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-rwxr-xr-x[-rw-r--r--]sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h192
1 files changed, 96 insertions, 96 deletions
diff --git a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h
index 3879fbc..edd07f5 100644..100755
--- a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h
+++ b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h
@@ -1,96 +1,96 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-#pragma once
-
-#include "NvBlastExtDamageShaders.h"
-#include "PxBounds3.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-class ExtDamageAcceleratorInternal : public NvBlastExtDamageAccelerator
-{
-public:
- struct QueryBondData
- {
- uint32_t bond;
- uint32_t node0;
- uint32_t node1;
- };
-
- class ResultCallback
- {
- public:
- ResultCallback(QueryBondData* buffer, uint32_t count) :
- m_bondBuffer(buffer), m_bondMaxCount(count), m_bondCount(0) {}
-
- virtual void processResults(const QueryBondData* bondBuffer, uint32_t count) = 0;
-
- void push(uint32_t bond, uint32_t node0, uint32_t node1)
- {
- m_bondBuffer[m_bondCount].bond = bond;
- m_bondBuffer[m_bondCount].node0 = node0;
- m_bondBuffer[m_bondCount].node1 = node1;
- m_bondCount++;
- if (m_bondCount == m_bondMaxCount)
- {
- dispatch();
- }
- }
-
- void dispatch()
- {
- if (m_bondCount)
- {
- processResults(m_bondBuffer, m_bondCount);
- m_bondCount = 0;
- }
- }
-
- private:
- QueryBondData* m_bondBuffer;
- uint32_t m_bondMaxCount;
-
- uint32_t m_bondCount;
- };
-
- virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0;
- virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0;
- virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const = 0;
-
- // Non-thread safe! Multiple calls return the same memory.
- virtual void* getImmediateScratch(size_t size) = 0;
-};
-
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+#include "NvBlastExtDamageShaders.h"
+#include "PxBounds3.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ExtDamageAcceleratorInternal : public NvBlastExtDamageAccelerator
+{
+public:
+ struct QueryBondData
+ {
+ uint32_t bond;
+ uint32_t node0;
+ uint32_t node1;
+ };
+
+ class ResultCallback
+ {
+ public:
+ ResultCallback(QueryBondData* buffer, uint32_t count) :
+ m_bondBuffer(buffer), m_bondMaxCount(count), m_bondCount(0) {}
+
+ virtual void processResults(const QueryBondData* bondBuffer, uint32_t count) = 0;
+
+ void push(uint32_t bond, uint32_t node0, uint32_t node1)
+ {
+ m_bondBuffer[m_bondCount].bond = bond;
+ m_bondBuffer[m_bondCount].node0 = node0;
+ m_bondBuffer[m_bondCount].node1 = node1;
+ m_bondCount++;
+ if (m_bondCount == m_bondMaxCount)
+ {
+ dispatch();
+ }
+ }
+
+ void dispatch()
+ {
+ if (m_bondCount)
+ {
+ processResults(m_bondBuffer, m_bondCount);
+ m_bondCount = 0;
+ }
+ }
+
+ private:
+ QueryBondData* m_bondBuffer;
+ uint32_t m_bondMaxCount;
+
+ uint32_t m_bondCount;
+ };
+
+ virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0;
+ virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0;
+ virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const = 0;
+
+ // Non-thread safe! Multiple calls return the same memory.
+ virtual void* getImmediateScratch(size_t size) = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv