aboutsummaryrefslogtreecommitdiff
path: root/sdk/extensions/physx/include/NvBlastExtPxActor.h
diff options
context:
space:
mode:
Diffstat (limited to 'sdk/extensions/physx/include/NvBlastExtPxActor.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/physx/include/NvBlastExtPxActor.h202
1 files changed, 101 insertions, 101 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxActor.h b/sdk/extensions/physx/include/NvBlastExtPxActor.h
index 6cb1853..c0e6b5e 100644..100755
--- a/sdk/extensions/physx/include/NvBlastExtPxActor.h
+++ b/sdk/extensions/physx/include/NvBlastExtPxActor.h
@@ -1,101 +1,101 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTPXACTOR_H
-#define NVBLASTEXTPXACTOR_H
-
-#include "NvBlastTypes.h"
-
-
-// Forward declarations
-namespace physx
-{
- class PxRigidDynamic;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxFamily;
-class TkActor;
-
-
-/**
-Actor.
-
-Corresponds one to one to PxRigidDynamic and ExtActor.
-*/
-class ExtPxActor
-{
-public:
- /**
- Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices().
-
- \return the number of visible chunk indices for the actor.
- */
- virtual uint32_t getChunkCount() const = 0;
-
- /**
- Access actor's array of chunk indices. Use getChunkCount() to get a size of this array.
-
- \return a pointer to an array of chunk indices of an actor.
- */
- virtual const uint32_t* getChunkIndices() const = 0;
-
- /**
- Every actor has corresponding PxActor.
-
- /return a pointer to PxRigidDynamic actor.
- */
- virtual physx::PxRigidDynamic& getPhysXActor() const = 0;
-
- /**
- Every actor has corresponding TkActor.
-
- /return a pointer to TkActor actor.
- */
- virtual TkActor& getTkActor() const = 0;
-
- /**
- Every actor has corresponding ExtPxFamily.
-
- /return a pointer to ExtPxFamily family.
- */
- virtual ExtPxFamily& getFamily() const = 0;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXACTOR_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXACTOR_H
+#define NVBLASTEXTPXACTOR_H
+
+#include "NvBlastTypes.h"
+
+
+// Forward declarations
+namespace physx
+{
+ class PxRigidDynamic;
+}
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Forward declarations
+class ExtPxFamily;
+class TkActor;
+
+
+/**
+Actor.
+
+Corresponds one to one to PxRigidDynamic and ExtActor.
+*/
+class ExtPxActor
+{
+public:
+ /**
+ Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices().
+
+ \return the number of visible chunk indices for the actor.
+ */
+ virtual uint32_t getChunkCount() const = 0;
+
+ /**
+ Access actor's array of chunk indices. Use getChunkCount() to get a size of this array.
+
+ \return a pointer to an array of chunk indices of an actor.
+ */
+ virtual const uint32_t* getChunkIndices() const = 0;
+
+ /**
+ Every actor has corresponding PxActor.
+
+ /return a pointer to PxRigidDynamic actor.
+ */
+ virtual physx::PxRigidDynamic& getPhysXActor() const = 0;
+
+ /**
+ Every actor has corresponding TkActor.
+
+ /return a pointer to TkActor actor.
+ */
+ virtual TkActor& getTkActor() const = 0;
+
+ /**
+ Every actor has corresponding ExtPxFamily.
+
+ /return a pointer to ExtPxFamily family.
+ */
+ virtual ExtPxFamily& getFamily() const = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXACTOR_H