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-rwxr-xr-x[-rw-r--r--]sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h296
1 files changed, 148 insertions, 148 deletions
diff --git a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h
index baded40..505db50 100644..100755
--- a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h
+++ b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h
@@ -1,148 +1,148 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-#pragma once
-
-#include "NvBlastExtDamageAcceleratorInternal.h"
-#include "NvBlast.h"
-#include "NvBlastArray.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class ExtDamageAcceleratorAABBTree final : public ExtDamageAcceleratorInternal
-{
-public:
- //////// ctor ////////
-
- ExtDamageAcceleratorAABBTree() :
- m_root(nullptr)
- {
- }
-
- virtual ~ExtDamageAcceleratorAABBTree()
- {
- }
-
- static ExtDamageAcceleratorAABBTree* create(const NvBlastAsset* asset);
-
-
- //////// interface ////////
-
- virtual void release() override;
-
- virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const override
- {
- const_cast<ExtDamageAcceleratorAABBTree*>(this)->findInBounds(bounds, resultCallback, false);
- }
-
- virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const override
- {
- const_cast<ExtDamageAcceleratorAABBTree*>(this)->findInBounds(bounds, resultCallback, true);
-
- }
-
- virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const override;
-
- virtual Nv::Blast::DebugBuffer fillDebugRender(int depth, bool segments) override;
-
- virtual void* getImmediateScratch(size_t size) override
- {
- m_scratch.resizeUninitialized(size);
- return m_scratch.begin();
- }
-
-
-private:
- // no copy/assignment
- ExtDamageAcceleratorAABBTree(ExtDamageAcceleratorAABBTree&);
- ExtDamageAcceleratorAABBTree& operator=(const ExtDamageAcceleratorAABBTree& tree);
-
- // Tree node
- struct Node
- {
- int child[2];
- uint32_t first;
- uint32_t last;
- physx::PxBounds3 pointsBound;
- physx::PxBounds3 segmentsBound;
- };
-
-
- void build(const NvBlastAsset* asset);
-
- int createNode(uint32_t startIdx, uint32_t endIdx, uint32_t depth);
-
- void pushResult(ResultCallback& callback, uint32_t pointIndex) const
- {
- callback.push(pointIndex, m_bonds[pointIndex].node0, m_bonds[pointIndex].node1);
- }
-
- void findInBounds(const physx::PxBounds3& bounds, ResultCallback& callback, bool segments) const;
-
- void findPointsInBounds(const Node& node, ResultCallback& callback, const physx::PxBounds3& bounds) const;
-
- void findSegmentsInBounds(const Node& node, ResultCallback& callback, const physx::PxBounds3& bounds) const;
-
- void findSegmentsPlaneIntersected(const Node& node, ResultCallback& callback, const physx::PxPlane& plane) const;
-
- void fillDebugBuffer(const Node& node, int currentDepth, int depth, bool segments);
-
-
- //////// data ////////
-
- Node* m_root;
- Array<Node>::type m_nodes;
- Array<uint32_t>::type m_indices;
-
- Array<physx::PxVec3>::type m_points;
-
- struct Segment
- {
- physx::PxVec3 p0;
- physx::PxVec3 p1;
- };
- Array<Segment>::type m_segments;
-
- struct BondData
- {
- uint32_t node0;
- uint32_t node1;
- };
- Array<BondData>::type m_bonds;
-
- Array<Nv::Blast::DebugLine>::type m_debugLineBuffer;
-
- Array<char>::type m_scratch;
-};
-
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+#include "NvBlastExtDamageAcceleratorInternal.h"
+#include "NvBlast.h"
+#include "NvBlastArray.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+class ExtDamageAcceleratorAABBTree final : public ExtDamageAcceleratorInternal
+{
+public:
+ //////// ctor ////////
+
+ ExtDamageAcceleratorAABBTree() :
+ m_root(nullptr)
+ {
+ }
+
+ virtual ~ExtDamageAcceleratorAABBTree()
+ {
+ }
+
+ static ExtDamageAcceleratorAABBTree* create(const NvBlastAsset* asset);
+
+
+ //////// interface ////////
+
+ virtual void release() override;
+
+ virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const override
+ {
+ const_cast<ExtDamageAcceleratorAABBTree*>(this)->findInBounds(bounds, resultCallback, false);
+ }
+
+ virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const override
+ {
+ const_cast<ExtDamageAcceleratorAABBTree*>(this)->findInBounds(bounds, resultCallback, true);
+
+ }
+
+ virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const override;
+
+ virtual Nv::Blast::DebugBuffer fillDebugRender(int depth, bool segments) override;
+
+ virtual void* getImmediateScratch(size_t size) override
+ {
+ m_scratch.resizeUninitialized(size);
+ return m_scratch.begin();
+ }
+
+
+private:
+ // no copy/assignment
+ ExtDamageAcceleratorAABBTree(ExtDamageAcceleratorAABBTree&);
+ ExtDamageAcceleratorAABBTree& operator=(const ExtDamageAcceleratorAABBTree& tree);
+
+ // Tree node
+ struct Node
+ {
+ int child[2];
+ uint32_t first;
+ uint32_t last;
+ physx::PxBounds3 pointsBound;
+ physx::PxBounds3 segmentsBound;
+ };
+
+
+ void build(const NvBlastAsset* asset);
+
+ int createNode(uint32_t startIdx, uint32_t endIdx, uint32_t depth);
+
+ void pushResult(ResultCallback& callback, uint32_t pointIndex) const
+ {
+ callback.push(pointIndex, m_bonds[pointIndex].node0, m_bonds[pointIndex].node1);
+ }
+
+ void findInBounds(const physx::PxBounds3& bounds, ResultCallback& callback, bool segments) const;
+
+ void findPointsInBounds(const Node& node, ResultCallback& callback, const physx::PxBounds3& bounds) const;
+
+ void findSegmentsInBounds(const Node& node, ResultCallback& callback, const physx::PxBounds3& bounds) const;
+
+ void findSegmentsPlaneIntersected(const Node& node, ResultCallback& callback, const physx::PxPlane& plane) const;
+
+ void fillDebugBuffer(const Node& node, int currentDepth, int depth, bool segments);
+
+
+ //////// data ////////
+
+ Node* m_root;
+ Array<Node>::type m_nodes;
+ Array<uint32_t>::type m_indices;
+
+ Array<physx::PxVec3>::type m_points;
+
+ struct Segment
+ {
+ physx::PxVec3 p0;
+ physx::PxVec3 p1;
+ };
+ Array<Segment>::type m_segments;
+
+ struct BondData
+ {
+ uint32_t node0;
+ uint32_t node1;
+ };
+ Array<BondData>::type m_bonds;
+
+ Array<Nv::Blast::DebugLine>::type m_debugLineBuffer;
+
+ Array<char>::type m_scratch;
+};
+
+
+} // namespace Blast
+} // namespace Nv