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-rwxr-xr-x[-rw-r--r--]sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp152
1 files changed, 76 insertions, 76 deletions
diff --git a/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp b/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp
index 95c21b3..7e772c7 100644..100755
--- a/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp
+++ b/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp
@@ -1,76 +1,76 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "TkAssetJointDescDTO.h"
-#include "PxVec3DTO.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-bool TkAssetJointDescDTO::serialize(Nv::Blast::Serialization::TkAssetJointDesc::Builder builder, const Nv::Blast::TkAssetJointDesc * poco)
-{
- kj::ArrayPtr<const uint32_t> nodeIndices(poco->nodeIndices, 2);
- builder.setNodeIndices(nodeIndices);
-
- for (int i = 0; i < 2; i++)
- {
- PxVec3DTO::serialize(builder.getAttachPositions()[i], &poco->attachPositions[i]);
- }
-
- return true;
-}
-
-
-Nv::Blast::TkAssetJointDesc* TkAssetJointDescDTO::deserialize(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader)
-{
- //TODO: Allocate with ExtContent and return
-
- reader = reader;
-
- return nullptr;
-}
-
-
-bool TkAssetJointDescDTO::deserializeInto(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader, Nv::Blast::TkAssetJointDesc * poco)
-{
- auto readerAttachPositions = reader.getAttachPositions();
- PxVec3DTO::deserializeInto(readerAttachPositions[0], &poco->attachPositions[0]);
- PxVec3DTO::deserializeInto(readerAttachPositions[1], &poco->attachPositions[1]);
-
- auto readerNodeIndices = reader.getNodeIndices();
- poco->nodeIndices[0] = readerNodeIndices[0];
- poco->nodeIndices[1] = readerNodeIndices[1];
-
- return true;
-}
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "TkAssetJointDescDTO.h"
+#include "PxVec3DTO.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+bool TkAssetJointDescDTO::serialize(Nv::Blast::Serialization::TkAssetJointDesc::Builder builder, const Nv::Blast::TkAssetJointDesc * poco)
+{
+ kj::ArrayPtr<const uint32_t> nodeIndices(poco->nodeIndices, 2);
+ builder.setNodeIndices(nodeIndices);
+
+ for (int i = 0; i < 2; i++)
+ {
+ PxVec3DTO::serialize(builder.getAttachPositions()[i], &poco->attachPositions[i]);
+ }
+
+ return true;
+}
+
+
+Nv::Blast::TkAssetJointDesc* TkAssetJointDescDTO::deserialize(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader)
+{
+ //TODO: Allocate with ExtContent and return
+
+ reader = reader;
+
+ return nullptr;
+}
+
+
+bool TkAssetJointDescDTO::deserializeInto(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader, Nv::Blast::TkAssetJointDesc * poco)
+{
+ auto readerAttachPositions = reader.getAttachPositions();
+ PxVec3DTO::deserializeInto(readerAttachPositions[0], &poco->attachPositions[0]);
+ PxVec3DTO::deserializeInto(readerAttachPositions[1], &poco->attachPositions[1]);
+
+ auto readerNodeIndices = reader.getNodeIndices();
+ poco->nodeIndices[0] = readerNodeIndices[0];
+ poco->nodeIndices[1] = readerNodeIndices[1];
+
+ return true;
+}
+
+} // namespace Blast
+} // namespace Nv