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-rw-r--r--sdk/extensions/authoring/source/NvBlastExtAuthoringMeshUtils.cpp941
1 files changed, 941 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshUtils.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshUtils.cpp
new file mode 100644
index 0000000..e8a9a24
--- /dev/null
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshUtils.cpp
@@ -0,0 +1,941 @@
+#include "NvBlastExtAuthoringMeshUtils.h"
+#include "PxVec3.h"
+#include "NvBlastExtAuthoringMeshImpl.h"
+#include "NvBlastExtAuthoringPerlinNoise.h"
+#include "NvBlastExtAuthoringFractureTool.h"
+#include <algorithm>
+
+
+using namespace physx;
+
+#define UV_SCALE 1.f
+
+#define CYLINDER_UV_SCALE (UV_SCALE * 1.732)
+
+
+namespace Nv
+{
+ namespace Blast
+ {
+
+ void getTangents(const PxVec3& normal, PxVec3& t1, PxVec3& t2)
+ {
+
+ if (std::abs(normal.z) < 0.9)
+ {
+ t1 = normal.cross(PxVec3(0, 0, 1));
+ }
+ else
+ {
+ t1 = normal.cross(PxVec3(1, 0, 0));
+ }
+ t2 = t1.cross(normal);
+ }
+
+ Mesh* getCuttingBox(const PxVec3& point, const PxVec3& normal, float size, int64_t id, int32_t interiorMaterialId)
+ {
+ PxVec3 lNormal = normal.getNormalized();
+ PxVec3 t1, t2;
+ getTangents(lNormal, t1, t2);
+
+ std::vector<Vertex> positions(8);
+ positions[0].p = point + (t1 + t2) * size;
+ positions[1].p = point + (t2 - t1) * size;
+
+ positions[2].p = point + (-t1 - t2) * size;
+ positions[3].p = point + (t1 - t2) * size;
+
+
+ positions[4].p = point + (t1 + t2 + lNormal) * size;
+ positions[5].p = point + (t2 - t1 + lNormal) * size;
+
+ positions[6].p = point + (-t1 - t2 + lNormal) * size;
+ positions[7].p = point + (t1 - t2 + lNormal) * size;
+
+ positions[0].n = -lNormal;
+ positions[1].n = -lNormal;
+
+ positions[2].n = -lNormal;
+ positions[3].n = -lNormal;
+
+
+ positions[4].n = -lNormal;
+ positions[5].n = -lNormal;
+
+ positions[6].n = -lNormal;
+ positions[7].n = -lNormal;
+
+ positions[0].uv[0] = PxVec2(0, 0);
+ positions[1].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[2].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[3].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ positions[4].uv[0] = PxVec2(0, 0);
+ positions[5].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[6].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[7].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ std::vector<Edge> edges;
+ std::vector<Facet> facets;
+
+ edges.push_back(Edge(0, 1));
+ edges.push_back(Edge(1, 2));
+ edges.push_back(Edge(2, 3));
+ edges.push_back(Edge(3, 0));
+ facets.push_back(Facet(0, 4, interiorMaterialId, id, -1));
+
+
+ edges.push_back(Edge(0, 3));
+ edges.push_back(Edge(3, 7));
+ edges.push_back(Edge(7, 4));
+ edges.push_back(Edge(4, 0));
+ facets.push_back(Facet(4, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(3, 2));
+ edges.push_back(Edge(2, 6));
+ edges.push_back(Edge(6, 7));
+ edges.push_back(Edge(7, 3));
+ facets.push_back(Facet(8, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(5, 6));
+ edges.push_back(Edge(6, 2));
+ edges.push_back(Edge(2, 1));
+ edges.push_back(Edge(1, 5));
+ facets.push_back(Facet(12, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4, 5));
+ edges.push_back(Edge(5, 1));
+ edges.push_back(Edge(1, 0));
+ edges.push_back(Edge(0, 4));
+ facets.push_back(Facet(16, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4, 7));
+ edges.push_back(Edge(7, 6));
+ edges.push_back(Edge(6, 5));
+ edges.push_back(Edge(5, 4));
+ facets.push_back(Facet(20, 4, interiorMaterialId, id, -1));
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+ }
+
+ void inverseNormalAndIndices(Mesh* mesh)
+ {
+ for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
+ {
+ mesh->getVerticesWritable()[i].n *= -1.0f;
+ }
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacetWritable(i)->userData = -mesh->getFacet(i)->userData;
+ }
+ }
+
+ void setCuttingBox(const PxVec3& point, const PxVec3& normal, Mesh* mesh, float size, int64_t id)
+ {
+ PxVec3 t1, t2;
+ PxVec3 lNormal = normal.getNormalized();
+ getTangents(lNormal, t1, t2);
+
+ Vertex* positions = mesh->getVerticesWritable();
+ positions[0].p = point + (t1 + t2) * size;
+ positions[1].p = point + (t2 - t1) * size;
+
+ positions[2].p = point + (-t1 - t2) * size;
+ positions[3].p = point + (t1 - t2) * size;
+
+
+ positions[4].p = point + (t1 + t2 + lNormal) * size;
+ positions[5].p = point + (t2 - t1 + lNormal) * size;
+
+ positions[6].p = point + (-t1 - t2 + lNormal) * size;
+ positions[7].p = point + (t1 - t2 + lNormal) * size;
+
+ positions[0].n = -lNormal;
+ positions[1].n = -lNormal;
+
+ positions[2].n = -lNormal;
+ positions[3].n = -lNormal;
+
+
+ positions[4].n = -lNormal;
+ positions[5].n = -lNormal;
+
+ positions[6].n = -lNormal;
+ positions[7].n = -lNormal;
+
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacetWritable(i)->userData = id;
+ }
+ mesh->recalculateBoundingBox();
+ }
+
+ struct Stepper
+ {
+ virtual physx::PxVec3 getStep1(uint32_t w, uint32_t h) const = 0;
+ virtual physx::PxVec3 getStep2(uint32_t w) const = 0;
+ virtual physx::PxVec3 getStart() const = 0;
+ virtual physx::PxVec3 getNormal(uint32_t w, uint32_t h) const = 0;
+ virtual bool isStep2ClosedLoop() const
+ {
+ return false;
+ }
+ virtual bool isStep2FreeBoundary() const
+ {
+ return false;
+ }
+ };
+
+ struct PlaneStepper : public Stepper
+ {
+ PlaneStepper(const physx::PxVec3& normal, const physx::PxVec3& point, float sizeX, float sizeY, uint32_t resolutionX, uint32_t resolutionY, bool swapTangents = false)
+ {
+ PxVec3 t1, t2;
+ lNormal = normal.getNormalized();
+ getTangents(lNormal, t1, t2);
+ if (swapTangents)
+ {
+ std::swap(t1, t2);
+ }
+ t11d = -t1 * 2.0f * sizeX / resolutionX;
+ t12d = -t2 * 2.0f * sizeY / resolutionY;
+ t21d = t11d;
+ t22d = t12d;
+ cPos = point + (t1 * sizeX + t2 * sizeY);
+ resY = resolutionY;
+ }
+ //Define face by 4 corner points, points should lay in plane
+ PlaneStepper(const physx::PxVec3& p11, const physx::PxVec3& p12, const physx::PxVec3& p21, const physx::PxVec3& p22,
+ uint32_t resolutionX, uint32_t resolutionY)
+ {
+ lNormal = -(p21 - p11).cross(p12 - p11).getNormalized();
+ if (lNormal.magnitude() < 1e-5)
+ {
+ lNormal = (p21 - p22).cross(p12 - p22).getNormalized();
+ }
+ t11d = (p11 - p21) / resolutionX;
+ t12d = (p12 - p11) / resolutionY;
+ t21d = (p12 - p22) / resolutionX;
+ t22d = (p22 - p21) / resolutionY;
+ cPos = p21;
+ resY = resolutionY;
+ }
+ physx::PxVec3 getStep1(uint32_t y, uint32_t) const
+ {
+ return (t11d * (resY - y) + t21d * y) / resY;
+ }
+ physx::PxVec3 getStep2(uint32_t) const
+ {
+ return t22d;
+ }
+ physx::PxVec3 getStart() const
+ {
+ return cPos;
+ }
+ physx::PxVec3 getNormal(uint32_t, uint32_t) const
+ {
+ return lNormal;
+ }
+
+ PxVec3 t11d, t12d, t21d, t22d, cPos, lNormal;
+ uint32_t resY;
+ };
+
+ void fillEdgesAndFaces(std::vector<Edge>& edges, std::vector<Facet>& facets,
+ uint32_t h, uint32_t w, uint32_t firstVertex, uint32_t verticesCount, int64_t id, int32_t interiorMaterialId, int32_t smoothingGroup = -1, bool reflected = false)
+ {
+ for (uint32_t i = 0; i < w; ++i)
+ {
+ for (uint32_t j = 0; j < h; ++j)
+ {
+ uint32_t start = edges.size();
+ uint32_t idx00 = i * (h + 1) + j + firstVertex;
+ uint32_t idx01 = idx00 + 1;
+ uint32_t idx10 = (idx00 + h + 1) % verticesCount;
+ uint32_t idx11 = (idx01 + h + 1) % verticesCount;
+ if (reflected)
+ {
+ edges.push_back(Edge(idx01, idx11));
+ edges.push_back(Edge(idx11, idx10));
+ edges.push_back(Edge(idx10, idx01));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+
+ start = edges.size();
+ edges.push_back(Edge(idx01, idx10));
+ edges.push_back(Edge(idx10, idx00));
+ edges.push_back(Edge(idx00, idx01));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+ }
+ else
+ {
+ edges.push_back(Edge(idx00, idx01));
+ edges.push_back(Edge(idx01, idx11));
+ edges.push_back(Edge(idx11, idx00));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+
+ start = edges.size();
+ edges.push_back(Edge(idx00, idx11));
+ edges.push_back(Edge(idx11, idx10));
+ edges.push_back(Edge(idx10, idx00));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+ }
+ }
+ }
+ }
+
+ void getNoisyFace(std::vector<Vertex>& vertices, std::vector<Edge>& edges, std::vector<Facet>& facets,
+ uint32_t h, uint32_t w, const physx::PxVec2& uvOffset, const physx::PxVec2& uvScale,
+ const Stepper& stepper, SimplexNoise& nEval, int64_t id, int32_t interiorMaterialId, bool randomizeLast = false)
+ {
+ uint32_t randIdx = randomizeLast ? 1 : 0;
+ PxVec3 cPosit = stepper.getStart();
+ uint32_t firstVertex = vertices.size();
+ for (uint32_t i = 0; i < w + 1; ++i)
+ {
+ PxVec3 lcPosit = cPosit;
+ for (uint32_t j = 0; j < h + 1; ++j)
+ {
+ vertices.push_back(Vertex());
+ vertices.back().p = lcPosit;
+ vertices.back().uv[0] = uvOffset + uvScale.multiply(physx::PxVec2(j, i));
+ lcPosit += stepper.getStep1(i, j);
+ }
+ cPosit += stepper.getStep2(i);
+ }
+
+ for (uint32_t i = 1 - randIdx; i < w + randIdx; ++i)
+ {
+ for (uint32_t j = 1; j < h; ++j)
+ {
+ //TODO limit max displacement for cylinder
+ PxVec3& pnt = vertices[i * (h + 1) + j + firstVertex].p;
+ pnt += stepper.getNormal(i, j) * nEval.sample(pnt);
+ }
+ }
+
+ fillEdgesAndFaces(edges, facets, h, w, firstVertex, vertices.size(), id, interiorMaterialId);
+ }
+
+ PX_INLINE uint32_t unsignedMod(int32_t n, uint32_t modulus)
+ {
+ const int32_t d = n / (int32_t)modulus;
+ const int32_t m = n - d*(int32_t)modulus;
+ return m >= 0 ? (uint32_t)m : (uint32_t)m + modulus;
+ }
+
+ void calculateNormals(std::vector<Vertex>& vertices, uint32_t h, uint32_t w, bool inverseNormals = false)
+ {
+ for (uint32_t i = 1; i < w; ++i)
+ {
+ for (uint32_t j = 1; j < h; ++j)
+ {
+ int32_t idx = i * (h + 1) + j;
+ PxVec3 v1 = vertices[idx + h + 1].p - vertices[idx].p;
+ PxVec3 v2 = vertices[idx + 1].p - vertices[idx].p;
+ PxVec3 v3 = vertices[idx - (h + 1)].p - vertices[idx].p;
+ PxVec3 v4 = vertices[idx - 1].p - vertices[idx].p;
+
+ vertices[idx].n = v1.cross(v2) + v2.cross(v3) + v3.cross(v4) + v4.cross(v1);
+ if (inverseNormals)
+ {
+ vertices[idx].n = -vertices[idx].n;
+ }
+ vertices[idx].n.normalize();
+ }
+ }
+ }
+
+ Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, physx::PxVec3 resolution, int64_t id, float amplitude, float frequency, int32_t octaves, int32_t seed, int32_t interiorMaterialId)
+ {
+ PxVec3 t1, t2;
+ PxVec3 lNormal = normal.getNormalized();
+ getTangents(lNormal, t1, t2);
+ float sz = 2.f * jaggedPlaneSize;
+ uint32_t resolutionX = std::max(1u, (uint32_t)std::roundf(sz * std::abs(t1.x) * resolution.x + sz * std::abs(t1.y) * resolution.y + sz * std::abs(t1.z) * resolution.z));
+ uint32_t resolutionY = std::max(1u, (uint32_t)std::roundf(sz * std::abs(t2.x) * resolution.x + sz * std::abs(t2.y) * resolution.y + sz * std::abs(t2.z) * resolution.z));
+
+ PlaneStepper stepper(normal, point, jaggedPlaneSize, jaggedPlaneSize, resolutionX, resolutionY);
+ SimplexNoise nEval(amplitude, frequency, octaves, seed);
+
+ std::vector<Vertex> vertices; vertices.reserve((resolutionX + 1) * (resolutionY + 1) + 12);
+ std::vector<Edge> edges;
+ std::vector<Facet> facets;
+ getNoisyFace(vertices, edges, facets, resolutionX, resolutionY, physx::PxVec2(0.f), physx::PxVec2(UV_SCALE / resolutionX, UV_SCALE / resolutionY),
+ stepper, nEval, id, interiorMaterialId);
+ calculateNormals(vertices, resolutionX, resolutionY);
+
+ uint32_t offset = (resolutionX + 1) * (resolutionY + 1);
+ vertices.resize(offset + 12);
+
+ vertices[0 + offset].p = point + (t1 + t2) * size;
+ vertices[1 + offset].p = point + (t2 - t1) * size;
+
+ vertices[2 + offset].p = point + (-t1 - t2) * size;
+ vertices[3 + offset].p = point + (t1 - t2) * size;
+
+ vertices[8 + offset].p = point + (t1 + t2) * jaggedPlaneSize;
+ vertices[9 + offset].p = point + (t2 - t1) * jaggedPlaneSize;
+
+ vertices[10 + offset].p = point + (-t1 - t2) * jaggedPlaneSize;
+ vertices[11 + offset].p = point + (t1 - t2) * jaggedPlaneSize;
+
+ vertices[4 + offset].p = point + (t1 + t2 + lNormal) * size;
+ vertices[5 + offset].p = point + (t2 - t1 + lNormal) * size;
+
+ vertices[6 + offset].p = point + (-t1 - t2 + lNormal) * size;
+ vertices[7 + offset].p = point + (t1 - t2 + lNormal) * size;
+
+ int32_t edgeOffset = edges.size();
+ edges.push_back(Edge(0 + offset, 1 + offset));
+ edges.push_back(Edge(1 + offset, 2 + offset));
+ edges.push_back(Edge(2 + offset, 3 + offset));
+ edges.push_back(Edge(3 + offset, 0 + offset));
+
+ edges.push_back(Edge(11 + offset, 10 + offset));
+ edges.push_back(Edge(10 + offset, 9 + offset));
+ edges.push_back(Edge(9 + offset, 8 + offset));
+ edges.push_back(Edge(8 + offset, 11 + offset));
+
+ facets.push_back(Facet(edgeOffset, 8, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(0 + offset, 3 + offset));
+ edges.push_back(Edge(3 + offset, 7 + offset));
+ edges.push_back(Edge(7 + offset, 4 + offset));
+ edges.push_back(Edge(4 + offset, 0 + offset));
+ facets.push_back(Facet(8 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(3 + offset, 2 + offset));
+ edges.push_back(Edge(2 + offset, 6 + offset));
+ edges.push_back(Edge(6 + offset, 7 + offset));
+ edges.push_back(Edge(7 + offset, 3 + offset));
+ facets.push_back(Facet(12 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(5 + offset, 6 + offset));
+ edges.push_back(Edge(6 + offset, 2 + offset));
+ edges.push_back(Edge(2 + offset, 1 + offset));
+ edges.push_back(Edge(1 + offset, 5 + offset));
+ facets.push_back(Facet(16 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4 + offset, 5 + offset));
+ edges.push_back(Edge(5 + offset, 1 + offset));
+ edges.push_back(Edge(1 + offset, 0 + offset));
+ edges.push_back(Edge(0 + offset, 4 + offset));
+ facets.push_back(Facet(20 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4 + offset, 7 + offset));
+ edges.push_back(Edge(7 + offset, 6 + offset));
+ edges.push_back(Edge(6 + offset, 5 + offset));
+ edges.push_back(Edge(5 + offset, 4 + offset));
+ facets.push_back(Facet(24 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ //
+ return new MeshImpl(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
+ }
+
+ Mesh* getBigBox(const PxVec3& point, float size, int32_t interiorMaterialId)
+ {
+ PxVec3 normal(0, 0, 1);
+ normal.normalize();
+ PxVec3 t1, t2;
+ getTangents(normal, t1, t2);
+
+ std::vector<Vertex> positions(8);
+ positions[0].p = point + (t1 + t2 - normal) * size;
+ positions[1].p = point + (t2 - t1 - normal) * size;
+
+ positions[2].p = point + (-t1 - t2 - normal) * size;
+ positions[3].p = point + (t1 - t2 - normal) * size;
+
+
+ positions[4].p = point + (t1 + t2 + normal) * size;
+ positions[5].p = point + (t2 - t1 + normal) * size;
+
+ positions[6].p = point + (-t1 - t2 + normal) * size;
+ positions[7].p = point + (t1 - t2 + normal) * size;
+
+ positions[0].uv[0] = PxVec2(0, 0);
+ positions[1].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[2].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[3].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ positions[4].uv[0] = PxVec2(0, 0);
+ positions[5].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[6].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[7].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ std::vector<Edge> edges;
+ std::vector<Facet> facets;
+
+ edges.push_back(Edge(0, 1));
+ edges.push_back(Edge(1, 2));
+ edges.push_back(Edge(2, 3));
+ edges.push_back(Edge(3, 0));
+ facets.push_back(Facet(0, 4, interiorMaterialId, 0, -1));
+
+
+ edges.push_back(Edge(0, 3));
+ edges.push_back(Edge(3, 7));
+ edges.push_back(Edge(7, 4));
+ edges.push_back(Edge(4, 0));
+ facets.push_back(Facet(4, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(3, 2));
+ edges.push_back(Edge(2, 6));
+ edges.push_back(Edge(6, 7));
+ edges.push_back(Edge(7, 3));
+ facets.push_back(Facet(8, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(5, 6));
+ edges.push_back(Edge(6, 2));
+ edges.push_back(Edge(2, 1));
+ edges.push_back(Edge(1, 5));
+ facets.push_back(Facet(12, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(4, 5));
+ edges.push_back(Edge(5, 1));
+ edges.push_back(Edge(1, 0));
+ edges.push_back(Edge(0, 4));
+ facets.push_back(Facet(16, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(4, 7));
+ edges.push_back(Edge(7, 6));
+ edges.push_back(Edge(6, 5));
+ edges.push_back(Edge(5, 4));
+ facets.push_back(Facet(20, 4, interiorMaterialId, 0, -1));
+ for (int i = 0; i < 8; ++i)
+ positions[i].n = PxVec3(0, 0, 0);
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+ }
+
+ bool CmpSharedFace::operator()(const std::pair<physx::PxVec3, physx::PxVec3>& pv1, const std::pair<physx::PxVec3, physx::PxVec3>& pv2) const
+ {
+ CmpVec vc;
+ if ((pv1.first - pv2.first).magnitude() < 1e-5)
+ {
+ return vc(pv1.second, pv2.second);
+ }
+ return vc(pv1.first, pv2.first);
+ }
+
+#define INDEXER_OFFSET (1ll << 32)
+
+ void buildCuttingConeFaces(const CutoutConfiguration& conf, const std::vector<std::vector<physx::PxVec3>>& cutoutPoints,
+ float heightBot, float heightTop, float conicityBot, float conicityTop,
+ int64_t& id, int32_t seed, int32_t interiorMaterialId, SharedFacesMap& sharedFacesMap)
+ {
+ if (conf.noise.amplitude <= FLT_EPSILON)
+ {
+ return;
+ }
+ std::map<physx::PxVec3, std::pair<uint32_t, std::vector<physx::PxVec3>>, CmpVec> newCutoutPoints;
+ uint32_t resH = std::max((uint32_t)std::roundf((heightBot + heightTop) / conf.noise.samplingInterval.z), 1u);
+
+ //generate noisy faces
+ SimplexNoise nEval(conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, seed);
+
+ for (uint32_t i = 0; i < cutoutPoints.size(); i++)
+ {
+ auto& points = cutoutPoints[i];
+ uint32_t pointCount = points.size();
+ float finalP = 0, currentP = 0;
+ for (uint32_t j = 0; j < pointCount; j++)
+ {
+ finalP += (points[(j + 1) % pointCount] - points[j]).magnitude();
+ }
+
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+
+ auto cp0 = newCutoutPoints.find(p0);
+ if (cp0 == newCutoutPoints.end())
+ {
+ newCutoutPoints[p0] = std::make_pair(0u, std::vector<physx::PxVec3>(resH + 1, physx::PxVec3(0.f)));
+ cp0 = newCutoutPoints.find(p0);
+ }
+ auto cp1 = newCutoutPoints.find(p1);
+ if (cp1 == newCutoutPoints.end())
+ {
+ newCutoutPoints[p1] = std::make_pair(0u, std::vector<physx::PxVec3>(resH + 1, physx::PxVec3(0.f)));
+ cp1 = newCutoutPoints.find(p1);
+ }
+
+
+ auto vec = p1 - p0;
+ auto cPos = (p0 + p1) * 0.5f;
+ uint32_t numPts = (uint32_t)(std::abs(vec.x) / conf.noise.samplingInterval.x + std::abs(vec.y) / conf.noise.samplingInterval.y) + 1;
+ auto normal = vec.cross(physx::PxVec3(0, 0, 1));
+ normal = normal;
+
+ auto p00 = p0 * conicityBot; p00.z = -heightBot;
+ auto p01 = p1 * conicityBot; p01.z = -heightBot;
+ auto p10 = p0 * conicityTop; p10.z = heightTop;
+ auto p11 = p1 * conicityTop; p11.z = heightTop;
+ PlaneStepper stepper(p00, p01, p10, p11, resH, numPts);
+
+ PlaneStepper stepper1(normal, cPos, heightTop, vec.magnitude() * 0.5f, resH, numPts, true);
+ stepper1.getNormal(0, 0);
+
+ auto t = std::make_pair(p0, p1);
+ auto sfIt = sharedFacesMap.find(t);
+ if (sfIt == sharedFacesMap.end() && sharedFacesMap.find(std::make_pair(p1, p0)) == sharedFacesMap.end())
+ {
+ sharedFacesMap[t] = SharedFace(numPts, resH, -(id + INDEXER_OFFSET), interiorMaterialId);
+ sfIt = sharedFacesMap.find(t);
+ auto& SF = sfIt->second;
+ getNoisyFace(SF.vertices, SF.edges, SF.facets, resH, numPts,
+ physx::PxVec2(0, CYLINDER_UV_SCALE * currentP / (heightBot + heightTop)),
+ physx::PxVec2(CYLINDER_UV_SCALE / resH, CYLINDER_UV_SCALE * vec.magnitude() / (heightBot + heightTop) / numPts),
+ stepper, nEval, id++ + INDEXER_OFFSET, interiorMaterialId, true);
+
+ currentP += vec.magnitude();
+ cp0->second.first++;
+ cp1->second.first++;
+ for (uint32_t k = 0; k <= resH; k++)
+ {
+ cp0->second.second[k] += SF.vertices[k].p;
+ cp1->second.second[k] += SF.vertices[SF.vertices.size() - resH - 1 + k].p;
+ }
+ }
+ }
+ }
+
+ //limit faces displacement iteratively
+ for (uint32_t i = 0; i < cutoutPoints.size(); i++)
+ {
+ auto& points = cutoutPoints[i];
+ uint32_t pointCount = points.size();
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+ auto p2 = points[(p + 2) % pointCount];
+ auto& cp1 = newCutoutPoints.find(p1)->second;
+ float d = physx::PxClamp((p1 - p0).getNormalized().dot((p2 - p1).getNormalized()), 0.f, 1.f);
+
+ for (uint32_t h = 0; h <= resH; h++)
+ {
+ float z = cp1.second[h].z;
+ float conicity = (conicityBot * h + conicityTop * (resH - h)) / resH;
+ cp1.second[h] = cp1.second[h] * d + p1 * cp1.first * conicity * (1.f - d);
+ cp1.second[h].z = z;
+ }
+ }
+ }
+
+ //relax nearby points for too big faces displacement limitations
+ for (uint32_t i = 0; i < cutoutPoints.size(); i++)
+ {
+ auto& points = cutoutPoints[i];
+ uint32_t pointCount = points.size();
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+ auto& cp0 = newCutoutPoints.find(p0)->second;
+ auto& cp1 = newCutoutPoints.find(p1)->second;
+
+ auto SFIt = sharedFacesMap.find(std::make_pair(p0, p1));
+
+ uint32_t idx0 = 0, idx1;
+ if (SFIt == sharedFacesMap.end())
+ {
+ SFIt = sharedFacesMap.find(std::make_pair(p1, p0));
+ idx1 = 0;
+ idx0 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+ else
+ {
+ idx1 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+
+ for (uint32_t h = 0; h <= resH; h++)
+ {
+ float z = cp1.second[h].z;
+ float R0 = (cp0.second[h] / cp0.first - SFIt->second.vertices[idx0 + h].p).magnitude();
+ float R1 = (cp1.second[h] / cp1.first - SFIt->second.vertices[idx1 + h].p).magnitude();
+ float R = R0 - R1;
+ float r = 0.25f * (cp1.second[h] / cp1.first - cp0.second[h] / cp0.first).magnitude();
+ float conicity = (conicityBot * h + conicityTop * (resH - h)) / resH;
+ if (R > r)
+ {
+ float w = std::min(1.f, r / R);
+ cp1.second[h] = cp1.second[h] * w + p1 * cp1.first * conicity * (1.f - w);
+ cp1.second[h].z = z;
+ }
+ }
+ }
+
+ for (int32_t p = pointCount - 1; p >= 0; p--)
+ {
+ auto p0 = points[p];
+ auto p1 = points[unsignedMod(p - 1, pointCount)];
+ auto& cp0 = newCutoutPoints.find(p0)->second;
+ auto& cp1 = newCutoutPoints.find(p1)->second;
+
+ auto SFIt = sharedFacesMap.find(std::make_pair(p0, p1));
+ uint32_t idx0 = 0, idx1;
+ if (SFIt == sharedFacesMap.end())
+ {
+ SFIt = sharedFacesMap.find(std::make_pair(p1, p0));
+ idx1 = 0;
+ idx0 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+ else
+ {
+ idx1 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+
+ for (uint32_t h = 0; h <= resH; h++)
+ {
+ float z = cp1.second[h].z;
+ float R0 = (cp0.second[h] / cp0.first - SFIt->second.vertices[idx0 + h].p).magnitude();
+ float R1 = (cp1.second[h] / cp1.first - SFIt->second.vertices[idx1 + h].p).magnitude();
+ float R = R0 - R1;
+ float r = 0.25f * (cp1.second[h] / cp1.first - cp0.second[h] / cp0.first).magnitude();
+ float conicity = (conicityBot * h + conicityTop * (resH - h)) / resH;
+ if (R > r)
+ {
+ float w = std::min(1.f, r / R);
+ cp1.second[h] = cp1.second[h] * w + p1 * cp1.first * conicity * (1.f - w);
+ cp1.second[h].z = z;
+ }
+ }
+ }
+ }
+
+ //glue faces
+ for (auto& SF : sharedFacesMap)
+ {
+ auto& cp0 = newCutoutPoints.find(SF.first.first)->second;
+ auto& cp1 = newCutoutPoints.find(SF.first.second)->second;
+ auto& v = SF.second.vertices;
+ float invW = 1.f / SF.second.w;
+
+ for (uint32_t w = 0; w <= SF.second.w; w++)
+ {
+ for (uint32_t h = 0; h <= SF.second.h; h++)
+ {
+ v[w * (SF.second.h + 1) + h].p += ((cp0.second[h] / cp0.first - v[h].p) * (SF.second.w - w)
+ + (cp1.second[h] / cp1.first - v[SF.second.w * (SF.second.h + 1) + h].p) * w) * invW;
+ }
+ }
+ }
+ }
+
+ Mesh* getNoisyCuttingCone(const std::vector<physx::PxVec3>& points, const std::set<int32_t>& smoothingGroups,
+ const physx::PxTransform& transform, bool useSmoothing, float heightBot, float heightTop, float conicityMultiplierBot, float conicityMultiplierTop,
+ physx::PxVec3 samplingInterval, uint32_t interiorMaterialId, const SharedFacesMap& sharedFacesMap, bool inverseNormals)
+ {
+ uint32_t pointCount = points.size();
+ uint32_t resP = pointCount;
+ for (uint32_t i = 0; i < pointCount; i++)
+ {
+ auto vec = (points[(i + 1) % pointCount] - points[i]);
+ resP += (uint32_t)(std::abs(vec.x) / samplingInterval.x + std::abs(vec.y) / samplingInterval.y);
+ }
+ uint32_t resH = std::max((uint32_t)std::roundf((heightBot + heightTop) / samplingInterval.z), 1u);
+
+ std::vector<Vertex> positions; positions.reserve((resH + 1) * (resP + 1));
+ std::vector<Edge> edges; edges.reserve(resH * resP * 6 + (resP + 1) * 2);
+ std::vector<Facet> facets; facets.reserve(resH * resP * 2 + 2);
+
+ uint32_t pCount = 0;
+ int sg = useSmoothing ? 1 : -1;
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ if (useSmoothing && smoothingGroups.find(p) != smoothingGroups.end())
+ {
+ sg = sg ^ 3;
+ }
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+
+ uint32_t firstVertexIndex = positions.size();
+ uint32_t firstEdgeIndex = edges.size();
+
+ auto sfIt = sharedFacesMap.find(std::make_pair(p0, p1));
+ int32_t vBegin = 0, vEnd = -1, vIncr = 1;
+ if (sfIt == sharedFacesMap.end())
+ {
+ sfIt = sharedFacesMap.find(std::make_pair(p1, p0));;
+ vBegin = sfIt->second.w;
+ vIncr = -1;
+ }
+ else
+ {
+ vEnd = sfIt->second.w + 1;
+ }
+
+ auto& SF = sfIt->second;
+ positions.resize(firstVertexIndex + (SF.w + 1) * (SF.h + 1));
+ if (vBegin < vEnd)
+ {
+ for (auto& e : SF.edges)
+ {
+ edges.push_back(Edge(e.s + firstVertexIndex, e.e + firstVertexIndex));
+ }
+ for (auto& f : SF.facets)
+ {
+ facets.push_back(f);
+ facets.back().firstEdgeNumber += firstEdgeIndex;
+ facets.back().smoothingGroup = sg;
+ }
+ }
+ else
+ {
+ fillEdgesAndFaces(edges, facets, SF.h, SF.w, firstVertexIndex, positions.size(), SF.f.userData, SF.f.materialId, sg, true);
+ }
+ for (int32_t v = vBegin; v != vEnd; v += vIncr)
+ {
+ std::copy(SF.vertices.begin() + v * (resH + 1), SF.vertices.begin() + (v + 1) * (SF.h + 1), positions.begin() + firstVertexIndex);
+ firstVertexIndex += SF.h + 1;
+ }
+ pCount += SF.vertices.size() / (resH + 1) - 1;
+ }
+
+ if (inverseNormals)
+ {
+ for (uint32_t e = 0; e < edges.size(); e += 3)
+ {
+ std::swap(edges[e + 0].s, edges[e + 0].e);
+ std::swap(edges[e + 1].s, edges[e + 1].e);
+ std::swap(edges[e + 2].s, edges[e + 2].e);
+ std::swap(edges[e + 0], edges[e + 2]);
+ }
+ }
+
+ uint32_t totalCount = pCount + pointCount;
+ calculateNormals(positions, resH, totalCount - 1, inverseNormals);
+
+ std::vector<float> xPos, yPos;
+ int32_t ii = 0;
+ for (auto& p : positions)
+ {
+ if ((ii++) % (resH + 1) == 1)
+ {
+ xPos.push_back(p.p.x);
+ yPos.push_back(p.p.y);
+ }
+ p.p = transform.transform(p.p);
+ p.n = transform.rotate(p.n);
+ }
+ totalCount /= 2;
+
+ for (uint32_t i = 0; i < totalCount; i++)
+ {
+ uint32_t idx = 2 * i * (resH + 1);
+ edges.push_back(Edge(idx, (idx + 2 * (resH + 1)) % positions.size()));
+ }
+ for (int32_t i = totalCount; i > 0; i--)
+ {
+ uint32_t idx = (2 * i + 1) * (resH + 1) - 1;
+ edges.push_back(Edge(idx % positions.size(), idx - 2 * (resH + 1)));
+ }
+
+ if (smoothingGroups.find(0) != smoothingGroups.end() || smoothingGroups.find(pointCount - 1) != smoothingGroups.end())
+ {
+ if (facets[0].smoothingGroup == facets[facets.size() - 1].smoothingGroup)
+ {
+ for (uint32_t i = 0; i < resH; i++)
+ {
+ facets[i].smoothingGroup = 4;
+ }
+ }
+ }
+
+ facets.push_back(Facet(resH * pCount * 6, totalCount, interiorMaterialId, 0, -1));
+ facets.push_back(Facet(resH * pCount * 6 + totalCount, totalCount, interiorMaterialId, 0, -1));
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+ }
+
+ Mesh* getCuttingCone(const CutoutConfiguration& conf, const std::vector<physx::PxVec3>& points, const std::set<int32_t>& smoothingGroups,
+ float heightBot, float heightTop, float conicityBot, float conicityTop,
+ int64_t& id, int32_t seed, int32_t interiorMaterialId, const SharedFacesMap& sharedFacesMap, bool inverseNormals)
+ {
+ uint32_t pointCount = points.size();
+ if (conf.noise.amplitude > FLT_EPSILON)
+ {
+ return getNoisyCuttingCone(points, smoothingGroups, conf.transform, conf.useSmoothing, heightBot, heightTop, conicityBot, conicityTop,
+ conf.noise.samplingInterval, interiorMaterialId, sharedFacesMap, inverseNormals);
+ }
+
+ float currentP = 0;
+ std::vector<Vertex> positions((pointCount + 1) * 2);
+ std::vector<Edge> edges(pointCount * 6 + 2);
+ std::vector<Facet> facets(pointCount + 2);
+
+ int sg = conf.useSmoothing ? 1 : -1;
+ for (uint32_t i = 0; i < pointCount + 1; i++)
+ {
+ if (conf.useSmoothing && smoothingGroups.find(i) != smoothingGroups.end())
+ {
+ sg = sg ^ 3;
+ }
+ uint32_t i1 = i + pointCount + 1;
+ uint32_t i3 = i + 1;
+ uint32_t i2 = i3 + pointCount + 1;
+
+ auto& p0 = positions[i];
+ auto& p1 = positions[i1];
+ p0.n = p1.n = physx::PxVec3(0.f, 0.f, 0.f);
+ p0.p = points[i % pointCount] * conicityBot;
+ p0.p.z = -heightBot;
+ p1.p = points[i % pointCount] * conicityTop;
+ p1.p.z = heightTop;
+ p0.p = conf.transform.transform(p0.p);
+ p1.p = conf.transform.transform(p1.p);
+ p0.uv[0] = PxVec2(0.f, CYLINDER_UV_SCALE * currentP / (heightBot + heightTop));
+ p1.uv[0] = PxVec2(CYLINDER_UV_SCALE, CYLINDER_UV_SCALE * currentP / (heightBot + heightTop));
+ if (i == pointCount)
+ {
+ break;
+ }
+ currentP += (points[(i + 1) % pointCount] - points[i]).magnitude();
+
+ int32_t edgeIdx = 4 * i;
+ if (inverseNormals)
+ {
+ edges[edgeIdx + 1] = Edge(i1, i2);
+ edges[edgeIdx + 2] = Edge(i2, i3);
+ edges[edgeIdx + 3] = Edge(i3, i);
+ edges[edgeIdx + 0] = Edge(i, i1);
+ }
+ else
+ {
+ edges[edgeIdx + 0] = Edge(i, i3);
+ edges[edgeIdx + 1] = Edge(i3, i2);
+ edges[edgeIdx + 2] = Edge(i2, i1);
+ edges[edgeIdx + 3] = Edge(i1, i);
+ }
+ facets[i] = Facet(edgeIdx, 4, interiorMaterialId, id, sg);
+
+ edges[5 * pointCount + i + 1] = Edge(i1, i2);
+ edges[5 * pointCount - i - 1] = Edge(i3, i);
+ }
+ edges[5 * pointCount] = Edge(0, pointCount);
+ edges[6 * pointCount + 1] = Edge(2 * pointCount + 1, pointCount + 1);
+
+ if (smoothingGroups.find(0) != smoothingGroups.end() || smoothingGroups.find(pointCount - 1) != smoothingGroups.end())
+ {
+ if (facets[0].smoothingGroup == facets[pointCount - 1].smoothingGroup)
+ {
+ facets[0].smoothingGroup = 4;
+ }
+ }
+
+ facets[pointCount + 0] = Facet(4 * pointCount, pointCount + 1, interiorMaterialId, 0, -1);
+ facets[pointCount + 1] = Facet(5 * pointCount + 1, pointCount + 1, interiorMaterialId, 0, -1);
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+ }
+
+ }
+} \ No newline at end of file