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-rwxr-xr-x[-rw-r--r--]sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp188
1 files changed, 94 insertions, 94 deletions
diff --git a/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp b/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp
index 7b4d8e3..ab02085 100644..100755
--- a/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp
+++ b/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp
@@ -1,94 +1,94 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "TkAssetDTO.h"
-#include "AssetDTO.h"
-#include "TkAssetJointDescDTO.h"
-#include <vector>
-#include "NvBlastTkFramework.h"
-#include "NvBlastGlobals.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-extern TkFramework* sExtTkSerializerFramework;
-
-
-bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco)
-{
- const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL());
-
- Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL);
-
- uint32_t jointDescCount = poco->getJointDescCount();
-
- capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount);
-
- for (uint32_t i = 0; i < jointDescCount; i++)
- {
- TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]);
- }
-
- return true;
-}
-
-
-Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader)
-{
- const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL()));
-
- std::vector<Nv::Blast::TkAssetJointDesc> jointDescs;
-
- const uint32_t jointDescCount = reader.getJointDescs().size();
- jointDescs.resize(jointDescCount);
- auto readerJointDescs = reader.getJointDescs();
- for (uint32_t i = 0; i < jointDescCount; i++)
- {
- TkAssetJointDescDTO::deserializeInto(readerJointDescs[i], &jointDescs[i]);
- }
-
- // Make sure to set ownsAsset to true - this is serialization and no one else owns it.
- Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescCount, true);
-
- return asset;
-}
-
-
-bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco)
-{
- reader = reader;
- poco = nullptr;
- // NOTE: Because of the way TkAsset is currently structured, this won't work.
- return false;
-}
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "TkAssetDTO.h"
+#include "AssetDTO.h"
+#include "TkAssetJointDescDTO.h"
+#include <vector>
+#include "NvBlastTkFramework.h"
+#include "NvBlastGlobals.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+extern TkFramework* sExtTkSerializerFramework;
+
+
+bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco)
+{
+ const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL());
+
+ Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL);
+
+ uint32_t jointDescCount = poco->getJointDescCount();
+
+ capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount);
+
+ for (uint32_t i = 0; i < jointDescCount; i++)
+ {
+ TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]);
+ }
+
+ return true;
+}
+
+
+Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader)
+{
+ const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL()));
+
+ std::vector<Nv::Blast::TkAssetJointDesc> jointDescs;
+
+ const uint32_t jointDescCount = reader.getJointDescs().size();
+ jointDescs.resize(jointDescCount);
+ auto readerJointDescs = reader.getJointDescs();
+ for (uint32_t i = 0; i < jointDescCount; i++)
+ {
+ TkAssetJointDescDTO::deserializeInto(readerJointDescs[i], &jointDescs[i]);
+ }
+
+ // Make sure to set ownsAsset to true - this is serialization and no one else owns it.
+ Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescCount, true);
+
+ return asset;
+}
+
+
+bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco)
+{
+ reader = reader;
+ poco = nullptr;
+ // NOTE: Because of the way TkAsset is currently structured, this won't work.
+ return false;
+}
+
+} // namespace Blast
+} // namespace Nv