diff options
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h index cd6cab6..7277dbc 100644..100755 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h @@ -1,86 +1,86 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H -#define NVBLASTEXTPXSTRESSSOLVERIMPL_H - -#include "NvBlastExtPxStressSolver.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastArray.h" -#include "NvBlastHashSet.h" - -namespace Nv -{ -namespace Blast -{ - - -class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener -{ - NV_NOCOPY(ExtPxStressSolverImpl) - -public: - ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings); - - - //////// ExtPxStressSolver interface //////// - - virtual void release() override; - - virtual ExtStressSolver& getSolver() const override - { - return *m_solver; - } - - virtual void update(bool doDamage) override; - - - //////// ExtPxListener interface //////// - - virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final; - - virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final; - - -private: - ~ExtPxStressSolverImpl(); - - - //////// data //////// - - ExtPxFamily& m_family; - ExtStressSolver* m_solver; - HashSet<ExtPxActor*>::type m_actors; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
+#define NVBLASTEXTPXSTRESSSOLVERIMPL_H
+
+#include "NvBlastExtPxStressSolver.h"
+#include "NvBlastExtPxListener.h"
+#include "NvBlastArray.h"
+#include "NvBlastHashSet.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener
+{
+ NV_NOCOPY(ExtPxStressSolverImpl)
+
+public:
+ ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings);
+
+
+ //////// ExtPxStressSolver interface ////////
+
+ virtual void release() override;
+
+ virtual ExtStressSolver& getSolver() const override
+ {
+ return *m_solver;
+ }
+
+ virtual void update(bool doDamage) override;
+
+
+ //////// ExtPxListener interface ////////
+
+ virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final;
+
+ virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final;
+
+
+private:
+ ~ExtPxStressSolverImpl();
+
+
+ //////// data ////////
+
+ ExtPxFamily& m_family;
+ ExtStressSolver* m_solver;
+ HashSet<ExtPxActor*>::type m_actors;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
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