diff options
Diffstat (limited to 'tools/ApexImporter/src/ApexDestructibleObjExporter.h')
| -rwxr-xr-x[-rw-r--r--] | tools/ApexImporter/src/ApexDestructibleObjExporter.h | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/tools/ApexImporter/src/ApexDestructibleObjExporter.h b/tools/ApexImporter/src/ApexDestructibleObjExporter.h index 26077e5..c4cf859 100644..100755 --- a/tools/ApexImporter/src/ApexDestructibleObjExporter.h +++ b/tools/ApexImporter/src/ApexDestructibleObjExporter.h @@ -1,77 +1,77 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef OBJ_APEX_EXPORTER_H -#define OBJ_APEX_EXPORTER_H - -#include <string> -#include <vector> -#include <NvBlastExtAuthoringCollisionBuilder.h> -#include <NvBlastExtApexImportTool.h> - - - -namespace physx -{ - class PxVec3; - class PxVec2; -} - -struct NvBlastAsset; - -namespace Nv -{ -namespace Blast -{ - -class ApexDestructibleGeometryExporter -{ -public: - ApexDestructibleGeometryExporter(std::string materialsDir, std::string exportDir) : m_materialsDir(materialsDir), m_exportDir(exportDir) - {} - - bool exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name, - const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned, - const std::vector<std::vector<CollisionHull*> >& hulls = std::vector<std::vector<CollisionHull*> >()); - -private: - ApexDestructibleGeometryExporter& operator=(const ApexDestructibleGeometryExporter&) - { - return *this; - } - const std::string m_materialsDir; - const std::string m_exportDir; - -}; - - -} // namespace Blast -} // namespace Nv - - -#endif //OBJ_EXPORTER_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef OBJ_APEX_EXPORTER_H
+#define OBJ_APEX_EXPORTER_H
+
+#include <string>
+#include <vector>
+#include <NvBlastExtAuthoringCollisionBuilder.h>
+#include <NvBlastExtApexImportTool.h>
+
+
+
+namespace physx
+{
+ class PxVec3;
+ class PxVec2;
+}
+
+struct NvBlastAsset;
+
+namespace Nv
+{
+namespace Blast
+{
+
+class ApexDestructibleGeometryExporter
+{
+public:
+ ApexDestructibleGeometryExporter(std::string materialsDir, std::string exportDir) : m_materialsDir(materialsDir), m_exportDir(exportDir)
+ {}
+
+ bool exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name,
+ const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned,
+ const std::vector<std::vector<CollisionHull*> >& hulls = std::vector<std::vector<CollisionHull*> >());
+
+private:
+ ApexDestructibleGeometryExporter& operator=(const ApexDestructibleGeometryExporter&)
+ {
+ return *this;
+ }
+ const std::string m_materialsDir;
+ const std::string m_exportDir;
+
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif //OBJ_EXPORTER_H
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