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Diffstat (limited to 'sdk/extensions/serialization/source/NvBlastExtLlSerialization.capn')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/serialization/source/NvBlastExtLlSerialization.capn216
1 files changed, 108 insertions, 108 deletions
diff --git a/sdk/extensions/serialization/source/NvBlastExtLlSerialization.capn b/sdk/extensions/serialization/source/NvBlastExtLlSerialization.capn
index c388b71..43c7453 100644..100755
--- a/sdk/extensions/serialization/source/NvBlastExtLlSerialization.capn
+++ b/sdk/extensions/serialization/source/NvBlastExtLlSerialization.capn
@@ -1,108 +1,108 @@
-# This code contains NVIDIA Confidential Information and is disclosed to you
-# under a form of NVIDIA software license agreement provided separately to you.
-#
-# Notice
-# NVIDIA Corporation and its licensors retain all intellectual property and
-# proprietary rights in and to this software and related documentation and
-# any modifications thereto. Any use, reproduction, disclosure, or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA Corporation is strictly prohibited.
-#
-# ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-# NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-# THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-# MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-#
-# Information and code furnished is believed to be accurate and reliable.
-# However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-# information or for any infringement of patents or other rights of third parties that may
-# result from its use. No license is granted by implication or otherwise under any patent
-# or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-# This code supersedes and replaces all information previously supplied.
-# NVIDIA Corporation products are not authorized for use as critical
-# components in life support devices or systems without express written approval of
-# NVIDIA Corporation.
-#
-# Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-@0x9a4a58fac38375e0;
-
-using Cxx = import "/capnp/c++.capnp";
-
-$Cxx.namespace("Nv::Blast::Serialization");
-
-struct Asset
-{
- header @0 :NvBlastDataBlock;
-
- iD @1 :UUID;
-
- chunkCount @2 :UInt32;
-
- graph @3 :NvBlastSupportGraph;
-
- leafChunkCount @4 :UInt32;
-
- firstSubsupportChunkIndex @5 :UInt32;
-
- bondCount @6 :UInt32;
-
- chunks @7: List(NvBlastChunk);
-
- bonds @8: List(NvBlastBond);
-
- subtreeLeafChunkCounts @9: List(UInt32);
-
- chunkToGraphNodeMap @10: List(UInt32);
-}
-
-struct NvBlastDataBlock
-{
- enum Type
- {
- assetDataBlock @0;
- instanceDataBlock @1;
- }
-
- dataType @0 :Type;
-
- formatVersion @1 :UInt32;
-
- size @2 :UInt32;
-}
-
-struct NvBlastChunk
-{
- centroid @0 :List(Float32);
-
- volume @1 :Float32;
-
- parentChunkIndex @2 :UInt32;
- firstChildIndex @3 :UInt32;
- childIndexStop @4 :UInt32;
- userData @5 :UInt32;
-}
-
-struct NvBlastBond
-{
- normal @0 :List(Float32);
- area @1 :Float32;
- centroid @2 :List(Float32);
- userData @3 :UInt32;
-}
-
-struct NvBlastSupportGraph
-{
- nodeCount @0 : UInt32;
-
- chunkIndices @1 : List(UInt32);
- adjacencyPartition @2 : List(UInt32);
- adjacentNodeIndices @3 : List(UInt32);
- adjacentBondIndices @4 : List(UInt32);
-}
-
-struct UUID
-{
- value @0 : Data;
-}
+# This code contains NVIDIA Confidential Information and is disclosed to you
+# under a form of NVIDIA software license agreement provided separately to you.
+#
+# Notice
+# NVIDIA Corporation and its licensors retain all intellectual property and
+# proprietary rights in and to this software and related documentation and
+# any modifications thereto. Any use, reproduction, disclosure, or
+# distribution of this software and related documentation without an express
+# license agreement from NVIDIA Corporation is strictly prohibited.
+#
+# ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+# NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+# THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+# MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+#
+# Information and code furnished is believed to be accurate and reliable.
+# However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+# information or for any infringement of patents or other rights of third parties that may
+# result from its use. No license is granted by implication or otherwise under any patent
+# or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+# This code supersedes and replaces all information previously supplied.
+# NVIDIA Corporation products are not authorized for use as critical
+# components in life support devices or systems without express written approval of
+# NVIDIA Corporation.
+#
+# Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+@0x9a4a58fac38375e0;
+
+using Cxx = import "/capnp/c++.capnp";
+
+$Cxx.namespace("Nv::Blast::Serialization");
+
+struct Asset
+{
+ header @0 :NvBlastDataBlock;
+
+ iD @1 :UUID;
+
+ chunkCount @2 :UInt32;
+
+ graph @3 :NvBlastSupportGraph;
+
+ leafChunkCount @4 :UInt32;
+
+ firstSubsupportChunkIndex @5 :UInt32;
+
+ bondCount @6 :UInt32;
+
+ chunks @7: List(NvBlastChunk);
+
+ bonds @8: List(NvBlastBond);
+
+ subtreeLeafChunkCounts @9: List(UInt32);
+
+ chunkToGraphNodeMap @10: List(UInt32);
+}
+
+struct NvBlastDataBlock
+{
+ enum Type
+ {
+ assetDataBlock @0;
+ instanceDataBlock @1;
+ }
+
+ dataType @0 :Type;
+
+ formatVersion @1 :UInt32;
+
+ size @2 :UInt32;
+}
+
+struct NvBlastChunk
+{
+ centroid @0 :List(Float32);
+
+ volume @1 :Float32;
+
+ parentChunkIndex @2 :UInt32;
+ firstChildIndex @3 :UInt32;
+ childIndexStop @4 :UInt32;
+ userData @5 :UInt32;
+}
+
+struct NvBlastBond
+{
+ normal @0 :List(Float32);
+ area @1 :Float32;
+ centroid @2 :List(Float32);
+ userData @3 :UInt32;
+}
+
+struct NvBlastSupportGraph
+{
+ nodeCount @0 : UInt32;
+
+ chunkIndices @1 : List(UInt32);
+ adjacencyPartition @2 : List(UInt32);
+ adjacentNodeIndices @3 : List(UInt32);
+ adjacentBondIndices @4 : List(UInt32);
+}
+
+struct UUID
+{
+ value @0 : Data;
+}