diff options
Diffstat (limited to 'sdk/toolkit/include/NvBlastTkObject.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/toolkit/include/NvBlastTkObject.h | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/sdk/toolkit/include/NvBlastTkObject.h b/sdk/toolkit/include/NvBlastTkObject.h index 86d517e..f8d8f56 100644..100755 --- a/sdk/toolkit/include/NvBlastTkObject.h +++ b/sdk/toolkit/include/NvBlastTkObject.h @@ -1,75 +1,75 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTTKOBJECT_H -#define NVBLASTTKOBJECT_H - - -namespace Nv -{ -namespace Blast -{ - -/** -Base class for all objects in Tk. All TkObjects are releasable. -*/ -class TkObject -{ -public: - /** - Constructor clears userData. - */ - TkObject() : userData(nullptr) {} - - // Object API - - /** - Release this object and free associated memory. - */ - virtual void release() = 0; - -protected: - /** - Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject - */ - virtual ~TkObject() {} - -public: - // Data - - /** - Pointer field available to the user. - */ - void* userData; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTTKOBJECT_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKOBJECT_H
+#define NVBLASTTKOBJECT_H
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+Base class for all objects in Tk. All TkObjects are releasable.
+*/
+class TkObject
+{
+public:
+ /**
+ Constructor clears userData.
+ */
+ TkObject() : userData(nullptr) {}
+
+ // Object API
+
+ /**
+ Release this object and free associated memory.
+ */
+ virtual void release() = 0;
+
+protected:
+ /**
+ Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject
+ */
+ virtual ~TkObject() {}
+
+public:
+ // Data
+
+ /**
+ Pointer field available to the user.
+ */
+ void* userData;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKOBJECT_H
|