diff options
Diffstat (limited to 'sdk/extensions/physx/include')
| -rw-r--r-- | sdk/extensions/physx/include/NvBlastExtPxCollisionBuilder.h | 73 | ||||
| -rwxr-xr-x | sdk/extensions/physx/include/NvBlastExtPxManager.h | 76 |
2 files changed, 118 insertions, 31 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxCollisionBuilder.h b/sdk/extensions/physx/include/NvBlastExtPxCollisionBuilder.h new file mode 100644 index 0000000..b7a2f14 --- /dev/null +++ b/sdk/extensions/physx/include/NvBlastExtPxCollisionBuilder.h @@ -0,0 +1,73 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTPXCOLLISIONBUILDER_H +#define NVBLASTEXTPXCOLLISIONBUILDER_H + +#include "NvBlastExtAuthoringConvexMeshBuilder.h" + +namespace physx +{ + class PxConvexMesh; +} +namespace Nv +{ +namespace Blast +{ +struct AuthoringResult; +struct ExtPxChunk; +struct ExtPxSubchunk; + +/** +ConvexMeshBuilder provides routine to build collision hulls from array of vertices. +Collision hull is built as convex hull of provided point set. +If due to some reason building of convex hull is failed, collision hull is built as bounding box of vertex set. +PhysX implementation can be found in NvBlastExtPx. +*/ +class ExtPxCollisionBuilder : public ConvexMeshBuilder +{ + public: + /** + Method creates user defined collision mesh from provided array of vertices. + ConvexMeshBuilder from ExtPhysX returns PxConvexMesh pointer. + \param[in] hull Collision hull. + */ + virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) = 0; + + /** + Build physics chunks and subchunks from collision hulls + */ + virtual void buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, CollisionHull** hulls, + ExtPxChunk* physicsChunks, ExtPxSubchunk* physicsSubchunks) = 0; +}; + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTEXTPXCOLLISIONBUILDER_H diff --git a/sdk/extensions/physx/include/NvBlastExtPxManager.h b/sdk/extensions/physx/include/NvBlastExtPxManager.h index 1a6e5e3..690ab90 100755 --- a/sdk/extensions/physx/include/NvBlastExtPxManager.h +++ b/sdk/extensions/physx/include/NvBlastExtPxManager.h @@ -39,6 +39,7 @@ namespace physx
{
class PxPhysics;
+class PxCooking;
class PxRigidDynamic;
class PxJoint;
@@ -46,7 +47,7 @@ namespace general_PxIOStream2 {
class PxFileBuf;
}
-}
+} // namespace physx
namespace Nv
@@ -63,6 +64,7 @@ class TkFamily; class TkFramework;
class TkGroup;
class TkJoint;
+class ExtPxCollisionBuilder;
/**
@@ -72,9 +74,10 @@ Used to create Physics Family. */
struct ExtPxFamilyDesc
{
- ExtPxAsset* pxAsset; //!< px asset to create from, pointer will be stored in family.
- const NvBlastActorDesc* actorDesc; //!< actor descriptor to be used when creating TkActor. If nullptr, default NvBlastActorDesc from ExtPxAsset will be used.
- TkGroup* group; //!< if not nullptr, created TkActor will be placed in group
+ ExtPxAsset* pxAsset; //!< px asset to create from, pointer will be stored in family.
+ const NvBlastActorDesc* actorDesc; //!< actor descriptor to be used when creating TkActor. If nullptr, default
+ //!< NvBlastActorDesc from ExtPxAsset will be used.
+ TkGroup* group; //!< if not nullptr, created TkActor will be placed in group
};
@@ -83,7 +86,9 @@ Function pointer for PxJoint creation. It will be called when new joints are being created. It should return valid PxJoint pointer or nullptr.
*/
-typedef physx::PxJoint*(*ExtPxCreateJointFunction)(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1, const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint);
+typedef physx::PxJoint* (*ExtPxCreateJointFunction)(ExtPxActor* actor0, const physx::PxTransform& localFrame0,
+ ExtPxActor* actor1, const physx::PxTransform& localFrame1,
+ physx::PxPhysics& physics, TkJoint& joint);
/**
@@ -93,7 +98,7 @@ Used to create and manage Physics Families. */
class NV_DLL_EXPORT ExtPxManager
{
-public:
+ public:
//////// manager creation ////////
/**
@@ -101,18 +106,25 @@ public: \param[in] physics The PxPhysics instance to be used by ExtPxManager.
\param[in] framework The TkFramework instance to be used by ExtPxManager.
+ \param[in] cooking The optional PxCooking. Required for collision builder.
\param[in] createFn The function to be used when creating joints, can be nullptr.
- \param[in] useUserData Flag if ExtPxManager is allowed to override PxActor's userData, it will store pointer to PxActor there.
- It is recommended as fastest way. If set to 'false' HashMap will be used.
+ \param[in] useUserData Flag if ExtPxManager is allowed to override PxActor's userData, it will store pointer to
+ PxActor there. It is recommended as fastest way. If set to 'false' HashMap will be used.
\return the new ExtPxManager if successful, NULL otherwise.
*/
- static ExtPxManager* create(physx::PxPhysics& physics, TkFramework& framework, ExtPxCreateJointFunction createFn = nullptr, bool useUserData = true);
+ static ExtPxManager* create(physx::PxPhysics& physics, TkFramework& framework,
+ ExtPxCreateJointFunction createFn = nullptr, bool useUserData = true);
+
+ /**
+ Create PhysX based convex mesh builder.
+ */
+ static ExtPxCollisionBuilder* createCollisionBuilder(physx::PxPhysics& physics, physx::PxCooking& cooking);
/**
Release this manager.
*/
- virtual void release() = 0;
+ virtual void release() = 0;
//////// impact ////////
@@ -133,9 +145,10 @@ public: \param[in] desc The family descriptor (see ExtPxFamilyDesc).
- \return the created family, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
+ \return the created family, if the descriptor was valid and memory was available for the operation. Otherwise,
+ returns NULL.
*/
- virtual ExtPxFamily* createFamily(const ExtPxFamilyDesc& desc) = 0;
+ virtual ExtPxFamily* createFamily(const ExtPxFamilyDesc& desc) = 0;
/**
Create a px joint associated with TkJoint.
@@ -147,28 +160,28 @@ public: \return true iff Joint was created.
*/
- virtual bool createJoint(TkJoint& joint) = 0;
+ virtual bool createJoint(TkJoint& joint) = 0;
/**
Destroy a px joint associated with TkJoint.
\param[in] joint TkJoint to be used to destroy px joint.
*/
- virtual void destroyJoint(TkJoint& joint) = 0;
+ virtual void destroyJoint(TkJoint& joint) = 0;
/**
Set ExtPxCreateJointFunction to be used when new joints are being created.\
\param[in] createFn Create function pointer to set, can be nullptr.
*/
- virtual void setCreateJointFunction(ExtPxCreateJointFunction createFn) = 0;
+ virtual void setCreateJointFunction(ExtPxCreateJointFunction createFn) = 0;
/**
The number of families currently in this manager.
\return the number of ExtPxFamily that currently exist in this manger.
*/
- virtual uint32_t getFamilyCount() const = 0;
+ virtual uint32_t getFamilyCount() const = 0;
/**
Retrieve an array of pointers (into the user-supplied buffer) to families.
@@ -178,7 +191,7 @@ public: \return the number of ExtPxFamily pointers written to the buffer.
*/
- virtual uint32_t getFamilies(ExtPxFamily** buffer, uint32_t bufferSize) const = 0;
+ virtual uint32_t getFamilies(ExtPxFamily** buffer, uint32_t bufferSize) const = 0;
/**
Look up an associated ExtPxFamily by TkFamily pointer.
@@ -187,7 +200,7 @@ public: \return pointer to the ExtPxFamily object if it exists, NULL otherwise.
*/
- virtual ExtPxFamily* getFamilyFromTkFamily(TkFamily& family) const = 0;
+ virtual ExtPxFamily* getFamilyFromTkFamily(TkFamily& family) const = 0;
/**
Look up an associated ExtPxActor by PxRigidDynamic pointer.
@@ -196,68 +209,69 @@ public: \return pointer to the ExtPxActor object if it exists, NULL otherwise.
*/
- virtual ExtPxActor* getActorFromPhysXActor(const physx::PxRigidDynamic& pxActor) const = 0;
+ virtual ExtPxActor* getActorFromPhysXActor(const physx::PxRigidDynamic& pxActor) const = 0;
/**
Get a PxPhysics object pointer used upon manager creation.
\return a pointer to the (const) PxPhysics object.
*/
- virtual physx::PxPhysics& getPhysics() const = 0;
+ virtual physx::PxPhysics& getPhysics() const = 0;
/**
Get a TkFramework object pointer used upon manager creation.
\return a pointer to the TkFramework object.
*/
- virtual TkFramework& getFramework() const = 0;
+ virtual TkFramework& getFramework() const = 0;
/**
Get if useUserData was set upon manager creation.
\return true iff PxActor userData is used by manager.
*/
- virtual bool isPxUserDataUsed() const = 0;
+ virtual bool isPxUserDataUsed() const = 0;
/**
Limits the total number of actors that can exist at a given time. A value of zero disables this (gives no limit).
\param[in] limit If not zero, the maximum number of actors that will be allowed to exist.
*/
- virtual void setActorCountLimit(uint32_t limit) = 0;
+ virtual void setActorCountLimit(uint32_t limit) = 0;
/**
- Retrieve the limit to the total number of actors that can exist at a given time. A value of zero disables this (gives no limit).
+ Retrieve the limit to the total number of actors that can exist at a given time. A value of zero disables this
+ (gives no limit).
\return the limit to the total number of actors that can exist at a given time (or zero if there is no limit).
*/
- virtual uint32_t getActorCountLimit() = 0;
+ virtual uint32_t getActorCountLimit() = 0;
/**
The total number of PxActors generated by Blast.
\return the total number of PxActors generated by Blast.
*/
- virtual uint32_t getPxActorCount() const = 0;
+ virtual uint32_t getPxActorCount() const = 0;
/**
Add a user implementation of ExtPxListener to this family's list of listeners.
\param[in] listener The event listener to add.
*/
- virtual void subscribe(ExtPxListener& listener) = 0;
+ virtual void subscribe(ExtPxListener& listener) = 0;
/**
Remove a user implementation of ExtPxListener from this family's list of listeners.
\param[in] listener The event listener to remove.
*/
- virtual void unsubscribe(ExtPxListener& listener) = 0;
+ virtual void unsubscribe(ExtPxListener& listener) = 0;
};
-} // namespace Blast
-} // namespace Nv
+} // namespace Blast
+} // namespace Nv
-#endif // ifndef NVBLASTEXTPXMANAGER_H
+#endif // ifndef NVBLASTEXTPXMANAGER_H
|