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Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp | 4620 |
1 files changed, 2383 insertions, 2237 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp index 238d61a..18ebd34 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp @@ -1,2237 +1,2383 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - -#include "NvBlastExtAuthoringFractureToolImpl.h" -#include "NvBlastExtAuthoringMeshImpl.h" - -// This warning arises when using some stl containers with older versions of VC -// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code -#if NV_VC && NV_VC < 14 -#pragma warning(disable : 4702) -#endif -#include <queue> -#include <vector> -#include "NvBlastExtAuthoringVSA.h" -#include <float.h> -#include "NvBlastExtAuthoringTriangulator.h" -#include "NvBlastExtAuthoringBooleanTool.h" -#include "NvBlastExtAuthoringAccelerator.h" -#include "NvBlastExtAuthoringCutout.h" -#include "NvBlast.h" -#include "NvBlastGlobals.h" -#include "NvBlastExtAuthoringPerlinNoise.h" -#include <NvBlastAssert.h> -using namespace physx; - -#ifndef SAFE_DELETE -#define SAFE_DELETE(p) \ - { \ - if(p) \ - { \ - delete (p); \ - (p) = NULL; \ - } \ - } -#endif - -#define DEFAULT_BB_ACCELARATOR_RES 10 -#define SLICING_INDEXER_OFFSET (1ll << 32) - -namespace Nv -{ -namespace Blast -{ - -struct Halfspace_partitioning : public VSA::VS3D_Halfspace_Set -{ - std::vector<physx::PxPlane> planes; - VSA::real farthest_halfspace(VSA::real plane[4], const VSA::real point[4]) - { - float biggest_d = -FLT_MAX; - for (uint32_t i = 0; i < planes.size(); ++i) - { - float d = planes[i].n.x * point[0] + planes[i].n.y * point[1] + planes[i].n.z * point[2] + planes[i].d * point[3]; - if (d > biggest_d) - { - biggest_d = d; - plane[0] = planes[i].n.x; - plane[1] = planes[i].n.y; - plane[2] = planes[i].n.z; - plane[3] = planes[i].d; - } - } - return biggest_d; - }; -}; - - -void findCellBasePlanes(const std::vector<PxVec3>& sites, std::vector<std::vector<int32_t> >& neighboors) -{ - Halfspace_partitioning prt; - std::vector<physx::PxPlane>& planes = prt.planes; - neighboors.resize(sites.size()); - for (uint32_t cellId = 0; cellId + 1 < sites.size(); ++cellId) - { - planes.clear(); - planes.resize(sites.size() - 1 - cellId); - std::vector<PxVec3> midpoints(sites.size() - 1); - int32_t collected = 0; - - for (uint32_t i = cellId + 1; i < sites.size(); ++i) - { - PxVec3 midpoint = 0.5 * (sites[i] + sites[cellId]); - PxVec3 direction = (sites[i] - sites[cellId]).getNormalized(); - planes[collected].n = direction; - planes[collected].d = -direction.dot(midpoint); - midpoints[collected] = midpoint; - ++collected; - } - for (uint32_t i = 0; i < planes.size(); ++i) - { - planes[i].n = -planes[i].n; - planes[i].d = -planes[i].d; - - if (VSA::vs3d_test(prt)) - { - neighboors[cellId].push_back(i + cellId + 1); - neighboors[i + cellId + 1].push_back(cellId); - }; - planes[i].n = -planes[i].n; - planes[i].d = -planes[i].d; - } - } -} - - -#define SITE_BOX_SIZE 4 -#define CUTTING_BOX_SIZE 40 - -Mesh* getCellMesh(BooleanEvaluator& eval, int32_t planeIndexerOffset, int32_t cellId, const std::vector<PxVec3>& sites, std::vector < std::vector<int32_t> >& neighboors, int32_t interiorMaterialId) -{ - Mesh* cell = getBigBox(sites[cellId], SITE_BOX_SIZE, interiorMaterialId); - Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(1, 1, 1), CUTTING_BOX_SIZE, 0, interiorMaterialId); - - for (uint32_t i = 0; i < neighboors[cellId].size(); ++i) - { - int32_t nCell = neighboors[cellId][i]; - PxVec3 midpoint = 0.5 * (sites[nCell] + sites[cellId]); - PxVec3 direction = (sites[nCell] - sites[cellId]).getNormalized(); - int32_t planeIndex = static_cast<int32_t>(sites.size()) * std::min(cellId, nCell) + std::max(cellId, nCell) + planeIndexerOffset; - if (nCell < cellId) - planeIndex = -planeIndex; - setCuttingBox(midpoint, -direction, cuttingMesh, CUTTING_BOX_SIZE, planeIndex); - eval.performFastCutting(cell, cuttingMesh, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* newCell = eval.createNewMesh(); - delete cell; - cell = newCell; - if (cell == nullptr) - break; - } - return cell; -} - - -bool blastBondComparator(const NvBlastBondDesc& a, const NvBlastBondDesc& b) -{ - if (a.chunkIndices[0] == b.chunkIndices[0]) - return a.chunkIndices[1] < b.chunkIndices[1]; - else - return a.chunkIndices[0] < b.chunkIndices[0]; -} - - -#define MAX_VORONOI_ATTEMPT_NUMBER 450 - -VoronoiSitesGeneratorImpl::VoronoiSitesGeneratorImpl(const Mesh* mesh, RandomGeneratorBase* rnd) -{ - mMesh = mesh; - mRnd = rnd; - mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES); - mStencil = nullptr; -} - -void VoronoiSitesGeneratorImpl::setBaseMesh(const Mesh* m) -{ - mGeneratedSites.clear(); - delete mAccelerator; - mMesh = m; - mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES); -} - -VoronoiSitesGeneratorImpl::~VoronoiSitesGeneratorImpl() -{ - delete mAccelerator; - mAccelerator = nullptr; -} - -void VoronoiSitesGeneratorImpl::release() -{ - delete this; -} - -void VoronoiSitesGeneratorImpl::setStencil(const Mesh* stencil) -{ - mStencil = stencil; -} - - -void VoronoiSitesGeneratorImpl::clearStencil() -{ - mStencil = nullptr; -} - - -void VoronoiSitesGeneratorImpl::uniformlyGenerateSitesInMesh(const uint32_t sitesCount) -{ - BooleanEvaluator voronoiMeshEval; - PxVec3 mn = mMesh->getBoundingBox().minimum; - PxVec3 mx = mMesh->getBoundingBox().maximum; - PxVec3 vc = mx - mn; - uint32_t attemptNumber = 0; - uint32_t generatedSites = 0; - while (generatedSites < sitesCount && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER) - { - float rn1 = mRnd->getRandomValue() * vc.x; - float rn2 = mRnd->getRandomValue() * vc.y; - float rn3 = mRnd->getRandomValue() * vc.z; - if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + mn) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + mn))) - { - generatedSites++; - mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + mn); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } -} - - -void VoronoiSitesGeneratorImpl::clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius) -{ - BooleanEvaluator voronoiMeshEval; - PxVec3 mn = mMesh->getBoundingBox().minimum; - PxVec3 mx = mMesh->getBoundingBox().maximum; - PxVec3 middle = (mx + mn) * 0.5; - PxVec3 vc = (mx - mn) * 0.5; - uint32_t attemptNumber = 0; - uint32_t generatedSites = 0; - std::vector<PxVec3> tempPoints; - while (generatedSites < numberOfClusters) - { - float rn1 = mRnd->getRandomValue() * 2 - 1; - float rn2 = mRnd->getRandomValue() * 2 - 1; - float rn3 = mRnd->getRandomValue() * 2 - 1; - PxVec3 p = PxVec3(middle.x + rn1 * vc.x, middle.y + rn2 * vc.y, middle.z + rn3 * vc.z); - - if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, p))) - { - generatedSites++; - tempPoints.push_back(p); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } - int32_t totalCount = 0; - for (; tempPoints.size() > 0; tempPoints.pop_back()) - { - uint32_t unif = sitesPerCluster; - generatedSites = 0; - while (generatedSites < unif) - { - PxVec3 p = tempPoints.back() + PxVec3(mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1).getNormalized() * (mRnd->getRandomValue() + 0.001f) * clusterRadius; - if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, p))) - { - totalCount++; - generatedSites++; - mGeneratedSites.push_back(p); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } - - } - -} - - -#define IN_SPHERE_ATTEMPT_NUMBER 20 - -void VoronoiSitesGeneratorImpl::addSite(const physx::PxVec3& site) -{ - mGeneratedSites.push_back(site); -} - - -void VoronoiSitesGeneratorImpl::generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center) -{ - BooleanEvaluator voronoiMeshEval; - uint32_t attemptNumber = 0; - uint32_t generatedSites = 0; - std::vector<PxVec3> tempPoints; - float radiusSquared = radius * radius; - - while (generatedSites < count && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER) - { - float rn1 = (mRnd->getRandomValue() - 0.5f) * 2.f * radius; - float rn2 = (mRnd->getRandomValue() - 0.5f) * 2.f * radius; - float rn3 = (mRnd->getRandomValue() - 0.5f) * 2.f * radius; - PxVec3 point(rn1, rn2, rn3); - if (point.magnitudeSquared() < radiusSquared && voronoiMeshEval.isPointContainedInMesh(mMesh, point + center) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, point + center))) - { - generatedSites++; - mGeneratedSites.push_back(point + center); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } -} - - -void VoronoiSitesGeneratorImpl::deleteInSphere(const float radius, const physx::PxVec3& center, float deleteProbability) -{ - float r2 = radius * radius; - for (uint32_t i = 0; i < mGeneratedSites.size(); ++i) - { - if ((mGeneratedSites[i] - center).magnitudeSquared() < r2 && mRnd->getRandomValue() <= deleteProbability) - { - std::swap(mGeneratedSites[i], mGeneratedSites.back()); - mGeneratedSites.pop_back(); - --i; - } - } -} - - -void VoronoiSitesGeneratorImpl::radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset, float variability) -{ -// mGeneratedSites.push_back(center); - physx::PxVec3 t1, t2; - if (std::abs(normal.z) < 0.9) - { - t1 = normal.cross(PxVec3(0, 0, 1)); - } - else - { - t1 = normal.cross(PxVec3(1, 0, 0)); - } - t2 = t1.cross(normal); - t1.normalize(); - t2.normalize(); - - float radStep = radius / radialSteps; - int32_t cCr = 0; - - float angleStep = PxPi * 2 / angularSteps; - for (float cRadius = radStep; cRadius < radius; cRadius += radStep) - { - float cAngle = angleOffset * cCr; - for (int32_t i = 0; i < angularSteps; ++i) - { - float angVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability); - float radVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability); - - PxVec3 nPos = (PxCos(cAngle * angVars) * t1 + PxSin(cAngle * angVars) * t2) * cRadius * radVars + center; - mGeneratedSites.push_back(nPos); - cAngle += angleStep; - } - ++cCr; - } -} - -uint32_t VoronoiSitesGeneratorImpl::getVoronoiSites(const physx::PxVec3*& sites) -{ - if (mGeneratedSites.size()) - { - sites = &mGeneratedSites[0]; - } - return (uint32_t)mGeneratedSites.size(); -} - -int32_t FractureToolImpl::voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3* cellPointsIn, bool replaceChunk) -{ - if (chunkId == 0 && replaceChunk) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1 || cellCount < 2) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - Mesh* mesh = mChunkData[chunkIndex].meshData; - - std::vector<PxVec3> cellPoints(cellCount); - for (uint32_t i = 0; i < cellCount; ++i) - { - cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor); - } - - /** - Prebuild accelerator structure - */ - BooleanEvaluator eval; - BooleanEvaluator voronoiMeshEval; - - BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES); - - std::vector<std::vector<int32_t> > neighboors; - findCellBasePlanes(cellPoints, neighboors); - - /** - Fracture - */ - int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<uint32_t> newlyCreatedChunksIds; - for (uint32_t i = 0; i < cellPoints.size(); ++i) - { - Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors, mInteriorMaterialId); - - if (cell == nullptr) - { - continue; - } - DummyAccelerator dmAccel(cell->getFacetCount()); - voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* resultMesh = voronoiMeshEval.createNewMesh(); - if (resultMesh) - { - mChunkData.push_back(ChunkInfo()); - mChunkData.back().isChanged = true; - mChunkData.back().isLeaf = true; - mChunkData.back().meshData = resultMesh; - mChunkData.back().parent = parentChunk; - mChunkData.back().chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(mChunkData.back().chunkId); - } - eval.reset(); - delete cell; - } - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size()); - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - -Mesh* FractureToolImpl::createChunkMesh(int32_t chunkId) -{ - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex < 0 || static_cast<size_t>(chunkIndex) >= mChunkData.size()) - { - return nullptr; - } - - auto temp = new MeshImpl(*reinterpret_cast<MeshImpl*>(mChunkData[chunkIndex].meshData)); - for (uint32_t i = 0; i < temp->getVerticesCount(); ++i) - { - temp->getVerticesWritable()[i].p = temp->getVertices()[i].p * mScaleFactor + mOffset; - } - temp->recalculateBoundingBox(); - - return temp; -} - -bool FractureToolImpl::isMeshContainOpenEdges(const Mesh* input) -{ - std::map<PxVec3, int32_t, VrtPositionComparator> vertexMapping; - std::vector<int32_t> vertexRemappingArray(input->getVerticesCount()); - std::vector<Edge> remappedEdges(input->getEdgesCount()); - /** - Remap vertices - */ - - const Vertex* vrx = input->getVertices(); - for (uint32_t i = 0; i < input->getVerticesCount(); ++i) - { - auto it = vertexMapping.find(vrx->p); - if (it == vertexMapping.end()) - { - vertexMapping[vrx->p] = i; - vertexRemappingArray[i] = i; - } - else - { - vertexRemappingArray[i] = it->second; - } - ++vrx; - } - - const Edge* ed = input->getEdges(); - for (uint32_t i = 0; i < input->getEdgesCount(); ++i) - { - remappedEdges[i].s = vertexRemappingArray[ed->s]; - remappedEdges[i].e = vertexRemappingArray[ed->e]; - if (remappedEdges[i].e < remappedEdges[i].s) - { - std::swap(remappedEdges[i].s, remappedEdges[i].e); - } - ++ed; - } - - std::sort(remappedEdges.begin(), remappedEdges.end()); - - int32_t collected = 1; - for (uint32_t i = 1; i < remappedEdges.size(); ++i) - { - if (remappedEdges[i - 1].s == remappedEdges[i].s && remappedEdges[i - 1].e == remappedEdges[i].e) - { - collected++; - } - else - { - if (collected & 1) - { - return true; - } - else - { - collected = 1; - } - } - } - return collected & 1; -} - -int32_t FractureToolImpl::voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3* cellPointsIn, const physx::PxVec3& scale, const physx::PxQuat& rotation, bool replaceChunk) -{ - if (chunkId == 0 && replaceChunk) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1 || cellCount < 2) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - Mesh* mesh = mChunkData[chunkIndex].meshData; - - std::vector<PxVec3> cellPoints(cellCount); - for (uint32_t i = 0; i < cellCount; ++i) - { - cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor); - - cellPoints[i] = rotation.rotateInv(cellPoints[i]); - - cellPoints[i].x *= (1.0f / scale.x); - cellPoints[i].y *= (1.0f / scale.y); - cellPoints[i].z *= (1.0f / scale.z); - - } - - /** - Prebuild accelerator structure - */ - BooleanEvaluator eval; - BooleanEvaluator voronoiMeshEval; - - BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES); - - std::vector<std::vector<int32_t> > neighboors; - findCellBasePlanes(cellPoints, neighboors); - - /** - Fracture - */ - int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<uint32_t> newlyCreatedChunksIds; - - for (uint32_t i = 0; i < cellPoints.size(); ++i) - { - Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors, mInteriorMaterialId); - - if (cell == nullptr) - { - continue; - } - - for (uint32_t v = 0; v < cell->getVerticesCount(); ++v) - { - cell->getVerticesWritable()[v].p.x *= scale.x; - cell->getVerticesWritable()[v].p.y *= scale.y; - cell->getVerticesWritable()[v].p.z *= scale.z; - cell->getVerticesWritable()[v].p = rotation.rotate(cell->getVerticesWritable()[v].p); - } - cell->recalculateBoundingBox(); - DummyAccelerator dmAccel(cell->getFacetCount()); - voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* resultMesh = voronoiMeshEval.createNewMesh(); - if (resultMesh) - { - mChunkData.push_back(ChunkInfo()); - mChunkData.back().isLeaf = true; - mChunkData.back().isChanged = true; - mChunkData.back().meshData = resultMesh; - mChunkData.back().parent = parentChunk; - mChunkData.back().chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(mChunkData.back().chunkId); - } - eval.reset(); - delete cell; - } - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size()); - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - -int32_t FractureToolImpl::slicing(uint32_t chunkId, const SlicingConfiguration& conf, bool replaceChunk, RandomGeneratorBase* rnd) -{ - if (conf.noise.amplitude != 0) - { - return slicingNoisy(chunkId, conf, replaceChunk, rnd); - } - - if (replaceChunk && chunkId == 0) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - - Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData)); - - BooleanEvaluator bTool; - - int32_t x_slices = conf.x_slices; - int32_t y_slices = conf.y_slices; - int32_t z_slices = conf.z_slices; - - const PxBounds3 sourceBBox = mesh->getBoundingBox(); - - PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0); - - - float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1)); - float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1)); - float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1)); - - center.x += x_offset; - - PxVec3 dir(1, 0, 0); - - Mesh* slBox = getCuttingBox(center, dir, 20, 0, mInteriorMaterialId); - - ChunkInfo ch; - ch.isLeaf = true; - ch.isChanged = true; - ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<ChunkInfo> xSlicedChunks; - std::vector<ChunkInfo> ySlicedChunks; - std::vector<uint32_t> newlyCreatedChunksIds; - /** - Slice along x direction - */ - for (int32_t slice = 0; slice < x_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - - setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET); - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION()); - ch.meshData = bTool.createNewMesh(); - - if (ch.meshData != 0) - { - xSlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - xSlicedChunks.push_back(ch); - } - - - for (uint32_t chunk = 0; chunk < xSlicedChunks.size(); ++chunk) - { - center = PxVec3(0, sourceBBox.minimum.y, 0); - center.y += y_offset; - dir = PxVec3(0, 1, 0); - mesh = xSlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < y_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - - - setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET); - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ySlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - ySlicedChunks.push_back(ch); - } - } - - - for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk) - { - center = PxVec3(0, 0, sourceBBox.minimum.z); - center.z += z_offset; - dir = PxVec3(0, 0, 1); - mesh = ySlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < z_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET); - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ch.chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(ch.chunkId); - mChunkData.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset; - } - if (mesh != 0) - { - ch.chunkId = mChunkIdCounter++; - ch.meshData = mesh; - mChunkData.push_back(ch); - newlyCreatedChunksIds.push_back(ch.chunkId); - } - } - - - delete slBox; - - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - -int32_t FractureToolImpl::slicingNoisy(uint32_t chunkId, const SlicingConfiguration& conf, bool replaceChunk, RandomGeneratorBase* rnd) -{ - if (replaceChunk && chunkId == 0) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - - Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData)); - - BooleanEvaluator bTool; - - int32_t x_slices = conf.x_slices; - int32_t y_slices = conf.y_slices; - int32_t z_slices = conf.z_slices; - - const PxBounds3 sourceBBox = mesh->getBoundingBox(); - - PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0); - - - float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1)); - float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1)); - float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1)); - - center.x += x_offset; - - PxVec3 dir(1, 0, 0); - - Mesh* slBox = nullptr; - - ChunkInfo ch; - ch.isLeaf = true; - ch.isChanged = true; - ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<ChunkInfo> xSlicedChunks; - std::vector<ChunkInfo> ySlicedChunks; - std::vector<uint32_t> newlyCreatedChunksIds; - float noisyPartSize = 1.2f; -// int32_t acceleratorRes = 8; - /** - Slice along x direction - */ - for (int32_t slice = 0; slice < x_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.noise.surfaceResolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId); - // DummyAccelerator accel(mesh->getFacetCount()); - SweepingAccelerator accel(mesh); - SweepingAccelerator dummy(slBox); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - xSlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete slBox; - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - xSlicedChunks.push_back(ch); - } - slBox = getCuttingBox(center, dir, 20, 0, mInteriorMaterialId); - uint32_t slicedChunkSize = xSlicedChunks.size(); - for (uint32_t chunk = 0; chunk < slicedChunkSize; ++chunk) - { - center = PxVec3(0, sourceBBox.minimum.y, 0); - center.y += y_offset; - dir = PxVec3(0, 1, 0); - mesh = xSlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < y_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - - slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.noise.surfaceResolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId); - // DummyAccelerator accel(mesh->getFacetCount()); - SweepingAccelerator accel(mesh); - SweepingAccelerator dummy(slBox); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ySlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete slBox; - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - ySlicedChunks.push_back(ch); - } - } - - for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk) - { - center = PxVec3(0, 0, sourceBBox.minimum.z); - center.z += z_offset; - dir = PxVec3(0, 0, 1); - mesh = ySlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < z_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.noise.surfaceResolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId); - // DummyAccelerator accel(mesh->getFacetCount()); - SweepingAccelerator accel(mesh); - SweepingAccelerator dummy(slBox); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ch.chunkId = mChunkIdCounter++; - mChunkData.push_back(ch); - newlyCreatedChunksIds.push_back(ch.chunkId); - } - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - delete slBox; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset; - } - if (mesh != 0) - { - ch.chunkId = mChunkIdCounter++; - ch.meshData = mesh; - mChunkData.push_back(ch); - newlyCreatedChunksIds.push_back(ch.chunkId); - } - } - -// delete slBox; - - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} -int32_t FractureToolImpl::cut(uint32_t chunkId, const physx::PxVec3& normal, const physx::PxVec3& point, const NoiseConfiguration& noise, bool replaceChunk, RandomGeneratorBase* rnd) -{ - if (replaceChunk && chunkId == 0) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData)); - BooleanEvaluator bTool; - - ChunkInfo ch; - ch.chunkId = -1; - ch.isLeaf = true; - ch.isChanged = true; - ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - float noisyPartSize = 1.2f; - - // Perform cut - Mesh* slBox = getNoisyCuttingBoxPair((point - mOffset) / mScaleFactor, normal, 40, noisyPartSize, noise.surfaceResolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, noise.amplitude, noise.frequency, noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId); - SweepingAccelerator accel(mesh); - SweepingAccelerator dummy(slBox); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - inverseNormalAndSetIndices(slBox, -(mPlaneIndexerOffset + SLICING_INDEXER_OFFSET)); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete slBox; - delete mesh; - mesh = result; - - if (mesh == 0) //Return if it doesn't cut specified chunk - { - return 1; - } - - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - int32_t firstChunkId = -1; - if (ch.meshData != 0) - { - ch.chunkId = mChunkIdCounter++; - mChunkData.push_back(ch); - firstChunkId = ch.chunkId; - } - if (mesh != 0) - { - ch.chunkId = mChunkIdCounter++; - ch.meshData = mesh; - mChunkData.push_back(ch); - } - - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - - if (mRemoveIslands && firstChunkId >= 0) - { - islandDetectionAndRemoving(firstChunkId); - if (mesh != 0) - { - islandDetectionAndRemoving(ch.chunkId); - } - } - - return 0; -} - -int32_t FractureToolImpl::cutout(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase* /*rnd*/) -{ - if (replaceChunk && chunkId == 0) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildrenOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - Nv::Blast::CutoutSet& cutoutSet = *conf.cutoutSet; - - Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData)); - float extrusionLength = mesh->getBoundingBox().getDimensions().magnitude(); - auto scale = conf.scale / mScaleFactor; - conf.transform.p = (conf.transform.p - mOffset) / mScaleFactor; - if (scale.x < 0.f || scale.y < 0.f) - { - scale = physx::PxVec2(extrusionLength); - } - if (conf.isRelativeTransform) - { - conf.transform.p += mesh->getBoundingBox().getCenter() / mScaleFactor; - } - float xDim = cutoutSet.getDimensions().x; - float yDim = cutoutSet.getDimensions().y; - - BooleanEvaluator bTool; - ChunkInfo ch; - ch.isLeaf = true; - ch.isChanged = true; - ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<uint32_t> newlyCreatedChunksIds; - - for (uint32_t c = 0; c < cutoutSet.getCutoutCount(); c++) - { - uint32_t vertCount = cutoutSet.getCutoutVertexCount(c); - std::vector<physx::PxVec3> verts(vertCount); - for (uint32_t v = 0; v < vertCount; v++) - { - auto vert = cutoutSet.getCutoutVertex(c, v); - vert.x = (vert.x / xDim - 0.5f) * scale.x; - vert.y = (vert.y / yDim - 0.5f) * scale.y; - verts[v] = vert; - } - Mesh* cutoutMesh = getCuttingCylinder(verts.size(), verts.data(), conf.transform, 2.f * extrusionLength, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, mInteriorMaterialId); - SweepingAccelerator accel(mesh); - SweepingAccelerator dummy(cutoutMesh); - bTool.performBoolean(mesh, cutoutMesh, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ch.chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(ch.chunkId); - mChunkData.push_back(ch); - } - inverseNormalAndSetIndices(cutoutMesh, -(mPlaneIndexerOffset++ + SLICING_INDEXER_OFFSET)); - bTool.performBoolean(mesh, cutoutMesh, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - SAFE_DELETE(cutoutMesh) - } - - SAFE_DELETE(mesh); - - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - -int32_t FractureToolImpl::getChunkIndex(int32_t chunkId) -{ - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (mChunkData[i].chunkId == chunkId) - { - return i; - } - } - return -1; -} - -int32_t FractureToolImpl::getChunkDepth(int32_t chunkId) -{ - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return -1; - } - - int32_t depth = 0; - - while (mChunkData[chunkIndex].parent != -1) - { - ++depth; - chunkIndex = getChunkIndex(mChunkData[chunkIndex].parent); - } - return depth; -} - -uint32_t FractureToolImpl::getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) -{ - std::vector<int32_t> _chunkIds; - - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (getChunkDepth(mChunkData[i].chunkId) == (int32_t)depth) - { - _chunkIds.push_back(mChunkData[i].chunkId); - } - } - chunkIds = new int32_t[_chunkIds.size()]; - memcpy(chunkIds, _chunkIds.data(), _chunkIds.size() * sizeof(int32_t)); - - return (uint32_t)_chunkIds.size(); -} - - -void FractureToolImpl::getTransformation(PxVec3& offset, float& scale) -{ - offset = mOffset; - scale = mScaleFactor; -} - -void FractureToolImpl::setSourceMesh(const Mesh* meshInput) -{ - if (meshInput == nullptr) - { - return; - } - reset(); - - if (isMeshContainOpenEdges(meshInput)) - { - NVBLAST_LOG_WARNING("Input mesh contains open edges, it may lead to wrong fractruing results!. \n"); - } - - - //mChunkData.resize(1); - //mChunkData[0].meshData = new MeshImpl(*reinterpret_cast <const MeshImpl*>(meshInput)); - //mChunkData[0].parent = -1; - //mChunkData[0].isLeaf = true; - //mChunkData[0].chunkId = mChunkIdCounter++; - //Mesh* mesh = mChunkData[0].meshData; - - /** - Move to origin and scale to unit cube - */ - - mOffset = (meshInput->getBoundingBox().maximum + meshInput->getBoundingBox().minimum) * 0.5f; - PxVec3 bbSizes = (meshInput->getBoundingBox().maximum - meshInput->getBoundingBox().minimum); - - mScaleFactor = std::max(bbSizes.x, std::max(bbSizes.y, bbSizes.z)); - - setChunkMesh(meshInput, -1); - - //Vertex* verticesBuffer = mesh->getVerticesWritable(); - //for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i) - //{ - // verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor); - //} - - //mesh->getBoundingBoxWritable().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor); - //mesh->getBoundingBoxWritable().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor); - - - //for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - //{ - // mesh->getFacetWritable(i)->userData = 0; // Mark facet as initial boundary facet - //} -} - -int32_t FractureToolImpl::setChunkMesh(const Mesh* meshInput, int32_t parentId) -{ - ChunkInfo* parent = nullptr; - for (size_t i = 0; i < mChunkData.size(); i++) - { - if (mChunkData[i].chunkId == parentId) - { - parent = &mChunkData[i]; - } - } - if (meshInput == nullptr || (parent == nullptr && parentId != -1)) - { - return -1; - } - - mChunkData.push_back(ChunkInfo()); - auto& chunk = mChunkData.back(); - chunk.meshData = new MeshImpl(*reinterpret_cast <const MeshImpl*>(meshInput)); - chunk.parent = parentId; - chunk.isLeaf = true; - chunk.isChanged = true; - if ((size_t)parentId < mChunkData.size()) - { - mChunkData[parentId].isLeaf = false; - } - chunk.chunkId = mChunkIdCounter++; - Mesh* mesh = chunk.meshData; - - /** - Move to origin and scale to unit cube - */ - - Vertex* verticesBuffer = mesh->getVerticesWritable(); - for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i) - { - verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor); - } - - mesh->getBoundingBoxWritable().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor); - mesh->getBoundingBoxWritable().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor); - - if (parentId == -1) // We are setting root mesh. Set all facets as boundary. - { - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - mesh->getFacetWritable(i)->userData = 0; // Mark facet as initial boundary facet - } - } - - return chunk.chunkId; -} - -void FractureToolImpl::release() -{ - delete this; -} - - -void FractureToolImpl::reset() -{ - mChunkPostprocessors.clear(); - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - delete mChunkData[i].meshData; - } - mChunkData.clear(); - mPlaneIndexerOffset = 1; - mChunkIdCounter = 0; - mInteriorMaterialId = MATERIAL_INTERIOR; -} - - -void FractureToolImpl::setInteriorMaterialId(int32_t materialId) -{ - mInteriorMaterialId = materialId; -} - -bool FractureToolImpl::isAncestorForChunk(int32_t ancestorId, int32_t chunkId) -{ - if (ancestorId == chunkId) - { - return false; - } - while (chunkId != -1) - { - if (ancestorId == chunkId) - { - return true; - } - chunkId = getChunkIndex(chunkId); - if (chunkId == -1) - { - return false; - } - chunkId = mChunkData[chunkId].parent; - } - return false; -} - -void FractureToolImpl::eraseChunk(int32_t chunkId) -{ - deleteAllChildrenOfChunk(chunkId); - int32_t index = getChunkIndex(chunkId); - if (index != -1) - { - delete mChunkData[index].meshData; - std::swap(mChunkData.back(), mChunkData[index]); - mChunkData.pop_back(); - } -} - - -bool FractureToolImpl::deleteAllChildrenOfChunk(int32_t chunkId) -{ - std::vector<int32_t> chunkToDelete; - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (isAncestorForChunk(chunkId, mChunkData[i].chunkId)) - { - chunkToDelete.push_back(i); - } - } - for (int32_t i = (int32_t)chunkToDelete.size() - 1; i >= 0; --i) - { - int32_t m = chunkToDelete[i]; - delete mChunkData[m].meshData; - std::swap(mChunkData.back(), mChunkData[m]); - mChunkData.pop_back(); - } - return chunkToDelete.size() > 0; -} - -void FractureToolImpl::finalizeFracturing() -{ - std::vector<Triangulator* > oldTriangulators = mChunkPostprocessors; - std::map<int32_t, int32_t> chunkIdToTriangulator; - std::set<uint32_t> newChunkMask; - for (uint32_t i = 0; i < oldTriangulators.size(); ++i) - { - chunkIdToTriangulator[oldTriangulators[i]->getParentChunkId()] = i; - } - mChunkPostprocessors.clear(); - mChunkPostprocessors.resize(mChunkData.size()); - newChunkMask.insert(0xffffffff); // To trigger masking mode, if newChunkMask will happen to be empty, all UVs will be updated. - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - - auto it = chunkIdToTriangulator.find(mChunkData[i].chunkId); - if (mChunkData[i].isChanged || it == chunkIdToTriangulator.end()) - { - if (it != chunkIdToTriangulator.end()) - { - delete oldTriangulators[it->second]; - oldTriangulators[it->second] = nullptr; - } - mChunkPostprocessors[i] = new Triangulator(); - mChunkPostprocessors[i]->triangulate(mChunkData[i].meshData); - mChunkPostprocessors[i]->getParentChunkId() = mChunkData[i].chunkId; - newChunkMask.insert(mChunkData[i].chunkId); - mChunkData[i].isChanged = false; - } - else - { - mChunkPostprocessors[i] = oldTriangulators[it->second]; - } - } - - std::vector<int32_t> badOnes; - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - if (mChunkPostprocessors[i]->getBaseMesh().empty()) - { - badOnes.push_back(i); - } - } - for (int32_t i = (int32_t)badOnes.size() - 1; i >= 0; --i) - { - int32_t chunkId = mChunkData[badOnes[i]].chunkId; - for (uint32_t j = 0; j < mChunkData.size(); ++j) - { - if (mChunkData[j].parent == chunkId) - mChunkData[j].parent = mChunkData[badOnes[i]].parent; - } - std::swap(mChunkPostprocessors[badOnes[i]], mChunkPostprocessors.back()); - mChunkPostprocessors.pop_back(); - std::swap(mChunkData[badOnes[i]], mChunkData.back()); - mChunkData.pop_back(); - } - fitAllUvToRect(1.0f, newChunkMask); -} - -uint32_t FractureToolImpl::getChunkCount() const -{ - return (uint32_t)mChunkData.size(); -} - -const ChunkInfo& FractureToolImpl::getChunkInfo(int32_t chunkIndex) -{ - return mChunkData[chunkIndex]; -} - -uint32_t FractureToolImpl::getBaseMesh(int32_t chunkIndex, Triangle*& output) -{ - NVBLAST_ASSERT(mChunkPostprocessors.size() > 0); - if (mChunkPostprocessors.size() == 0) - { - return 0; // finalizeFracturing() should be called before getting mesh! - } - auto& baseMesh = mChunkPostprocessors[chunkIndex]->getBaseMesh(); - output = new Triangle[baseMesh.size()]; - memcpy(output, baseMesh.data(), baseMesh.size() * sizeof(Triangle)); - - /* Scale mesh back */ - - for (uint32_t i = 0; i < baseMesh.size(); ++i) - { - Triangle& triangle = output[i]; - triangle.a.p = triangle.a.p * mScaleFactor + mOffset; - triangle.b.p = triangle.b.p * mScaleFactor + mOffset; - triangle.c.p = triangle.c.p * mScaleFactor + mOffset; - } - - return baseMesh.size(); -} - -uint32_t FractureToolImpl::updateBaseMesh(int32_t chunkIndex, Triangle* output) -{ - NVBLAST_ASSERT(mChunkPostprocessors.size() > 0); - if (mChunkPostprocessors.size() == 0) - { - return 0; // finalizeFracturing() should be called before getting mesh! - } - auto& baseMesh = mChunkPostprocessors[chunkIndex]->getBaseMesh(); - memcpy(output, baseMesh.data(), baseMesh.size() * sizeof(Triangle)); - - /* Scale mesh back */ - - for (uint32_t i = 0; i < baseMesh.size(); ++i) - { - Triangle& triangle = output[i]; - triangle.a.p = triangle.a.p * mScaleFactor + mOffset; - triangle.b.p = triangle.b.p * mScaleFactor + mOffset; - triangle.c.p = triangle.c.p * mScaleFactor + mOffset; - } - return baseMesh.size(); -} - - -float getVolume(std::vector<Triangle>& triangles) -{ - float volume = 0.0f; - - for (uint32_t i = 0; i < triangles.size(); ++i) - { - PxVec3& a = triangles[i].a.p; - PxVec3& b = triangles[i].b.p; - PxVec3& c = triangles[i].c.p; - volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x); - } - return (1.0f / 6.0f) * PxAbs(volume); -} - -float FractureToolImpl::getMeshOverlap(const Mesh& meshA, const Mesh& meshB) -{ - BooleanEvaluator bTool; - bTool.performBoolean(&meshA, &meshB, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - if (result == nullptr) - { - return 0.0f; - } - - Triangulator postProcessor; - postProcessor.triangulate(&meshA); - - float baseVolume = getVolume(postProcessor.getBaseMesh()); - if (baseVolume == 0) - { - return 0.0f; - } - postProcessor.triangulate(result); - float intrsVolume = getVolume(postProcessor.getBaseMesh()); - - delete result; - - return intrsVolume / baseVolume; -} - -void weldVertices(std::map<Vertex, uint32_t, VrtComp>& vertexMapping, std::vector<Vertex>& vertexBuffer, std::vector<uint32_t>& indexBuffer, std::vector<Triangle>& trb) -{ - for (uint32_t i = 0; i < trb.size(); ++i) - { - auto it = vertexMapping.find(trb[i].a); - if (it == vertexMapping.end()) - { - indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size())); - vertexMapping[trb[i].a] = static_cast<uint32_t>(vertexBuffer.size()); - vertexBuffer.push_back(trb[i].a); - } - else - { - indexBuffer.push_back(it->second); - } - it = vertexMapping.find(trb[i].b); - if (it == vertexMapping.end()) - { - indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size())); - vertexMapping[trb[i].b] = static_cast<uint32_t>(vertexBuffer.size()); - vertexBuffer.push_back(trb[i].b); - } - else - { - indexBuffer.push_back(it->second); - } - it = vertexMapping.find(trb[i].c); - if (it == vertexMapping.end()) - { - indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size())); - vertexMapping[trb[i].c] = static_cast<uint32_t>(vertexBuffer.size()); - vertexBuffer.push_back(trb[i].c); - } - else - { - indexBuffer.push_back(it->second); - } - } - -} - -void FractureToolImpl::setRemoveIslands(bool isRemoveIslands) -{ - mRemoveIslands = isRemoveIslands; -} - -int32_t FractureToolImpl::islandDetectionAndRemoving(int32_t chunkId) -{ - if (chunkId == 0) - { - return 0; - } - int32_t chunkIndex = getChunkIndex(chunkId); - Triangulator prc; - prc.triangulate(mChunkData[chunkIndex].meshData); - - Mesh* chunk = mChunkData[chunkIndex].meshData; - - std::vector<uint32_t>& mapping = prc.getBaseMapping(); - std::vector<TriangleIndexed>& trs = prc.getBaseMeshIndexed(); - - std::vector<std::vector<uint32_t> > graph(prc.getWeldedVerticesCount()); - std::vector<int32_t>& pm = prc.getPositionedMapping(); - if (pm.size() == 0) - { - return 0; - } - - /** - Chunk graph - */ - for (uint32_t i = 0; i < trs.size(); ++i) - { - graph[pm[trs[i].ea]].push_back(pm[trs[i].eb]); - graph[pm[trs[i].ea]].push_back(pm[trs[i].ec]); - - graph[pm[trs[i].ec]].push_back(pm[trs[i].eb]); - graph[pm[trs[i].ec]].push_back(pm[trs[i].ea]); - - graph[pm[trs[i].eb]].push_back(pm[trs[i].ea]); - graph[pm[trs[i].eb]].push_back(pm[trs[i].ec]); - } - for (uint32_t i = 0; i < chunk->getEdgesCount(); ++i) - { - int v1 = chunk->getEdges()[i].s; - int v2 = chunk->getEdges()[i].e; - - v1 = pm[mapping[v1]]; - v2 = pm[mapping[v2]]; - - graph[v1].push_back(v2); - graph[v2].push_back(v1); - - } - - - /** - Walk graph, mark components - */ - - std::vector<int32_t> comps(prc.getWeldedVerticesCount(), -1); - std::queue<uint32_t> que; - int32_t cComp = 0; - - for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i) - { - int32_t to = pm[i]; - if (comps[to] != -1) continue; - que.push(to); - comps[to] = cComp; - - while (!que.empty()) - { - int32_t c = que.front(); - que.pop(); - - for (uint32_t j = 0; j < graph[c].size(); ++j) - { - if (comps[graph[c][j]] == -1) - { - que.push(graph[c][j]); - comps[graph[c][j]] = cComp; - } - } - } - cComp++; - } - for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i) - { - int32_t to = pm[i]; - comps[i] = comps[to]; - } - std::vector<uint32_t> longComps(chunk->getVerticesCount()); - for (uint32_t i = 0; i < chunk->getVerticesCount(); ++i) - { - int32_t to = mapping[i]; - longComps[i] = comps[to]; - } - - if (cComp > 1) - { - std::vector<std::vector<Vertex> > compVertices(cComp); - std::vector<std::vector<Facet> > compFacets(cComp); - std::vector<std::vector<Edge> > compEdges(cComp); - - - std::vector<uint32_t> compVertexMapping(chunk->getVerticesCount(), 0); - const Vertex* vrts = chunk->getVertices(); - for (uint32_t v = 0; v < chunk->getVerticesCount(); ++v) - { - int32_t vComp = comps[mapping[v]]; - compVertexMapping[v] = static_cast<uint32_t>(compVertices[vComp].size()); - compVertices[vComp].push_back(vrts[v]); - } - - const Facet* fcb = chunk->getFacetsBuffer(); - const Edge* edb = chunk->getEdges(); - - for (uint32_t fc = 0; fc < chunk->getFacetCount(); ++fc) - { - std::vector<uint32_t> edgesPerComp(cComp, 0); - for (uint32_t ep = fcb[fc].firstEdgeNumber; ep < fcb[fc].firstEdgeNumber + fcb[fc].edgesCount; ++ep) - { - int32_t vComp = comps[mapping[edb[ep].s]]; - edgesPerComp[vComp]++; - compEdges[vComp].push_back(Edge(compVertexMapping[edb[ep].s], compVertexMapping[edb[ep].e])); - } - for (int32_t c = 0; c < cComp; ++c) - { - if (edgesPerComp[c] == 0) - { - continue; - } - compFacets[c].push_back(*chunk->getFacet(fc)); - compFacets[c].back().edgesCount = edgesPerComp[c]; - compFacets[c].back().firstEdgeNumber = static_cast<int32_t>(compEdges[c].size()) - edgesPerComp[c]; - } - } - - delete mChunkData[chunkIndex].meshData; - mChunkData[chunkIndex].meshData = new MeshImpl(compVertices[0].data(), compEdges[0].data(), compFacets[0].data(), static_cast<uint32_t>(compVertices[0].size()), - static_cast<uint32_t>(compEdges[0].size()), static_cast<uint32_t>(compFacets[0].size()));; - for (int32_t i = 1; i < cComp; ++i) - { - mChunkData.push_back(ChunkInfo(mChunkData[chunkIndex])); - mChunkData.back().chunkId = mChunkIdCounter++; - mChunkData.back().meshData = new MeshImpl(compVertices[i].data(), compEdges[i].data(), compFacets[i].data(), static_cast<uint32_t>(compVertices[i].size()), - static_cast<uint32_t>(compEdges[i].size()), static_cast<uint32_t>(compFacets[i].size())); - } - - return cComp; - } - return 0; -} - -uint32_t FractureToolImpl::getBufferedBaseMeshes(Vertex*& vertexBuffer, uint32_t*& indexBuffer, - uint32_t*& indexBufferOffsets) -{ - std::map<Vertex, uint32_t, VrtComp> vertexMapping; - std::vector<Vertex> _vertexBuffer; - std::vector<std::vector<uint32_t>> _indexBuffer(mChunkPostprocessors.size()); - - indexBufferOffsets = new uint32_t[mChunkPostprocessors.size() + 1]; - - uint32_t totalIndices = 0; - for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch) - { - std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh(); - - weldVertices(vertexMapping, _vertexBuffer, _indexBuffer[ch], trb); - - indexBufferOffsets[ch] = totalIndices; - totalIndices += _indexBuffer[ch].size(); - } - indexBufferOffsets[mChunkPostprocessors.size()] = totalIndices; - - for (uint32_t i = 0; i < _vertexBuffer.size(); ++i) - { - _vertexBuffer[i].p = _vertexBuffer[i].p * mScaleFactor + mOffset; - } - - vertexBuffer = new Vertex[_vertexBuffer.size()]; - indexBuffer = new uint32_t[totalIndices]; - - memcpy(vertexBuffer, _vertexBuffer.data(), _vertexBuffer.size() * sizeof(Vertex)); - for (uint32_t ch = 0; ch < _indexBuffer.size(); ++ch) - { - memcpy(indexBuffer + indexBufferOffsets[ch], _indexBuffer[ch].data(), _indexBuffer[ch].size() * sizeof(uint32_t)); - } - - return _vertexBuffer.size(); -} - -int32_t FractureToolImpl::getChunkId(int32_t chunkIndex) -{ - if (chunkIndex < 0 || static_cast<uint32_t>(chunkIndex) >= mChunkData.size()) - { - return -1; - } - return mChunkData[chunkIndex].chunkId; -} - -int32_t FractureToolImpl::getInteriorMaterialId() const -{ - return mInteriorMaterialId; -} - - -void FractureToolImpl::replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) -{ - for (auto& chunkData : mChunkData) - { - if (chunkData.meshData) - { - chunkData.meshData->replaceMaterialId(oldMaterialId, newMaterialId); - } - } -} - -uint32_t FractureToolImpl::stretchGroup(const std::vector<uint32_t>& grp, std::vector<std::vector<uint32_t>>& graph) -{ - uint32_t parent = mChunkData[grp[0]].parent; - uint32_t newChunkIndex = createNewChunk(parent); - graph.push_back(std::vector<uint32_t>()); - - - - std::vector<Vertex> nVertices; - std::vector<Edge> nEdges; - std::vector<Facet> nFacets; - - uint32_t offsetVertices = 0; - uint32_t offsetEdges = 0; - - for (uint32_t i = 0; i < grp.size(); ++i) - { - mChunkData[grp[i]].parent = mChunkData[newChunkIndex].chunkId; - - auto vr = mChunkData[grp[i]].meshData->getVertices(); - auto ed = mChunkData[grp[i]].meshData->getEdges(); - auto fc = mChunkData[grp[i]].meshData->getFacetsBuffer(); - - - for (uint32_t v = 0; v < mChunkData[grp[i]].meshData->getVerticesCount(); ++v) - { - nVertices.push_back(vr[v]); - } - for (uint32_t v = 0; v < mChunkData[grp[i]].meshData->getEdgesCount(); ++v) - { - nEdges.push_back(ed[v]); - nEdges.back().s += offsetVertices; - nEdges.back().e += offsetVertices; - } - for (uint32_t v = 0; v < mChunkData[grp[i]].meshData->getFacetCount(); ++v) - { - nFacets.push_back(fc[v]); - nFacets.back().firstEdgeNumber += offsetEdges; - } - offsetEdges = nEdges.size(); - offsetVertices = nVertices.size(); - } - std::vector<Facet> finalFacets; - std::set<int64_t> hasCutting; - for (uint32_t i = 0; i < nFacets.size(); ++i) - { - if (nFacets[i].userData != 0) - hasCutting.insert(nFacets[i].userData); - } - for (uint32_t i = 0; i < nFacets.size(); ++i) - { - if (nFacets[i].userData == 0 || (hasCutting.find(-nFacets[i].userData) == hasCutting.end()) || std::abs(nFacets[i].userData) >= SLICING_INDEXER_OFFSET) - { - finalFacets.push_back(nFacets[i]); - } - } - mChunkData[newChunkIndex].meshData = new MeshImpl(nVertices.data(), nEdges.data(), finalFacets.data(), static_cast<uint32_t>(nVertices.size()), static_cast<uint32_t>(nEdges.size()), static_cast<uint32_t>(finalFacets.size())); - return newChunkIndex; -} - -uint32_t FractureToolImpl::createNewChunk(uint32_t parent) -{ - mChunkData.push_back(ChunkInfo()); - mChunkData.back().parent = parent; - mChunkData.back().chunkId = mChunkIdCounter++; - mChunkData.back().meshData = nullptr; - mChunkData.back().isLeaf = false; - mChunkData.back().isChanged = true; - return mChunkData.size() - 1; -} - - -void FractureToolImpl::fitUvToRect(float side, uint32_t chunk) -{ - int32_t index = getChunkIndex(chunk); - if (mChunkPostprocessors.empty()) // It seems finalize have not been called, call it here. - { - finalizeFracturing(); - } - if (index == -1 || (int32_t)mChunkPostprocessors.size() <= index) - { - return; // We dont have such chunk tringulated; - } - PxBounds3 bnd; - bnd.setEmpty(); - - std::vector<Triangle>& ctrs = mChunkPostprocessors[index]->getBaseMesh(); - std::vector<Triangle>& output = mChunkPostprocessors[index]->getBaseMesh(); - - for (uint32_t trn = 0; trn < ctrs.size(); ++trn) - { - if (ctrs[trn].userData == 0) continue; - bnd.include(PxVec3(ctrs[trn].a.uv[0].x, ctrs[trn].a.uv[0].y, 0.0f)); - bnd.include(PxVec3(ctrs[trn].b.uv[0].x, ctrs[trn].b.uv[0].y, 0.0f)); - bnd.include(PxVec3(ctrs[trn].c.uv[0].x, ctrs[trn].c.uv[0].y, 0.0f)); - } - - float xscale = side / (bnd.maximum.x - bnd.minimum.x); - float yscale = side / (bnd.maximum.y - bnd.minimum.y); - xscale = std::min(xscale, yscale); // To have uniform scaling - - for (uint32_t trn = 0; trn < ctrs.size(); ++trn) - { - if (ctrs[trn].userData == 0) continue; - output[trn].a.uv[0].x = (ctrs[trn].a.uv[0].x - bnd.minimum.x) * xscale; - output[trn].b.uv[0].x = (ctrs[trn].b.uv[0].x - bnd.minimum.x) * xscale; - output[trn].c.uv[0].x = (ctrs[trn].c.uv[0].x - bnd.minimum.x) * xscale; - - output[trn].a.uv[0].y = (ctrs[trn].a.uv[0].y - bnd.minimum.y) * xscale; - output[trn].b.uv[0].y = (ctrs[trn].b.uv[0].y - bnd.minimum.y) * xscale; - output[trn].c.uv[0].y = (ctrs[trn].c.uv[0].y - bnd.minimum.y) * xscale; - } -} - -void FractureToolImpl::fitAllUvToRect(float side) -{ - std::set<uint32_t> mask; - fitAllUvToRect(side, mask); -} - -void FractureToolImpl::fitAllUvToRect(float side, std::set<uint32_t>& mask) -{ - if (mChunkPostprocessors.empty()) // It seems finalize have not been called, call it here. - { - finalizeFracturing(); - } - if (mChunkPostprocessors.empty()) - { - return; // We dont have triangulated chunks. - } - PxBounds3 bnd; - bnd.setEmpty(); - - for (uint32_t chunk = 0; chunk < mChunkData.size(); ++chunk) - { - Mesh* m = mChunkData[chunk].meshData; - const Edge* edges = m->getEdges(); - const Vertex* vertices = m->getVertices(); - - for (uint32_t trn = 0; trn < m->getFacetCount(); ++trn) - { - if (m->getFacet(trn)->userData == 0) continue; - for (uint32_t ei = 0; ei < m->getFacet(trn)->edgesCount; ++ei) - { - int32_t v1 = edges[m->getFacet(trn)->firstEdgeNumber + ei].s; - int32_t v2 = edges[m->getFacet(trn)->firstEdgeNumber + ei].e; - bnd.include(PxVec3(vertices[v1].uv[0].x, vertices[v1].uv[0].y, 0.0f)); - bnd.include(PxVec3(vertices[v2].uv[0].x, vertices[v2].uv[0].y, 0.0f)); - } - } - } - float xscale = side / (bnd.maximum.x - bnd.minimum.x); - float yscale = side / (bnd.maximum.y - bnd.minimum.y); - xscale = std::min(xscale, yscale); // To have uniform scaling - - for (uint32_t chunk = 0; chunk < mChunkPostprocessors.size(); ++chunk) - { - if (!mask.empty() && mask.find(mChunkPostprocessors[chunk]->getParentChunkId()) == mask.end()) continue; - std::vector<Triangle>& ctrs = mChunkPostprocessors[chunk]->getBaseMeshNotFitted(); - std::vector<Triangle>& output = mChunkPostprocessors[chunk]->getBaseMesh(); - - for (uint32_t trn = 0; trn < ctrs.size(); ++trn) - { - if (ctrs[trn].userData == 0) continue; - output[trn].a.uv[0].x = (ctrs[trn].a.uv[0].x - bnd.minimum.x) * xscale; - output[trn].b.uv[0].x = (ctrs[trn].b.uv[0].x - bnd.minimum.x) * xscale; - output[trn].c.uv[0].x = (ctrs[trn].c.uv[0].x - bnd.minimum.x) * xscale; - - output[trn].a.uv[0].y = (ctrs[trn].a.uv[0].y - bnd.minimum.y) * xscale; - output[trn].b.uv[0].y = (ctrs[trn].b.uv[0].y - bnd.minimum.y) * xscale; - output[trn].c.uv[0].y = (ctrs[trn].c.uv[0].y - bnd.minimum.y) * xscale; - } - } -} - - - -void FractureToolImpl::rebuildAdjGraph(const std::vector<uint32_t>& chunks, std::vector<std::vector<uint32_t> >& chunkGraph) -{ - std::vector<std::pair<uint64_t, uint32_t>> planeChunkIndex; - - for (uint32_t i = 0; i < chunks.size(); ++i) - { - for (uint32_t fc = 0; fc < mChunkData[chunks[i]].meshData->getFacetCount(); ++fc) - { - if (mChunkData[chunks[i]].meshData->getFacet(fc)->userData != 0) - { - planeChunkIndex.push_back(std::make_pair(std::abs(mChunkData[chunks[i]].meshData->getFacet(fc)->userData), chunks[i])); - } - } - } - { - std::sort(planeChunkIndex.begin(), planeChunkIndex.end()); - auto it = std::unique(planeChunkIndex.begin(), planeChunkIndex.end()); - planeChunkIndex.resize(it - planeChunkIndex.begin()); - } - - uint32_t a = 0; - - for (uint32_t i = 1; i < planeChunkIndex.size(); ++i) - { - if (planeChunkIndex[a].first != planeChunkIndex[i].first) - { - uint32_t b = i; - - for (uint32_t p1 = a; p1 < b; ++p1) - { - for (uint32_t p2 = p1 + 1; p2 < b; ++p2) - { - if (planeChunkIndex[p1].second == planeChunkIndex[p2].second || mChunkData[planeChunkIndex[p1].second].parent != mChunkData[planeChunkIndex[p2].second].parent) - { - continue; - } - bool has = false; - for (uint32_t k = 0; k < chunkGraph[planeChunkIndex[p1].second].size(); ++k) - { - if (chunkGraph[planeChunkIndex[p1].second][k] == planeChunkIndex[p2].second) - { - has = true; - break; - } - } - if (!has) - { - chunkGraph[planeChunkIndex[p1].second].push_back(planeChunkIndex[p2].second); - } - has = false; - for (uint32_t k = 0; k < chunkGraph[planeChunkIndex[p2].second].size(); ++k) - { - if (chunkGraph[planeChunkIndex[p2].second][k] == planeChunkIndex[p1].second) - { - has = true; - break; - } - } - if (!has) - { - chunkGraph[planeChunkIndex[p2].second].push_back(planeChunkIndex[p1].second); - } - } - } - a = b; - } - } -} - -bool VecIntComp(const std::pair<PxVec3, uint32_t>& a, const std::pair<PxVec3, uint32_t>& b) -{ - if (a.first.x < b.first.x) return true; - if (a.first.x > b.first.x) return false; - if (a.first.y < b.first.y) return true; - if (a.first.y > b.first.y) return false; - if (a.first.z < b.first.z) return true; - if (a.first.z > b.first.z) return false; - - return a.second < b.second; -} - -#define MAXIMUM_DEPTH_TO_REARRANGE 255 - -void FractureToolImpl::uniteChunks(uint32_t maxChunksAtLevel, uint32_t maxGroup) -{ - maxChunksAtLevel = std::max(maxChunksAtLevel, maxGroup); - - std::vector<int32_t> depth(mChunkData.size(), 0); - - std::vector<std::vector<uint32_t>> chunkGraph(mChunkData.size()); - - - std::vector<uint32_t> atEachDepth(MAXIMUM_DEPTH_TO_REARRANGE, 0); // Probably we will never have 255 depth levels... - std::vector<uint32_t> childNumber(mChunkData.size(), 0); - - - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (mChunkData[i].parent != -1) - childNumber[getChunkIndex(mChunkData[i].parent)]++; - depth[i] = getChunkDepth(mChunkData[i].chunkId); - NVBLAST_ASSERT(depth[i] >= 0); - if (depth[i] >= 0) - { - atEachDepth[depth[i]]++; - } - } - - std::vector<uint32_t> chunkUsage(mChunkData.size(), 0); - uint32_t chunkUsageFlag = 1; - - for (int32_t level = MAXIMUM_DEPTH_TO_REARRANGE - 1; level >= 1; --level) // go from leaves to trunk and rebuild hierarchy - { - if (atEachDepth[level] < maxChunksAtLevel) continue; - - std::vector<uint32_t> cGroup; - std::vector<uint32_t> chunksToUnify; - - PxVec3 minPoint(MAXIMUM_EXTENT, MAXIMUM_EXTENT, MAXIMUM_EXTENT); - VrtPositionComparator posc; - - for (uint32_t ch = 0; ch < depth.size(); ++ch) - { - if (depth[ch] == level && childNumber[getChunkIndex(mChunkData[ch].parent)] > maxChunksAtLevel) - { - chunksToUnify.push_back(ch); - PxVec3 cp = mChunkData[ch].meshData->getBoundingBox().getCenter(); - if (posc(cp, minPoint)) - { - minPoint = cp; - } - } - } - - std::vector<std::pair<float, uint32_t> > distances; - for (uint32_t i = 0; i < chunksToUnify.size(); ++i) - { - float d = (minPoint - mChunkData[chunksToUnify[i]].meshData->getBoundingBox().getCenter()).magnitude(); - distances.push_back(std::make_pair(d, chunksToUnify[i])); - } - std::sort(distances.begin(), distances.end()); - - for (uint32_t i = 0; i < chunksToUnify.size(); ++i) - { - chunksToUnify[i] = distances[i].second; - } - rebuildAdjGraph(chunksToUnify, chunkGraph); - - - for (uint32_t iter = 0; iter < 32 && chunksToUnify.size() > maxChunksAtLevel; ++iter) - { - std::vector<uint32_t> newChunksToUnify; - - for (uint32_t c = 0; c < chunksToUnify.size(); ++c) - { - if (chunkUsage[chunksToUnify[c]] == chunkUsageFlag) continue; - - chunkUsage[chunksToUnify[c]] = chunkUsageFlag; - cGroup.push_back(chunksToUnify[c]); - for (uint32_t sc = 0; sc < cGroup.size() && cGroup.size() < maxGroup; ++sc) - { - uint32_t sid = cGroup[sc]; - for (uint32_t neighb = 0; neighb < chunkGraph[sid].size() && cGroup.size() < maxGroup; ++neighb) - { - if (chunkUsage[chunkGraph[sid][neighb]] == chunkUsageFlag) continue; - cGroup.push_back(chunkGraph[sid][neighb]); - chunkUsage[chunkGraph[sid][neighb]] = chunkUsageFlag; - } - } - if (cGroup.size() > 1) - { - uint32_t newChunk = stretchGroup(cGroup, chunkGraph); - cGroup.clear(); - newChunksToUnify.push_back(newChunk); - chunkUsage.push_back(0); - } - else - { - cGroup.clear(); - } - } - chunksToUnify = newChunksToUnify; - rebuildAdjGraph(chunksToUnify, chunkGraph); - } - } -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#include "NvBlastExtAuthoringFractureToolImpl.h"
+#include "NvBlastExtAuthoringMeshImpl.h"
+
+// This warning arises when using some stl containers with older versions of VC
+// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code
+#if NV_VC && NV_VC < 14
+#pragma warning(disable : 4702)
+#endif
+#include <queue>
+#include <vector>
+#include <map>
+#include <stack>
+#include <functional>
+#include "NvBlastExtAuthoringVSA.h"
+#include <float.h>
+#include "NvBlastExtAuthoringTriangulator.h"
+#include "NvBlastExtAuthoringBooleanTool.h"
+#include "NvBlastExtAuthoringAccelerator.h"
+#include "NvBlastExtAuthoringCutout.h"
+#include "NvBlast.h"
+#include "NvBlastGlobals.h"
+#include "NvBlastExtAuthoringPerlinNoise.h"
+#include <NvBlastAssert.h>
+using namespace physx;
+
+#ifndef SAFE_DELETE
+#define SAFE_DELETE(p) \
+ { \
+ if(p) \
+ { \
+ delete (p); \
+ (p) = NULL; \
+ } \
+ }
+#endif
+
+#define DEFAULT_BB_ACCELARATOR_RES 10
+#define SLICING_INDEXER_OFFSET (1ll << 32)
+
+namespace Nv
+{
+namespace Blast
+{
+
+struct Halfspace_partitioning : public VSA::VS3D_Halfspace_Set
+{
+ std::vector<physx::PxPlane> planes;
+ VSA::real farthest_halfspace(VSA::real plane[4], const VSA::real point[4])
+ {
+ float biggest_d = -FLT_MAX;
+ for (uint32_t i = 0; i < planes.size(); ++i)
+ {
+ float d = planes[i].n.x * point[0] + planes[i].n.y * point[1] + planes[i].n.z * point[2] + planes[i].d * point[3];
+ if (d > biggest_d)
+ {
+ biggest_d = d;
+ plane[0] = planes[i].n.x;
+ plane[1] = planes[i].n.y;
+ plane[2] = planes[i].n.z;
+ plane[3] = planes[i].d;
+ }
+ }
+ return biggest_d;
+ };
+};
+
+
+void findCellBasePlanes(const std::vector<PxVec3>& sites, std::vector<std::vector<int32_t> >& neighboors)
+{
+ Halfspace_partitioning prt;
+ std::vector<physx::PxPlane>& planes = prt.planes;
+ neighboors.resize(sites.size());
+ for (uint32_t cellId = 0; cellId + 1 < sites.size(); ++cellId)
+ {
+ planes.clear();
+ planes.resize(sites.size() - 1 - cellId);
+ std::vector<PxVec3> midpoints(sites.size() - 1);
+ int32_t collected = 0;
+
+ for (uint32_t i = cellId + 1; i < sites.size(); ++i)
+ {
+ PxVec3 midpoint = 0.5 * (sites[i] + sites[cellId]);
+ PxVec3 direction = (sites[i] - sites[cellId]).getNormalized();
+ planes[collected].n = direction;
+ planes[collected].d = -direction.dot(midpoint);
+ midpoints[collected] = midpoint;
+ ++collected;
+ }
+ for (uint32_t i = 0; i < planes.size(); ++i)
+ {
+ planes[i].n = -planes[i].n;
+ planes[i].d = -planes[i].d;
+
+ if (VSA::vs3d_test(prt))
+ {
+ neighboors[cellId].push_back(i + cellId + 1);
+ neighboors[i + cellId + 1].push_back(cellId);
+ };
+ planes[i].n = -planes[i].n;
+ planes[i].d = -planes[i].d;
+ }
+ }
+}
+
+
+#define SITE_BOX_SIZE 4
+#define CUTTING_BOX_SIZE 40
+
+Mesh* getCellMesh(BooleanEvaluator& eval, int32_t planeIndexerOffset, int32_t cellId, const std::vector<PxVec3>& sites, std::vector < std::vector<int32_t> >& neighboors, int32_t interiorMaterialId)
+{
+ Mesh* cell = getBigBox(sites[cellId], SITE_BOX_SIZE, interiorMaterialId);
+ Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(1, 1, 1), CUTTING_BOX_SIZE, 0, interiorMaterialId);
+
+ for (uint32_t i = 0; i < neighboors[cellId].size(); ++i)
+ {
+ int32_t nCell = neighboors[cellId][i];
+ PxVec3 midpoint = 0.5 * (sites[nCell] + sites[cellId]);
+ PxVec3 direction = (sites[nCell] - sites[cellId]).getNormalized();
+ int32_t planeIndex = static_cast<int32_t>(sites.size()) * std::min(cellId, nCell) + std::max(cellId, nCell) + planeIndexerOffset;
+ if (nCell < cellId)
+ planeIndex = -planeIndex;
+ setCuttingBox(midpoint, -direction, cuttingMesh, CUTTING_BOX_SIZE, planeIndex);
+ eval.performFastCutting(cell, cuttingMesh, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* newCell = eval.createNewMesh();
+ delete cell;
+ cell = newCell;
+ if (cell == nullptr)
+ break;
+ }
+ return cell;
+}
+
+
+bool blastBondComparator(const NvBlastBondDesc& a, const NvBlastBondDesc& b)
+{
+ if (a.chunkIndices[0] == b.chunkIndices[0])
+ return a.chunkIndices[1] < b.chunkIndices[1];
+ else
+ return a.chunkIndices[0] < b.chunkIndices[0];
+}
+
+
+#define MAX_VORONOI_ATTEMPT_NUMBER 450
+
+VoronoiSitesGeneratorImpl::VoronoiSitesGeneratorImpl(const Mesh* mesh, RandomGeneratorBase* rnd)
+{
+ mMesh = mesh;
+ mRnd = rnd;
+ mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES);
+ mStencil = nullptr;
+}
+
+void VoronoiSitesGeneratorImpl::setBaseMesh(const Mesh* m)
+{
+ mGeneratedSites.clear();
+ delete mAccelerator;
+ mMesh = m;
+ mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES);
+}
+
+VoronoiSitesGeneratorImpl::~VoronoiSitesGeneratorImpl()
+{
+ delete mAccelerator;
+ mAccelerator = nullptr;
+}
+
+void VoronoiSitesGeneratorImpl::release()
+{
+ delete this;
+}
+
+void VoronoiSitesGeneratorImpl::setStencil(const Mesh* stencil)
+{
+ mStencil = stencil;
+}
+
+
+void VoronoiSitesGeneratorImpl::clearStencil()
+{
+ mStencil = nullptr;
+}
+
+
+void VoronoiSitesGeneratorImpl::uniformlyGenerateSitesInMesh(const uint32_t sitesCount)
+{
+ BooleanEvaluator voronoiMeshEval;
+ PxVec3 mn = mMesh->getBoundingBox().minimum;
+ PxVec3 mx = mMesh->getBoundingBox().maximum;
+ PxVec3 vc = mx - mn;
+ uint32_t attemptNumber = 0;
+ uint32_t generatedSites = 0;
+ while (generatedSites < sitesCount && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER)
+ {
+ float rn1 = mRnd->getRandomValue() * vc.x;
+ float rn2 = mRnd->getRandomValue() * vc.y;
+ float rn3 = mRnd->getRandomValue() * vc.z;
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + mn) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + mn)))
+ {
+ generatedSites++;
+ mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + mn);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+}
+
+
+void VoronoiSitesGeneratorImpl::clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius)
+{
+ BooleanEvaluator voronoiMeshEval;
+ PxVec3 mn = mMesh->getBoundingBox().minimum;
+ PxVec3 mx = mMesh->getBoundingBox().maximum;
+ PxVec3 middle = (mx + mn) * 0.5;
+ PxVec3 vc = (mx - mn) * 0.5;
+ uint32_t attemptNumber = 0;
+ uint32_t generatedSites = 0;
+ std::vector<PxVec3> tempPoints;
+ while (generatedSites < numberOfClusters)
+ {
+ float rn1 = mRnd->getRandomValue() * 2 - 1;
+ float rn2 = mRnd->getRandomValue() * 2 - 1;
+ float rn3 = mRnd->getRandomValue() * 2 - 1;
+ PxVec3 p = PxVec3(middle.x + rn1 * vc.x, middle.y + rn2 * vc.y, middle.z + rn3 * vc.z);
+
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, p)))
+ {
+ generatedSites++;
+ tempPoints.push_back(p);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+ int32_t totalCount = 0;
+ for (; tempPoints.size() > 0; tempPoints.pop_back())
+ {
+ uint32_t unif = sitesPerCluster;
+ generatedSites = 0;
+ while (generatedSites < unif)
+ {
+ PxVec3 p = tempPoints.back() + PxVec3(mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1).getNormalized() * (mRnd->getRandomValue() + 0.001f) * clusterRadius;
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, p)))
+ {
+ totalCount++;
+ generatedSites++;
+ mGeneratedSites.push_back(p);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+
+ }
+
+}
+
+
+#define IN_SPHERE_ATTEMPT_NUMBER 20
+
+void VoronoiSitesGeneratorImpl::addSite(const physx::PxVec3& site)
+{
+ mGeneratedSites.push_back(site);
+}
+
+
+void VoronoiSitesGeneratorImpl::generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center)
+{
+ BooleanEvaluator voronoiMeshEval;
+ uint32_t attemptNumber = 0;
+ uint32_t generatedSites = 0;
+ std::vector<PxVec3> tempPoints;
+ float radiusSquared = radius * radius;
+
+ while (generatedSites < count && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER)
+ {
+ float rn1 = (mRnd->getRandomValue() - 0.5f) * 2.f * radius;
+ float rn2 = (mRnd->getRandomValue() - 0.5f) * 2.f * radius;
+ float rn3 = (mRnd->getRandomValue() - 0.5f) * 2.f * radius;
+ PxVec3 point(rn1, rn2, rn3);
+ if (point.magnitudeSquared() < radiusSquared && voronoiMeshEval.isPointContainedInMesh(mMesh, point + center) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, point + center)))
+ {
+ generatedSites++;
+ mGeneratedSites.push_back(point + center);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+}
+
+
+void VoronoiSitesGeneratorImpl::deleteInSphere(const float radius, const physx::PxVec3& center, float deleteProbability)
+{
+ float r2 = radius * radius;
+ for (uint32_t i = 0; i < mGeneratedSites.size(); ++i)
+ {
+ if ((mGeneratedSites[i] - center).magnitudeSquared() < r2 && mRnd->getRandomValue() <= deleteProbability)
+ {
+ std::swap(mGeneratedSites[i], mGeneratedSites.back());
+ mGeneratedSites.pop_back();
+ --i;
+ }
+ }
+}
+
+
+void VoronoiSitesGeneratorImpl::radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset, float variability)
+{
+// mGeneratedSites.push_back(center);
+ physx::PxVec3 t1, t2;
+ if (std::abs(normal.z) < 0.9)
+ {
+ t1 = normal.cross(PxVec3(0, 0, 1));
+ }
+ else
+ {
+ t1 = normal.cross(PxVec3(1, 0, 0));
+ }
+ t2 = t1.cross(normal);
+ t1.normalize();
+ t2.normalize();
+
+ float radStep = radius / radialSteps;
+ int32_t cCr = 0;
+
+ float angleStep = PxPi * 2 / angularSteps;
+ for (float cRadius = radStep; cRadius < radius; cRadius += radStep)
+ {
+ float cAngle = angleOffset * cCr;
+ for (int32_t i = 0; i < angularSteps; ++i)
+ {
+ float angVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability);
+ float radVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability);
+
+ PxVec3 nPos = (PxCos(cAngle * angVars) * t1 + PxSin(cAngle * angVars) * t2) * cRadius * radVars + center;
+ mGeneratedSites.push_back(nPos);
+ cAngle += angleStep;
+ }
+ ++cCr;
+ }
+}
+
+uint32_t VoronoiSitesGeneratorImpl::getVoronoiSites(const physx::PxVec3*& sites)
+{
+ if (mGeneratedSites.size())
+ {
+ sites = &mGeneratedSites[0];
+ }
+ return (uint32_t)mGeneratedSites.size();
+}
+
+int32_t FractureToolImpl::voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3* cellPointsIn, bool replaceChunk)
+{
+ if (chunkId == 0 && replaceChunk)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1 || cellCount < 2)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+ Mesh* mesh = mChunkData[chunkIndex].meshData;
+
+ std::vector<PxVec3> cellPoints(cellCount);
+ for (uint32_t i = 0; i < cellCount; ++i)
+ {
+ cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor);
+ }
+
+ /**
+ Prebuild accelerator structure
+ */
+ BooleanEvaluator eval;
+ BooleanEvaluator voronoiMeshEval;
+
+ BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES);
+
+ std::vector<std::vector<int32_t> > neighboors;
+ findCellBasePlanes(cellPoints, neighboors);
+
+ /**
+ Fracture
+ */
+ int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+ for (uint32_t i = 0; i < cellPoints.size(); ++i)
+ {
+ Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors, mInteriorMaterialId);
+
+ if (cell == nullptr)
+ {
+ continue;
+ }
+ DummyAccelerator dmAccel(cell->getFacetCount());
+ voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* resultMesh = voronoiMeshEval.createNewMesh();
+ if (resultMesh)
+ {
+ mChunkData.push_back(ChunkInfo());
+ mChunkData.back().isChanged = true;
+ mChunkData.back().isLeaf = true;
+ mChunkData.back().meshData = resultMesh;
+ mChunkData.back().parent = parentChunk;
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(mChunkData.back().chunkId);
+ }
+ eval.reset();
+ delete cell;
+ }
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+ mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size());
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+Mesh* FractureToolImpl::createChunkMesh(int32_t chunkId)
+{
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex < 0 || static_cast<size_t>(chunkIndex) >= mChunkData.size())
+ {
+ return nullptr;
+ }
+
+ auto temp = new MeshImpl(*reinterpret_cast<MeshImpl*>(mChunkData[chunkIndex].meshData));
+ for (uint32_t i = 0; i < temp->getVerticesCount(); ++i)
+ {
+ temp->getVerticesWritable()[i].p = temp->getVertices()[i].p * mScaleFactor + mOffset;
+ }
+ temp->recalculateBoundingBox();
+
+ return temp;
+}
+
+bool FractureToolImpl::isMeshContainOpenEdges(const Mesh* input)
+{
+ std::map<PxVec3, int32_t, VrtPositionComparator> vertexMapping;
+ std::vector<int32_t> vertexRemappingArray(input->getVerticesCount());
+ std::vector<Edge> remappedEdges(input->getEdgesCount());
+ /**
+ Remap vertices
+ */
+
+ const Vertex* vrx = input->getVertices();
+ for (uint32_t i = 0; i < input->getVerticesCount(); ++i)
+ {
+ auto it = vertexMapping.find(vrx->p);
+ if (it == vertexMapping.end())
+ {
+ vertexMapping[vrx->p] = i;
+ vertexRemappingArray[i] = i;
+ }
+ else
+ {
+ vertexRemappingArray[i] = it->second;
+ }
+ ++vrx;
+ }
+
+ const Edge* ed = input->getEdges();
+ for (uint32_t i = 0; i < input->getEdgesCount(); ++i)
+ {
+ remappedEdges[i].s = vertexRemappingArray[ed->s];
+ remappedEdges[i].e = vertexRemappingArray[ed->e];
+ if (remappedEdges[i].e < remappedEdges[i].s)
+ {
+ std::swap(remappedEdges[i].s, remappedEdges[i].e);
+ }
+ ++ed;
+ }
+
+ std::sort(remappedEdges.begin(), remappedEdges.end());
+
+ int32_t collected = 1;
+ for (uint32_t i = 1; i < remappedEdges.size(); ++i)
+ {
+ if (remappedEdges[i - 1].s == remappedEdges[i].s && remappedEdges[i - 1].e == remappedEdges[i].e)
+ {
+ collected++;
+ }
+ else
+ {
+ if (collected & 1)
+ {
+ return true;
+ }
+ else
+ {
+ collected = 1;
+ }
+ }
+ }
+ return collected & 1;
+}
+
+int32_t FractureToolImpl::voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3* cellPointsIn, const physx::PxVec3& scale, const physx::PxQuat& rotation, bool replaceChunk)
+{
+ if (chunkId == 0 && replaceChunk)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1 || cellCount < 2)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+ Mesh* mesh = mChunkData[chunkIndex].meshData;
+
+ std::vector<PxVec3> cellPoints(cellCount);
+ for (uint32_t i = 0; i < cellCount; ++i)
+ {
+ cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor);
+
+ cellPoints[i] = rotation.rotateInv(cellPoints[i]);
+
+ cellPoints[i].x *= (1.0f / scale.x);
+ cellPoints[i].y *= (1.0f / scale.y);
+ cellPoints[i].z *= (1.0f / scale.z);
+
+ }
+
+ /**
+ Prebuild accelerator structure
+ */
+ BooleanEvaluator eval;
+ BooleanEvaluator voronoiMeshEval;
+
+ BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES);
+
+ std::vector<std::vector<int32_t> > neighboors;
+ findCellBasePlanes(cellPoints, neighboors);
+
+ /**
+ Fracture
+ */
+ int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+
+ for (uint32_t i = 0; i < cellPoints.size(); ++i)
+ {
+ Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors, mInteriorMaterialId);
+
+ if (cell == nullptr)
+ {
+ continue;
+ }
+
+ for (uint32_t v = 0; v < cell->getVerticesCount(); ++v)
+ {
+ cell->getVerticesWritable()[v].p.x *= scale.x;
+ cell->getVerticesWritable()[v].p.y *= scale.y;
+ cell->getVerticesWritable()[v].p.z *= scale.z;
+ cell->getVerticesWritable()[v].p = rotation.rotate(cell->getVerticesWritable()[v].p);
+ }
+ cell->recalculateBoundingBox();
+ DummyAccelerator dmAccel(cell->getFacetCount());
+ voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* resultMesh = voronoiMeshEval.createNewMesh();
+ if (resultMesh)
+ {
+ mChunkData.push_back(ChunkInfo());
+ mChunkData.back().isLeaf = true;
+ mChunkData.back().isChanged = true;
+ mChunkData.back().meshData = resultMesh;
+ mChunkData.back().parent = parentChunk;
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(mChunkData.back().chunkId);
+ }
+ eval.reset();
+ delete cell;
+ }
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+ mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size());
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+int32_t FractureToolImpl::slicing(uint32_t chunkId, const SlicingConfiguration& conf, bool replaceChunk, RandomGeneratorBase* rnd)
+{
+ if (conf.noise.amplitude != 0)
+ {
+ return slicingNoisy(chunkId, conf, replaceChunk, rnd);
+ }
+
+ if (replaceChunk && chunkId == 0)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+
+ Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData));
+
+ BooleanEvaluator bTool;
+
+ int32_t x_slices = conf.x_slices;
+ int32_t y_slices = conf.y_slices;
+ int32_t z_slices = conf.z_slices;
+
+ const PxBounds3 sourceBBox = mesh->getBoundingBox();
+
+ PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0);
+
+
+ float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1));
+ float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1));
+ float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1));
+
+ center.x += x_offset;
+
+ PxVec3 dir(1, 0, 0);
+
+ Mesh* slBox = getCuttingBox(center, dir, 20, 0, mInteriorMaterialId);
+
+ ChunkInfo ch;
+ ch.isLeaf = true;
+ ch.isChanged = true;
+ ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<ChunkInfo> xSlicedChunks;
+ std::vector<ChunkInfo> ySlicedChunks;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+ /**
+ Slice along x direction
+ */
+ for (int32_t slice = 0; slice < x_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+
+ setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET);
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
+ ch.meshData = bTool.createNewMesh();
+
+ if (ch.meshData != 0)
+ {
+ xSlicedChunks.push_back(ch);
+ }
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ xSlicedChunks.push_back(ch);
+ }
+
+
+ for (uint32_t chunk = 0; chunk < xSlicedChunks.size(); ++chunk)
+ {
+ center = PxVec3(0, sourceBBox.minimum.y, 0);
+ center.y += y_offset;
+ dir = PxVec3(0, 1, 0);
+ mesh = xSlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < y_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+
+
+ setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET);
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ySlicedChunks.push_back(ch);
+ }
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ ySlicedChunks.push_back(ch);
+ }
+ }
+
+
+ for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk)
+ {
+ center = PxVec3(0, 0, sourceBBox.minimum.z);
+ center.z += z_offset;
+ dir = PxVec3(0, 0, 1);
+ mesh = ySlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < z_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+ setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET);
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ mChunkData.push_back(ch);
+ }
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ ch.meshData = mesh;
+ mChunkData.push_back(ch);
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ }
+ }
+
+
+ delete slBox;
+
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+int32_t FractureToolImpl::slicingNoisy(uint32_t chunkId, const SlicingConfiguration& conf, bool replaceChunk, RandomGeneratorBase* rnd)
+{
+ if (replaceChunk && chunkId == 0)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+
+ Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData));
+
+ BooleanEvaluator bTool;
+
+ int32_t x_slices = conf.x_slices;
+ int32_t y_slices = conf.y_slices;
+ int32_t z_slices = conf.z_slices;
+
+ const PxBounds3 sourceBBox = mesh->getBoundingBox();
+
+ PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0);
+
+
+ float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1));
+ float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1));
+ float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1));
+
+ physx::PxVec3 resolution(mScaleFactor / conf.noise.samplingInterval.x, mScaleFactor / conf.noise.samplingInterval.y, mScaleFactor / conf.noise.samplingInterval.z);
+
+ center.x += x_offset;
+
+ PxVec3 dir(1, 0, 0);
+
+ Mesh* slBox = nullptr;
+
+ ChunkInfo ch;
+ ch.isLeaf = true;
+ ch.isChanged = true;
+ ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<ChunkInfo> xSlicedChunks;
+ std::vector<ChunkInfo> ySlicedChunks;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+ float noisyPartSize = 1.2f;
+// int32_t acceleratorRes = 8;
+ /**
+ Slice along x direction
+ */
+ for (int32_t slice = 0; slice < x_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+ slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, resolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId);
+ // DummyAccelerator accel(mesh->getFacetCount());
+ SweepingAccelerator accel(mesh);
+ SweepingAccelerator dummy(slBox);
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ xSlicedChunks.push_back(ch);
+ }
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete slBox;
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ xSlicedChunks.push_back(ch);
+ }
+ slBox = getCuttingBox(center, dir, 20, 0, mInteriorMaterialId);
+ uint32_t slicedChunkSize = xSlicedChunks.size();
+ for (uint32_t chunk = 0; chunk < slicedChunkSize; ++chunk)
+ {
+ center = PxVec3(0, sourceBBox.minimum.y, 0);
+ center.y += y_offset;
+ dir = PxVec3(0, 1, 0);
+ mesh = xSlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < y_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+
+ slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, resolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId);
+ // DummyAccelerator accel(mesh->getFacetCount());
+ SweepingAccelerator accel(mesh);
+ SweepingAccelerator dummy(slBox);
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ySlicedChunks.push_back(ch);
+ }
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete slBox;
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ ySlicedChunks.push_back(ch);
+ }
+ }
+
+ for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk)
+ {
+ center = PxVec3(0, 0, sourceBBox.minimum.z);
+ center.z += z_offset;
+ dir = PxVec3(0, 0, 1);
+ mesh = ySlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < z_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+ slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, resolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId);
+ // DummyAccelerator accel(mesh->getFacetCount());
+ SweepingAccelerator accel(mesh);
+ SweepingAccelerator dummy(slBox);
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ mChunkData.push_back(ch);
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ }
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ delete slBox;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ ch.meshData = mesh;
+ mChunkData.push_back(ch);
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ }
+ }
+
+// delete slBox;
+
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+int32_t FractureToolImpl::cut(uint32_t chunkId, const physx::PxVec3& normal, const physx::PxVec3& point, const NoiseConfiguration& noise, bool replaceChunk, RandomGeneratorBase* rnd)
+{
+ if (replaceChunk && chunkId == 0)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+ Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData));
+ BooleanEvaluator bTool;
+
+ ChunkInfo ch;
+ ch.chunkId = -1;
+ ch.isLeaf = true;
+ ch.isChanged = true;
+ ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ float noisyPartSize = 1.2f;
+
+ physx::PxVec3 resolution(mScaleFactor / noise.samplingInterval.x, mScaleFactor / noise.samplingInterval.y, mScaleFactor / noise.samplingInterval.z);
+
+ // Perform cut
+ Mesh* slBox = getNoisyCuttingBoxPair((point - mOffset) / mScaleFactor, normal, 40, noisyPartSize, resolution, mPlaneIndexerOffset + SLICING_INDEXER_OFFSET, noise.amplitude, noise.frequency, noise.octaveNumber, rnd->getRandomValue(), mInteriorMaterialId);
+ SweepingAccelerator accel(mesh);
+ SweepingAccelerator dummy(slBox);
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ inverseNormalAndIndices(slBox);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete slBox;
+ delete mesh;
+ mesh = result;
+
+ if (mesh == 0) //Return if it doesn't cut specified chunk
+ {
+ return 1;
+ }
+
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+ int32_t firstChunkId = -1;
+ if (ch.meshData != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ mChunkData.push_back(ch);
+ firstChunkId = ch.chunkId;
+ }
+ if (mesh != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ ch.meshData = mesh;
+ mChunkData.push_back(ch);
+ }
+
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+
+ if (mRemoveIslands && firstChunkId >= 0)
+ {
+ islandDetectionAndRemoving(firstChunkId);
+ if (mesh != 0)
+ {
+ islandDetectionAndRemoving(ch.chunkId);
+ }
+ }
+
+ return 0;
+}
+
+
+bool CmpVec::operator()(const physx::PxVec3& v1, const physx::PxVec3& v2) const
+{
+ auto v = (v2 - v1).abs();
+ if (v.x < 1e-5)
+ {
+ if (v.y < 1e-5)
+ {
+ return v1.z < v2.z;
+ }
+ return v1.y < v2.y;
+ }
+ return v1.x < v2.x;
+}
+
+
+int32_t FractureToolImpl::cutout(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd)
+{
+ if ((replaceChunk && chunkId == 0) || conf.cutoutSet == nullptr)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildrenOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+ Nv::Blast::CutoutSet& cutoutSet = *conf.cutoutSet;
+
+ Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData));
+ float extrusionLength = mesh->getBoundingBox().getDimensions().magnitude();
+ auto scale = conf.scale / mScaleFactor;
+ conf.transform.p = (conf.transform.p - mOffset) / mScaleFactor;
+ if (scale.x < 0.f || scale.y < 0.f)
+ {
+ scale = physx::PxVec2(extrusionLength);
+ }
+ if (conf.isRelativeTransform)
+ {
+ conf.transform.p += mesh->getBoundingBox().getCenter() / mScaleFactor;
+ }
+ conf.noise.samplingInterval /= mScaleFactor;
+ float xDim = cutoutSet.getDimensions().x;
+ float yDim = cutoutSet.getDimensions().y;
+
+ if (conf.cutoutSet->isPeriodic()) //cutout with periodic boundary do not support noise and conicity
+ {
+ conf.aperture = 0.f;
+ conf.noise.amplitude = 0.f;
+ }
+
+ BooleanEvaluator bTool;
+ ChunkInfo ch;
+ ch.isLeaf = true;
+ ch.isChanged = true;
+ ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+
+ SharedFacesMap sharedFacesMap;
+ std::vector<std::vector<physx::PxVec3>> verts;
+ std::vector<std::set<int32_t>> smoothingGroups;
+ std::vector<uint32_t> cutoutStarts;
+
+ for (uint32_t c = 0; c < cutoutSet.getCutoutCount(); c++)
+ {
+ cutoutStarts.push_back(verts.size());
+ for (uint32_t l = 0; l < cutoutSet.getCutoutLoopCount(c); l++)
+ {
+ uint32_t vertCount = cutoutSet.getCutoutVertexCount(c, l);
+ verts.push_back(std::vector<physx::PxVec3>(vertCount));
+ smoothingGroups.push_back(std::set<int32_t>());
+ for (uint32_t v = 0; v < vertCount; v++)
+ {
+ auto vert = cutoutSet.getCutoutVertex(c, l, v);
+ vert.x = (vert.x / xDim - 0.5f) * scale.x;
+ vert.y = (vert.y / yDim - 0.5f) * scale.y;
+ verts.back()[v] = vert;
+
+ if (cutoutSet.isCutoutVertexToggleSmoothingGroup(c, l, v))
+ {
+ smoothingGroups.back().insert(v);
+ }
+ }
+ }
+ }
+
+ float dimension = scale.magnitude();
+ float conicityMultiplierBot = 1.f + 2.f * extrusionLength / dimension * physx::PxTan(physx::PxClamp(conf.aperture, -179.f, 179.f) * physx::PxPi / 360.f);
+ float conicityMultiplierTop = 2.f - conicityMultiplierBot;
+ float heightBot = extrusionLength, heightTop = extrusionLength;
+ if (conicityMultiplierBot < 0.f)
+ {
+ conicityMultiplierBot = 0.f;
+ heightBot = 0.5f * dimension / std::abs(physx::PxTan(conf.aperture * physx::PxPi / 360.f));
+ }
+ if (conicityMultiplierTop < 0.f)
+ {
+ conicityMultiplierTop = 0.f;
+ heightTop = 0.5f * dimension / std::abs(physx::PxTan(conf.aperture * physx::PxPi / 360.f));
+ }
+
+ uint32_t seed = rnd->getRandomValue();
+ buildCuttingConeFaces(conf, verts, heightBot, heightTop, conicityMultiplierBot, conicityMultiplierTop,
+ mPlaneIndexerOffset, seed, mInteriorMaterialId, sharedFacesMap);
+
+ std::vector<std::vector<Mesh*>> cutoutMeshes;
+ for (uint32_t c = 0; c < cutoutSet.getCutoutCount(); c++)
+ {
+ cutoutMeshes.push_back(std::vector<Mesh*>());
+ for (uint32_t l = 0; l < cutoutSet.getCutoutLoopCount(c); l++)
+ {
+ if (verts[cutoutStarts[c] + l].size() < 4)
+ {
+ continue;
+ }
+ cutoutMeshes.back().push_back(getCuttingCone(conf, verts[cutoutStarts[c] + l], smoothingGroups[cutoutStarts[c] + l], heightBot, heightTop, conicityMultiplierBot, conicityMultiplierTop,
+ mPlaneIndexerOffset, seed, mInteriorMaterialId, sharedFacesMap, l != 0));
+ }
+ }
+
+ std::stack<std::pair<int32_t, int32_t>> cellsStack;
+ std::set<std::pair<int32_t, int32_t>> visited;
+ cellsStack.push(std::make_pair(0, 0));
+
+ while (!cellsStack.empty())
+ {
+ auto cell = cellsStack.top();
+ auto transformedCell = conf.transform.rotate(physx::PxVec3(cell.first * scale.x, cell.second * scale.y, 0));
+ cellsStack.pop();
+ if (visited.find(cell) != visited.end())
+ {
+ continue;
+ }
+ visited.insert(cell);
+
+
+ bool hasCutout = false;
+ for (uint32_t c = 0; c < cutoutMeshes.size(); c++)
+ {
+ ch.meshData = 0;
+ for (uint32_t l = 0; l < cutoutMeshes[c].size(); l++)
+ {
+ Mesh* cutoutMesh = cutoutMeshes[c][l];
+ if (cutoutMesh == nullptr)
+ {
+ continue;
+ }
+ auto vertices = cutoutMesh->getVerticesWritable();
+ for (uint32_t v = 0; v < cutoutMesh->getVerticesCount(); v++)
+ {
+ vertices[v].p += transformedCell;
+ }
+ cutoutMesh->getBoundingBoxWritable().minimum += transformedCell;
+ cutoutMesh->getBoundingBoxWritable().maximum += transformedCell;
+ if (l == 0)
+ {
+ SweepingAccelerator accel(mesh);
+ SweepingAccelerator dummy(cutoutMesh);
+ bTool.performBoolean(mesh, cutoutMesh, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+
+ ch.meshData = bTool.createNewMesh();
+ }
+ else
+ {
+ SweepingAccelerator accel(ch.meshData);
+ SweepingAccelerator dummy(cutoutMesh);
+ bTool.performBoolean(ch.meshData, cutoutMesh, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+
+ ch.meshData = bTool.createNewMesh();
+ }
+ for (uint32_t v = 0; v < cutoutMesh->getVerticesCount(); v++)
+ {
+ vertices[v].p -= transformedCell;
+ }
+ cutoutMesh->getBoundingBoxWritable().minimum -= transformedCell;
+ cutoutMesh->getBoundingBoxWritable().maximum -= transformedCell;
+ }
+ if (ch.meshData != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ mChunkData.push_back(ch);
+ hasCutout = true;
+ }
+ }
+
+ if (hasCutout && cutoutSet.isPeriodic())
+ {
+ for (int32_t i = 0; i < 4; ++i)
+ {
+ const int32_t i0 = i & 1;
+ const int32_t i1 = (i >> 1) & 1;
+ auto newCell = std::make_pair(cell.first + i0 - i1, cell.second + i0 + i1 - 1);
+ if (visited.find(newCell) == visited.end())
+ {
+ cellsStack.push(newCell);
+ }
+ }
+ }
+ }
+
+ for (uint32_t c = 0; c < cutoutMeshes.size(); c++)
+ {
+ for (uint32_t l = 0; l < cutoutMeshes[c].size(); l++)
+ {
+ SAFE_DELETE(cutoutMeshes[c][l]);
+ }
+ }
+ SAFE_DELETE(mesh);
+
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+int32_t FractureToolImpl::getChunkIndex(int32_t chunkId)
+{
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (mChunkData[i].chunkId == chunkId)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int32_t FractureToolImpl::getChunkDepth(int32_t chunkId)
+{
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return -1;
+ }
+
+ int32_t depth = 0;
+
+ while (mChunkData[chunkIndex].parent != -1)
+ {
+ ++depth;
+ chunkIndex = getChunkIndex(mChunkData[chunkIndex].parent);
+ }
+ return depth;
+}
+
+uint32_t FractureToolImpl::getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds)
+{
+ std::vector<int32_t> _chunkIds;
+
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (getChunkDepth(mChunkData[i].chunkId) == (int32_t)depth)
+ {
+ _chunkIds.push_back(mChunkData[i].chunkId);
+ }
+ }
+ chunkIds = new int32_t[_chunkIds.size()];
+ memcpy(chunkIds, _chunkIds.data(), _chunkIds.size() * sizeof(int32_t));
+
+ return (uint32_t)_chunkIds.size();
+}
+
+
+void FractureToolImpl::getTransformation(PxVec3& offset, float& scale)
+{
+ offset = mOffset;
+ scale = mScaleFactor;
+}
+
+void FractureToolImpl::setSourceMesh(const Mesh* meshInput)
+{
+ if (meshInput == nullptr)
+ {
+ return;
+ }
+ reset();
+
+ if (isMeshContainOpenEdges(meshInput))
+ {
+ NVBLAST_LOG_WARNING("Input mesh contains open edges, it may lead to wrong fractruing results!. \n");
+ }
+
+
+ //mChunkData.resize(1);
+ //mChunkData[0].meshData = new MeshImpl(*reinterpret_cast <const MeshImpl*>(meshInput));
+ //mChunkData[0].parent = -1;
+ //mChunkData[0].isLeaf = true;
+ //mChunkData[0].chunkId = mChunkIdCounter++;
+ //Mesh* mesh = mChunkData[0].meshData;
+
+ /**
+ Move to origin and scale to unit cube
+ */
+
+ mOffset = (meshInput->getBoundingBox().maximum + meshInput->getBoundingBox().minimum) * 0.5f;
+ PxVec3 bbSizes = (meshInput->getBoundingBox().maximum - meshInput->getBoundingBox().minimum);
+
+ mScaleFactor = std::max(bbSizes.x, std::max(bbSizes.y, bbSizes.z));
+
+ setChunkMesh(meshInput, -1);
+
+ //Vertex* verticesBuffer = mesh->getVerticesWritable();
+ //for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
+ //{
+ // verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor);
+ //}
+
+ //mesh->getBoundingBoxWritable().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor);
+ //mesh->getBoundingBoxWritable().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor);
+
+
+ //for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ //{
+ // mesh->getFacetWritable(i)->userData = 0; // Mark facet as initial boundary facet
+ //}
+}
+
+int32_t FractureToolImpl::setChunkMesh(const Mesh* meshInput, int32_t parentId)
+{
+ ChunkInfo* parent = nullptr;
+ for (size_t i = 0; i < mChunkData.size(); i++)
+ {
+ if (mChunkData[i].chunkId == parentId)
+ {
+ parent = &mChunkData[i];
+ }
+ }
+ if (meshInput == nullptr || (parent == nullptr && parentId != -1))
+ {
+ return -1;
+ }
+
+ mChunkData.push_back(ChunkInfo());
+ auto& chunk = mChunkData.back();
+ chunk.meshData = new MeshImpl(*reinterpret_cast <const MeshImpl*>(meshInput));
+ chunk.parent = parentId;
+ chunk.isLeaf = true;
+ chunk.isChanged = true;
+ if ((size_t)parentId < mChunkData.size())
+ {
+ mChunkData[parentId].isLeaf = false;
+ }
+ chunk.chunkId = mChunkIdCounter++;
+ Mesh* mesh = chunk.meshData;
+
+ /**
+ Move to origin and scale to unit cube
+ */
+
+ Vertex* verticesBuffer = mesh->getVerticesWritable();
+ for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
+ {
+ verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor);
+ }
+
+ mesh->getBoundingBoxWritable().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor);
+ mesh->getBoundingBoxWritable().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor);
+
+ if (parentId == -1) // We are setting root mesh. Set all facets as boundary.
+ {
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacetWritable(i)->userData = 0; // Mark facet as initial boundary facet
+ }
+ }
+
+ return chunk.chunkId;
+}
+
+void FractureToolImpl::release()
+{
+ delete this;
+}
+
+
+void FractureToolImpl::reset()
+{
+ mChunkPostprocessors.clear();
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ delete mChunkData[i].meshData;
+ }
+ mChunkData.clear();
+ mPlaneIndexerOffset = 1;
+ mChunkIdCounter = 0;
+ mInteriorMaterialId = MATERIAL_INTERIOR;
+}
+
+
+void FractureToolImpl::setInteriorMaterialId(int32_t materialId)
+{
+ mInteriorMaterialId = materialId;
+}
+
+bool FractureToolImpl::isAncestorForChunk(int32_t ancestorId, int32_t chunkId)
+{
+ if (ancestorId == chunkId)
+ {
+ return false;
+ }
+ while (chunkId != -1)
+ {
+ if (ancestorId == chunkId)
+ {
+ return true;
+ }
+ chunkId = getChunkIndex(chunkId);
+ if (chunkId == -1)
+ {
+ return false;
+ }
+ chunkId = mChunkData[chunkId].parent;
+ }
+ return false;
+}
+
+void FractureToolImpl::eraseChunk(int32_t chunkId)
+{
+ deleteAllChildrenOfChunk(chunkId);
+ int32_t index = getChunkIndex(chunkId);
+ if (index != -1)
+ {
+ delete mChunkData[index].meshData;
+ std::swap(mChunkData.back(), mChunkData[index]);
+ mChunkData.pop_back();
+ }
+}
+
+
+bool FractureToolImpl::deleteAllChildrenOfChunk(int32_t chunkId)
+{
+ std::vector<int32_t> chunkToDelete;
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (isAncestorForChunk(chunkId, mChunkData[i].chunkId))
+ {
+ chunkToDelete.push_back(i);
+ }
+ }
+ for (int32_t i = (int32_t)chunkToDelete.size() - 1; i >= 0; --i)
+ {
+ int32_t m = chunkToDelete[i];
+ delete mChunkData[m].meshData;
+ std::swap(mChunkData.back(), mChunkData[m]);
+ mChunkData.pop_back();
+ }
+ return chunkToDelete.size() > 0;
+}
+
+void FractureToolImpl::finalizeFracturing()
+{
+ std::vector<Triangulator* > oldTriangulators = mChunkPostprocessors;
+ std::map<int32_t, int32_t> chunkIdToTriangulator;
+ std::set<uint32_t> newChunkMask;
+ for (uint32_t i = 0; i < oldTriangulators.size(); ++i)
+ {
+ chunkIdToTriangulator[oldTriangulators[i]->getParentChunkId()] = i;
+ }
+ mChunkPostprocessors.clear();
+ mChunkPostprocessors.resize(mChunkData.size());
+ newChunkMask.insert(0xffffffff); // To trigger masking mode, if newChunkMask will happen to be empty, all UVs will be updated.
+ for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
+ {
+
+ auto it = chunkIdToTriangulator.find(mChunkData[i].chunkId);
+ if (mChunkData[i].isChanged || it == chunkIdToTriangulator.end())
+ {
+ if (it != chunkIdToTriangulator.end())
+ {
+ delete oldTriangulators[it->second];
+ oldTriangulators[it->second] = nullptr;
+ }
+ mChunkPostprocessors[i] = new Triangulator();
+ mChunkPostprocessors[i]->triangulate(mChunkData[i].meshData);
+ mChunkPostprocessors[i]->getParentChunkId() = mChunkData[i].chunkId;
+ newChunkMask.insert(mChunkData[i].chunkId);
+ mChunkData[i].isChanged = false;
+ }
+ else
+ {
+ mChunkPostprocessors[i] = oldTriangulators[it->second];
+ }
+ }
+
+ std::vector<int32_t> badOnes;
+ for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
+ {
+ if (mChunkPostprocessors[i]->getBaseMesh().empty())
+ {
+ badOnes.push_back(i);
+ }
+ }
+ for (int32_t i = (int32_t)badOnes.size() - 1; i >= 0; --i)
+ {
+ int32_t chunkId = mChunkData[badOnes[i]].chunkId;
+ for (uint32_t j = 0; j < mChunkData.size(); ++j)
+ {
+ if (mChunkData[j].parent == chunkId)
+ mChunkData[j].parent = mChunkData[badOnes[i]].parent;
+ }
+ std::swap(mChunkPostprocessors[badOnes[i]], mChunkPostprocessors.back());
+ mChunkPostprocessors.pop_back();
+ std::swap(mChunkData[badOnes[i]], mChunkData.back());
+ mChunkData.pop_back();
+ }
+ fitAllUvToRect(1.0f, newChunkMask);
+}
+
+uint32_t FractureToolImpl::getChunkCount() const
+{
+ return (uint32_t)mChunkData.size();
+}
+
+const ChunkInfo& FractureToolImpl::getChunkInfo(int32_t chunkIndex)
+{
+ return mChunkData[chunkIndex];
+}
+
+uint32_t FractureToolImpl::getBaseMesh(int32_t chunkIndex, Triangle*& output)
+{
+ NVBLAST_ASSERT(mChunkPostprocessors.size() > 0);
+ if (mChunkPostprocessors.size() == 0)
+ {
+ return 0; // finalizeFracturing() should be called before getting mesh!
+ }
+ auto& baseMesh = mChunkPostprocessors[chunkIndex]->getBaseMesh();
+ output = new Triangle[baseMesh.size()];
+ memcpy(output, baseMesh.data(), baseMesh.size() * sizeof(Triangle));
+
+ /* Scale mesh back */
+
+ for (uint32_t i = 0; i < baseMesh.size(); ++i)
+ {
+ Triangle& triangle = output[i];
+ triangle.a.p = triangle.a.p * mScaleFactor + mOffset;
+ triangle.b.p = triangle.b.p * mScaleFactor + mOffset;
+ triangle.c.p = triangle.c.p * mScaleFactor + mOffset;
+ }
+
+ return baseMesh.size();
+}
+
+uint32_t FractureToolImpl::updateBaseMesh(int32_t chunkIndex, Triangle* output)
+{
+ NVBLAST_ASSERT(mChunkPostprocessors.size() > 0);
+ if (mChunkPostprocessors.size() == 0)
+ {
+ return 0; // finalizeFracturing() should be called before getting mesh!
+ }
+ auto& baseMesh = mChunkPostprocessors[chunkIndex]->getBaseMesh();
+ memcpy(output, baseMesh.data(), baseMesh.size() * sizeof(Triangle));
+
+ /* Scale mesh back */
+
+ for (uint32_t i = 0; i < baseMesh.size(); ++i)
+ {
+ Triangle& triangle = output[i];
+ triangle.a.p = triangle.a.p * mScaleFactor + mOffset;
+ triangle.b.p = triangle.b.p * mScaleFactor + mOffset;
+ triangle.c.p = triangle.c.p * mScaleFactor + mOffset;
+ }
+ return baseMesh.size();
+}
+
+
+float getVolume(std::vector<Triangle>& triangles)
+{
+ float volume = 0.0f;
+
+ for (uint32_t i = 0; i < triangles.size(); ++i)
+ {
+ PxVec3& a = triangles[i].a.p;
+ PxVec3& b = triangles[i].b.p;
+ PxVec3& c = triangles[i].c.p;
+ volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x);
+ }
+ return (1.0f / 6.0f) * PxAbs(volume);
+}
+
+float FractureToolImpl::getMeshOverlap(const Mesh& meshA, const Mesh& meshB)
+{
+ BooleanEvaluator bTool;
+ bTool.performBoolean(&meshA, &meshB, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ if (result == nullptr)
+ {
+ return 0.0f;
+ }
+
+ Triangulator postProcessor;
+ postProcessor.triangulate(&meshA);
+
+ float baseVolume = getVolume(postProcessor.getBaseMesh());
+ if (baseVolume == 0)
+ {
+ return 0.0f;
+ }
+ postProcessor.triangulate(result);
+ float intrsVolume = getVolume(postProcessor.getBaseMesh());
+
+ delete result;
+
+ return intrsVolume / baseVolume;
+}
+
+void weldVertices(std::map<Vertex, uint32_t, VrtComp>& vertexMapping, std::vector<Vertex>& vertexBuffer, std::vector<uint32_t>& indexBuffer, std::vector<Triangle>& trb)
+{
+ for (uint32_t i = 0; i < trb.size(); ++i)
+ {
+ auto it = vertexMapping.find(trb[i].a);
+ if (it == vertexMapping.end())
+ {
+ indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
+ vertexMapping[trb[i].a] = static_cast<uint32_t>(vertexBuffer.size());
+ vertexBuffer.push_back(trb[i].a);
+ }
+ else
+ {
+ indexBuffer.push_back(it->second);
+ }
+ it = vertexMapping.find(trb[i].b);
+ if (it == vertexMapping.end())
+ {
+ indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
+ vertexMapping[trb[i].b] = static_cast<uint32_t>(vertexBuffer.size());
+ vertexBuffer.push_back(trb[i].b);
+ }
+ else
+ {
+ indexBuffer.push_back(it->second);
+ }
+ it = vertexMapping.find(trb[i].c);
+ if (it == vertexMapping.end())
+ {
+ indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
+ vertexMapping[trb[i].c] = static_cast<uint32_t>(vertexBuffer.size());
+ vertexBuffer.push_back(trb[i].c);
+ }
+ else
+ {
+ indexBuffer.push_back(it->second);
+ }
+ }
+
+}
+
+void FractureToolImpl::setRemoveIslands(bool isRemoveIslands)
+{
+ mRemoveIslands = isRemoveIslands;
+}
+
+int32_t FractureToolImpl::islandDetectionAndRemoving(int32_t chunkId)
+{
+ if (chunkId == 0)
+ {
+ return 0;
+ }
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ Triangulator prc;
+ prc.triangulate(mChunkData[chunkIndex].meshData);
+
+ Mesh* chunk = mChunkData[chunkIndex].meshData;
+
+ std::vector<uint32_t>& mapping = prc.getBaseMapping();
+ std::vector<TriangleIndexed>& trs = prc.getBaseMeshIndexed();
+
+ std::vector<std::vector<uint32_t> > graph(prc.getWeldedVerticesCount());
+ std::vector<int32_t>& pm = prc.getPositionedMapping();
+ if (pm.size() == 0)
+ {
+ return 0;
+ }
+
+ /**
+ Chunk graph
+ */
+ for (uint32_t i = 0; i < trs.size(); ++i)
+ {
+ graph[pm[trs[i].ea]].push_back(pm[trs[i].eb]);
+ graph[pm[trs[i].ea]].push_back(pm[trs[i].ec]);
+
+ graph[pm[trs[i].ec]].push_back(pm[trs[i].eb]);
+ graph[pm[trs[i].ec]].push_back(pm[trs[i].ea]);
+
+ graph[pm[trs[i].eb]].push_back(pm[trs[i].ea]);
+ graph[pm[trs[i].eb]].push_back(pm[trs[i].ec]);
+ }
+ for (uint32_t i = 0; i < chunk->getEdgesCount(); ++i)
+ {
+ int v1 = chunk->getEdges()[i].s;
+ int v2 = chunk->getEdges()[i].e;
+
+ v1 = pm[mapping[v1]];
+ v2 = pm[mapping[v2]];
+
+ graph[v1].push_back(v2);
+ graph[v2].push_back(v1);
+
+ }
+
+
+ /**
+ Walk graph, mark components
+ */
+
+ std::vector<int32_t> comps(prc.getWeldedVerticesCount(), -1);
+ std::queue<uint32_t> que;
+ int32_t cComp = 0;
+
+ for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i)
+ {
+ int32_t to = pm[i];
+ if (comps[to] != -1) continue;
+ que.push(to);
+ comps[to] = cComp;
+
+ while (!que.empty())
+ {
+ int32_t c = que.front();
+ que.pop();
+
+ for (uint32_t j = 0; j < graph[c].size(); ++j)
+ {
+ if (comps[graph[c][j]] == -1)
+ {
+ que.push(graph[c][j]);
+ comps[graph[c][j]] = cComp;
+ }
+ }
+ }
+ cComp++;
+ }
+ for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i)
+ {
+ int32_t to = pm[i];
+ comps[i] = comps[to];
+ }
+ std::vector<uint32_t> longComps(chunk->getVerticesCount());
+ for (uint32_t i = 0; i < chunk->getVerticesCount(); ++i)
+ {
+ int32_t to = mapping[i];
+ longComps[i] = comps[to];
+ }
+
+ if (cComp > 1)
+ {
+ std::vector<std::vector<Vertex> > compVertices(cComp);
+ std::vector<std::vector<Facet> > compFacets(cComp);
+ std::vector<std::vector<Edge> > compEdges(cComp);
+
+
+ std::vector<uint32_t> compVertexMapping(chunk->getVerticesCount(), 0);
+ const Vertex* vrts = chunk->getVertices();
+ for (uint32_t v = 0; v < chunk->getVerticesCount(); ++v)
+ {
+ int32_t vComp = comps[mapping[v]];
+ compVertexMapping[v] = static_cast<uint32_t>(compVertices[vComp].size());
+ compVertices[vComp].push_back(vrts[v]);
+ }
+
+ const Facet* fcb = chunk->getFacetsBuffer();
+ const Edge* edb = chunk->getEdges();
+
+ for (uint32_t fc = 0; fc < chunk->getFacetCount(); ++fc)
+ {
+ std::vector<uint32_t> edgesPerComp(cComp, 0);
+ for (uint32_t ep = fcb[fc].firstEdgeNumber; ep < fcb[fc].firstEdgeNumber + fcb[fc].edgesCount; ++ep)
+ {
+ int32_t vComp = comps[mapping[edb[ep].s]];
+ edgesPerComp[vComp]++;
+ compEdges[vComp].push_back(Edge(compVertexMapping[edb[ep].s], compVertexMapping[edb[ep].e]));
+ }
+ for (int32_t c = 0; c < cComp; ++c)
+ {
+ if (edgesPerComp[c] == 0)
+ {
+ continue;
+ }
+ compFacets[c].push_back(*chunk->getFacet(fc));
+ compFacets[c].back().edgesCount = edgesPerComp[c];
+ compFacets[c].back().firstEdgeNumber = static_cast<int32_t>(compEdges[c].size()) - edgesPerComp[c];
+ }
+ }
+
+ delete mChunkData[chunkIndex].meshData;
+ mChunkData[chunkIndex].meshData = new MeshImpl(compVertices[0].data(), compEdges[0].data(), compFacets[0].data(), static_cast<uint32_t>(compVertices[0].size()),
+ static_cast<uint32_t>(compEdges[0].size()), static_cast<uint32_t>(compFacets[0].size()));;
+ for (int32_t i = 1; i < cComp; ++i)
+ {
+ mChunkData.push_back(ChunkInfo(mChunkData[chunkIndex]));
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ mChunkData.back().meshData = new MeshImpl(compVertices[i].data(), compEdges[i].data(), compFacets[i].data(), static_cast<uint32_t>(compVertices[i].size()),
+ static_cast<uint32_t>(compEdges[i].size()), static_cast<uint32_t>(compFacets[i].size()));
+ }
+
+ return cComp;
+ }
+ return 0;
+}
+
+uint32_t FractureToolImpl::getBufferedBaseMeshes(Vertex*& vertexBuffer, uint32_t*& indexBuffer,
+ uint32_t*& indexBufferOffsets)
+{
+ std::map<Vertex, uint32_t, VrtComp> vertexMapping;
+ std::vector<Vertex> _vertexBuffer;
+ std::vector<std::vector<uint32_t>> _indexBuffer(mChunkPostprocessors.size());
+
+ indexBufferOffsets = new uint32_t[mChunkPostprocessors.size() + 1];
+
+ uint32_t totalIndices = 0;
+ for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch)
+ {
+ std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh();
+
+ weldVertices(vertexMapping, _vertexBuffer, _indexBuffer[ch], trb);
+
+ indexBufferOffsets[ch] = totalIndices;
+ totalIndices += _indexBuffer[ch].size();
+ }
+ indexBufferOffsets[mChunkPostprocessors.size()] = totalIndices;
+
+ for (uint32_t i = 0; i < _vertexBuffer.size(); ++i)
+ {
+ _vertexBuffer[i].p = _vertexBuffer[i].p * mScaleFactor + mOffset;
+ }
+
+ vertexBuffer = new Vertex[_vertexBuffer.size()];
+ indexBuffer = new uint32_t[totalIndices];
+
+ memcpy(vertexBuffer, _vertexBuffer.data(), _vertexBuffer.size() * sizeof(Vertex));
+ for (uint32_t ch = 0; ch < _indexBuffer.size(); ++ch)
+ {
+ memcpy(indexBuffer + indexBufferOffsets[ch], _indexBuffer[ch].data(), _indexBuffer[ch].size() * sizeof(uint32_t));
+ }
+
+ return _vertexBuffer.size();
+}
+
+int32_t FractureToolImpl::getChunkId(int32_t chunkIndex)
+{
+ if (chunkIndex < 0 || static_cast<uint32_t>(chunkIndex) >= mChunkData.size())
+ {
+ return -1;
+ }
+ return mChunkData[chunkIndex].chunkId;
+}
+
+int32_t FractureToolImpl::getInteriorMaterialId() const
+{
+ return mInteriorMaterialId;
+}
+
+
+void FractureToolImpl::replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId)
+{
+ for (auto& chunkData : mChunkData)
+ {
+ if (chunkData.meshData)
+ {
+ chunkData.meshData->replaceMaterialId(oldMaterialId, newMaterialId);
+ }
+ }
+}
+
+uint32_t FractureToolImpl::stretchGroup(const std::vector<uint32_t>& grp, std::vector<std::vector<uint32_t>>& graph)
+{
+ uint32_t parent = mChunkData[grp[0]].parent;
+ uint32_t newChunkIndex = createNewChunk(parent);
+ graph.push_back(std::vector<uint32_t>());
+
+
+
+ std::vector<Vertex> nVertices;
+ std::vector<Edge> nEdges;
+ std::vector<Facet> nFacets;
+
+ uint32_t offsetVertices = 0;
+ uint32_t offsetEdges = 0;
+
+ for (uint32_t i = 0; i < grp.size(); ++i)
+ {
+ mChunkData[grp[i]].parent = mChunkData[newChunkIndex].chunkId;
+
+ auto vr = mChunkData[grp[i]].meshData->getVertices();
+ auto ed = mChunkData[grp[i]].meshData->getEdges();
+ auto fc = mChunkData[grp[i]].meshData->getFacetsBuffer();
+
+
+ for (uint32_t v = 0; v < mChunkData[grp[i]].meshData->getVerticesCount(); ++v)
+ {
+ nVertices.push_back(vr[v]);
+ }
+ for (uint32_t v = 0; v < mChunkData[grp[i]].meshData->getEdgesCount(); ++v)
+ {
+ nEdges.push_back(ed[v]);
+ nEdges.back().s += offsetVertices;
+ nEdges.back().e += offsetVertices;
+ }
+ for (uint32_t v = 0; v < mChunkData[grp[i]].meshData->getFacetCount(); ++v)
+ {
+ nFacets.push_back(fc[v]);
+ nFacets.back().firstEdgeNumber += offsetEdges;
+ }
+ offsetEdges = nEdges.size();
+ offsetVertices = nVertices.size();
+ }
+ std::vector<Facet> finalFacets;
+ std::set<int64_t> hasCutting;
+ for (uint32_t i = 0; i < nFacets.size(); ++i)
+ {
+ if (nFacets[i].userData != 0)
+ hasCutting.insert(nFacets[i].userData);
+ }
+ for (uint32_t i = 0; i < nFacets.size(); ++i)
+ {
+ if (nFacets[i].userData == 0 || (hasCutting.find(-nFacets[i].userData) == hasCutting.end()) || std::abs(nFacets[i].userData) >= SLICING_INDEXER_OFFSET)
+ {
+ finalFacets.push_back(nFacets[i]);
+ }
+ }
+ mChunkData[newChunkIndex].meshData = new MeshImpl(nVertices.data(), nEdges.data(), finalFacets.data(), static_cast<uint32_t>(nVertices.size()), static_cast<uint32_t>(nEdges.size()), static_cast<uint32_t>(finalFacets.size()));
+ return newChunkIndex;
+}
+
+uint32_t FractureToolImpl::createNewChunk(uint32_t parent)
+{
+ mChunkData.push_back(ChunkInfo());
+ mChunkData.back().parent = parent;
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ mChunkData.back().meshData = nullptr;
+ mChunkData.back().isLeaf = false;
+ mChunkData.back().isChanged = true;
+ return mChunkData.size() - 1;
+}
+
+
+void FractureToolImpl::fitUvToRect(float side, uint32_t chunk)
+{
+ int32_t index = getChunkIndex(chunk);
+ if (mChunkPostprocessors.empty()) // It seems finalize have not been called, call it here.
+ {
+ finalizeFracturing();
+ }
+ if (index == -1 || (int32_t)mChunkPostprocessors.size() <= index)
+ {
+ return; // We dont have such chunk tringulated;
+ }
+ PxBounds3 bnd;
+ bnd.setEmpty();
+
+ std::vector<Triangle>& ctrs = mChunkPostprocessors[index]->getBaseMesh();
+ std::vector<Triangle>& output = mChunkPostprocessors[index]->getBaseMesh();
+
+ for (uint32_t trn = 0; trn < ctrs.size(); ++trn)
+ {
+ if (ctrs[trn].userData == 0) continue;
+ bnd.include(PxVec3(ctrs[trn].a.uv[0].x, ctrs[trn].a.uv[0].y, 0.0f));
+ bnd.include(PxVec3(ctrs[trn].b.uv[0].x, ctrs[trn].b.uv[0].y, 0.0f));
+ bnd.include(PxVec3(ctrs[trn].c.uv[0].x, ctrs[trn].c.uv[0].y, 0.0f));
+ }
+
+ float xscale = side / (bnd.maximum.x - bnd.minimum.x);
+ float yscale = side / (bnd.maximum.y - bnd.minimum.y);
+ xscale = std::min(xscale, yscale); // To have uniform scaling
+
+ for (uint32_t trn = 0; trn < ctrs.size(); ++trn)
+ {
+ if (ctrs[trn].userData == 0) continue;
+ output[trn].a.uv[0].x = (ctrs[trn].a.uv[0].x - bnd.minimum.x) * xscale;
+ output[trn].b.uv[0].x = (ctrs[trn].b.uv[0].x - bnd.minimum.x) * xscale;
+ output[trn].c.uv[0].x = (ctrs[trn].c.uv[0].x - bnd.minimum.x) * xscale;
+
+ output[trn].a.uv[0].y = (ctrs[trn].a.uv[0].y - bnd.minimum.y) * xscale;
+ output[trn].b.uv[0].y = (ctrs[trn].b.uv[0].y - bnd.minimum.y) * xscale;
+ output[trn].c.uv[0].y = (ctrs[trn].c.uv[0].y - bnd.minimum.y) * xscale;
+ }
+}
+
+void FractureToolImpl::fitAllUvToRect(float side)
+{
+ std::set<uint32_t> mask;
+ fitAllUvToRect(side, mask);
+}
+
+void FractureToolImpl::fitAllUvToRect(float side, std::set<uint32_t>& mask)
+{
+ if (mChunkPostprocessors.empty()) // It seems finalize have not been called, call it here.
+ {
+ finalizeFracturing();
+ }
+ if (mChunkPostprocessors.empty())
+ {
+ return; // We dont have triangulated chunks.
+ }
+ PxBounds3 bnd;
+ bnd.setEmpty();
+
+ for (uint32_t chunk = 0; chunk < mChunkData.size(); ++chunk)
+ {
+ Mesh* m = mChunkData[chunk].meshData;
+ const Edge* edges = m->getEdges();
+ const Vertex* vertices = m->getVertices();
+
+ for (uint32_t trn = 0; trn < m->getFacetCount(); ++trn)
+ {
+ if (m->getFacet(trn)->userData == 0) continue;
+ for (uint32_t ei = 0; ei < m->getFacet(trn)->edgesCount; ++ei)
+ {
+ int32_t v1 = edges[m->getFacet(trn)->firstEdgeNumber + ei].s;
+ int32_t v2 = edges[m->getFacet(trn)->firstEdgeNumber + ei].e;
+ bnd.include(PxVec3(vertices[v1].uv[0].x, vertices[v1].uv[0].y, 0.0f));
+ bnd.include(PxVec3(vertices[v2].uv[0].x, vertices[v2].uv[0].y, 0.0f));
+ }
+ }
+ }
+ float xscale = side / (bnd.maximum.x - bnd.minimum.x);
+ float yscale = side / (bnd.maximum.y - bnd.minimum.y);
+ xscale = std::min(xscale, yscale); // To have uniform scaling
+
+ for (uint32_t chunk = 0; chunk < mChunkPostprocessors.size(); ++chunk)
+ {
+ if (!mask.empty() && mask.find(mChunkPostprocessors[chunk]->getParentChunkId()) == mask.end()) continue;
+ std::vector<Triangle>& ctrs = mChunkPostprocessors[chunk]->getBaseMeshNotFitted();
+ std::vector<Triangle>& output = mChunkPostprocessors[chunk]->getBaseMesh();
+
+ for (uint32_t trn = 0; trn < ctrs.size(); ++trn)
+ {
+ if (ctrs[trn].userData == 0) continue;
+ output[trn].a.uv[0].x = (ctrs[trn].a.uv[0].x - bnd.minimum.x) * xscale;
+ output[trn].b.uv[0].x = (ctrs[trn].b.uv[0].x - bnd.minimum.x) * xscale;
+ output[trn].c.uv[0].x = (ctrs[trn].c.uv[0].x - bnd.minimum.x) * xscale;
+
+ output[trn].a.uv[0].y = (ctrs[trn].a.uv[0].y - bnd.minimum.y) * xscale;
+ output[trn].b.uv[0].y = (ctrs[trn].b.uv[0].y - bnd.minimum.y) * xscale;
+ output[trn].c.uv[0].y = (ctrs[trn].c.uv[0].y - bnd.minimum.y) * xscale;
+ }
+ }
+}
+
+
+
+void FractureToolImpl::rebuildAdjGraph(const std::vector<uint32_t>& chunks, std::vector<std::vector<uint32_t> >& chunkGraph)
+{
+ std::vector<std::pair<uint64_t, uint32_t>> planeChunkIndex;
+
+ for (uint32_t i = 0; i < chunks.size(); ++i)
+ {
+ for (uint32_t fc = 0; fc < mChunkData[chunks[i]].meshData->getFacetCount(); ++fc)
+ {
+ if (mChunkData[chunks[i]].meshData->getFacet(fc)->userData != 0)
+ {
+ planeChunkIndex.push_back(std::make_pair(std::abs(mChunkData[chunks[i]].meshData->getFacet(fc)->userData), chunks[i]));
+ }
+ }
+ }
+ {
+ std::sort(planeChunkIndex.begin(), planeChunkIndex.end());
+ auto it = std::unique(planeChunkIndex.begin(), planeChunkIndex.end());
+ planeChunkIndex.resize(it - planeChunkIndex.begin());
+ }
+
+ uint32_t a = 0;
+
+ for (uint32_t i = 1; i < planeChunkIndex.size(); ++i)
+ {
+ if (planeChunkIndex[a].first != planeChunkIndex[i].first)
+ {
+ uint32_t b = i;
+
+ for (uint32_t p1 = a; p1 < b; ++p1)
+ {
+ for (uint32_t p2 = p1 + 1; p2 < b; ++p2)
+ {
+ if (planeChunkIndex[p1].second == planeChunkIndex[p2].second || mChunkData[planeChunkIndex[p1].second].parent != mChunkData[planeChunkIndex[p2].second].parent)
+ {
+ continue;
+ }
+ bool has = false;
+ for (uint32_t k = 0; k < chunkGraph[planeChunkIndex[p1].second].size(); ++k)
+ {
+ if (chunkGraph[planeChunkIndex[p1].second][k] == planeChunkIndex[p2].second)
+ {
+ has = true;
+ break;
+ }
+ }
+ if (!has)
+ {
+ chunkGraph[planeChunkIndex[p1].second].push_back(planeChunkIndex[p2].second);
+ }
+ has = false;
+ for (uint32_t k = 0; k < chunkGraph[planeChunkIndex[p2].second].size(); ++k)
+ {
+ if (chunkGraph[planeChunkIndex[p2].second][k] == planeChunkIndex[p1].second)
+ {
+ has = true;
+ break;
+ }
+ }
+ if (!has)
+ {
+ chunkGraph[planeChunkIndex[p2].second].push_back(planeChunkIndex[p1].second);
+ }
+ }
+ }
+ a = b;
+ }
+ }
+}
+
+bool VecIntComp(const std::pair<PxVec3, uint32_t>& a, const std::pair<PxVec3, uint32_t>& b)
+{
+ if (a.first.x < b.first.x) return true;
+ if (a.first.x > b.first.x) return false;
+ if (a.first.y < b.first.y) return true;
+ if (a.first.y > b.first.y) return false;
+ if (a.first.z < b.first.z) return true;
+ if (a.first.z > b.first.z) return false;
+
+ return a.second < b.second;
+}
+
+#define MAXIMUM_DEPTH_TO_REARRANGE 255
+
+void FractureToolImpl::uniteChunks(uint32_t maxChunksAtLevel, uint32_t maxGroup)
+{
+ maxChunksAtLevel = std::max(maxChunksAtLevel, maxGroup);
+
+ std::vector<int32_t> depth(mChunkData.size(), 0);
+
+ std::vector<std::vector<uint32_t>> chunkGraph(mChunkData.size());
+
+
+ std::vector<uint32_t> atEachDepth(MAXIMUM_DEPTH_TO_REARRANGE, 0); // Probably we will never have 255 depth levels...
+ std::vector<uint32_t> childNumber(mChunkData.size(), 0);
+
+
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (mChunkData[i].parent != -1)
+ childNumber[getChunkIndex(mChunkData[i].parent)]++;
+ depth[i] = getChunkDepth(mChunkData[i].chunkId);
+ NVBLAST_ASSERT(depth[i] >= 0);
+ if (depth[i] >= 0)
+ {
+ atEachDepth[depth[i]]++;
+ }
+ }
+
+ std::vector<uint32_t> chunkUsage(mChunkData.size(), 0);
+ uint32_t chunkUsageFlag = 1;
+
+ for (int32_t level = MAXIMUM_DEPTH_TO_REARRANGE - 1; level >= 1; --level) // go from leaves to trunk and rebuild hierarchy
+ {
+ if (atEachDepth[level] < maxChunksAtLevel) continue;
+
+ std::vector<uint32_t> cGroup;
+ std::vector<uint32_t> chunksToUnify;
+
+ PxVec3 minPoint(MAXIMUM_EXTENT, MAXIMUM_EXTENT, MAXIMUM_EXTENT);
+ VrtPositionComparator posc;
+
+ for (uint32_t ch = 0; ch < depth.size(); ++ch)
+ {
+ if (depth[ch] == level && childNumber[getChunkIndex(mChunkData[ch].parent)] > maxChunksAtLevel)
+ {
+ chunksToUnify.push_back(ch);
+ PxVec3 cp = mChunkData[ch].meshData->getBoundingBox().getCenter();
+ if (posc(cp, minPoint))
+ {
+ minPoint = cp;
+ }
+ }
+ }
+
+ std::vector<std::pair<float, uint32_t> > distances;
+ for (uint32_t i = 0; i < chunksToUnify.size(); ++i)
+ {
+ float d = (minPoint - mChunkData[chunksToUnify[i]].meshData->getBoundingBox().getCenter()).magnitude();
+ distances.push_back(std::make_pair(d, chunksToUnify[i]));
+ }
+ std::sort(distances.begin(), distances.end());
+
+ for (uint32_t i = 0; i < chunksToUnify.size(); ++i)
+ {
+ chunksToUnify[i] = distances[i].second;
+ }
+ rebuildAdjGraph(chunksToUnify, chunkGraph);
+
+
+ for (uint32_t iter = 0; iter < 32 && chunksToUnify.size() > maxChunksAtLevel; ++iter)
+ {
+ std::vector<uint32_t> newChunksToUnify;
+
+ for (uint32_t c = 0; c < chunksToUnify.size(); ++c)
+ {
+ if (chunkUsage[chunksToUnify[c]] == chunkUsageFlag) continue;
+
+ chunkUsage[chunksToUnify[c]] = chunkUsageFlag;
+ cGroup.push_back(chunksToUnify[c]);
+ for (uint32_t sc = 0; sc < cGroup.size() && cGroup.size() < maxGroup; ++sc)
+ {
+ uint32_t sid = cGroup[sc];
+ for (uint32_t neighb = 0; neighb < chunkGraph[sid].size() && cGroup.size() < maxGroup; ++neighb)
+ {
+ if (chunkUsage[chunkGraph[sid][neighb]] == chunkUsageFlag) continue;
+ cGroup.push_back(chunkGraph[sid][neighb]);
+ chunkUsage[chunkGraph[sid][neighb]] = chunkUsageFlag;
+ }
+ }
+ if (cGroup.size() > 1)
+ {
+ uint32_t newChunk = stretchGroup(cGroup, chunkGraph);
+ cGroup.clear();
+ newChunksToUnify.push_back(newChunk);
+ chunkUsage.push_back(0);
+ }
+ else
+ {
+ cGroup.clear();
+ }
+ }
+ chunksToUnify = newChunksToUnify;
+ rebuildAdjGraph(chunksToUnify, chunkGraph);
+ }
+ }
+}
+
+} // namespace Blast
+} // namespace Nv
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