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Diffstat (limited to 'sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp130
1 files changed, 65 insertions, 65 deletions
diff --git a/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp b/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp
index 38be63b..3847e82 100644..100755
--- a/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp
+++ b/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp
@@ -1,65 +1,65 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "PxQuatDTO.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-bool PxQuatDTO::serialize(Nv::Blast::Serialization::PxQuat::Builder builder, const physx::PxQuat * poco)
-{
- builder.setX(poco->x);
- builder.setY(poco->y);
- builder.setZ(poco->z);
- builder.setW(poco->w);
-
- return true;
-}
-
-
-physx::PxQuat* PxQuatDTO::deserialize(Nv::Blast::Serialization::PxQuat::Reader reader)
-{
- reader = reader;
- return nullptr;
-}
-
-
-bool PxQuatDTO::deserializeInto(Nv::Blast::Serialization::PxQuat::Reader reader, physx::PxQuat * poco)
-{
- poco->x = reader.getX();
- poco->y = reader.getY();
- poco->z = reader.getZ();
- poco->w = reader.getW();
-
- return true;
-}
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "PxQuatDTO.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+bool PxQuatDTO::serialize(Nv::Blast::Serialization::PxQuat::Builder builder, const physx::PxQuat * poco)
+{
+ builder.setX(poco->x);
+ builder.setY(poco->y);
+ builder.setZ(poco->z);
+ builder.setW(poco->w);
+
+ return true;
+}
+
+
+physx::PxQuat* PxQuatDTO::deserialize(Nv::Blast::Serialization::PxQuat::Reader reader)
+{
+ reader = reader;
+ return nullptr;
+}
+
+
+bool PxQuatDTO::deserializeInto(Nv::Blast::Serialization::PxQuat::Reader reader, physx::PxQuat * poco)
+{
+ poco->x = reader.getX();
+ poco->y = reader.getY();
+ poco->z = reader.getZ();
+ poco->w = reader.getW();
+
+ return true;
+}
+
+} // namespace Blast
+} // namespace Nv