diff options
Diffstat (limited to 'sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp b/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp index 4491ab2..57a33ac 100644..100755 --- a/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp +++ b/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp @@ -1,65 +1,65 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#include "PxVec3DTO.h" -#include "NvBlastAssert.h" - -namespace Nv -{ -namespace Blast -{ - -bool PxVec3DTO::serialize(Nv::Blast::Serialization::PxVec3::Builder builder, const physx::PxVec3 * poco) -{ - NVBLAST_ASSERT(poco != nullptr); - - builder.setX(poco->x); - builder.setY(poco->y); - builder.setZ(poco->z); - - return true; -} - -physx::PxVec3* PxVec3DTO::deserialize(Nv::Blast::Serialization::PxVec3::Reader reader) -{ - //TODO: Allocate using ExtContext and return - reader = reader; - return nullptr; -} - -bool PxVec3DTO::deserializeInto(Nv::Blast::Serialization::PxVec3::Reader reader, physx::PxVec3* target) -{ - target->x = reader.getX(); - target->y = reader.getY(); - target->z = reader.getZ(); - - return true; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "PxVec3DTO.h"
+#include "NvBlastAssert.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+bool PxVec3DTO::serialize(Nv::Blast::Serialization::PxVec3::Builder builder, const physx::PxVec3 * poco)
+{
+ NVBLAST_ASSERT(poco != nullptr);
+
+ builder.setX(poco->x);
+ builder.setY(poco->y);
+ builder.setZ(poco->z);
+
+ return true;
+}
+
+physx::PxVec3* PxVec3DTO::deserialize(Nv::Blast::Serialization::PxVec3::Reader reader)
+{
+ //TODO: Allocate using ExtContext and return
+ reader = reader;
+ return nullptr;
+}
+
+bool PxVec3DTO::deserializeInto(Nv::Blast::Serialization::PxVec3::Reader reader, physx::PxVec3* target)
+{
+ target->x = reader.getX();
+ target->y = reader.getY();
+ target->z = reader.getZ();
+
+ return true;
+}
+
+} // namespace Blast
+} // namespace Nv
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