diff options
Diffstat (limited to 'sdk/globals/include/NvBlastDebugRender.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/globals/include/NvBlastDebugRender.h | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/sdk/globals/include/NvBlastDebugRender.h b/sdk/globals/include/NvBlastDebugRender.h index 635a65f..3586d31 100644..100755 --- a/sdk/globals/include/NvBlastDebugRender.h +++ b/sdk/globals/include/NvBlastDebugRender.h @@ -1,64 +1,64 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - -#pragma once - -#include <NvCTypes.h> - -namespace Nv -{ -namespace Blast -{ - - -/** -Used to store a single line and colour for debug rendering. -*/ -struct DebugLine -{ - DebugLine(const NvcVec3& p0, const NvcVec3& p1, uint32_t c) - : pos0(p0), color0(c), pos1(p1), color1(c) {} - - NvcVec3 pos0; - uint32_t color0; - NvcVec3 pos1; - uint32_t color1; -}; - - -/** -Debug Buffer -*/ -struct DebugBuffer -{ - const DebugLine* lines; - uint32_t lineCount; -}; - - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+#include <NvCTypes.h>
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+/**
+Used to store a single line and colour for debug rendering.
+*/
+struct DebugLine
+{
+ DebugLine(const NvcVec3& p0, const NvcVec3& p1, uint32_t c)
+ : pos0(p0), color0(c), pos1(p1), color1(c) {}
+
+ NvcVec3 pos0;
+ uint32_t color0;
+ NvcVec3 pos1;
+ uint32_t color1;
+};
+
+
+/**
+Debug Buffer
+*/
+struct DebugBuffer
+{
+ const DebugLine* lines;
+ uint32_t lineCount;
+};
+
+
+} // namespace Blast
+} // namespace Nv
|