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-rwxr-xr-x[-rw-r--r--]sdk/toolkit/include/NvBlastTkObject.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/sdk/toolkit/include/NvBlastTkObject.h b/sdk/toolkit/include/NvBlastTkObject.h
index 86d517e..f8d8f56 100644..100755
--- a/sdk/toolkit/include/NvBlastTkObject.h
+++ b/sdk/toolkit/include/NvBlastTkObject.h
@@ -1,75 +1,75 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTTKOBJECT_H
-#define NVBLASTTKOBJECT_H
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Base class for all objects in Tk. All TkObjects are releasable.
-*/
-class TkObject
-{
-public:
- /**
- Constructor clears userData.
- */
- TkObject() : userData(nullptr) {}
-
- // Object API
-
- /**
- Release this object and free associated memory.
- */
- virtual void release() = 0;
-
-protected:
- /**
- Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject
- */
- virtual ~TkObject() {}
-
-public:
- // Data
-
- /**
- Pointer field available to the user.
- */
- void* userData;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKOBJECT_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKOBJECT_H
+#define NVBLASTTKOBJECT_H
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+Base class for all objects in Tk. All TkObjects are releasable.
+*/
+class TkObject
+{
+public:
+ /**
+ Constructor clears userData.
+ */
+ TkObject() : userData(nullptr) {}
+
+ // Object API
+
+ /**
+ Release this object and free associated memory.
+ */
+ virtual void release() = 0;
+
+protected:
+ /**
+ Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject
+ */
+ virtual ~TkObject() {}
+
+public:
+ // Data
+
+ /**
+ Pointer field available to the user.
+ */
+ void* userData;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKOBJECT_H