diff options
Diffstat (limited to 'sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h index 3879fbc..edd07f5 100644..100755 --- a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h +++ b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorInternal.h @@ -1,96 +1,96 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - -#pragma once - -#include "NvBlastExtDamageShaders.h" -#include "PxBounds3.h" - - -namespace Nv -{ -namespace Blast -{ - - -class ExtDamageAcceleratorInternal : public NvBlastExtDamageAccelerator -{ -public: - struct QueryBondData - { - uint32_t bond; - uint32_t node0; - uint32_t node1; - }; - - class ResultCallback - { - public: - ResultCallback(QueryBondData* buffer, uint32_t count) : - m_bondBuffer(buffer), m_bondMaxCount(count), m_bondCount(0) {} - - virtual void processResults(const QueryBondData* bondBuffer, uint32_t count) = 0; - - void push(uint32_t bond, uint32_t node0, uint32_t node1) - { - m_bondBuffer[m_bondCount].bond = bond; - m_bondBuffer[m_bondCount].node0 = node0; - m_bondBuffer[m_bondCount].node1 = node1; - m_bondCount++; - if (m_bondCount == m_bondMaxCount) - { - dispatch(); - } - } - - void dispatch() - { - if (m_bondCount) - { - processResults(m_bondBuffer, m_bondCount); - m_bondCount = 0; - } - } - - private: - QueryBondData* m_bondBuffer; - uint32_t m_bondMaxCount; - - uint32_t m_bondCount; - }; - - virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0; - virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0; - virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const = 0; - - // Non-thread safe! Multiple calls return the same memory. - virtual void* getImmediateScratch(size_t size) = 0; -}; - - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+#include "NvBlastExtDamageShaders.h"
+#include "PxBounds3.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ExtDamageAcceleratorInternal : public NvBlastExtDamageAccelerator
+{
+public:
+ struct QueryBondData
+ {
+ uint32_t bond;
+ uint32_t node0;
+ uint32_t node1;
+ };
+
+ class ResultCallback
+ {
+ public:
+ ResultCallback(QueryBondData* buffer, uint32_t count) :
+ m_bondBuffer(buffer), m_bondMaxCount(count), m_bondCount(0) {}
+
+ virtual void processResults(const QueryBondData* bondBuffer, uint32_t count) = 0;
+
+ void push(uint32_t bond, uint32_t node0, uint32_t node1)
+ {
+ m_bondBuffer[m_bondCount].bond = bond;
+ m_bondBuffer[m_bondCount].node0 = node0;
+ m_bondBuffer[m_bondCount].node1 = node1;
+ m_bondCount++;
+ if (m_bondCount == m_bondMaxCount)
+ {
+ dispatch();
+ }
+ }
+
+ void dispatch()
+ {
+ if (m_bondCount)
+ {
+ processResults(m_bondBuffer, m_bondCount);
+ m_bondCount = 0;
+ }
+ }
+
+ private:
+ QueryBondData* m_bondBuffer;
+ uint32_t m_bondMaxCount;
+
+ uint32_t m_bondCount;
+ };
+
+ virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0;
+ virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const = 0;
+ virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const = 0;
+
+ // Non-thread safe! Multiple calls return the same memory.
+ virtual void* getImmediateScratch(size_t size) = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
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