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path: root/sdk/lowlevel/source/NvBlastAssetHelper.cpp
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Diffstat (limited to 'sdk/lowlevel/source/NvBlastAssetHelper.cpp')
-rwxr-xr-xsdk/lowlevel/source/NvBlastAssetHelper.cpp139
1 files changed, 101 insertions, 38 deletions
diff --git a/sdk/lowlevel/source/NvBlastAssetHelper.cpp b/sdk/lowlevel/source/NvBlastAssetHelper.cpp
index 1c8b7bd..9930bad 100755
--- a/sdk/lowlevel/source/NvBlastAssetHelper.cpp
+++ b/sdk/lowlevel/source/NvBlastAssetHelper.cpp
@@ -47,28 +47,49 @@ Class to hold chunk descriptor and annotation context for sorting a list of indi
class ChunksOrdered
{
public:
- ChunksOrdered(const NvBlastChunkDesc* descs, const char* annotation) : m_descs(descs), m_annotation(annotation) {}
-
- bool operator () (uint32_t i0, uint32_t i1) const
- {
- const bool upperSupport0 = (m_annotation[i0] & Asset::ChunkAnnotation::UpperSupport) != 0;
- const bool upperSupport1 = (m_annotation[i1] & Asset::ChunkAnnotation::UpperSupport) != 0;
-
- if (upperSupport0 != upperSupport1)
- {
- return upperSupport0; // If one is uppersupport and one is subsupport, uppersupport should come first
- }
-
- // Parent chunk index (+1 so that UINT32_MAX becomes the lowest value)
- const uint32_t p0 = m_descs[i0].parentChunkIndex + 1;
- const uint32_t p1 = m_descs[i1].parentChunkIndex + 1;
-
- return p0 < p1; // With the same support relationship, order by parent index
- }
+ ChunksOrdered(const NvBlastChunkDesc* descs, const char* annotation)
+ : m_descs(descs), m_annotation(annotation), m_chunkMap(nullptr), m_chunkInvMap(nullptr) {}
+
+ // Map and inverse to apply to chunk descs
+ bool setMap(const uint32_t* map, const uint32_t* inv)
+ {
+ if ((map == nullptr) != (inv == nullptr))
+ {
+ return false;
+ }
+ m_chunkMap = map;
+ m_chunkInvMap = inv;
+ return true;
+ }
+
+ bool operator () (uint32_t ii0, uint32_t ii1) const
+ {
+ const uint32_t i0 = m_chunkMap ? m_chunkMap[ii0] : ii0;
+ const uint32_t i1 = m_chunkMap ? m_chunkMap[ii1] : ii1;
+
+ const bool upperSupport0 = (m_annotation[i0] & Asset::ChunkAnnotation::UpperSupport) != 0;
+ const bool upperSupport1 = (m_annotation[i1] & Asset::ChunkAnnotation::UpperSupport) != 0;
+
+ if (upperSupport0 != upperSupport1)
+ {
+ return upperSupport0; // If one is uppersupport and one is subsupport, uppersupport should come first
+ }
+
+ const uint32_t p0 = m_descs[i0].parentChunkIndex;
+ const uint32_t p1 = m_descs[i1].parentChunkIndex;
+
+ // Parent chunk index (+1 so that UINT32_MAX becomes the lowest value)
+ const uint32_t pp0 = 1 + (m_chunkInvMap && !isInvalidIndex(p0) ? m_chunkInvMap[p0] : p0);
+ const uint32_t pp1 = 1 + (m_chunkInvMap && !isInvalidIndex(p1) ? m_chunkInvMap[p1] : p1);
+
+ return pp0 < pp1; // With the same support relationship, order by parent index
+ }
private:
- const NvBlastChunkDesc* m_descs;
- const char* m_annotation;
+ const NvBlastChunkDesc* m_descs;
+ const char* m_annotation;
+ const uint32_t* m_chunkMap;
+ const uint32_t* m_chunkInvMap;
};
} // namespace Blast
@@ -86,6 +107,7 @@ bool NvBlastBuildAssetDescChunkReorderMap(uint32_t* chunkReorderMap, const NvBla
NVBLASTLL_CHECK(chunkReorderMap == nullptr || chunkCount != 0, logFn, "NvBlastBuildAssetDescChunkReorderMap: NULL chunkReorderMap input with non-zero chunkCount", return false);
NVBLASTLL_CHECK(chunkCount == 0 || scratch != nullptr, logFn, "NvBlastBuildAssetDescChunkReorderMap: NULL scratch input with non-zero chunkCount", return false);
+ uint32_t* composedMap = static_cast<uint32_t*>(scratch); scratch = pointerOffset(scratch, chunkCount * sizeof(uint32_t));
uint32_t* chunkMap = static_cast<uint32_t*>(scratch); scratch = pointerOffset(scratch, chunkCount * sizeof(uint32_t));
char* chunkAnnotation = static_cast<char*>(scratch); scratch = pointerOffset(scratch, chunkCount * sizeof(char));
@@ -97,24 +119,65 @@ bool NvBlastBuildAssetDescChunkReorderMap(uint32_t* chunkReorderMap, const NvBla
return false;
}
- // check order for fast out (identity map)
- if (Asset::testForValidChunkOrder(chunkCount, chunkDescs, chunkAnnotation, scratch))
- {
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- chunkReorderMap[i] = i;
- }
-
- return true;
- }
-
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- chunkMap[i] = i;
- }
- std::sort(chunkMap, chunkMap + chunkCount, ChunksOrdered(chunkDescs, chunkAnnotation));
-
- invertMap(chunkReorderMap, chunkMap, chunkCount);
+ // Initialize composedMap and its inverse to identity
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ composedMap[i] = i;
+ chunkReorderMap[i] = i;
+ }
+
+ // Create a chunk ordering operator using the composedMap
+ ChunksOrdered chunksOrdered(chunkDescs, chunkAnnotation);
+ chunksOrdered.setMap(composedMap, chunkReorderMap);
+
+ // Check initial order
+ bool ordered = true;
+ if (chunkCount > 1)
+ {
+ for (uint32_t i = chunkCount - 1; ordered && i--;)
+ {
+ ordered = !chunksOrdered(i + 1, i);
+ }
+ }
+ if (ordered)
+ {
+ return true; // Initially ordered, return true
+ }
+
+ NVBLAST_ASSERT(chunkCount > 1);
+
+ // Max depth is bounded by chunkCount, so that is the vound on the number of iterations
+ uint32_t iter = chunkCount;
+ do
+ {
+ // Reorder based on current composed map
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ chunkMap[i] = i;
+ }
+ std::stable_sort(chunkMap, chunkMap + chunkCount, chunksOrdered);
+
+ // Fold chunkMap into composedMap
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ chunkMap[i] = composedMap[chunkMap[i]];
+ }
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ composedMap[i] = chunkMap[i];
+ chunkMap[i] = i;
+ }
+ invertMap(chunkReorderMap, composedMap, chunkCount);
+
+ // Check order
+ ordered = true;
+ for (uint32_t i = chunkCount - 1; ordered && i--;)
+ {
+ ordered = !chunksOrdered(i + 1, i);
+ }
+ } while (!ordered && iter--);
+
+ NVBLAST_ASSERT(ordered);
return false;
}