diff options
Diffstat (limited to 'sdk/extensions/physx/include/NvBlastExtPxActor.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/physx/include/NvBlastExtPxActor.h | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxActor.h b/sdk/extensions/physx/include/NvBlastExtPxActor.h index 6cb1853..c0e6b5e 100644..100755 --- a/sdk/extensions/physx/include/NvBlastExtPxActor.h +++ b/sdk/extensions/physx/include/NvBlastExtPxActor.h @@ -1,101 +1,101 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTPXACTOR_H -#define NVBLASTEXTPXACTOR_H - -#include "NvBlastTypes.h" - - -// Forward declarations -namespace physx -{ - class PxRigidDynamic; -} - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxFamily; -class TkActor; - - -/** -Actor. - -Corresponds one to one to PxRigidDynamic and ExtActor. -*/ -class ExtPxActor -{ -public: - /** - Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices(). - - \return the number of visible chunk indices for the actor. - */ - virtual uint32_t getChunkCount() const = 0; - - /** - Access actor's array of chunk indices. Use getChunkCount() to get a size of this array. - - \return a pointer to an array of chunk indices of an actor. - */ - virtual const uint32_t* getChunkIndices() const = 0; - - /** - Every actor has corresponding PxActor. - - /return a pointer to PxRigidDynamic actor. - */ - virtual physx::PxRigidDynamic& getPhysXActor() const = 0; - - /** - Every actor has corresponding TkActor. - - /return a pointer to TkActor actor. - */ - virtual TkActor& getTkActor() const = 0; - - /** - Every actor has corresponding ExtPxFamily. - - /return a pointer to ExtPxFamily family. - */ - virtual ExtPxFamily& getFamily() const = 0; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXACTOR_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXACTOR_H
+#define NVBLASTEXTPXACTOR_H
+
+#include "NvBlastTypes.h"
+
+
+// Forward declarations
+namespace physx
+{
+ class PxRigidDynamic;
+}
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Forward declarations
+class ExtPxFamily;
+class TkActor;
+
+
+/**
+Actor.
+
+Corresponds one to one to PxRigidDynamic and ExtActor.
+*/
+class ExtPxActor
+{
+public:
+ /**
+ Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices().
+
+ \return the number of visible chunk indices for the actor.
+ */
+ virtual uint32_t getChunkCount() const = 0;
+
+ /**
+ Access actor's array of chunk indices. Use getChunkCount() to get a size of this array.
+
+ \return a pointer to an array of chunk indices of an actor.
+ */
+ virtual const uint32_t* getChunkIndices() const = 0;
+
+ /**
+ Every actor has corresponding PxActor.
+
+ /return a pointer to PxRigidDynamic actor.
+ */
+ virtual physx::PxRigidDynamic& getPhysXActor() const = 0;
+
+ /**
+ Every actor has corresponding TkActor.
+
+ /return a pointer to TkActor actor.
+ */
+ virtual TkActor& getTkActor() const = 0;
+
+ /**
+ Every actor has corresponding ExtPxFamily.
+
+ /return a pointer to ExtPxFamily family.
+ */
+ virtual ExtPxFamily& getFamily() const = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXACTOR_H
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