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-rwxr-xr-x[-rw-r--r--]sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h250
1 files changed, 125 insertions, 125 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h
index c1210ab..7657be3 100644..100755
--- a/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h
+++ b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h
@@ -1,126 +1,126 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTEXPORTEROBJREADER_H
-#define NVBLASTEXTEXPORTEROBJREADER_H
-#include <memory>
-#include <string>
-#include <vector>
-#include "NvBlastExtExporter.h"
-
-namespace Nv
-{
-namespace Blast
-{
-class Mesh;
-
-class ObjFileReader : public IMeshFileReader
-{
-public:
- ObjFileReader();
- ~ObjFileReader() = default;
-
- virtual void release() override;
-
- /*
- Load from the specified file path, returning a mesh or nullptr if failed
- */
- virtual void loadFromFile(const char* filename) override;
-
- virtual uint32_t getVerticesCount() const override
- {
- return mVertexPositions.size();
- }
-
- virtual uint32_t getIndicesCount() const override
- {
- return mIndices.size();
- }
-
- /**
- Check whether file contained an collision geometry
- */
- virtual bool isCollisionLoaded() override;
-
- /**
- Retrieve collision geometry if it exist
- */
- virtual uint32_t getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull**& hulls) override;
-
- /**
- Get loaded vertex positions
- */
- virtual physx::PxVec3* getPositionArray() override;
- /**
- Get loaded vertex normals
- */
- virtual physx::PxVec3* getNormalsArray() override;
- /**
- Get loaded vertex uv-coordinates
- */
- virtual physx::PxVec2* getUvArray() override;
- /**
- Get loaded triangle indices
- */
- virtual uint32_t* getIndexArray() override;
-
- /**
- Get loaded per triangle material ids.
- */
- int32_t* getMaterialIds() override { return mPerFaceMatId.data(); };
-
- /**
- Get loaded per triangle smoothing groups. Currently not supported by OBJ.
- */
- int32_t* getSmoothingGroups() override { return nullptr; };
-
- /**
- Get material name.
- */
- const char* getMaterialName(int32_t id) override { return mMaterialNames[id].c_str(); }
-
- /**
- Get material count.
- */
- int32_t getMaterialCount() { return mMaterialNames.size(); };
-
-private:
- std::vector<physx::PxVec3> mVertexPositions;
- std::vector<physx::PxVec3> mVertexNormals;
- std::vector<physx::PxVec2> mVertexUv;
- std::vector<uint32_t> mIndices;
-
- std::vector<std::string> mMaterialNames;
- std::vector<int32_t> mPerFaceMatId;
-
-};
-
-}
-}
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTEXPORTEROBJREADER_H
+#define NVBLASTEXTEXPORTEROBJREADER_H
+#include <memory>
+#include <string>
+#include <vector>
+#include "NvBlastExtExporter.h"
+
+namespace Nv
+{
+namespace Blast
+{
+class Mesh;
+
+class ObjFileReader : public IMeshFileReader
+{
+public:
+ ObjFileReader();
+ ~ObjFileReader() = default;
+
+ virtual void release() override;
+
+ /*
+ Load from the specified file path, returning a mesh or nullptr if failed
+ */
+ virtual void loadFromFile(const char* filename) override;
+
+ virtual uint32_t getVerticesCount() const override
+ {
+ return mVertexPositions.size();
+ }
+
+ virtual uint32_t getIndicesCount() const override
+ {
+ return mIndices.size();
+ }
+
+ /**
+ Check whether file contained an collision geometry
+ */
+ virtual bool isCollisionLoaded() override;
+
+ /**
+ Retrieve collision geometry if it exist
+ */
+ virtual uint32_t getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull**& hulls) override;
+
+ /**
+ Get loaded vertex positions
+ */
+ virtual physx::PxVec3* getPositionArray() override;
+ /**
+ Get loaded vertex normals
+ */
+ virtual physx::PxVec3* getNormalsArray() override;
+ /**
+ Get loaded vertex uv-coordinates
+ */
+ virtual physx::PxVec2* getUvArray() override;
+ /**
+ Get loaded triangle indices
+ */
+ virtual uint32_t* getIndexArray() override;
+
+ /**
+ Get loaded per triangle material ids.
+ */
+ int32_t* getMaterialIds() override { return mPerFaceMatId.data(); };
+
+ /**
+ Get loaded per triangle smoothing groups. Currently not supported by OBJ.
+ */
+ int32_t* getSmoothingGroups() override { return nullptr; };
+
+ /**
+ Get material name.
+ */
+ const char* getMaterialName(int32_t id) override { return mMaterialNames[id].c_str(); }
+
+ /**
+ Get material count.
+ */
+ int32_t getMaterialCount() { return mMaterialNames.size(); };
+
+private:
+ std::vector<physx::PxVec3> mVertexPositions;
+ std::vector<physx::PxVec3> mVertexNormals;
+ std::vector<physx::PxVec2> mVertexUv;
+ std::vector<uint32_t> mIndices;
+
+ std::vector<std::string> mMaterialNames;
+ std::vector<int32_t> mPerFaceMatId;
+
+};
+
+}
+}
+
#endif // NVBLASTEXTEXPORTEROBJREADER_H \ No newline at end of file