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-rwxr-xr-x[-rw-r--r--]sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h172
1 files changed, 86 insertions, 86 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h
index cd6cab6..7277dbc 100644..100755
--- a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h
+++ b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h
@@ -1,86 +1,86 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
-#define NVBLASTEXTPXSTRESSSOLVERIMPL_H
-
-#include "NvBlastExtPxStressSolver.h"
-#include "NvBlastExtPxListener.h"
-#include "NvBlastArray.h"
-#include "NvBlastHashSet.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener
-{
- NV_NOCOPY(ExtPxStressSolverImpl)
-
-public:
- ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings);
-
-
- //////// ExtPxStressSolver interface ////////
-
- virtual void release() override;
-
- virtual ExtStressSolver& getSolver() const override
- {
- return *m_solver;
- }
-
- virtual void update(bool doDamage) override;
-
-
- //////// ExtPxListener interface ////////
-
- virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final;
-
- virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final;
-
-
-private:
- ~ExtPxStressSolverImpl();
-
-
- //////// data ////////
-
- ExtPxFamily& m_family;
- ExtStressSolver* m_solver;
- HashSet<ExtPxActor*>::type m_actors;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
+#define NVBLASTEXTPXSTRESSSOLVERIMPL_H
+
+#include "NvBlastExtPxStressSolver.h"
+#include "NvBlastExtPxListener.h"
+#include "NvBlastArray.h"
+#include "NvBlastHashSet.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener
+{
+ NV_NOCOPY(ExtPxStressSolverImpl)
+
+public:
+ ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings);
+
+
+ //////// ExtPxStressSolver interface ////////
+
+ virtual void release() override;
+
+ virtual ExtStressSolver& getSolver() const override
+ {
+ return *m_solver;
+ }
+
+ virtual void update(bool doDamage) override;
+
+
+ //////// ExtPxListener interface ////////
+
+ virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final;
+
+ virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final;
+
+
+private:
+ ~ExtPxStressSolverImpl();
+
+
+ //////// data ////////
+
+ ExtPxFamily& m_family;
+ ExtStressSolver* m_solver;
+ HashSet<ExtPxActor*>::type m_actors;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H