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-rw-r--r--sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp558
1 files changed, 0 insertions, 558 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp
deleted file mode 100644
index a25d2fe..0000000
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp
+++ /dev/null
@@ -1,558 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#define _CRT_SECURE_NO_WARNINGS
-
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringTypes.h"
-#include <string.h>
-#include "NvBlastExtAuthoringPerlinNoise.h"
-
-using physx::PxVec2;
-using physx::PxVec3;
-using physx::PxBounds3;
-
-namespace Nv
-{
-namespace Blast
-{
-
-Mesh::Mesh(PxVec3* position, PxVec3* normals, PxVec2* uv, uint32_t verticesCount, uint32_t* indices, uint32_t indicesCount)
-{
-
- mVertices.resize(verticesCount);
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].p = position[i];
- }
- if (normals != 0)
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].n = normals[i];
- }
-
- }
- else
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].n = PxVec3(0, 0, 0);
- }
- }
- if (uv != 0)
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].uv[0] = uv[i];
- }
- }
- else
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].uv[0] = PxVec2(0, 0);
- }
- }
- mEdges.resize(indicesCount);
- mFacets.resize(indicesCount / 3);
- mBounds.setEmpty();
- for (uint32_t i = 0; i < verticesCount; ++i)
- {
- mBounds.include(mVertices[i].p);
- }
- int32_t facetId = 0;
- for (uint32_t i = 0; i < indicesCount; i += 3)
- {
- mEdges[i].s = indices[i];
- mEdges[i].e = indices[i + 1];
-
- mEdges[i + 1].s = indices[i + 1];
- mEdges[i + 1].e = indices[i + 2];
-
- mEdges[i + 2].s = indices[i + 2];
- mEdges[i + 2].e = indices[i];
- mFacets[facetId].firstEdgeNumber = i;
- mFacets[facetId].edgesCount = 3;
- facetId++;
- }
-}
-
-Mesh::Mesh(Vertex* vertices, Edge* edges, Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount)
-{
- mVertices.resize(posCount);
- mEdges.resize(edgesCount);
- mFacets.resize(facetsCount);
-
- memcpy(mVertices.data(), vertices, sizeof(Vertex) * posCount);
- memcpy(mEdges.data(), edges, sizeof(Edge) * edgesCount);
- memcpy(mFacets.data(), facets, sizeof(Facet) * facetsCount);
- mBounds.setEmpty();
- for (uint32_t i = 0; i < posCount; ++i)
- {
- mBounds.include(mVertices[i].p);
- }
-}
-
-float Mesh::getMeshVolume()
-{
- /**
- Check if mesh boundary consist only of triangles
- */
- for (uint32_t i = 0; i < mFacets.size(); ++i)
- {
- if (mFacets[i].edgesCount != 3)
- {
- return 0.0f;
- }
- }
-
- float volume = 0;
- for (uint32_t i = 0; i < mFacets.size(); ++i)
- {
- int32_t offset = mFacets[i].firstEdgeNumber;
- PxVec3& a = mVertices[mEdges[offset].s].p;
- PxVec3& b = mVertices[mEdges[offset + 1].s].p;
- PxVec3& c = mVertices[mEdges[offset + 2].s].p;
-
- volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x);
- }
- return (1.0f / 6.0f) * abs(volume);
-}
-
-
-uint32_t Mesh::getFacetCount()
-{
- return static_cast<uint32_t>(mFacets.size());
-}
-
-Vertex* Mesh::getVertices()
-{
- return mVertices.data();
-}
-
-Edge* Mesh::getEdges()
-{
- return mEdges.data();
-}
-
-uint32_t Mesh::getEdgesCount()
-{
- return static_cast<uint32_t>(mEdges.size());
-}
-uint32_t Mesh::getVerticesCount()
-{
- return static_cast<uint32_t>(mVertices.size());
-}
-Facet* Mesh::getFacetsBuffer()
-{
- return mFacets.data();
-}
-Facet* Mesh::getFacet(int32_t facet)
-{
- return &mFacets[facet];
-}
-
-
-Mesh::~Mesh()
-{
-}
-
-PxBounds3& Mesh::getBoundingBox()
-{
- return mBounds;
-}
-
-void Mesh::recalculateBoundingBox()
-{
- mBounds.setEmpty();
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mBounds.include(mVertices[i].p);
- }
-}
-
-
-
-void getTangents(PxVec3& normal, PxVec3& t1, PxVec3& t2)
-{
-
- if (abs(normal.z) < 0.9)
- {
- t1 = normal.cross(PxVec3(0, 0, 1));
- }
- else
- {
- t1 = normal.cross(PxVec3(1, 0, 0));
- }
- t2 = t1.cross(normal);
-}
-
-Mesh* getCuttingBox(const PxVec3& point, const PxVec3& normal, float size, int32_t id)
-{
- PxVec3 lNormal = normal.getNormalized();
- PxVec3 t1, t2;
- getTangents(lNormal, t1, t2);
-
- std::vector<Vertex> positions(8);
- positions[0].p = point + (t1 + t2) * size;
- positions[1].p = point + (t2 - t1) * size;
-
- positions[2].p = point + (-t1 - t2) * size;
- positions[3].p = point + (t1 - t2) * size;
-
-
- positions[4].p = point + (t1 + t2 + lNormal) * size;
- positions[5].p = point + (t2 - t1 + lNormal) * size;
-
- positions[6].p = point + (-t1 - t2 + lNormal) * size;
- positions[7].p = point + (t1 - t2 + lNormal) * size;
-
- positions[0].n = -lNormal;
- positions[1].n = -lNormal;
-
- positions[2].n = -lNormal;
- positions[3].n = -lNormal;
-
-
- positions[4].n = -lNormal;
- positions[5].n = -lNormal;
-
- positions[6].n = -lNormal;
- positions[7].n = -lNormal;
-
- positions[0].uv[0] = PxVec2(0, 0);
- positions[1].uv[0] = PxVec2(10, 0);
-
- positions[2].uv[0] = PxVec2(10, 10);
- positions[3].uv[0] = PxVec2(0, 10);
-
-
- positions[4].uv[0] = PxVec2(0, 0);
- positions[5].uv[0] = PxVec2(10, 0);
-
- positions[6].uv[0] = PxVec2(10, 10);
- positions[7].uv[0] = PxVec2(0, 10);
-
-
- std::vector<Edge> edges;
- std::vector<Facet> facets;
-
- edges.push_back(Edge(0, 1));
- edges.push_back(Edge(1, 2));
- edges.push_back(Edge(2, 3));
- edges.push_back(Edge(3, 0));
- facets.push_back(Facet(0, 4, id));
-
-
- edges.push_back(Edge(0, 3));
- edges.push_back(Edge(3, 7));
- edges.push_back(Edge(7, 4));
- edges.push_back(Edge(4, 0));
- facets.push_back(Facet(4, 4, id));
-
- edges.push_back(Edge(3, 2));
- edges.push_back(Edge(2, 6));
- edges.push_back(Edge(6, 7));
- edges.push_back(Edge(7, 3));
- facets.push_back(Facet(8, 4, id));
-
- edges.push_back(Edge(5, 6));
- edges.push_back(Edge(6, 2));
- edges.push_back(Edge(2, 1));
- edges.push_back(Edge(1, 5));
- facets.push_back(Facet(12, 4, id));
-
- edges.push_back(Edge(4, 5));
- edges.push_back(Edge(5, 1));
- edges.push_back(Edge(1, 0));
- edges.push_back(Edge(0, 4));
- facets.push_back(Facet(16, 4, id));
-
- edges.push_back(Edge(4, 7));
- edges.push_back(Edge(7, 6));
- edges.push_back(Edge(6, 5));
- edges.push_back(Edge(5, 4));
- facets.push_back(Facet(20, 4, id));
- return new Mesh(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
-}
-
-void inverseNormalAndSetIndices(Mesh* mesh, int32_t id)
-{
- for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
- {
- mesh->getVertices()[i].n *= -1.0f;
- }
- for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
- {
- mesh->getFacet(i)->userData = id;
- }
-
-}
-
-void setCuttingBox(const PxVec3& point, const PxVec3& normal, Mesh* mesh, float size, int32_t id)
-{
- PxVec3 t1, t2;
- PxVec3 lNormal = normal.getNormalized();
- getTangents(lNormal, t1, t2);
-
- Vertex* positions = mesh->getVertices();
- positions[0].p = point + (t1 + t2) * size;
- positions[1].p = point + (t2 - t1) * size;
-
- positions[2].p = point + (-t1 - t2) * size;
- positions[3].p = point + (t1 - t2) * size;
-
-
- positions[4].p = point + (t1 + t2 + lNormal) * size;
- positions[5].p = point + (t2 - t1 + lNormal) * size;
-
- positions[6].p = point + (-t1 - t2 + lNormal) * size;
- positions[7].p = point + (t1 - t2 + lNormal) * size;
-
- positions[0].n = -lNormal;
- positions[1].n = -lNormal;
-
- positions[2].n = -lNormal;
- positions[3].n = -lNormal;
-
-
- positions[4].n = -lNormal;
- positions[5].n = -lNormal;
-
- positions[6].n = -lNormal;
- positions[7].n = -lNormal;
-
- for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
- {
- mesh->getFacet(i)->userData = id;
- }
- mesh->recalculateBoundingBox();
-}
-
-bool Mesh::isValid()
-{
- return mVertices.size() > 0 && mEdges.size() > 0 && mFacets.size() > 0;
-}
-
-Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed)
-{
- SimplexNoise nEval(amplitude, frequency, octaves, seed);
- PxVec3 t1, t2;
- PxVec3 lNormal = normal.getNormalized();
- getTangents(lNormal, t1, t2);
-
- std::vector<Vertex> vertices ((resolution + 1) * (resolution + 1) + 12);
- PxVec3 cPosit = point + (t1 + t2) * jaggedPlaneSize;
- PxVec3 t1d = -t1 * 2.0f * jaggedPlaneSize / resolution;
- PxVec3 t2d = -t2 * 2.0f * jaggedPlaneSize / resolution;
-
- int32_t vrtId = 0;
- for (uint32_t i = 0; i < resolution + 1; ++i)
- {
- PxVec3 lcPosit = cPosit;
- for (uint32_t j = 0; j < resolution + 1; ++j)
- {
- vertices[vrtId].p = lcPosit;
- lcPosit += t1d;
- vrtId++;
- }
- cPosit += t2d;
- }
-
-
- for (uint32_t i = 1; i < resolution; ++i)
- {
- for (uint32_t j = 1; j < resolution; ++j)
- {
- PxVec3& pnt = vertices[i * (resolution + 1) + j].p;
- pnt += lNormal * nEval.sample(pnt);
- }
- }
-
- std::vector<Edge> edges;
- std::vector<Facet> facets;
- for (uint32_t i = 0; i < resolution; ++i)
- {
- for (uint32_t j = 0; j < resolution; ++j)
- {
- uint32_t start = edges.size();
- edges.push_back(Edge(i * (resolution + 1) + j, i * (resolution + 1) + j + 1));
- edges.push_back(Edge(i * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j + 1));
- edges.push_back(Edge((i + 1) * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j));
- edges.push_back(Edge((i + 1) * (resolution + 1) + j, i * (resolution + 1) + j));
- facets.push_back(Facet(start, 4, id));
- }
- }
- uint32_t offset = (resolution + 1) * (resolution + 1);
-
- vertices[0 + offset].p = point + (t1 + t2) * size;
- vertices[1 + offset].p = point + (t2 - t1) * size;
-
- vertices[2 + offset].p = point + (-t1 - t2) * size;
- vertices[3 + offset].p = point + (t1 - t2) * size;
-
- vertices[8 + offset].p = point + (t1 + t2) * jaggedPlaneSize;
- vertices[9 + offset].p = point + (t2 - t1) * jaggedPlaneSize;
-
- vertices[10 + offset].p = point + (-t1 - t2) * jaggedPlaneSize;
- vertices[11 + offset].p = point + (t1 - t2) * jaggedPlaneSize;
-
-
- vertices[4 + offset].p = point + (t1 + t2 + lNormal) * size;
- vertices[5 + offset].p = point + (t2 - t1 + lNormal) * size;
-
- vertices[6 + offset].p = point + (-t1 - t2 + lNormal) * size;
- vertices[7 + offset].p = point + (t1 - t2 + lNormal) * size;
-
- for (uint32_t i = 1; i < resolution; ++i)
- {
- for (uint32_t j = 1; j < resolution; ++j)
- {
- PxVec3 v1 = vertices[(resolution + 1) * (i + 1) + j].p - vertices[(resolution + 1) * i + j].p;
- PxVec3 v2 = vertices[(resolution + 1) * (i) + j + 1].p - vertices[(resolution + 1) * i + j].p;
- PxVec3 v3 = vertices[(resolution + 1) * (i - 1) + j].p - vertices[(resolution + 1) * i + j].p;
- PxVec3 v4 = vertices[(resolution + 1) * (i) + j - 1].p - vertices[(resolution + 1) * i + j].p;
-
- vertices[(resolution + 1) * i + j].n = v1.cross(v2) + v2.cross(v3) + v3.cross(v4) + v4.cross(v1);
- vertices[(resolution + 1) * i + j].n.normalize();
- }
- }
-
- int32_t edgeOffset = edges.size();
- edges.push_back(Edge(0 + offset, 1 + offset));
- edges.push_back(Edge(1 + offset, 2 + offset));
- edges.push_back(Edge(2 + offset, 3 + offset));
- edges.push_back(Edge(3 + offset, 0 + offset));
-
- edges.push_back(Edge(11 + offset, 10 + offset));
- edges.push_back(Edge(10 + offset, 9 + offset));
- edges.push_back(Edge(9 + offset, 8 + offset));
- edges.push_back(Edge(8 + offset, 11 + offset));
-
- facets.push_back(Facet(edgeOffset, 8, id));
-
-
-
- edges.push_back(Edge(0 + offset, 3 + offset));
- edges.push_back(Edge(3 + offset, 7 + offset));
- edges.push_back(Edge(7 + offset, 4 + offset));
- edges.push_back(Edge(4 + offset, 0 + offset));
- facets.push_back(Facet(8 + edgeOffset, 4, id));
-
- edges.push_back(Edge(3 + offset, 2 + offset));
- edges.push_back(Edge(2 + offset, 6 + offset));
- edges.push_back(Edge(6 + offset, 7 + offset));
- edges.push_back(Edge(7 + offset, 3 + offset));
- facets.push_back(Facet(12 + edgeOffset, 4, id));
-
- edges.push_back(Edge(5 + offset, 6 + offset));
- edges.push_back(Edge(6 + offset, 2 + offset));
- edges.push_back(Edge(2 + offset, 1 + offset));
- edges.push_back(Edge(1 + offset, 5 + offset));
- facets.push_back(Facet(16 + edgeOffset, 4, id));
-
- edges.push_back(Edge(4 + offset, 5 + offset));
- edges.push_back(Edge(5 + offset, 1 + offset));
- edges.push_back(Edge(1 + offset, 0 + offset));
- edges.push_back(Edge(0 + offset, 4 + offset));
- facets.push_back(Facet(20 + edgeOffset, 4, id));
-
- edges.push_back(Edge(4 + offset, 7 + offset));
- edges.push_back(Edge(7 + offset, 6 + offset));
- edges.push_back(Edge(6 + offset, 5 + offset));
- edges.push_back(Edge(5 + offset, 4 + offset));
- facets.push_back(Facet(24 + edgeOffset, 4, id));
-
- //
- return new Mesh(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
-}
-
-Mesh* getBigBox(const PxVec3& point, float size)
-{
- PxVec3 normal(0, 0, 1);
- normal.normalize();
- PxVec3 t1, t2;
- getTangents(normal, t1, t2);
-
- std::vector<Vertex> positions(8);
- positions[0].p = point + (t1 + t2 - normal) * size;
- positions[1].p = point + (t2 - t1 - normal) * size;
-
- positions[2].p = point + (-t1 - t2 - normal) * size;
- positions[3].p = point + (t1 - t2 - normal) * size;
-
-
- positions[4].p = point + (t1 + t2 + normal) * size;
- positions[5].p = point + (t2 - t1 + normal) * size;
-
- positions[6].p = point + (-t1 - t2 + normal) * size;
- positions[7].p = point + (t1 - t2 + normal) * size;
-
- positions[0].uv[0] = PxVec2(0, 0);
- positions[1].uv[0] = PxVec2(10, 0);
-
- positions[2].uv[0] = PxVec2(10, 10);
- positions[3].uv[0] = PxVec2(0, 10);
-
-
- positions[4].uv[0] = PxVec2(0, 0);
- positions[5].uv[0] = PxVec2(10, 0);
-
- positions[6].uv[0] = PxVec2(10, 10);
- positions[7].uv[0] = PxVec2(0, 10);
-
-
- std::vector<Edge> edges;
- std::vector<Facet> facets;
-
- edges.push_back(Edge(0, 1));
- edges.push_back(Edge(1, 2));
- edges.push_back(Edge(2, 3));
- edges.push_back(Edge(3, 0));
- facets.push_back(Facet(0, 4));
-
-
- edges.push_back(Edge(0, 3));
- edges.push_back(Edge(3, 7));
- edges.push_back(Edge(7, 4));
- edges.push_back(Edge(4, 0));
- facets.push_back(Facet(4, 4));
-
- edges.push_back(Edge(3, 2));
- edges.push_back(Edge(2, 6));
- edges.push_back(Edge(6, 7));
- edges.push_back(Edge(7, 3));
- facets.push_back(Facet(8, 4));
-
- edges.push_back(Edge(5, 6));
- edges.push_back(Edge(6, 2));
- edges.push_back(Edge(2, 1));
- edges.push_back(Edge(1, 5));
- facets.push_back(Facet(12, 4));
-
- edges.push_back(Edge(4, 5));
- edges.push_back(Edge(5, 1));
- edges.push_back(Edge(1, 0));
- edges.push_back(Edge(0, 4));
- facets.push_back(Facet(16, 4));
-
- edges.push_back(Edge(4, 7));
- edges.push_back(Edge(7, 6));
- edges.push_back(Edge(6, 5));
- edges.push_back(Edge(5, 4));
- facets.push_back(Facet(20, 4));
- for (int i = 0; i < 8; ++i)
- positions[i].n = PxVec3(0, 0, 0);
- return new Mesh(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
-}
-
-} // namespace Blast
-} // namespace Nv