diff options
Diffstat (limited to 'sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp b/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp index 7b4d8e3..ab02085 100644..100755 --- a/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp +++ b/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp @@ -1,94 +1,94 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#include "TkAssetDTO.h" -#include "AssetDTO.h" -#include "TkAssetJointDescDTO.h" -#include <vector> -#include "NvBlastTkFramework.h" -#include "NvBlastGlobals.h" - - -namespace Nv -{ -namespace Blast -{ - -extern TkFramework* sExtTkSerializerFramework; - - -bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco) -{ - const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL()); - - Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL); - - uint32_t jointDescCount = poco->getJointDescCount(); - - capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount); - - for (uint32_t i = 0; i < jointDescCount; i++) - { - TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]); - } - - return true; -} - - -Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader) -{ - const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL())); - - std::vector<Nv::Blast::TkAssetJointDesc> jointDescs; - - const uint32_t jointDescCount = reader.getJointDescs().size(); - jointDescs.resize(jointDescCount); - auto readerJointDescs = reader.getJointDescs(); - for (uint32_t i = 0; i < jointDescCount; i++) - { - TkAssetJointDescDTO::deserializeInto(readerJointDescs[i], &jointDescs[i]); - } - - // Make sure to set ownsAsset to true - this is serialization and no one else owns it. - Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescCount, true); - - return asset; -} - - -bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco) -{ - reader = reader; - poco = nullptr; - // NOTE: Because of the way TkAsset is currently structured, this won't work. - return false; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "TkAssetDTO.h"
+#include "AssetDTO.h"
+#include "TkAssetJointDescDTO.h"
+#include <vector>
+#include "NvBlastTkFramework.h"
+#include "NvBlastGlobals.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+extern TkFramework* sExtTkSerializerFramework;
+
+
+bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco)
+{
+ const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL());
+
+ Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL);
+
+ uint32_t jointDescCount = poco->getJointDescCount();
+
+ capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount);
+
+ for (uint32_t i = 0; i < jointDescCount; i++)
+ {
+ TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]);
+ }
+
+ return true;
+}
+
+
+Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader)
+{
+ const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL()));
+
+ std::vector<Nv::Blast::TkAssetJointDesc> jointDescs;
+
+ const uint32_t jointDescCount = reader.getJointDescs().size();
+ jointDescs.resize(jointDescCount);
+ auto readerJointDescs = reader.getJointDescs();
+ for (uint32_t i = 0; i < jointDescCount; i++)
+ {
+ TkAssetJointDescDTO::deserializeInto(readerJointDescs[i], &jointDescs[i]);
+ }
+
+ // Make sure to set ownsAsset to true - this is serialization and no one else owns it.
+ Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescCount, true);
+
+ return asset;
+}
+
+
+bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco)
+{
+ reader = reader;
+ poco = nullptr;
+ // NOTE: Because of the way TkAsset is currently structured, this won't work.
+ return false;
+}
+
+} // namespace Blast
+} // namespace Nv
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