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-rwxr-xr-x[-rw-r--r--]sdk/extensions/physx/include/NvBlastExtPxTask.h212
1 files changed, 106 insertions, 106 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxTask.h b/sdk/extensions/physx/include/NvBlastExtPxTask.h
index 99636d9..066613d 100644..100755
--- a/sdk/extensions/physx/include/NvBlastExtPxTask.h
+++ b/sdk/extensions/physx/include/NvBlastExtPxTask.h
@@ -1,106 +1,106 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTPXTASK_H
-#define NVBLASTEXTPXTASK_H
-
-#include "NvBlastTypes.h"
-
-
-// Forward declarations
-namespace physx
-{
-class PxTaskManager;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-// Forward declarations
-class TkGroup;
-
-
-/**
-Uses a physx::PxTaskManager to process a TkGroup concurrently.
-*/
-class NV_DLL_EXPORT ExtGroupTaskManager
-{
-protected:
- virtual ~ExtGroupTaskManager() {}
-
-public:
- /**
- Construct using existing physx::PxTaskManager and TkGroup. The TkGroup can be set later with setGroup().
- */
- static ExtGroupTaskManager* create(physx::PxTaskManager&, TkGroup* = nullptr);
-
- /**
- Set the group to process. Cannot be changed while a group being processed.
- */
- virtual void setGroup(TkGroup*) = 0;
-
- /**
- Start processing the group.
- The parallelizing strategy is to have all worker tasks running concurrently.
- The number of started tasks may be smaller than the requested value,
- when the task manager's dispatcher thread count or the number of group jobs are
- smaller.
-
- \param[in] workerCount The number of worker tasks to start,
- 0 uses the dispatcher's worker thread count.
-
- \return The number of worker tasks started.
- If 0, processing did not start and wait() will never return true.
- */
- virtual uint32_t process(uint32_t workerCount = 0) = 0;
-
- /**
- Wait for the group to end processing. When processing has finished, TkGroup::endProcess is executed.
-
- \param[in] block true: does not return until the group has been processed.
- false: return immediately if workers are still processing the group.
-
- \return true if group processing was completed (and the group was actually processing)
- */
- virtual bool wait(bool block = true) = 0;
-
- /**
- Release this object.
- */
- virtual void release() = 0;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // NVBLASTEXTPXTASK_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXTASK_H
+#define NVBLASTEXTPXTASK_H
+
+#include "NvBlastTypes.h"
+
+
+// Forward declarations
+namespace physx
+{
+class PxTaskManager;
+}
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+// Forward declarations
+class TkGroup;
+
+
+/**
+Uses a physx::PxTaskManager to process a TkGroup concurrently.
+*/
+class NV_DLL_EXPORT ExtGroupTaskManager
+{
+protected:
+ virtual ~ExtGroupTaskManager() {}
+
+public:
+ /**
+ Construct using existing physx::PxTaskManager and TkGroup. The TkGroup can be set later with setGroup().
+ */
+ static ExtGroupTaskManager* create(physx::PxTaskManager&, TkGroup* = nullptr);
+
+ /**
+ Set the group to process. Cannot be changed while a group being processed.
+ */
+ virtual void setGroup(TkGroup*) = 0;
+
+ /**
+ Start processing the group.
+ The parallelizing strategy is to have all worker tasks running concurrently.
+ The number of started tasks may be smaller than the requested value,
+ when the task manager's dispatcher thread count or the number of group jobs are
+ smaller.
+
+ \param[in] workerCount The number of worker tasks to start,
+ 0 uses the dispatcher's worker thread count.
+
+ \return The number of worker tasks started.
+ If 0, processing did not start and wait() will never return true.
+ */
+ virtual uint32_t process(uint32_t workerCount = 0) = 0;
+
+ /**
+ Wait for the group to end processing. When processing has finished, TkGroup::endProcess is executed.
+
+ \param[in] block true: does not return until the group has been processed.
+ false: return immediately if workers are still processing the group.
+
+ \return true if group processing was completed (and the group was actually processing)
+ */
+ virtual bool wait(bool block = true) = 0;
+
+ /**
+ Release this object.
+ */
+ virtual void release() = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+#endif // NVBLASTEXTPXTASK_H