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Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h b/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h
index 68e025d..7685ea2 100644..100755
--- a/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h
+++ b/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h
@@ -1,80 +1,80 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTEXPORTEROBJWRITER_H
-#define NVBLASTEXTEXPORTEROBJWRITER_H
-
-#include "NvBlastExtExporter.h"
-#include <memory>
-#include <vector>
-#include <PxVec2.h>
-#include <PxVec3.h>
-#include <string>
-struct NvBlastAsset;
-
-namespace Nv
-{
-namespace Blast
-{
-
-class ObjFileWriter : public IMeshFileWriter
-{
-public:
-
- ObjFileWriter(): mIntSurfaceMatIndex(-1), interiorNameStr("INTERIOR_MATERIAL") { };
- ~ObjFileWriter() = default;
-
- virtual void release() override;
-
- virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned) override;
-
- /**
- Append rendermesh to scene. Meshes constructed from arrays of vertices and indices
- */
- virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned) override;
-
- /**
- Save scene to file.
- */
- virtual bool saveToFile(const char* assetName, const char* outputPath) override;
-
- /**
- Set interior material index. Not supported in OBJ since AuthoringTool doesn't created OBJ with materials currently.
- */
- virtual void setInteriorIndex(int32_t index) override;
-
-private:
- std::shared_ptr<ExporterMeshData> mMeshData;
- int32_t mIntSurfaceMatIndex;
- std::string interiorNameStr;
-};
-
-}
-}
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTEXPORTEROBJWRITER_H
+#define NVBLASTEXTEXPORTEROBJWRITER_H
+
+#include "NvBlastExtExporter.h"
+#include <memory>
+#include <vector>
+#include <PxVec2.h>
+#include <PxVec3.h>
+#include <string>
+struct NvBlastAsset;
+
+namespace Nv
+{
+namespace Blast
+{
+
+class ObjFileWriter : public IMeshFileWriter
+{
+public:
+
+ ObjFileWriter(): mIntSurfaceMatIndex(-1), interiorNameStr("INTERIOR_MATERIAL") { };
+ ~ObjFileWriter() = default;
+
+ virtual void release() override;
+
+ virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned) override;
+
+ /**
+ Append rendermesh to scene. Meshes constructed from arrays of vertices and indices
+ */
+ virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned) override;
+
+ /**
+ Save scene to file.
+ */
+ virtual bool saveToFile(const char* assetName, const char* outputPath) override;
+
+ /**
+ Set interior material index. Not supported in OBJ since AuthoringTool doesn't created OBJ with materials currently.
+ */
+ virtual void setInteriorIndex(int32_t index) override;
+
+private:
+ std::shared_ptr<ExporterMeshData> mMeshData;
+ int32_t mIntSurfaceMatIndex;
+ std::string interiorNameStr;
+};
+
+}
+}
+
#endif // NVBLASTEXTEXPORTEROBJWRITER_H \ No newline at end of file