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-rwxr-xr-x[-rw-r--r--]tools/ApexImporter/src/ApexDestructibleObjExporter.h154
1 files changed, 77 insertions, 77 deletions
diff --git a/tools/ApexImporter/src/ApexDestructibleObjExporter.h b/tools/ApexImporter/src/ApexDestructibleObjExporter.h
index 26077e5..c4cf859 100644..100755
--- a/tools/ApexImporter/src/ApexDestructibleObjExporter.h
+++ b/tools/ApexImporter/src/ApexDestructibleObjExporter.h
@@ -1,77 +1,77 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef OBJ_APEX_EXPORTER_H
-#define OBJ_APEX_EXPORTER_H
-
-#include <string>
-#include <vector>
-#include <NvBlastExtAuthoringCollisionBuilder.h>
-#include <NvBlastExtApexImportTool.h>
-
-
-
-namespace physx
-{
- class PxVec3;
- class PxVec2;
-}
-
-struct NvBlastAsset;
-
-namespace Nv
-{
-namespace Blast
-{
-
-class ApexDestructibleGeometryExporter
-{
-public:
- ApexDestructibleGeometryExporter(std::string materialsDir, std::string exportDir) : m_materialsDir(materialsDir), m_exportDir(exportDir)
- {}
-
- bool exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name,
- const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned,
- const std::vector<std::vector<CollisionHull*> >& hulls = std::vector<std::vector<CollisionHull*> >());
-
-private:
- ApexDestructibleGeometryExporter& operator=(const ApexDestructibleGeometryExporter&)
- {
- return *this;
- }
- const std::string m_materialsDir;
- const std::string m_exportDir;
-
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif //OBJ_EXPORTER_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef OBJ_APEX_EXPORTER_H
+#define OBJ_APEX_EXPORTER_H
+
+#include <string>
+#include <vector>
+#include <NvBlastExtAuthoringCollisionBuilder.h>
+#include <NvBlastExtApexImportTool.h>
+
+
+
+namespace physx
+{
+ class PxVec3;
+ class PxVec2;
+}
+
+struct NvBlastAsset;
+
+namespace Nv
+{
+namespace Blast
+{
+
+class ApexDestructibleGeometryExporter
+{
+public:
+ ApexDestructibleGeometryExporter(std::string materialsDir, std::string exportDir) : m_materialsDir(materialsDir), m_exportDir(exportDir)
+ {}
+
+ bool exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name,
+ const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned,
+ const std::vector<std::vector<CollisionHull*> >& hulls = std::vector<std::vector<CollisionHull*> >());
+
+private:
+ ApexDestructibleGeometryExporter& operator=(const ApexDestructibleGeometryExporter&)
+ {
+ return *this;
+ }
+ const std::string m_materialsDir;
+ const std::string m_exportDir;
+
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif //OBJ_EXPORTER_H