0x0001 << 14,
- eFilterRestriction_EqualTo = 0x0001 << 15,
- eFilterRestriction_NotEquaTo = 0x0001 << 16,
-
-};
-
-const char* convertFilterRestrictionToString(EFilterRestriction& restriction);
-EFilterRestriction convertStringToFilterRestriction(const char* restriction);
-
-struct FilterPreset
-{
- FilterPreset(const char* inName);
- std::string name;
- std::vector<EFilterRestriction> filters;
-};
-
-struct StressSolverUserPreset
-{
- StressSolverUserPreset(const char* inName);
- std::string name;
- BPPStressSolver stressSolver;
-};
-
-enum FractureType
-{
- eFractureType_Voronoi,
- eFractureType_Slice,
-};
-struct FracturePreset
-{
- FracturePreset(const char* inName, FractureType inType);
-
- void setType(FractureType inType);
-
- FractureType type;
- std::string name;
-
- void init();
- union
- {
- BPPVoronoi voronoi;
- BPPSlice slice;
- } fracture;
-
- BPPFractureVisualization visualization;
-};
-
-class BlastProject
-{
-public:
-
- static BlastProject& ins();
- ~BlastProject();
-
- BPParams& getParams() { return _projectParams; }
-
- void clear();
-
- std::string getAseetNameByID(int assetID);
- int getAssetIDByName(const char* name);
- BPPAsset* getAsset(const char* name);
- int generateNewAssetID();
-
- bool isGraphicsMaterialNameExist(const char* name);
- BPPGraphicsMaterial* addGraphicsMaterial(const char* name);
- void removeGraphicsMaterial(const char* name);
- void renameGraphicsMaterial(const char* oldName, const char* newName);
- void reloadDiffuseColor(const char* name, float r, float g, float b, float a = 1.0);
- void reloadSpecularColor(const char* name, float r, float g, float b, float a = 1.0);
- void reloadSpecularShininess(const char* name, float specularShininess);
- void reloadDiffuseTexture(const char* name, const char* diffuseTexture);
- void reloadSpecularTexture(const char* name, const char* specularTexture);
- void reloadNormalTexture(const char* name, const char* normalTexture);
- void reloadEnvTexture(const char* name, const char* envTexture);
- BPPGraphicsMaterial* getGraphicsMaterial(const char* name);
- std::string generateNewMaterialName(const char* name);
-
- bool isAssetInstanceNameExist(const char* name);
- int getAssetInstanceCount(int assetID);
- void getAssetInstances(int assetID, std::vector<BPPAssetInstance*>& instances);
- BPPAssetInstance* getAssetInstance(int assetID, int instanceIndex);
- BPPAssetInstance* getAssetInstance(int assetID, const char* instanceName);
- BPPAssetInstance* addAssetInstance(int blastAssetIndex, const char* instanceName);
- void removeAssetInstance(const char* name);
-
- BPPChunk* getChunk(BPPAsset& asset, int chunkID);
- std::vector<BPPChunk*> getChildrenChunks(BPPAsset& asset, int parentID);
- std::vector<BPPChunk*> getChildrenChunks(BPPAsset& asset);
- std::vector<BPPChunk*> getChildrenChunks(int assetID);
- std::vector<BPPBond*> getBondsByChunk(BPPAsset& asset, int chunkID);
- std::vector<BPPBond*> getChildrenBonds(BPPAsset& asset);
-
- bool isUserPresetNameExist(const char* name);
- std::vector<StressSolverUserPreset>& getUserPresets();
- void addUserPreset(const char* name);
- void saveUserPreset();
- void loadUserPreset();
-
- bool isFracturePresetNameExist(const char* name);
- std::vector<FracturePreset>& getFracturePresets();
- void addFracturePreset(const char* name, FractureType type);
- void saveFracturePreset();
- void loadFracturePreset();
-
- bool isFilterPresetNameExist(const char* name);
- std::vector<FilterPreset>& getFilterPresets();
- void addFilterPreset(const char* name);
- void removeFilterPreset(const char* name);
- FilterPreset* getFilterPreset(const char* name);
- void renameFilterPreset(const char* oldName, const char* newName);
- void addFilterRestriction(const char* filterName, EFilterRestriction restriction);
- void removeFilterRestriction(const char* filterName, EFilterRestriction restriction);
- void saveFilterPreset();
- void loadFilterPreset();
-
-private:
- BlastProject();
- void _saveStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset);
- void _saveStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver);
- void _loadStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset);
- void _loadStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver);
-
- void _saveFracturePreset(QDomElement& parentElm, FracturePreset& fracturePreset);
- void _saveFracture(QDomElement& parentElm, BPPVoronoi& voronoi);
- void _saveFracture(QDomElement& parentElm, BPPSlice& slice);
- void _loadFracturePreset(QDomElement& parentElm, FracturePreset& fracturePreset);
- void _loadFracture(QDomElement& parentElm, BPPVoronoi& voronoi);
- void _loadFracture(QDomElement& parentElm, BPPSlice& slice);
-
- void _saveFilterPreset(QDomElement& parentElm, FilterPreset& filterPreset);
- void _saveRestriction(QDomElement& parentElm, EFilterRestriction& restriction);
- void _loadFilterPreset(QDomElement& parentElm, FilterPreset& filterPreset);
- void _loadRestriction(QDomElement& parentElm, EFilterRestriction& restriction);
-
- void _addStringItem(BPPStringArray& theArray, const char* name);
- void _removeStringItem(BPPStringArray& theArray, const char* name);
-
-private:
- BPParams _projectParams;
- std::vector<StressSolverUserPreset> _userPresets;
- std::vector<FracturePreset> _fracturePresets;
- std::vector<FilterPreset> _filterPresets;
-};
-
-bool CreateProjectParamsContext();
-void ReleaseProjectParamsContext();
-bool ProjectParamsLoad(const char* filePath,
- class SimpleScene* scene);
-bool ProjectParamsSave(const char* filePath,
- class SimpleScene* scene);
-
-bool ParamGetChild(NvParameterized::Handle& parentHandle, NvParameterized::Handle& outChildHandle, const char* childName);