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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef NVBLASTTKIDENTIFIABLE_H
+#define NVBLASTTKIDENTIFIABLE_H
+
+
+#include "NvBlastTkObject.h"
+
+#include "NvBlastTypes.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Forward declarations
+class TkType;
+
+
+/**
+TkIdentifiable objects have getID and setID methods for individual objects. They also have a type (class) identification.
+*/
+class TkIdentifiable : public TkObject
+{
+public:
+ // Identifiable API
+
+ /**
+ Return the ID associated with this object.
+
+ \return the ID for this object.
+ */
+ virtual const NvBlastID& getID() const = 0;
+
+ /**
+ Set the ID for this object.
+ */
+ virtual void setID(const NvBlastID& id) = 0;
+
+ /**
+ Access to the static (class) type data for this object.
+
+ \return the static type data for this object type.
+ */
+ virtual const TkType& getType() const = 0;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKIDENTIFIABLE_H