diff options
Diffstat (limited to 'sdk/extensions/serialization/include/NvBlastExtSerialization.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/serialization/include/NvBlastExtSerialization.h | 312 |
1 files changed, 156 insertions, 156 deletions
diff --git a/sdk/extensions/serialization/include/NvBlastExtSerialization.h b/sdk/extensions/serialization/include/NvBlastExtSerialization.h index d929647..63db739 100644..100755 --- a/sdk/extensions/serialization/include/NvBlastExtSerialization.h +++ b/sdk/extensions/serialization/include/NvBlastExtSerialization.h @@ -1,156 +1,156 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#pragma once - -#include "NvBlastGlobals.h" - - -namespace Nv -{ -namespace Blast -{ - -/** - Serialization manager interface -*/ -class ExtSerialization -{ -public: - /** Standard Encoding IDs */ - struct EncodingID - { - enum Enum - { - CapnProtoBinary = NVBLAST_FOURCC('C', 'P', 'N', 'B'), - RawBinary = NVBLAST_FOURCC('R', 'A', 'W', ' '), - }; - }; - - /** Buffer provider API, used to request a buffer for serialization. */ - class BufferProvider - { - public: - virtual void* requestBuffer(size_t size) = 0; - }; - - /** - Set the serialization encoding to use. (See EncodingID.) - - \return true iff successful. - */ - virtual bool setSerializationEncoding(uint32_t encodingID) = 0; - - /** - Retrieve the current serialization encoding being used. Note, by default this is set to the encoding of the first - serializer registered by a module. Currently this is done automatically by the NvBlastExtLlExtension module. - - \return the current serialization encoding (zero if none is set). - */ - virtual uint32_t getSerializationEncoding() const = 0; - - /** - Set the buffer provider callback to use. (See BufferProvider.) If not set, a default provider using NVBLAST_ALLOC (see - NvBlastGlobals.h) is used, which may be freed using NvBLAST_FREE. - - \param[in] bufferProvider Buffer provider callback to use. If NULL, uses the default provider using the allocator given - in NvBlastGlobals. - */ - virtual void setBufferProvider(BufferProvider* bufferProvider) = 0; - - /** - Reads information from a buffer, returning the contained object type ID, encoding ID, and data size. - \param[out] objectTypeID If not NULL, the object type ID is written to *objectTypeID. - \param[out] encodingID If not NULL, the encoding ID is written to *encodingID. - \param[out] dataSize If not NULL, the data size is written to *dataSize. (Does not include the size of the header.) - \param[in] buffer Pointer to the buffer to read. - \param[in] bufferSize Size of the buffer to read. - - \return true iff the header is successfully read. - */ - virtual bool peekHeader(uint32_t* objectTypeID, uint32_t* encodingID, uint64_t* dataSize, const void* buffer, uint64_t bufferSize) = 0; - - /** - Determines the current object in the buffer and returns the position in the buffer immediately after the object. - - \param[in, out] bufferSize Size of the buffer to read on input, on output the remaining buffer size given the return buffer value. - \param[in] buffer Pointer to the buffer to read. - - \return a pointer to the new position in the buffer after the skipped object if successful, NULL otherwise. The bufferSize field is only updated if a valid pointer is returned. - */ - virtual const void* skipObject(uint64_t& bufferSize, const void* buffer) = 0; - - /** - Deserialize from a buffer into a newly allocated object. - - \param[in] buffer Pointer to the buffer to read. - \param[in] bufferSize Size of the buffer to read. - \param[out] objectTypeIDPtr Optional, if not NULL then *objectTypeIDPtr will be filled with the deserialized object's - type ID if deserialization is successful, or 0 if unsuccessful. - - \return object pointer; returns null if failed to deserialize. - */ - virtual void* deserializeFromBuffer(const void* buffer, uint64_t bufferSize, uint32_t* objectTypeIDPtr = nullptr) = 0; - - /** - Serialize into a buffer. Allocates the buffer internally using the callack set in setBufferProvider. - - \param[out] buffer Pointer to the buffer created. - \param[in] object Object pointer. - \param[in] objectTypeID Object type ID. - - \return the number of bytes serialized into the buffer (zero if unsuccessful). - */ - virtual uint64_t serializeIntoBuffer(void*& buffer, const void* object, uint32_t objectTypeID) = 0; - - /** - Release the serialization manager and all contained objects. - */ - virtual void release() = 0; - -protected: - /** - Destructor is virtual and not public - use the release() method instead of explicitly deleting the serialization manager - */ - virtual ~ExtSerialization() {} -}; - -} // namespace Blast -} // namespace Nv - - -//////// Global API to create serialization //////// - -/** -Create a new serialization manager. To release it, use its release() method. - -This uses the global allocator set in NvBlastGlobals.h. - -\return a new serialization manager. -*/ -NVBLAST_API Nv::Blast::ExtSerialization* NvBlastExtSerializationCreate(); +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#pragma once
+
+#include "NvBlastGlobals.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Serialization manager interface
+*/
+class ExtSerialization
+{
+public:
+ /** Standard Encoding IDs */
+ struct EncodingID
+ {
+ enum Enum
+ {
+ CapnProtoBinary = NVBLAST_FOURCC('C', 'P', 'N', 'B'),
+ RawBinary = NVBLAST_FOURCC('R', 'A', 'W', ' '),
+ };
+ };
+
+ /** Buffer provider API, used to request a buffer for serialization. */
+ class BufferProvider
+ {
+ public:
+ virtual void* requestBuffer(size_t size) = 0;
+ };
+
+ /**
+ Set the serialization encoding to use. (See EncodingID.)
+
+ \return true iff successful.
+ */
+ virtual bool setSerializationEncoding(uint32_t encodingID) = 0;
+
+ /**
+ Retrieve the current serialization encoding being used. Note, by default this is set to the encoding of the first
+ serializer registered by a module. Currently this is done automatically by the NvBlastExtLlExtension module.
+
+ \return the current serialization encoding (zero if none is set).
+ */
+ virtual uint32_t getSerializationEncoding() const = 0;
+
+ /**
+ Set the buffer provider callback to use. (See BufferProvider.) If not set, a default provider using NVBLAST_ALLOC (see
+ NvBlastGlobals.h) is used, which may be freed using NvBLAST_FREE.
+
+ \param[in] bufferProvider Buffer provider callback to use. If NULL, uses the default provider using the allocator given
+ in NvBlastGlobals.
+ */
+ virtual void setBufferProvider(BufferProvider* bufferProvider) = 0;
+
+ /**
+ Reads information from a buffer, returning the contained object type ID, encoding ID, and data size.
+ \param[out] objectTypeID If not NULL, the object type ID is written to *objectTypeID.
+ \param[out] encodingID If not NULL, the encoding ID is written to *encodingID.
+ \param[out] dataSize If not NULL, the data size is written to *dataSize. (Does not include the size of the header.)
+ \param[in] buffer Pointer to the buffer to read.
+ \param[in] bufferSize Size of the buffer to read.
+
+ \return true iff the header is successfully read.
+ */
+ virtual bool peekHeader(uint32_t* objectTypeID, uint32_t* encodingID, uint64_t* dataSize, const void* buffer, uint64_t bufferSize) = 0;
+
+ /**
+ Determines the current object in the buffer and returns the position in the buffer immediately after the object.
+
+ \param[in, out] bufferSize Size of the buffer to read on input, on output the remaining buffer size given the return buffer value.
+ \param[in] buffer Pointer to the buffer to read.
+
+ \return a pointer to the new position in the buffer after the skipped object if successful, NULL otherwise. The bufferSize field is only updated if a valid pointer is returned.
+ */
+ virtual const void* skipObject(uint64_t& bufferSize, const void* buffer) = 0;
+
+ /**
+ Deserialize from a buffer into a newly allocated object.
+
+ \param[in] buffer Pointer to the buffer to read.
+ \param[in] bufferSize Size of the buffer to read.
+ \param[out] objectTypeIDPtr Optional, if not NULL then *objectTypeIDPtr will be filled with the deserialized object's
+ type ID if deserialization is successful, or 0 if unsuccessful.
+
+ \return object pointer; returns null if failed to deserialize.
+ */
+ virtual void* deserializeFromBuffer(const void* buffer, uint64_t bufferSize, uint32_t* objectTypeIDPtr = nullptr) = 0;
+
+ /**
+ Serialize into a buffer. Allocates the buffer internally using the callack set in setBufferProvider.
+
+ \param[out] buffer Pointer to the buffer created.
+ \param[in] object Object pointer.
+ \param[in] objectTypeID Object type ID.
+
+ \return the number of bytes serialized into the buffer (zero if unsuccessful).
+ */
+ virtual uint64_t serializeIntoBuffer(void*& buffer, const void* object, uint32_t objectTypeID) = 0;
+
+ /**
+ Release the serialization manager and all contained objects.
+ */
+ virtual void release() = 0;
+
+protected:
+ /**
+ Destructor is virtual and not public - use the release() method instead of explicitly deleting the serialization manager
+ */
+ virtual ~ExtSerialization() {}
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+//////// Global API to create serialization ////////
+
+/**
+Create a new serialization manager. To release it, use its release() method.
+
+This uses the global allocator set in NvBlastGlobals.h.
+
+\return a new serialization manager.
+*/
+NVBLAST_API Nv::Blast::ExtSerialization* NvBlastExtSerializationCreate();
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