diff options
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp | 2776 |
1 files changed, 1388 insertions, 1388 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp index 74eee02..681e0b6 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp @@ -1,1388 +1,1388 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastGlobals.h" -#include "NvBlastExtAuthoringBooleanTool.h" -#include "NvBlastExtAuthoringMeshImpl.h" -#include "NvBlastExtAuthoringAccelerator.h" - -#include <math.h> -#include <set> -#include <algorithm> - -using physx::PxVec3; -using physx::PxVec2; -using physx::PxBounds3; - - -namespace Nv -{ -namespace Blast -{ - -/* Linear interpolation of vectors */ - -NV_FORCE_INLINE void vec3Lerp(const PxVec3& a, const PxVec3& b, PxVec3& out, float t) -{ - out.x = (b.x - a.x) * t + a.x; - out.y = (b.y - a.y) * t + a.y; - out.z = (b.z - a.z) * t + a.z; -} - -NV_FORCE_INLINE void vec2Lerp(const PxVec2& a, const PxVec2& b, PxVec2& out, float t) -{ - out.x = (b.x - a.x) * t + a.x; - out.y = (b.y - a.y) * t + a.y; -} - -NV_FORCE_INLINE int32_t BooleanEvaluator::addIfNotExist(Vertex& p) -{ - mVerticesAggregate.push_back(p); - return static_cast<int32_t>(mVerticesAggregate.size()) - 1; -} - -NV_FORCE_INLINE void BooleanEvaluator::addEdgeIfValid(EdgeWithParent& ed) -{ - mEdgeAggregate.push_back(ed); -} - -/** -Vertex level shadowing functions -*/ -NV_FORCE_INLINE int32_t vertexShadowing(const PxVec3& a, const PxVec3& b) -{ - return (b.x >= a.x) ? 1 : 0; -} -/** -Vertex-edge status functions -*/ -NV_FORCE_INLINE int32_t veStatus01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p) -{ - return vertexShadowing(p, eEdge) - vertexShadowing(p, sEdge); -} - -NV_FORCE_INLINE int32_t veStatus10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p) -{ - return -vertexShadowing(eEdge, p) + vertexShadowing(sEdge, p); -} - -bool shouldSwap(const PxVec3& a, const PxVec3& b) -{ - if (a.x < b.x) return false; - if (a.x > b.x) return true; - - if (a.y < b.y) return false; - if (a.y > b.y) return true; - - if (a.z < b.z) return false; - if (a.z > b.z) return true; - return false; -} - - -/** - Vertex-edge shadowing functions -*/ -int32_t shadowing01(Vertex sEdge, Vertex eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge) -{ - - int32_t winding = veStatus01(sEdge.p, eEdge.p, p); - - if (sEdge.p.x > eEdge.p.x) - { - std::swap(sEdge, eEdge); - } - - if (winding != 0) - { - float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x); - if (t >= 1) - { - onEdgePoint = eEdge; - } - else if (t <= 0) - { - onEdgePoint = sEdge; - } - else - { - vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t); - vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t); - vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t); - } - hasOnEdge = true; - if (onEdgePoint.p.y >= p.y) - { - return winding; - } - } - else - { - hasOnEdge = false; - } - return 0; -} -int32_t shadowing10(Vertex sEdge, Vertex eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge) -{ - int32_t winding = veStatus10(sEdge.p, eEdge.p, p); - - if (sEdge.p.x > eEdge.p.x) - { - std::swap(sEdge, eEdge); - } - - if (winding != 0) - { - float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x); - if (t >= 1) - { - onEdgePoint = eEdge; - } - else if (t <= 0) - { - onEdgePoint = sEdge; - } - else - { - vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t); - vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t); - vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t); - } - hasOnEdge = true; - if (onEdgePoint.p.y < p.y) - { - return winding; - } - } - else - { - hasOnEdge = false; - } - return 0; -} - -int32_t shadowing01(PxVec3 sEdge, PxVec3 eEdge, const PxVec3& p) -{ - int32_t winding = veStatus01(sEdge, eEdge, p); - - if (winding != 0) - { - if (sEdge.x > eEdge.x) - { - std::swap(sEdge, eEdge); - } - float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x)); - PxVec3 onEdgePoint; - if (t >= 1) - onEdgePoint = eEdge; - else if (t <= 0) - onEdgePoint = sEdge; - else - vec3Lerp(sEdge, eEdge, onEdgePoint, t); - if (onEdgePoint.y >= p.y) - { - return winding; - } - } - return 0; -} - -int32_t shadowing10(PxVec3 sEdge, PxVec3 eEdge, const PxVec3& p) -{ - int32_t winding = veStatus10(sEdge, eEdge, p); - if (winding != 0) - { - if (sEdge.x > eEdge.x) - { - std::swap(sEdge, eEdge); - } - - float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x)); - PxVec3 onEdgePoint; - if (t >= 1) - onEdgePoint = eEdge; - else if (t <= 0) - onEdgePoint = sEdge; - else - vec3Lerp(sEdge, eEdge, onEdgePoint, t); - if (onEdgePoint.y < p.y) - { - return winding; - } - } - return 0; -} - -/** -Vertex-facet shadowing functions -*/ - -int32_t vfStatus02(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex* out) -{ - int32_t val = 0; - Vertex pnt; - bool hasOnEdge = false; - out[0].p.y = -MAXIMUM_EXTENT; - out[1].p.y = MAXIMUM_EXTENT; - for (int32_t i = 0; i < edgesCount; ++i) - { - val -= shadowing01(points[edges->s], points[edges->e], p, pnt, hasOnEdge); - if (hasOnEdge != 0) - { - if (p.y > pnt.p.y && pnt.p.y > out[0].p.y) - { - out[0] = pnt; - } - if (p.y <= pnt.p.y && pnt.p.y < out[1].p.y) - { - out[1] = pnt; - } - } - ++edges; - } - return val; -} - - -int32_t shadowing02(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint) -{ - Vertex outp[2]; - int32_t stat = vfStatus02(p, points, edges, edgesCount, outp); - float z = 0; - hasOnFacetPoint = false; - if (stat != 0) - { - Vertex& p1 = outp[0]; - Vertex& p2 = outp[1]; - PxVec3 vc = p2.p - p1.p; - float t = 0; - t = (std::abs(vc.x) > std::abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y; - t = PxClamp(t, 0.0f, 1.0f); - - z = t * vc.z + p1.p.z; - hasOnFacetPoint = true; - onFacetPoint.p.x = p.x; - onFacetPoint.p.y = p.y; - onFacetPoint.p.z = z; - vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t); - vec3Lerp(p1.n, p2.n, onFacetPoint.n, t); - - if (z >= p.z) - { - return stat; - } - } - return 0; -} - -int32_t vfStatus20(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex* out) -{ - int32_t val = 0; - Vertex pnt; - bool hasOnEdge = false; - out[0].p.y = -MAXIMUM_EXTENT; - out[1].p.y = MAXIMUM_EXTENT; - - for (int32_t i = 0; i < edgesCount; ++i) - { - val += shadowing10(points[edges->s], points[edges->e], p, pnt, hasOnEdge); - if (hasOnEdge != 0) - { - if (p.y > pnt.p.y && pnt.p.y > out[0].p.y) - { - out[0] = pnt; - } - if (p.y <= pnt.p.y && pnt.p.y < out[1].p.y) - { - out[1] = pnt; - } - } - ++edges; - } - return val; -} - -int32_t shadowing20(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint) -{ - Vertex outp[2]; - int32_t stat = vfStatus20(p, points, edges, edgesCount, outp); - hasOnFacetPoint = false; - if (stat != 0) - { - Vertex& p1 = outp[0]; - Vertex& p2 = outp[1]; - PxVec3 vc = p2.p - p1.p; - float t = 0; - t = (std::abs(vc.x) > std::abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y; - t = PxClamp(t, 0.0f, 1.0f); - - hasOnFacetPoint = true; - onFacetPoint.p.x = p.x; - onFacetPoint.p.y = p.y; - - onFacetPoint.p.z = t * vc.z + p1.p.z; - - vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t); - vec3Lerp(p1.n, p2.n, onFacetPoint.n, t); - - if (onFacetPoint.p.z < p.z) - { - return stat; - } - } - return 0; -} - - -NV_FORCE_INLINE int32_t edgesCrossCheck(const PxVec3& eAs, const PxVec3& eAe, const PxVec3& eBs, const PxVec3& eBe) -{ - return shadowing01(eBs, eBe, eAe) - shadowing01(eBs, eBe, eAs) + shadowing10(eAs, eAe, eBe) - shadowing10(eAs, eAe, eBs); -} - - - -int32_t edgesIntersection(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints) -{ - int32_t status = edgesCrossCheck(eAs.p, eAe.p, eBs.p, eBe.p); - hasPoints = false; - if (status == 0) - { - return 0; - } - - Vertex tempPoint; - Vertex bShadowingPair[2]; - Vertex aShadowingPair[2]; - bool hasOnEdge = false; - bool aShadowing = false; - bool bShadowing = false; - - /** - Search for two pairs where parts of A shadows B, and where B shadows are. - Needed for search intersection point. - */ - - for (auto p : { &eBs, &eBe }) - { - int32_t shadowingType = shadowing10(eAs, eAe, p->p, tempPoint, hasOnEdge); - if (shadowingType == 0 && !aShadowing && hasOnEdge) - { - aShadowing = true; - aShadowingPair[0] = *p; - aShadowingPair[1] = tempPoint; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = *p; - bShadowingPair[1] = tempPoint; - } - } - } - if (!aShadowing || !bShadowing) - { - for (auto p : { &eAs, &eAe }) - { - int32_t shadowingType = shadowing01(eBs, eBe, p->p, tempPoint, hasOnEdge); - - if (shadowingType == 0 && !aShadowing && hasOnEdge) - { - aShadowing = true; - aShadowingPair[1] = *p; - aShadowingPair[0] = tempPoint; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[1] = *p; - bShadowingPair[0] = tempPoint; - } - } - } - } - - float deltaPlus = bShadowingPair[0].p.y - bShadowingPair[1].p.y; - float deltaMinus = aShadowingPair[0].p.y - aShadowingPair[1].p.y; - float div = 0; - if (deltaPlus > 0) - div = deltaPlus / (deltaPlus - deltaMinus); - else - div = 0; - - intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p); - intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n); - intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div; - intersectionB.p = intersectionA.p; - intersectionB.p.z = bShadowingPair[0].p.z - div * (bShadowingPair[0].p.z - aShadowingPair[0].p.z); - intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n); - intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div; - - hasPoints = true; - return status; -} - -NV_FORCE_INLINE int32_t edgeEdgeShadowing(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints) -{ - int32_t status = edgesIntersection(eAs, eAe, eBs, eBe, intersectionA, intersectionB, hasPoints); - if (intersectionB.p.z >= intersectionA.p.z) - { - return status; - } - return 0; -} - -int32_t edgeFacetIntersection12(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB) -{ - int32_t status = 0; - Vertex p1, p2; - Vertex bShadowingPair[2]; - Vertex aShadowingPair[2]; - bool hasPoint = false; - bool aShadowing = false; - bool bShadowing = false; - int32_t mlt = -1; - int32_t shadowingType; - for (auto p : { &edEnd, &edSt }) - { - shadowingType = shadowing02(p->p, points, edges, edgesCount, hasPoint, p1); - status += mlt * shadowingType; - if (shadowingType == 0 && !aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p1; - aShadowingPair[1] = *p; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = p1; - bShadowingPair[1] = *p; - } - } - mlt = 1; - } - - for (int32_t ed = 0; ed < edgesCount; ++ed) - { - if (shouldSwap(points[edges[ed].s].p, points[edges[ed].e].p)) - { - shadowingType = -edgeEdgeShadowing(edSt, edEnd, points[edges[ed].e], points[edges[ed].s], p1, p2, hasPoint); - } - else - { - shadowingType = edgeEdgeShadowing(edSt, edEnd, points[edges[ed].s], points[edges[ed].e], p1, p2, hasPoint); - } - status -= shadowingType; - if (shadowingType == 0 && !aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p2; - aShadowingPair[1] = p1; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = p2; - bShadowingPair[1] = p1; - } - } - } - if (!status || !bShadowing || !aShadowing) - { - return 0; - } - - float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z; - float div = 0; - if (deltaPlus != 0) - { - float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z; - div = deltaPlus / (deltaPlus - deltaMinus); - } - intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p); - intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n); - intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div; - - intersectionB.p = intersectionA.p; - intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n); - intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div; - - - return status; -} - - -int32_t edgeFacetIntersection21(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB) -{ - int32_t status = 0; - Vertex p1, p2; - - Vertex bShadowingPair[2]; - Vertex aShadowingPair[2]; - bool hasPoint = false; - bool aShadowing = false; - bool bShadowing = false; - - int32_t shadowingType; - int32_t mlt = 1; - for (auto p : { &edEnd, &edSt }) - { - shadowingType = shadowing20(p->p, points, edges, edgesCount, hasPoint, p1); - status += mlt * shadowingType; - - if (shadowingType == 0 && !aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = *p; - aShadowingPair[1] = p1; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = *p; - bShadowingPair[1] = p1; - } - } - mlt = -1; - } - - for (int32_t ed = 0; ed < edgesCount; ++ed) - { - if (shouldSwap(points[edges[ed].s].p, points[edges[ed].e].p)) - { - shadowingType = -edgeEdgeShadowing(points[edges[ed].e], points[edges[ed].s], edSt, edEnd, p1, p2, hasPoint); - } - else - { - shadowingType = edgeEdgeShadowing(points[edges[ed].s], points[edges[ed].e], edSt, edEnd, p1, p2, hasPoint); - } - status -= shadowingType; - if (shadowingType == 0) - { - if (!aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p2; - aShadowingPair[1] = p1; - } - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = p2; - bShadowingPair[1] = p1; - } - } - } - if (!status || !bShadowing || !aShadowing) - { - return 0; - } - float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z; - float div = 0; - if (deltaPlus != 0) - { - float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z; - div = deltaPlus / (deltaPlus - deltaMinus); - } - intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p); - intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n); - intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div; - - intersectionB.p = intersectionA.p; - intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n); - intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div; - - return status; -} - -int32_t BooleanEvaluator::vertexMeshStatus03(const PxVec3& p, const Mesh* mesh) -{ - int32_t status = 0; - Vertex pnt; - bool hasPoint = false; - mAcceleratorB->setState(p); - int32_t facet = mAcceleratorB->getNextFacet(); - while (facet != -1) - { - const Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt); - facet = mAcceleratorB->getNextFacet(); - } - - //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet) - //{ - // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - // status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt); - //}; - return status; -} - -int32_t BooleanEvaluator::vertexMeshStatus30(const PxVec3& p, const Mesh* mesh) -{ - int32_t status = 0; - bool hasPoints = false; - Vertex point; - mAcceleratorA->setState(p); - int32_t facet = mAcceleratorA->getNextFacet(); - while ( facet != -1) - { - const Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point); - facet = mAcceleratorA->getNextFacet(); - } - - //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet) - //{ - // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - // status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point); - //} - return status; -} - -NV_FORCE_INLINE int32_t inclusionValue03(BooleanConf& conf, int32_t xValue) -{ - return conf.ca + conf.ci * xValue; -} - -NV_FORCE_INLINE int32_t inclusionValueEdgeFace(BooleanConf& conf, int32_t xValue) -{ - return conf.ci * xValue; -} - -NV_FORCE_INLINE int32_t inclusionValue30(BooleanConf& conf, int32_t xValue) -{ - return conf.cb + conf.ci * xValue; -} - -struct VertexComparator -{ - VertexComparator(PxVec3 base = PxVec3()) : basePoint(base) {}; - PxVec3 basePoint; - bool operator()(const Vertex& a, const Vertex& b) - { - return (b.p - a.p).dot(basePoint) > 0.0; - } -}; - -struct VertexPairComparator -{ - VertexPairComparator(PxVec3 base = PxVec3()) : basePoint(base) {}; - PxVec3 basePoint; - bool operator()(const std::pair<Vertex, Vertex>& a, const std::pair<Vertex, Vertex>& b) - { - return (b.first.p - a.first.p).dot(basePoint) > 0.0; - } -}; - -int32_t BooleanEvaluator::isPointContainedInMesh(const Mesh* msh, const PxVec3& point) -{ - if (msh == nullptr) - { - return 0; - } - DummyAccelerator dmAccel(msh->getFacetCount()); - mAcceleratorA = &dmAccel; - return vertexMeshStatus30(point, msh); - -} - -int32_t BooleanEvaluator::isPointContainedInMesh(const Mesh* msh, SpatialAccelerator* spAccel, const PxVec3& point) -{ - if (msh == nullptr) - { - return 0; - } - mAcceleratorA = spAccel; - return vertexMeshStatus30(point, msh); -} - - - - -void BooleanEvaluator::buildFaceFaceIntersections(BooleanConf mode) -{ - int32_t statusValue = 0; - int32_t inclusionValue = 0; - - std::vector<std::pair<Vertex, Vertex> > retainedStarts; - std::vector<std::pair<Vertex, Vertex>> retainedEnds; - VertexPairComparator comp; - - Vertex newPointA; - Vertex newPointB; - - const Vertex* meshAPoints = mMeshA->getVertices(); - const Vertex* meshBPoints = mMeshB->getVertices(); - EdgeWithParent newEdge; - mEdgeFacetIntersectionData12.clear(); - mEdgeFacetIntersectionData21.clear(); - - mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount()); - mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount()); - - for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB) - { - mAcceleratorA->setState(mMeshB->getVertices(), mMeshB->getEdges(), *mMeshB->getFacet(facetB)); - int32_t facetA = mAcceleratorA->getNextFacet(); - while (facetA != -1) - { - const Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber; - const Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber; - const Edge* fbe = facetBEdges; - const Edge* fae = facetAEdges; - retainedStarts.clear(); - retainedEnds.clear(); - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount; - uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount; - int32_t ic = 0; - for (uint32_t i = 0; i < facetAEdgeCount; ++i) - { - if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p)) - { - statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - else - { - statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - - inclusionValue = -inclusionValueEdgeFace(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEnds.push_back(std::make_pair(newPointA, newPointB)); - compositeEndPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStarts.push_back(std::make_pair(newPointA, newPointB)); - compositeStartPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - fae++; - } - for (uint32_t i = 0; i < facetBEdgeCount; ++i) - { - if (shouldSwap(meshBPoints[fbe->e].p, meshBPoints[fbe->s].p)) - { - statusValue = -edgeFacetIntersection21(meshBPoints[(fbe)->e], meshBPoints[(fbe)->s], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB); - } - else - { - statusValue = edgeFacetIntersection21(meshBPoints[(fbe)->s], meshBPoints[(fbe)->e], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB); - } - inclusionValue = inclusionValueEdgeFace(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEnds.push_back(std::make_pair(newPointA, newPointB)); - compositeEndPoint += newPointB.p; - } - mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData( i, statusValue, newPointB)); - } - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStarts.push_back(std::make_pair(newPointA, newPointB)); - compositeStartPoint += newPointB.p; - } - mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData(i, statusValue, newPointB)); - } - fbe++; - } - if (retainedStarts.size() != retainedEnds.size()) - { - NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedStarts.size() > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStarts.begin(), retainedStarts.end(), comp); - std::sort(retainedEnds.begin(), retainedEnds.end(), comp); - } - for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStarts[rv].first); - newEdge.e = addIfNotExist(retainedEnds[rv].first); - newEdge.parent = facetA; - addEdgeIfValid(newEdge); - newEdge.parent = facetB + mMeshA->getFacetCount(); - newEdge.e = addIfNotExist(retainedStarts[rv].second); - newEdge.s = addIfNotExist(retainedEnds[rv].second); - addEdgeIfValid(newEdge); - } - facetA = mAcceleratorA->getNextFacet(); - } // while (*iter != -1) - - } // for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB) - - - -} - - -void BooleanEvaluator::buildFastFaceFaceIntersection(BooleanConf mode) -{ - int32_t statusValue = 0; - int32_t inclusionValue = 0; - - std::vector<std::pair<Vertex, Vertex> > retainedStarts; - std::vector<std::pair<Vertex, Vertex>> retainedEnds; - VertexPairComparator comp; - - Vertex newPointA; - Vertex newPointB; - - const Vertex* meshAPoints = mMeshA->getVertices(); - EdgeWithParent newEdge; - - mEdgeFacetIntersectionData12.clear(); - mEdgeFacetIntersectionData21.clear(); - - mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount()); - mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount()); - - for (uint32_t facetA = 0; facetA < mMeshA->getFacetCount(); ++facetA) - { - const Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber; - int32_t facetB = 0; - const Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber; - const Edge* fae = facetAEdges; - retainedStarts.clear(); - retainedEnds.clear(); - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount; - uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount; - int32_t ic = 0; - for (uint32_t i = 0; i < facetAEdgeCount; ++i) - { - if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p)) - { - statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - else - { - statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - inclusionValue = -inclusionValueEdgeFace(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEnds.push_back(std::make_pair(newPointA, newPointB)); - compositeEndPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStarts.push_back(std::make_pair(newPointA, newPointB)); - compositeStartPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - fae++; - } - if (retainedStarts.size() != retainedEnds.size()) - { - NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedStarts.size() > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStarts.begin(), retainedStarts.end(), comp); - std::sort(retainedEnds.begin(), retainedEnds.end(), comp); - } - for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStarts[rv].first); - newEdge.e = addIfNotExist(retainedEnds[rv].first); - newEdge.parent = facetA; - addEdgeIfValid(newEdge); - newEdge.parent = facetB + mMeshA->getFacetCount(); - newEdge.e = addIfNotExist(retainedStarts[rv].second); - newEdge.s = addIfNotExist(retainedEnds[rv].second); - addEdgeIfValid(newEdge); - } - } - -} - - - -void BooleanEvaluator::collectRetainedPartsFromA(BooleanConf mode) -{ - - int32_t statusValue = 0; - int32_t inclusionValue = 0; - const Vertex* vertices = mMeshA->getVertices(); - Vertex newPoint; - VertexComparator comp; - const PxBounds3& bMeshBoudning = mMeshB->getBoundingBox(); - const Edge* facetEdges = mMeshA->getEdges(); - std::vector<Vertex> retainedStartVertices; - std::vector<Vertex> retainedEndVertices; - retainedStartVertices.reserve(255); - retainedEndVertices.reserve(255); - int32_t ic = 0; - for (uint32_t facetId = 0; facetId < mMeshA->getFacetCount(); ++facetId) - { - retainedStartVertices.clear(); - retainedEndVertices.clear(); - for (uint32_t i = 0; i < mMeshA->getFacet(facetId)->edgesCount; ++i) - { - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - - int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size()); - /* Test start and end point of edge against mesh */ - if (bMeshBoudning.contains(vertices[facetEdges->s].p)) - { - statusValue = vertexMeshStatus03(vertices[facetEdges->s].p, mMeshB); - } - else - { - statusValue = 0; - } - inclusionValue = -inclusionValue03(mode, statusValue); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->s]); - compositeEndPoint += vertices[facetEdges->s].p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->s]); - compositeStartPoint += vertices[facetEdges->s].p; - } - } - } - - if (bMeshBoudning.contains(vertices[facetEdges->e].p)) - { - statusValue = vertexMeshStatus03(vertices[facetEdges->e].p, mMeshB); - } - else - { - statusValue = 0; - } - inclusionValue = inclusionValue03(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->e]); - compositeEndPoint += vertices[facetEdges->e].p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->e]); - compositeStartPoint += vertices[facetEdges->e].p; - } - } - } - /* Test edge intersection with mesh*/ - for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData12[facetId].size(); ++intrs) - { - EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData12[facetId][intrs]; - if (intr.edId != (int32_t)i) - continue; - newPoint = intr.intersectionPoint; - inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(newPoint); - compositeEndPoint += newPoint.p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(newPoint); - compositeStartPoint += newPoint.p; - } - } - } - } - facetEdges++; - if (retainedStartVertices.size() != retainedEndVertices.size()) - { - NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedEndVertices.size() > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp); - std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp); - } - } - - - EdgeWithParent newEdge; - for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStartVertices[rv]); - newEdge.e = addIfNotExist(retainedEndVertices[rv]); - newEdge.parent = facetId; - addEdgeIfValid(newEdge); - } - } - - return; -} - -void BooleanEvaluator::collectRetainedPartsFromB(BooleanConf mode) -{ - int32_t statusValue = 0; - int32_t inclusionValue = 0; - const Vertex* vertices = mMeshB->getVertices(); - Vertex newPoint; - VertexComparator comp; - const PxBounds3& aMeshBoudning = mMeshA->getBoundingBox(); - const Edge* facetEdges = mMeshB->getEdges(); - std::vector<Vertex> retainedStartVertices; - std::vector<Vertex> retainedEndVertices; - retainedStartVertices.reserve(255); - retainedEndVertices.reserve(255); - int32_t ic = 0; - for (uint32_t facetId = 0; facetId < mMeshB->getFacetCount(); ++facetId) - { - retainedStartVertices.clear(); - retainedEndVertices.clear(); - for (uint32_t i = 0; i < mMeshB->getFacet(facetId)->edgesCount; ++i) - { - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size()); - if (aMeshBoudning.contains(vertices[facetEdges->s].p)) - { - statusValue = vertexMeshStatus30(vertices[facetEdges->s].p, mMeshA); - } - else - { - statusValue = 0; - } - inclusionValue = -inclusionValue30(mode, statusValue); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->s]); - compositeEndPoint += vertices[facetEdges->s].p; - } - - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->s]); - compositeStartPoint += vertices[facetEdges->s].p; - } - - } - } - - if (aMeshBoudning.contains(vertices[facetEdges->e].p)) - { - statusValue = vertexMeshStatus30(vertices[facetEdges->e].p, mMeshA); - } - else - { - statusValue = 0; - } - inclusionValue = inclusionValue30(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->e]); - compositeEndPoint += vertices[facetEdges->e].p; - } - - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->e]); - compositeStartPoint += vertices[facetEdges->e].p; - } - - } - } - for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData21[facetId].size(); ++intrs) - { - EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData21[facetId][intrs]; - if (intr.edId != (int32_t)i) - continue; - newPoint = intr.intersectionPoint; - inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(newPoint); - compositeEndPoint += newPoint.p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(newPoint); - compositeStartPoint += newPoint.p; - } - } - } - } - facetEdges++; - if (retainedStartVertices.size() != retainedEndVertices.size()) - { - NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedEndVertices.size() - lastPos > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp); - std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp); - } - } - EdgeWithParent newEdge; - for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStartVertices[rv]); - newEdge.e = addIfNotExist(retainedEndVertices[rv]); - newEdge.parent = facetId + mMeshA->getFacetCount(); - addEdgeIfValid(newEdge); - } - } - return; -} - -bool EdgeWithParentSortComp(const EdgeWithParent& a, const EdgeWithParent& b) -{ - return a.parent < b.parent; -} - - -void BooleanEvaluator::performBoolean(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - mAcceleratorA = spAccelA; - mAcceleratorB = spAccelB; - buildFaceFaceIntersections(mode); - collectRetainedPartsFromA(mode); - collectRetainedPartsFromB(mode); - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; -} - -void BooleanEvaluator::performBoolean(const Mesh* meshA, const Mesh* meshB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount()); - DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount()); - performBoolean(meshA, meshB, &ac, &bc, mode); -} - - -void BooleanEvaluator::performFastCutting(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - mAcceleratorA = spAccelA; - mAcceleratorB = spAccelB; - buildFastFaceFaceIntersection(mode); - collectRetainedPartsFromA(mode); - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; -} - -void BooleanEvaluator::performFastCutting(const Mesh* meshA, const Mesh* meshB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount()); - DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount()); - performFastCutting(meshA, meshB, &ac, &bc, mode); -} - - - - -BooleanEvaluator::BooleanEvaluator() -{ - mMeshA = nullptr; - mMeshB = nullptr; - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; -} -BooleanEvaluator::~BooleanEvaluator() -{ - reset(); -} - - - -Mesh* BooleanEvaluator::createNewMesh() -{ - if (mEdgeAggregate.size() == 0) - { - return nullptr; - } - std::sort(mEdgeAggregate.begin(), mEdgeAggregate.end(), EdgeWithParentSortComp); - std::vector<Facet> newFacets; - std::vector<Edge> newEdges(mEdgeAggregate.size()); - int32_t lastPos = 0; - int32_t lastParent = mEdgeAggregate[0].parent; - uint32_t collected = 0; - int64_t userData = 0; - int32_t materialId = 0; - int32_t smoothingGroup = 0; - - for (uint32_t i = 0; i < mEdgeAggregate.size(); ++i) - { - if (mEdgeAggregate[i].parent != lastParent) - { - if (lastParent < (int32_t)mMeshA->getFacetCount()) - { - userData = mMeshA->getFacet(lastParent)->userData; - materialId = mMeshA->getFacet(lastParent)->materialId; - smoothingGroup = mMeshA->getFacet(lastParent)->smoothingGroup; - - } - else - { - userData = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->userData; - materialId = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->materialId; - smoothingGroup = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->smoothingGroup; - } - newFacets.push_back(Facet(lastPos, collected, materialId, userData, smoothingGroup)); - lastPos = i; - lastParent = mEdgeAggregate[i].parent; - collected = 0; - } - collected++; - newEdges[i].s = mEdgeAggregate[i].s; - newEdges[i].e = mEdgeAggregate[i].e; - } - int32_t pr = lastParent - mMeshA->getFacetCount(); - if (lastParent < (int32_t)mMeshA->getFacetCount()) - { - userData = mMeshA->getFacet(lastParent)->userData; - materialId = mMeshA->getFacet(lastParent)->materialId; - smoothingGroup = mMeshA->getFacet(lastParent)->smoothingGroup; - } - else - { - userData = mMeshB->getFacet(pr)->userData; - materialId = mMeshB->getFacet(pr)->materialId; - smoothingGroup = mMeshB->getFacet(pr)->smoothingGroup; - } - newFacets.push_back(Facet(lastPos, collected, materialId, userData, smoothingGroup)); - return new MeshImpl(mVerticesAggregate.data(), newEdges.data(), newFacets.data(), static_cast<uint32_t>(mVerticesAggregate.size()), static_cast<uint32_t>(mEdgeAggregate.size()), static_cast<uint32_t>(newFacets.size())); -} - -void BooleanEvaluator::reset() -{ - mMeshA = nullptr; - mMeshB = nullptr; - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; - mEdgeAggregate.clear(); - mVerticesAggregate.clear(); - mEdgeFacetIntersectionData12.clear(); - mEdgeFacetIntersectionData21.clear(); -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastGlobals.h"
+#include "NvBlastExtAuthoringBooleanTool.h"
+#include "NvBlastExtAuthoringMeshImpl.h"
+#include "NvBlastExtAuthoringAccelerator.h"
+
+#include <math.h>
+#include <set>
+#include <algorithm>
+
+using physx::PxVec3;
+using physx::PxVec2;
+using physx::PxBounds3;
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/* Linear interpolation of vectors */
+
+NV_FORCE_INLINE void vec3Lerp(const PxVec3& a, const PxVec3& b, PxVec3& out, float t)
+{
+ out.x = (b.x - a.x) * t + a.x;
+ out.y = (b.y - a.y) * t + a.y;
+ out.z = (b.z - a.z) * t + a.z;
+}
+
+NV_FORCE_INLINE void vec2Lerp(const PxVec2& a, const PxVec2& b, PxVec2& out, float t)
+{
+ out.x = (b.x - a.x) * t + a.x;
+ out.y = (b.y - a.y) * t + a.y;
+}
+
+NV_FORCE_INLINE int32_t BooleanEvaluator::addIfNotExist(Vertex& p)
+{
+ mVerticesAggregate.push_back(p);
+ return static_cast<int32_t>(mVerticesAggregate.size()) - 1;
+}
+
+NV_FORCE_INLINE void BooleanEvaluator::addEdgeIfValid(EdgeWithParent& ed)
+{
+ mEdgeAggregate.push_back(ed);
+}
+
+/**
+Vertex level shadowing functions
+*/
+NV_FORCE_INLINE int32_t vertexShadowing(const PxVec3& a, const PxVec3& b)
+{
+ return (b.x >= a.x) ? 1 : 0;
+}
+/**
+Vertex-edge status functions
+*/
+NV_FORCE_INLINE int32_t veStatus01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
+{
+ return vertexShadowing(p, eEdge) - vertexShadowing(p, sEdge);
+}
+
+NV_FORCE_INLINE int32_t veStatus10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
+{
+ return -vertexShadowing(eEdge, p) + vertexShadowing(sEdge, p);
+}
+
+bool shouldSwap(const PxVec3& a, const PxVec3& b)
+{
+ if (a.x < b.x) return false;
+ if (a.x > b.x) return true;
+
+ if (a.y < b.y) return false;
+ if (a.y > b.y) return true;
+
+ if (a.z < b.z) return false;
+ if (a.z > b.z) return true;
+ return false;
+}
+
+
+/**
+ Vertex-edge shadowing functions
+*/
+int32_t shadowing01(Vertex sEdge, Vertex eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge)
+{
+
+ int32_t winding = veStatus01(sEdge.p, eEdge.p, p);
+
+ if (sEdge.p.x > eEdge.p.x)
+ {
+ std::swap(sEdge, eEdge);
+ }
+
+ if (winding != 0)
+ {
+ float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x);
+ if (t >= 1)
+ {
+ onEdgePoint = eEdge;
+ }
+ else if (t <= 0)
+ {
+ onEdgePoint = sEdge;
+ }
+ else
+ {
+ vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t);
+ vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t);
+ vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t);
+ }
+ hasOnEdge = true;
+ if (onEdgePoint.p.y >= p.y)
+ {
+ return winding;
+ }
+ }
+ else
+ {
+ hasOnEdge = false;
+ }
+ return 0;
+}
+int32_t shadowing10(Vertex sEdge, Vertex eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge)
+{
+ int32_t winding = veStatus10(sEdge.p, eEdge.p, p);
+
+ if (sEdge.p.x > eEdge.p.x)
+ {
+ std::swap(sEdge, eEdge);
+ }
+
+ if (winding != 0)
+ {
+ float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x);
+ if (t >= 1)
+ {
+ onEdgePoint = eEdge;
+ }
+ else if (t <= 0)
+ {
+ onEdgePoint = sEdge;
+ }
+ else
+ {
+ vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t);
+ vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t);
+ vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t);
+ }
+ hasOnEdge = true;
+ if (onEdgePoint.p.y < p.y)
+ {
+ return winding;
+ }
+ }
+ else
+ {
+ hasOnEdge = false;
+ }
+ return 0;
+}
+
+int32_t shadowing01(PxVec3 sEdge, PxVec3 eEdge, const PxVec3& p)
+{
+ int32_t winding = veStatus01(sEdge, eEdge, p);
+
+ if (winding != 0)
+ {
+ if (sEdge.x > eEdge.x)
+ {
+ std::swap(sEdge, eEdge);
+ }
+ float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x));
+ PxVec3 onEdgePoint;
+ if (t >= 1)
+ onEdgePoint = eEdge;
+ else if (t <= 0)
+ onEdgePoint = sEdge;
+ else
+ vec3Lerp(sEdge, eEdge, onEdgePoint, t);
+ if (onEdgePoint.y >= p.y)
+ {
+ return winding;
+ }
+ }
+ return 0;
+}
+
+int32_t shadowing10(PxVec3 sEdge, PxVec3 eEdge, const PxVec3& p)
+{
+ int32_t winding = veStatus10(sEdge, eEdge, p);
+ if (winding != 0)
+ {
+ if (sEdge.x > eEdge.x)
+ {
+ std::swap(sEdge, eEdge);
+ }
+
+ float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x));
+ PxVec3 onEdgePoint;
+ if (t >= 1)
+ onEdgePoint = eEdge;
+ else if (t <= 0)
+ onEdgePoint = sEdge;
+ else
+ vec3Lerp(sEdge, eEdge, onEdgePoint, t);
+ if (onEdgePoint.y < p.y)
+ {
+ return winding;
+ }
+ }
+ return 0;
+}
+
+/**
+Vertex-facet shadowing functions
+*/
+
+int32_t vfStatus02(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex* out)
+{
+ int32_t val = 0;
+ Vertex pnt;
+ bool hasOnEdge = false;
+ out[0].p.y = -MAXIMUM_EXTENT;
+ out[1].p.y = MAXIMUM_EXTENT;
+ for (int32_t i = 0; i < edgesCount; ++i)
+ {
+ val -= shadowing01(points[edges->s], points[edges->e], p, pnt, hasOnEdge);
+ if (hasOnEdge != 0)
+ {
+ if (p.y > pnt.p.y && pnt.p.y > out[0].p.y)
+ {
+ out[0] = pnt;
+ }
+ if (p.y <= pnt.p.y && pnt.p.y < out[1].p.y)
+ {
+ out[1] = pnt;
+ }
+ }
+ ++edges;
+ }
+ return val;
+}
+
+
+int32_t shadowing02(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint)
+{
+ Vertex outp[2];
+ int32_t stat = vfStatus02(p, points, edges, edgesCount, outp);
+ float z = 0;
+ hasOnFacetPoint = false;
+ if (stat != 0)
+ {
+ Vertex& p1 = outp[0];
+ Vertex& p2 = outp[1];
+ PxVec3 vc = p2.p - p1.p;
+ float t = 0;
+ t = (std::abs(vc.x) > std::abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y;
+ t = PxClamp(t, 0.0f, 1.0f);
+
+ z = t * vc.z + p1.p.z;
+ hasOnFacetPoint = true;
+ onFacetPoint.p.x = p.x;
+ onFacetPoint.p.y = p.y;
+ onFacetPoint.p.z = z;
+ vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t);
+ vec3Lerp(p1.n, p2.n, onFacetPoint.n, t);
+
+ if (z >= p.z)
+ {
+ return stat;
+ }
+ }
+ return 0;
+}
+
+int32_t vfStatus20(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex* out)
+{
+ int32_t val = 0;
+ Vertex pnt;
+ bool hasOnEdge = false;
+ out[0].p.y = -MAXIMUM_EXTENT;
+ out[1].p.y = MAXIMUM_EXTENT;
+
+ for (int32_t i = 0; i < edgesCount; ++i)
+ {
+ val += shadowing10(points[edges->s], points[edges->e], p, pnt, hasOnEdge);
+ if (hasOnEdge != 0)
+ {
+ if (p.y > pnt.p.y && pnt.p.y > out[0].p.y)
+ {
+ out[0] = pnt;
+ }
+ if (p.y <= pnt.p.y && pnt.p.y < out[1].p.y)
+ {
+ out[1] = pnt;
+ }
+ }
+ ++edges;
+ }
+ return val;
+}
+
+int32_t shadowing20(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint)
+{
+ Vertex outp[2];
+ int32_t stat = vfStatus20(p, points, edges, edgesCount, outp);
+ hasOnFacetPoint = false;
+ if (stat != 0)
+ {
+ Vertex& p1 = outp[0];
+ Vertex& p2 = outp[1];
+ PxVec3 vc = p2.p - p1.p;
+ float t = 0;
+ t = (std::abs(vc.x) > std::abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y;
+ t = PxClamp(t, 0.0f, 1.0f);
+
+ hasOnFacetPoint = true;
+ onFacetPoint.p.x = p.x;
+ onFacetPoint.p.y = p.y;
+
+ onFacetPoint.p.z = t * vc.z + p1.p.z;
+
+ vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t);
+ vec3Lerp(p1.n, p2.n, onFacetPoint.n, t);
+
+ if (onFacetPoint.p.z < p.z)
+ {
+ return stat;
+ }
+ }
+ return 0;
+}
+
+
+NV_FORCE_INLINE int32_t edgesCrossCheck(const PxVec3& eAs, const PxVec3& eAe, const PxVec3& eBs, const PxVec3& eBe)
+{
+ return shadowing01(eBs, eBe, eAe) - shadowing01(eBs, eBe, eAs) + shadowing10(eAs, eAe, eBe) - shadowing10(eAs, eAe, eBs);
+}
+
+
+
+int32_t edgesIntersection(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints)
+{
+ int32_t status = edgesCrossCheck(eAs.p, eAe.p, eBs.p, eBe.p);
+ hasPoints = false;
+ if (status == 0)
+ {
+ return 0;
+ }
+
+ Vertex tempPoint;
+ Vertex bShadowingPair[2];
+ Vertex aShadowingPair[2];
+ bool hasOnEdge = false;
+ bool aShadowing = false;
+ bool bShadowing = false;
+
+ /**
+ Search for two pairs where parts of A shadows B, and where B shadows are.
+ Needed for search intersection point.
+ */
+
+ for (auto p : { &eBs, &eBe })
+ {
+ int32_t shadowingType = shadowing10(eAs, eAe, p->p, tempPoint, hasOnEdge);
+ if (shadowingType == 0 && !aShadowing && hasOnEdge)
+ {
+ aShadowing = true;
+ aShadowingPair[0] = *p;
+ aShadowingPair[1] = tempPoint;
+ }
+ else
+ {
+ if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
+ {
+ bShadowing = true;
+ bShadowingPair[0] = *p;
+ bShadowingPair[1] = tempPoint;
+ }
+ }
+ }
+ if (!aShadowing || !bShadowing)
+ {
+ for (auto p : { &eAs, &eAe })
+ {
+ int32_t shadowingType = shadowing01(eBs, eBe, p->p, tempPoint, hasOnEdge);
+
+ if (shadowingType == 0 && !aShadowing && hasOnEdge)
+ {
+ aShadowing = true;
+ aShadowingPair[1] = *p;
+ aShadowingPair[0] = tempPoint;
+ }
+ else
+ {
+ if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
+ {
+ bShadowing = true;
+ bShadowingPair[1] = *p;
+ bShadowingPair[0] = tempPoint;
+ }
+ }
+ }
+ }
+
+ float deltaPlus = bShadowingPair[0].p.y - bShadowingPair[1].p.y;
+ float deltaMinus = aShadowingPair[0].p.y - aShadowingPair[1].p.y;
+ float div = 0;
+ if (deltaPlus > 0)
+ div = deltaPlus / (deltaPlus - deltaMinus);
+ else
+ div = 0;
+
+ intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
+ intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
+ intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
+ intersectionB.p = intersectionA.p;
+ intersectionB.p.z = bShadowingPair[0].p.z - div * (bShadowingPair[0].p.z - aShadowingPair[0].p.z);
+ intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
+ intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
+
+ hasPoints = true;
+ return status;
+}
+
+NV_FORCE_INLINE int32_t edgeEdgeShadowing(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints)
+{
+ int32_t status = edgesIntersection(eAs, eAe, eBs, eBe, intersectionA, intersectionB, hasPoints);
+ if (intersectionB.p.z >= intersectionA.p.z)
+ {
+ return status;
+ }
+ return 0;
+}
+
+int32_t edgeFacetIntersection12(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB)
+{
+ int32_t status = 0;
+ Vertex p1, p2;
+ Vertex bShadowingPair[2];
+ Vertex aShadowingPair[2];
+ bool hasPoint = false;
+ bool aShadowing = false;
+ bool bShadowing = false;
+ int32_t mlt = -1;
+ int32_t shadowingType;
+ for (auto p : { &edEnd, &edSt })
+ {
+ shadowingType = shadowing02(p->p, points, edges, edgesCount, hasPoint, p1);
+ status += mlt * shadowingType;
+ if (shadowingType == 0 && !aShadowing && hasPoint)
+ {
+ aShadowing = true;
+ aShadowingPair[0] = p1;
+ aShadowingPair[1] = *p;
+ }
+ else
+ {
+ if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
+ {
+ bShadowing = true;
+ bShadowingPair[0] = p1;
+ bShadowingPair[1] = *p;
+ }
+ }
+ mlt = 1;
+ }
+
+ for (int32_t ed = 0; ed < edgesCount; ++ed)
+ {
+ if (shouldSwap(points[edges[ed].s].p, points[edges[ed].e].p))
+ {
+ shadowingType = -edgeEdgeShadowing(edSt, edEnd, points[edges[ed].e], points[edges[ed].s], p1, p2, hasPoint);
+ }
+ else
+ {
+ shadowingType = edgeEdgeShadowing(edSt, edEnd, points[edges[ed].s], points[edges[ed].e], p1, p2, hasPoint);
+ }
+ status -= shadowingType;
+ if (shadowingType == 0 && !aShadowing && hasPoint)
+ {
+ aShadowing = true;
+ aShadowingPair[0] = p2;
+ aShadowingPair[1] = p1;
+ }
+ else
+ {
+ if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
+ {
+ bShadowing = true;
+ bShadowingPair[0] = p2;
+ bShadowingPair[1] = p1;
+ }
+ }
+ }
+ if (!status || !bShadowing || !aShadowing)
+ {
+ return 0;
+ }
+
+ float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z;
+ float div = 0;
+ if (deltaPlus != 0)
+ {
+ float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z;
+ div = deltaPlus / (deltaPlus - deltaMinus);
+ }
+ intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
+ intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
+ intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
+
+ intersectionB.p = intersectionA.p;
+ intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
+ intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
+
+
+ return status;
+}
+
+
+int32_t edgeFacetIntersection21(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB)
+{
+ int32_t status = 0;
+ Vertex p1, p2;
+
+ Vertex bShadowingPair[2];
+ Vertex aShadowingPair[2];
+ bool hasPoint = false;
+ bool aShadowing = false;
+ bool bShadowing = false;
+
+ int32_t shadowingType;
+ int32_t mlt = 1;
+ for (auto p : { &edEnd, &edSt })
+ {
+ shadowingType = shadowing20(p->p, points, edges, edgesCount, hasPoint, p1);
+ status += mlt * shadowingType;
+
+ if (shadowingType == 0 && !aShadowing && hasPoint)
+ {
+ aShadowing = true;
+ aShadowingPair[0] = *p;
+ aShadowingPair[1] = p1;
+ }
+ else
+ {
+ if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
+ {
+ bShadowing = true;
+ bShadowingPair[0] = *p;
+ bShadowingPair[1] = p1;
+ }
+ }
+ mlt = -1;
+ }
+
+ for (int32_t ed = 0; ed < edgesCount; ++ed)
+ {
+ if (shouldSwap(points[edges[ed].s].p, points[edges[ed].e].p))
+ {
+ shadowingType = -edgeEdgeShadowing(points[edges[ed].e], points[edges[ed].s], edSt, edEnd, p1, p2, hasPoint);
+ }
+ else
+ {
+ shadowingType = edgeEdgeShadowing(points[edges[ed].s], points[edges[ed].e], edSt, edEnd, p1, p2, hasPoint);
+ }
+ status -= shadowingType;
+ if (shadowingType == 0)
+ {
+ if (!aShadowing && hasPoint)
+ {
+ aShadowing = true;
+ aShadowingPair[0] = p2;
+ aShadowingPair[1] = p1;
+ }
+ }
+ else
+ {
+ if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
+ {
+ bShadowing = true;
+ bShadowingPair[0] = p2;
+ bShadowingPair[1] = p1;
+ }
+ }
+ }
+ if (!status || !bShadowing || !aShadowing)
+ {
+ return 0;
+ }
+ float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z;
+ float div = 0;
+ if (deltaPlus != 0)
+ {
+ float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z;
+ div = deltaPlus / (deltaPlus - deltaMinus);
+ }
+ intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
+ intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
+ intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
+
+ intersectionB.p = intersectionA.p;
+ intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
+ intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
+
+ return status;
+}
+
+int32_t BooleanEvaluator::vertexMeshStatus03(const PxVec3& p, const Mesh* mesh)
+{
+ int32_t status = 0;
+ Vertex pnt;
+ bool hasPoint = false;
+ mAcceleratorB->setState(p);
+ int32_t facet = mAcceleratorB->getNextFacet();
+ while (facet != -1)
+ {
+ const Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
+ status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt);
+ facet = mAcceleratorB->getNextFacet();
+ }
+
+ //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet)
+ //{
+ // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
+ // status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt);
+ //};
+ return status;
+}
+
+int32_t BooleanEvaluator::vertexMeshStatus30(const PxVec3& p, const Mesh* mesh)
+{
+ int32_t status = 0;
+ bool hasPoints = false;
+ Vertex point;
+ mAcceleratorA->setState(p);
+ int32_t facet = mAcceleratorA->getNextFacet();
+ while ( facet != -1)
+ {
+ const Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
+ status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point);
+ facet = mAcceleratorA->getNextFacet();
+ }
+
+ //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet)
+ //{
+ // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
+ // status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point);
+ //}
+ return status;
+}
+
+NV_FORCE_INLINE int32_t inclusionValue03(BooleanConf& conf, int32_t xValue)
+{
+ return conf.ca + conf.ci * xValue;
+}
+
+NV_FORCE_INLINE int32_t inclusionValueEdgeFace(BooleanConf& conf, int32_t xValue)
+{
+ return conf.ci * xValue;
+}
+
+NV_FORCE_INLINE int32_t inclusionValue30(BooleanConf& conf, int32_t xValue)
+{
+ return conf.cb + conf.ci * xValue;
+}
+
+struct VertexComparator
+{
+ VertexComparator(PxVec3 base = PxVec3()) : basePoint(base) {};
+ PxVec3 basePoint;
+ bool operator()(const Vertex& a, const Vertex& b)
+ {
+ return (b.p - a.p).dot(basePoint) > 0.0;
+ }
+};
+
+struct VertexPairComparator
+{
+ VertexPairComparator(PxVec3 base = PxVec3()) : basePoint(base) {};
+ PxVec3 basePoint;
+ bool operator()(const std::pair<Vertex, Vertex>& a, const std::pair<Vertex, Vertex>& b)
+ {
+ return (b.first.p - a.first.p).dot(basePoint) > 0.0;
+ }
+};
+
+int32_t BooleanEvaluator::isPointContainedInMesh(const Mesh* msh, const PxVec3& point)
+{
+ if (msh == nullptr)
+ {
+ return 0;
+ }
+ DummyAccelerator dmAccel(msh->getFacetCount());
+ mAcceleratorA = &dmAccel;
+ return vertexMeshStatus30(point, msh);
+
+}
+
+int32_t BooleanEvaluator::isPointContainedInMesh(const Mesh* msh, SpatialAccelerator* spAccel, const PxVec3& point)
+{
+ if (msh == nullptr)
+ {
+ return 0;
+ }
+ mAcceleratorA = spAccel;
+ return vertexMeshStatus30(point, msh);
+}
+
+
+
+
+void BooleanEvaluator::buildFaceFaceIntersections(BooleanConf mode)
+{
+ int32_t statusValue = 0;
+ int32_t inclusionValue = 0;
+
+ std::vector<std::pair<Vertex, Vertex> > retainedStarts;
+ std::vector<std::pair<Vertex, Vertex>> retainedEnds;
+ VertexPairComparator comp;
+
+ Vertex newPointA;
+ Vertex newPointB;
+
+ const Vertex* meshAPoints = mMeshA->getVertices();
+ const Vertex* meshBPoints = mMeshB->getVertices();
+ EdgeWithParent newEdge;
+ mEdgeFacetIntersectionData12.clear();
+ mEdgeFacetIntersectionData21.clear();
+
+ mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount());
+ mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount());
+
+ for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB)
+ {
+ mAcceleratorA->setState(mMeshB->getVertices(), mMeshB->getEdges(), *mMeshB->getFacet(facetB));
+ int32_t facetA = mAcceleratorA->getNextFacet();
+ while (facetA != -1)
+ {
+ const Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber;
+ const Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber;
+ const Edge* fbe = facetBEdges;
+ const Edge* fae = facetAEdges;
+ retainedStarts.clear();
+ retainedEnds.clear();
+ PxVec3 compositeEndPoint(0, 0, 0);
+ PxVec3 compositeStartPoint(0, 0, 0);
+ uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount;
+ uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount;
+ int32_t ic = 0;
+ for (uint32_t i = 0; i < facetAEdgeCount; ++i)
+ {
+ if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p))
+ {
+ statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
+ }
+ else
+ {
+ statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
+ }
+
+ inclusionValue = -inclusionValueEdgeFace(mode, statusValue);
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEnds.push_back(std::make_pair(newPointA, newPointB));
+ compositeEndPoint += newPointA.p;
+ }
+ mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
+ }
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStarts.push_back(std::make_pair(newPointA, newPointB));
+ compositeStartPoint += newPointA.p;
+ }
+ mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
+ }
+ fae++;
+ }
+ for (uint32_t i = 0; i < facetBEdgeCount; ++i)
+ {
+ if (shouldSwap(meshBPoints[fbe->e].p, meshBPoints[fbe->s].p))
+ {
+ statusValue = -edgeFacetIntersection21(meshBPoints[(fbe)->e], meshBPoints[(fbe)->s], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB);
+ }
+ else
+ {
+ statusValue = edgeFacetIntersection21(meshBPoints[(fbe)->s], meshBPoints[(fbe)->e], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB);
+ }
+ inclusionValue = inclusionValueEdgeFace(mode, statusValue);
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEnds.push_back(std::make_pair(newPointA, newPointB));
+ compositeEndPoint += newPointB.p;
+ }
+ mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData( i, statusValue, newPointB));
+ }
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStarts.push_back(std::make_pair(newPointA, newPointB));
+ compositeStartPoint += newPointB.p;
+ }
+ mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData(i, statusValue, newPointB));
+ }
+ fbe++;
+ }
+ if (retainedStarts.size() != retainedEnds.size())
+ {
+ NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges.");
+ return;
+ }
+ if (retainedStarts.size() > 1)
+ {
+ comp.basePoint = compositeEndPoint - compositeStartPoint;
+ std::sort(retainedStarts.begin(), retainedStarts.end(), comp);
+ std::sort(retainedEnds.begin(), retainedEnds.end(), comp);
+ }
+ for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv)
+ {
+ newEdge.s = addIfNotExist(retainedStarts[rv].first);
+ newEdge.e = addIfNotExist(retainedEnds[rv].first);
+ newEdge.parent = facetA;
+ addEdgeIfValid(newEdge);
+ newEdge.parent = facetB + mMeshA->getFacetCount();
+ newEdge.e = addIfNotExist(retainedStarts[rv].second);
+ newEdge.s = addIfNotExist(retainedEnds[rv].second);
+ addEdgeIfValid(newEdge);
+ }
+ facetA = mAcceleratorA->getNextFacet();
+ } // while (*iter != -1)
+
+ } // for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB)
+
+
+
+}
+
+
+void BooleanEvaluator::buildFastFaceFaceIntersection(BooleanConf mode)
+{
+ int32_t statusValue = 0;
+ int32_t inclusionValue = 0;
+
+ std::vector<std::pair<Vertex, Vertex> > retainedStarts;
+ std::vector<std::pair<Vertex, Vertex>> retainedEnds;
+ VertexPairComparator comp;
+
+ Vertex newPointA;
+ Vertex newPointB;
+
+ const Vertex* meshAPoints = mMeshA->getVertices();
+ EdgeWithParent newEdge;
+
+ mEdgeFacetIntersectionData12.clear();
+ mEdgeFacetIntersectionData21.clear();
+
+ mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount());
+ mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount());
+
+ for (uint32_t facetA = 0; facetA < mMeshA->getFacetCount(); ++facetA)
+ {
+ const Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber;
+ int32_t facetB = 0;
+ const Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber;
+ const Edge* fae = facetAEdges;
+ retainedStarts.clear();
+ retainedEnds.clear();
+ PxVec3 compositeEndPoint(0, 0, 0);
+ PxVec3 compositeStartPoint(0, 0, 0);
+ uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount;
+ uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount;
+ int32_t ic = 0;
+ for (uint32_t i = 0; i < facetAEdgeCount; ++i)
+ {
+ if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p))
+ {
+ statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
+ }
+ else
+ {
+ statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
+ }
+ inclusionValue = -inclusionValueEdgeFace(mode, statusValue);
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEnds.push_back(std::make_pair(newPointA, newPointB));
+ compositeEndPoint += newPointA.p;
+ }
+ mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
+ }
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStarts.push_back(std::make_pair(newPointA, newPointB));
+ compositeStartPoint += newPointA.p;
+ }
+ mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
+ }
+ fae++;
+ }
+ if (retainedStarts.size() != retainedEnds.size())
+ {
+ NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges.");
+ return;
+ }
+ if (retainedStarts.size() > 1)
+ {
+ comp.basePoint = compositeEndPoint - compositeStartPoint;
+ std::sort(retainedStarts.begin(), retainedStarts.end(), comp);
+ std::sort(retainedEnds.begin(), retainedEnds.end(), comp);
+ }
+ for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv)
+ {
+ newEdge.s = addIfNotExist(retainedStarts[rv].first);
+ newEdge.e = addIfNotExist(retainedEnds[rv].first);
+ newEdge.parent = facetA;
+ addEdgeIfValid(newEdge);
+ newEdge.parent = facetB + mMeshA->getFacetCount();
+ newEdge.e = addIfNotExist(retainedStarts[rv].second);
+ newEdge.s = addIfNotExist(retainedEnds[rv].second);
+ addEdgeIfValid(newEdge);
+ }
+ }
+
+}
+
+
+
+void BooleanEvaluator::collectRetainedPartsFromA(BooleanConf mode)
+{
+
+ int32_t statusValue = 0;
+ int32_t inclusionValue = 0;
+ const Vertex* vertices = mMeshA->getVertices();
+ Vertex newPoint;
+ VertexComparator comp;
+ const PxBounds3& bMeshBoudning = mMeshB->getBoundingBox();
+ const Edge* facetEdges = mMeshA->getEdges();
+ std::vector<Vertex> retainedStartVertices;
+ std::vector<Vertex> retainedEndVertices;
+ retainedStartVertices.reserve(255);
+ retainedEndVertices.reserve(255);
+ int32_t ic = 0;
+ for (uint32_t facetId = 0; facetId < mMeshA->getFacetCount(); ++facetId)
+ {
+ retainedStartVertices.clear();
+ retainedEndVertices.clear();
+ for (uint32_t i = 0; i < mMeshA->getFacet(facetId)->edgesCount; ++i)
+ {
+ PxVec3 compositeEndPoint(0, 0, 0);
+ PxVec3 compositeStartPoint(0, 0, 0);
+
+ int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size());
+ /* Test start and end point of edge against mesh */
+ if (bMeshBoudning.contains(vertices[facetEdges->s].p))
+ {
+ statusValue = vertexMeshStatus03(vertices[facetEdges->s].p, mMeshB);
+ }
+ else
+ {
+ statusValue = 0;
+ }
+ inclusionValue = -inclusionValue03(mode, statusValue);
+
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEndVertices.push_back(vertices[facetEdges->s]);
+ compositeEndPoint += vertices[facetEdges->s].p;
+ }
+ }
+ else
+ {
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStartVertices.push_back(vertices[facetEdges->s]);
+ compositeStartPoint += vertices[facetEdges->s].p;
+ }
+ }
+ }
+
+ if (bMeshBoudning.contains(vertices[facetEdges->e].p))
+ {
+ statusValue = vertexMeshStatus03(vertices[facetEdges->e].p, mMeshB);
+ }
+ else
+ {
+ statusValue = 0;
+ }
+ inclusionValue = inclusionValue03(mode, statusValue);
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEndVertices.push_back(vertices[facetEdges->e]);
+ compositeEndPoint += vertices[facetEdges->e].p;
+ }
+ }
+ else
+ {
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStartVertices.push_back(vertices[facetEdges->e]);
+ compositeStartPoint += vertices[facetEdges->e].p;
+ }
+ }
+ }
+ /* Test edge intersection with mesh*/
+ for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData12[facetId].size(); ++intrs)
+ {
+ EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData12[facetId][intrs];
+ if (intr.edId != (int32_t)i)
+ continue;
+ newPoint = intr.intersectionPoint;
+ inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType);
+
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEndVertices.push_back(newPoint);
+ compositeEndPoint += newPoint.p;
+ }
+ }
+ else
+ {
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStartVertices.push_back(newPoint);
+ compositeStartPoint += newPoint.p;
+ }
+ }
+ }
+ }
+ facetEdges++;
+ if (retainedStartVertices.size() != retainedEndVertices.size())
+ {
+ NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges.");
+ return;
+ }
+ if (retainedEndVertices.size() > 1)
+ {
+ comp.basePoint = compositeEndPoint - compositeStartPoint;
+ std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp);
+ std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp);
+ }
+ }
+
+
+ EdgeWithParent newEdge;
+ for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv)
+ {
+ newEdge.s = addIfNotExist(retainedStartVertices[rv]);
+ newEdge.e = addIfNotExist(retainedEndVertices[rv]);
+ newEdge.parent = facetId;
+ addEdgeIfValid(newEdge);
+ }
+ }
+
+ return;
+}
+
+void BooleanEvaluator::collectRetainedPartsFromB(BooleanConf mode)
+{
+ int32_t statusValue = 0;
+ int32_t inclusionValue = 0;
+ const Vertex* vertices = mMeshB->getVertices();
+ Vertex newPoint;
+ VertexComparator comp;
+ const PxBounds3& aMeshBoudning = mMeshA->getBoundingBox();
+ const Edge* facetEdges = mMeshB->getEdges();
+ std::vector<Vertex> retainedStartVertices;
+ std::vector<Vertex> retainedEndVertices;
+ retainedStartVertices.reserve(255);
+ retainedEndVertices.reserve(255);
+ int32_t ic = 0;
+ for (uint32_t facetId = 0; facetId < mMeshB->getFacetCount(); ++facetId)
+ {
+ retainedStartVertices.clear();
+ retainedEndVertices.clear();
+ for (uint32_t i = 0; i < mMeshB->getFacet(facetId)->edgesCount; ++i)
+ {
+ PxVec3 compositeEndPoint(0, 0, 0);
+ PxVec3 compositeStartPoint(0, 0, 0);
+ int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size());
+ if (aMeshBoudning.contains(vertices[facetEdges->s].p))
+ {
+ statusValue = vertexMeshStatus30(vertices[facetEdges->s].p, mMeshA);
+ }
+ else
+ {
+ statusValue = 0;
+ }
+ inclusionValue = -inclusionValue30(mode, statusValue);
+
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEndVertices.push_back(vertices[facetEdges->s]);
+ compositeEndPoint += vertices[facetEdges->s].p;
+ }
+
+ }
+ else
+ {
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStartVertices.push_back(vertices[facetEdges->s]);
+ compositeStartPoint += vertices[facetEdges->s].p;
+ }
+
+ }
+ }
+
+ if (aMeshBoudning.contains(vertices[facetEdges->e].p))
+ {
+ statusValue = vertexMeshStatus30(vertices[facetEdges->e].p, mMeshA);
+ }
+ else
+ {
+ statusValue = 0;
+ }
+ inclusionValue = inclusionValue30(mode, statusValue);
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEndVertices.push_back(vertices[facetEdges->e]);
+ compositeEndPoint += vertices[facetEdges->e].p;
+ }
+
+ }
+ else
+ {
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStartVertices.push_back(vertices[facetEdges->e]);
+ compositeStartPoint += vertices[facetEdges->e].p;
+ }
+
+ }
+ }
+ for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData21[facetId].size(); ++intrs)
+ {
+ EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData21[facetId][intrs];
+ if (intr.edId != (int32_t)i)
+ continue;
+ newPoint = intr.intersectionPoint;
+ inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType);
+
+ if (inclusionValue > 0)
+ {
+ for (ic = 0; ic < inclusionValue; ++ic)
+ {
+ retainedEndVertices.push_back(newPoint);
+ compositeEndPoint += newPoint.p;
+ }
+ }
+ else
+ {
+ if (inclusionValue < 0)
+ {
+ for (ic = 0; ic < -inclusionValue; ++ic)
+ {
+ retainedStartVertices.push_back(newPoint);
+ compositeStartPoint += newPoint.p;
+ }
+ }
+ }
+ }
+ facetEdges++;
+ if (retainedStartVertices.size() != retainedEndVertices.size())
+ {
+ NVBLAST_LOG_ERROR("Not equal number of starting and ending vertices! Probably input mesh has open edges.");
+ return;
+ }
+ if (retainedEndVertices.size() - lastPos > 1)
+ {
+ comp.basePoint = compositeEndPoint - compositeStartPoint;
+ std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp);
+ std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp);
+ }
+ }
+ EdgeWithParent newEdge;
+ for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv)
+ {
+ newEdge.s = addIfNotExist(retainedStartVertices[rv]);
+ newEdge.e = addIfNotExist(retainedEndVertices[rv]);
+ newEdge.parent = facetId + mMeshA->getFacetCount();
+ addEdgeIfValid(newEdge);
+ }
+ }
+ return;
+}
+
+bool EdgeWithParentSortComp(const EdgeWithParent& a, const EdgeWithParent& b)
+{
+ return a.parent < b.parent;
+}
+
+
+void BooleanEvaluator::performBoolean(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode)
+{
+ reset();
+ mMeshA = meshA;
+ mMeshB = meshB;
+ mAcceleratorA = spAccelA;
+ mAcceleratorB = spAccelB;
+ buildFaceFaceIntersections(mode);
+ collectRetainedPartsFromA(mode);
+ collectRetainedPartsFromB(mode);
+ mAcceleratorA = nullptr;
+ mAcceleratorB = nullptr;
+}
+
+void BooleanEvaluator::performBoolean(const Mesh* meshA, const Mesh* meshB, BooleanConf mode)
+{
+ reset();
+ mMeshA = meshA;
+ mMeshB = meshB;
+ DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount());
+ DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount());
+ performBoolean(meshA, meshB, &ac, &bc, mode);
+}
+
+
+void BooleanEvaluator::performFastCutting(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode)
+{
+ reset();
+ mMeshA = meshA;
+ mMeshB = meshB;
+ mAcceleratorA = spAccelA;
+ mAcceleratorB = spAccelB;
+ buildFastFaceFaceIntersection(mode);
+ collectRetainedPartsFromA(mode);
+ mAcceleratorA = nullptr;
+ mAcceleratorB = nullptr;
+}
+
+void BooleanEvaluator::performFastCutting(const Mesh* meshA, const Mesh* meshB, BooleanConf mode)
+{
+ reset();
+ mMeshA = meshA;
+ mMeshB = meshB;
+ DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount());
+ DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount());
+ performFastCutting(meshA, meshB, &ac, &bc, mode);
+}
+
+
+
+
+BooleanEvaluator::BooleanEvaluator()
+{
+ mMeshA = nullptr;
+ mMeshB = nullptr;
+ mAcceleratorA = nullptr;
+ mAcceleratorB = nullptr;
+}
+BooleanEvaluator::~BooleanEvaluator()
+{
+ reset();
+}
+
+
+
+Mesh* BooleanEvaluator::createNewMesh()
+{
+ if (mEdgeAggregate.size() == 0)
+ {
+ return nullptr;
+ }
+ std::sort(mEdgeAggregate.begin(), mEdgeAggregate.end(), EdgeWithParentSortComp);
+ std::vector<Facet> newFacets;
+ std::vector<Edge> newEdges(mEdgeAggregate.size());
+ int32_t lastPos = 0;
+ int32_t lastParent = mEdgeAggregate[0].parent;
+ uint32_t collected = 0;
+ int64_t userData = 0;
+ int32_t materialId = 0;
+ int32_t smoothingGroup = 0;
+
+ for (uint32_t i = 0; i < mEdgeAggregate.size(); ++i)
+ {
+ if (mEdgeAggregate[i].parent != lastParent)
+ {
+ if (lastParent < (int32_t)mMeshA->getFacetCount())
+ {
+ userData = mMeshA->getFacet(lastParent)->userData;
+ materialId = mMeshA->getFacet(lastParent)->materialId;
+ smoothingGroup = mMeshA->getFacet(lastParent)->smoothingGroup;
+
+ }
+ else
+ {
+ userData = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->userData;
+ materialId = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->materialId;
+ smoothingGroup = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->smoothingGroup;
+ }
+ newFacets.push_back(Facet(lastPos, collected, materialId, userData, smoothingGroup));
+ lastPos = i;
+ lastParent = mEdgeAggregate[i].parent;
+ collected = 0;
+ }
+ collected++;
+ newEdges[i].s = mEdgeAggregate[i].s;
+ newEdges[i].e = mEdgeAggregate[i].e;
+ }
+ int32_t pr = lastParent - mMeshA->getFacetCount();
+ if (lastParent < (int32_t)mMeshA->getFacetCount())
+ {
+ userData = mMeshA->getFacet(lastParent)->userData;
+ materialId = mMeshA->getFacet(lastParent)->materialId;
+ smoothingGroup = mMeshA->getFacet(lastParent)->smoothingGroup;
+ }
+ else
+ {
+ userData = mMeshB->getFacet(pr)->userData;
+ materialId = mMeshB->getFacet(pr)->materialId;
+ smoothingGroup = mMeshB->getFacet(pr)->smoothingGroup;
+ }
+ newFacets.push_back(Facet(lastPos, collected, materialId, userData, smoothingGroup));
+ return new MeshImpl(mVerticesAggregate.data(), newEdges.data(), newFacets.data(), static_cast<uint32_t>(mVerticesAggregate.size()), static_cast<uint32_t>(mEdgeAggregate.size()), static_cast<uint32_t>(newFacets.size()));
+}
+
+void BooleanEvaluator::reset()
+{
+ mMeshA = nullptr;
+ mMeshB = nullptr;
+ mAcceleratorA = nullptr;
+ mAcceleratorB = nullptr;
+ mEdgeAggregate.clear();
+ mVerticesAggregate.clear();
+ mEdgeFacetIntersectionData12.clear();
+ mEdgeFacetIntersectionData21.clear();
+}
+
+} // namespace Blast
+} // namespace Nv
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