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-rwxr-xr-x[-rw-r--r--]sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp1690
1 files changed, 845 insertions, 845 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp
index 70f5962..69c7d65 100644..100755
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp
@@ -1,845 +1,845 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "NvBlastExtAuthoringAccelerator.h"
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringInternalCommon.h"
-
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-DummyAccelerator::DummyAccelerator(int32_t count) :count(count)
-{
- current = 0;
-}
-void DummyAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
-{
- current = 0;
- NV_UNUSED(pos);
- NV_UNUSED(ed);
- NV_UNUSED(fc);
-}
-void DummyAccelerator::setState(const physx::PxVec3& point) {
- current = 0;
- NV_UNUSED(point);
-}
-int32_t DummyAccelerator::getNextFacet()
-{
- if (current < count)
- {
- ++current;
- return current - 1;
- }
- else
- return -1;
-}
-
-
-
-BBoxBasedAccelerator::BBoxBasedAccelerator(const Mesh* mesh, int32_t resolution) : mResolution(resolution), alreadyGotValue(1)
-{
- mBounds = mesh->getBoundingBox();
- mSpatialMap.resize(resolution * resolution * resolution);
- mCells.resize(resolution * resolution * resolution);
- int32_t currentCell = 0;
- PxVec3 incr = (mBounds.maximum - mBounds.minimum) * (1.0f / mResolution);
- for (int32_t z = 0; z < resolution; ++z)
- {
- for (int32_t y = 0; y < resolution; ++y)
- {
- for (int32_t x = 0; x < resolution; ++x)
- {
- mCells[currentCell].minimum.x = mBounds.minimum.x + x * incr.x;
- mCells[currentCell].minimum.y = mBounds.minimum.y + y * incr.y;
- mCells[currentCell].minimum.z = mBounds.minimum.z + z * incr.z;
-
- mCells[currentCell].maximum.x = mBounds.minimum.x + (x + 1) * incr.x;
- mCells[currentCell].maximum.y = mBounds.minimum.y + (y + 1) * incr.y;
- mCells[currentCell].maximum.z = mBounds.minimum.z + (z + 1) * incr.z;
-
- ++currentCell;
- }
- }
- }
-
- buildAccelStructure(mesh->getVertices(), mesh->getEdges(), mesh->getFacetsBuffer(), mesh->getFacetCount());
-}
-
-
-BBoxBasedAccelerator::~BBoxBasedAccelerator()
-{
- mResolution = 0;
- mBounds.setEmpty();
- mSpatialMap.clear();
- mCells.clear();
-}
-
-int32_t BBoxBasedAccelerator::getNextFacet()
-{
- int32_t facetId = -1;
-
- while (mIteratorCell != -1)
- {
- if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size())
- {
- if (!cellList.empty())
- {
- mIteratorCell = cellList.back();
- cellList.pop_back();
- mIteratorFacet = 0;
- }
- else
- {
- mIteratorCell = -1;
- break;
- }
- }
- if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue)
- {
- facetId = mSpatialMap[mIteratorCell][mIteratorFacet];
- mIteratorFacet++;
- break;
- }
- else
- {
- mIteratorFacet++;
- }
- }
- if (facetId != -1)
- {
- alreadyGotFlag[facetId] = alreadyGotValue;
- }
- return facetId;
-}
-void BBoxBasedAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
- facetBox.setEmpty();
- const Edge* edge = ed + fc.firstEdgeNumber;
- uint32_t count = fc.edgesCount;
- for (uint32_t ec = 0; ec < count; ++ec)
- {
- facetBox.include(pos[edge->s].p);
- facetBox.include(pos[edge->e].p);
- edge++;
- }
- for (uint32_t i = 0; i < mCells.size(); ++i)
- {
- if (testCellPolygonIntersection(i, facetBox))
- {
- if (!mSpatialMap[i].empty())
- cellList.push_back(i);
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-
-void BBoxBasedAccelerator::setState(const PxVec3& p)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
- int32_t perSlice = mResolution * mResolution;
- for (uint32_t i = 0; i < mCells.size(); ++i)
- {
- if (mCells[i].contains(p))
- {
- int32_t xyCellId = i % perSlice;
- for (int32_t zCell = 0; zCell < mResolution; ++zCell)
- {
- int32_t cell = zCell * perSlice + xyCellId;
- if (!mSpatialMap[cell].empty())
- cellList.push_back(cell);
- }
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-
-bool BBoxBasedAccelerator::testCellPolygonIntersection(int32_t cellId, PxBounds3& facetBB)
-{
- if (weakBoundingBoxIntersection(mCells[cellId], facetBB))
- {
- return true;
- }
- else
- return false;
-}
-
-void BBoxBasedAccelerator::buildAccelStructure(const Vertex* pos, const Edge* edges, const Facet* fc, int32_t facetCount)
-{
- for (int32_t facet = 0; facet < facetCount; ++facet)
- {
- PxBounds3 bBox;
- bBox.setEmpty();
- const Edge* edge = &edges[0] + fc->firstEdgeNumber;
- int32_t count = fc->edgesCount;
- for (int32_t ec = 0; ec < count; ++ec)
- {
- bBox.include(pos[edge->s].p);
- bBox.include(pos[edge->e].p);
- edge++;
- }
-
- for (uint32_t i = 0; i < mCells.size(); ++i)
- {
- if (testCellPolygonIntersection(i, bBox))
- {
- mSpatialMap[i].push_back(facet);
- }
- }
- fc++;
- }
- alreadyGotFlag.resize(facetCount, 0);
- cellList.resize(mCells.size());
-}
-
-int32_t testEdgeAgainstCube(PxVec3& p1, PxVec3& p2)
-{
- PxVec3 vec = p2 - p1;
- PxVec3 vecSigns;
- for (int32_t i = 0; i < 3; ++i)
- {
- vecSigns[i] = (vec[i] < 0) ? -1 : 1;
- }
- for (int32_t i = 0; i < 3; ++i)
- {
- if (p1[i] * vecSigns[i] > 0.5f) return 0;
- if (p2[i] * vecSigns[i] < -0.5f) return 0;
- }
-
- for (int32_t i = 0; i < 3; ++i)
- {
- int32_t ip1 = (i + 1) % 3;
- int32_t ip2 = (i + 2) % 3;
-
- float vl1 = vec[ip2] * p1[ip1] - vec[ip1] * p1[ip2];
- float vl2 = 0.5f * (vec[ip2] * vecSigns[ip1] + vec[ip1] * vecSigns[ip2]);
- if (vl1 * vl1 > vl2 * vl2)
- {
- return 0;
- }
- }
- return 1;
-}
-
-NV_INLINE int32_t isInSegm(float a, float b, float c)
-{
- return (b >= c) - (a >= c);
-}
-
-NV_INLINE int32_t edgeIsAbovePoint(PxVec2& p1, PxVec2& p2, PxVec2& p)
-{
- int32_t direction = isInSegm(p1.x, p2.x, p.x);
- if (direction != 0)
- {
- if (isInSegm(p1.y, p2.y, p.y))
- {
- if (direction * (p.x - p1.x) * (p2.y - p1.y) >= direction * (p.y - p1.y) * (p2.x - p1.x))
- {
- return direction;
- }
- }
- else
- {
- if (p1.y > p.y)
- return direction;
- }
- }
- return 0;
-}
-
-int32_t pointInPolygon(PxVec3* vertices, PxVec3& diagPoint, int32_t edgeCount, PxVec3& normal)
-{
- std::vector<PxVec2> projectedVertices(edgeCount * 2);
- ProjectionDirections pDir = getProjectionDirection(normal);
- PxVec2 projectedDiagPoint = getProjectedPoint(diagPoint, pDir);
- PxVec2* saveVert = projectedVertices.data();
- PxVec3* p = vertices;
- for (int32_t i = 0; i < edgeCount * 2; ++i)
- {
- *saveVert = getProjectedPoint(*p, pDir);
- ++saveVert;
- ++p;
- }
- int32_t counter = 0;
- PxVec2* v = projectedVertices.data();
- for (int32_t i = 0; i < edgeCount; ++i)
- {
- PxVec2& p1 = *v;
- PxVec2& p2 = *(v + 1);
- counter += edgeIsAbovePoint(p1, p2, projectedDiagPoint);
- v += 2;
- }
- return counter != 0;
-}
-
-
-
-int32_t testFacetUnitCubeIntersectionInternal(PxVec3* vertices,PxVec3& facetNormal, int32_t edgeCount)
-{
- PxVec3* pnt_p = vertices;
- for (int32_t i = 0; i < edgeCount; ++i)
- {
- if (testEdgeAgainstCube(*pnt_p, *(pnt_p + 1)) == 1)
- {
- return 1;
- }
- pnt_p += 2;
- }
-
- PxVec3 cubeDiag(0, 0, 0);
- for (int32_t i = 0; i < 3; ++i)
- cubeDiag[i] = (facetNormal[i] < 0) ? -1 : 1;
- float t = vertices->dot(facetNormal) / (cubeDiag.dot(facetNormal));
- if (t > 0.5 || t < -0.5)
- return 0;
-
- PxVec3 intersPoint = cubeDiag * t;
- int trs = pointInPolygon(vertices, intersPoint, edgeCount, facetNormal);
- return trs;
-}
-
-enum TrivialFlags
-{
- HAS_POINT_BELOW_HIGH_X = ~(1 << 0),
- HAS_POINT_ABOVE_LOW_X = ~(1 << 1),
-
- HAS_POINT_BELOW_HIGH_Y = ~(1 << 2),
- HAS_POINT_ABOVE_LOW_Y = ~(1 << 3),
-
- HAS_POINT_BELOW_HIGH_Z = ~(1 << 4),
- HAS_POINT_ABOVE_LOW_Z = ~(1 << 5),
-
-
-
- ALL_ONE = (1 << 6) - 1
-};
-
-
-
-
-
-int32_t testFacetUnitCubeIntersection(const Vertex* vertices, const Edge* edges, const Facet& fc, PxBounds3 cube, float fattening)
-{
- const Edge* ed = edges + fc.firstEdgeNumber;
- int32_t trivialFlags = ALL_ONE;
- cube.fattenFast(fattening);
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- {
- const PxVec3& p = vertices[ed->s].p;
- if (cube.contains(p))
- return 1;
- if (p.x < cube.getCenter().x + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_X;
- if (p.x > cube.getCenter().x - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_X;
-
- if (p.y < cube.getCenter().y + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Y;
- if (p.y > cube.getCenter().y - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Y;
-
- if (p.z < cube.getCenter().z + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Z;
- if (p.z > cube.getCenter().z - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Z;
- }
- {
- const PxVec3& p = vertices[ed->e].p;
- if (cube.contains(p))
- return 1;
- if (p.x < cube.getCenter().x + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_X;
- if (p.x > cube.getCenter().x - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_X;
-
- if (p.y < cube.getCenter().y + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Y;
- if (p.y > cube.getCenter().y - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Y;
-
- if (p.z < cube.getCenter().z + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Z;
- if (p.z > cube.getCenter().z - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Z;
- }
-
- ++ed;
- }
- if (trivialFlags != 0)
- {
- return 0;
- }
- std::vector<PxVec3> verticesRescaled(fc.edgesCount * 2);
-
- int32_t vrt = 0;
- ed = edges + fc.firstEdgeNumber;
- PxVec3 offset = cube.getCenter();
- PxVec3 normal(1, 1, 1);
-
- /**
- Compute normal
- */
- const PxVec3& v1 = vertices[ed->s].p;
- const PxVec3* v2 = nullptr;
- const PxVec3* v3 = nullptr;
-
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- if (v1 != vertices[ed->s].p)
- {
- v2 = &vertices[ed->s].p;
- break;
- }
- if (v1 != vertices[ed->e].p)
- {
- v2 = &vertices[ed->e].p;
- break;
- }
- ed++;
- }
- ed = edges + fc.firstEdgeNumber;
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- if (v1 != vertices[ed->s].p && *v2 != vertices[ed->s].p)
- {
- v3 = &vertices[ed->s].p;
- break;
- }
- if (v1 != vertices[ed->e].p && *v2 != vertices[ed->e].p)
- {
- v3 = &vertices[ed->e].p;
- break;
- }
- ed++;
- }
- ed = edges + fc.firstEdgeNumber;
- if (v2 != nullptr && v3 != nullptr)
- {
- normal = (*v2 - v1).cross(*v3 - v1);
- }
- else
- {
- return true; // If cant find normal, assume it intersects box.
- }
-
-
- normal.normalize();
-
- PxVec3 rescale(.5f / (cube.getExtents().x), .5f / (cube.getExtents().y), 0.5f / (cube.getExtents().z));
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- verticesRescaled[vrt] = vertices[ed->s].p - offset;
- verticesRescaled[vrt].x *= rescale.x;
- verticesRescaled[vrt].y *= rescale.y;
- verticesRescaled[vrt].z *= rescale.z;
- ++vrt;
- verticesRescaled[vrt] = vertices[ed->e].p - offset;
- verticesRescaled[vrt].x *= rescale.x;
- verticesRescaled[vrt].y *= rescale.y;
- verticesRescaled[vrt].z *= rescale.z;
- ++ed;
- ++vrt;
- }
- return testFacetUnitCubeIntersectionInternal(verticesRescaled.data(), normal, fc.edgesCount);
-}
-
-
-IntersectionTestingAccelerator::IntersectionTestingAccelerator(const Mesh* in, int32_t resolution)
-{
-
-
- alreadyGotFlag.resize(in->getFacetCount(), 0);
- alreadyGotValue = 0;
- mResolution = resolution;
-
- float cubeSize = 1.0f / resolution;
- PxVec3 cubeMinimal(-0.5, -0.5, -0.5);
- PxVec3 extents(cubeSize, cubeSize, cubeSize);
- mCubes.resize(mResolution * mResolution * mResolution);
- mSpatialMap.resize(mCubes.size());
- int32_t cubeId = 0;
-
- // Build unit cube partition
- for (int32_t i = 0; i < mResolution; ++i)
- {
- cubeMinimal.y = -0.5;
- cubeMinimal.z = -0.5;
- for (int32_t j = 0; j < mResolution; ++j)
- {
- cubeMinimal.z = -0.5;
- for (int32_t k = 0; k < mResolution; ++k)
- {
- mCubes[cubeId].minimum = cubeMinimal;
- mCubes[cubeId].maximum = cubeMinimal + extents;
- cubeMinimal.z += cubeSize;
- ++cubeId;
- }
- cubeMinimal.y += cubeSize;
- }
- cubeMinimal.x += cubeSize;
- }
-
-
- for (uint32_t i = 0; i < in->getFacetCount(); ++i)
- {
- for (uint32_t c = 0; c < mCubes.size(); ++c)
- {
- if (testFacetUnitCubeIntersection(in->getVertices(), in->getEdges(), *in->getFacet(i), mCubes[c], 0.001))
- {
- mSpatialMap[c].push_back(i);
- }
- }
- }
-}
-
-
-int32_t IntersectionTestingAccelerator::getNextFacet()
-{
- int32_t facetId = -1;
-
- while (mIteratorCell != -1)
- {
- if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size())
- {
- if (!cellList.empty())
- {
- mIteratorCell = cellList.back();
- cellList.pop_back();
- mIteratorFacet = 0;
- }
- else
- {
- mIteratorCell = -1;
- break;
- }
- }
- if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue)
- {
- facetId = mSpatialMap[mIteratorCell][mIteratorFacet];
- mIteratorFacet++;
- break;
- }
- else
- {
- mIteratorFacet++;
- }
- }
- if (facetId != -1)
- {
- alreadyGotFlag[facetId] = alreadyGotValue;
- }
- return facetId;
-}
-
-void IntersectionTestingAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
- PxBounds3 bigBox(PxVec3(-0.5, -0.5, -0.5), PxVec3(0.5, 0.5, 0.5));
- if (!testFacetUnitCubeIntersection(pos, ed, fc, bigBox, 0.001f))
- {
- return;
- }
- for (uint32_t i = 0; i < mCubes.size(); ++i)
- {
- if (!mSpatialMap[i].empty())
- if (testFacetUnitCubeIntersection(pos, ed, fc, mCubes[i], 0.001f))
- {
- cellList.push_back(i);
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-void IntersectionTestingAccelerator::setState(const PxVec3& p)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
-
-
- for (uint32_t i = 0; i < mCubes.size(); ++i)
- {
- PxBounds3 tmp = mCubes[i];
- tmp.fattenFast(0.001);
- if (tmp.contains(p))
- {
- int32_t xyCellId = (((int)((float)i / mResolution)) * mResolution);
- for (int32_t zCell = 0; zCell < mResolution; ++zCell)
- {
- int32_t cell = zCell + xyCellId;
- if (!mSpatialMap[cell].empty())
- {
- cellList.push_back(cell);
- }
-
- }
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-
-#define SWEEP_RESOLUTION 2048
-
-
-void buildIndex(std::vector<SegmentToIndex>& segm, float offset, float mlt, std::vector<std::vector<uint32_t>>& blocks)
-{
- std::set<uint32_t> currentEnabled;
- uint32_t lastBlock = 0;
- for (uint32_t i = 0; i < segm.size(); ++i)
- {
- uint32_t currentBlock = (segm[i].coord - offset) * mlt;
- if (currentBlock >= SWEEP_RESOLUTION) break;
- if (currentBlock != lastBlock)
- {
- for (uint32_t j = lastBlock + 1; j <= currentBlock; ++j)
- {
- for (auto id : currentEnabled)
- blocks[j].push_back(id);
- }
- lastBlock = currentBlock;
- }
- if (segm[i].end == false)
- {
- blocks[lastBlock].push_back(segm[i].index);
- currentEnabled.insert(segm[i].index);
- }
- else
- {
- currentEnabled.erase(segm[i].index);
- }
- }
-
-}
-
-
-SweepingAccelerator::SweepingAccelerator(Nv::Blast::Mesh* in)
-{
- PxBounds3 bnd;
-
- const Vertex* verts = in->getVertices();
- const Edge* edges = in->getEdges();
-
- facetCount = in->getFacetCount();
-
- foundx.resize(facetCount, 0);
- foundy.resize(facetCount, 0);
-
-
- std::vector<SegmentToIndex> xevs;
- std::vector<SegmentToIndex> yevs;
- std::vector<SegmentToIndex> zevs;
-
-
- for (uint32_t i = 0; i < in->getFacetCount(); ++i)
- {
- const Facet* fc = in->getFacet(i);
- bnd.setEmpty();
- for (uint32_t v = 0; v < fc->edgesCount; ++v)
- {
- bnd.include(verts[edges[v + fc->firstEdgeNumber].s].p);
- }
- bnd.scaleFast(1.1f);
- xevs.push_back(SegmentToIndex(bnd.minimum.x, i, false));
- xevs.push_back(SegmentToIndex(bnd.maximum.x, i, true));
-
- yevs.push_back(SegmentToIndex(bnd.minimum.y, i, false));
- yevs.push_back(SegmentToIndex(bnd.maximum.y, i, true));
-
- zevs.push_back(SegmentToIndex(bnd.minimum.z, i, false));
- zevs.push_back(SegmentToIndex(bnd.maximum.z, i, true));
-
- }
-
- std::sort(xevs.begin(), xevs.end());
- std::sort(yevs.begin(), yevs.end());
- std::sort(zevs.begin(), zevs.end());
-
-
- minimal.x = xevs[0].coord;
- minimal.y = yevs[0].coord;
- minimal.z = zevs[0].coord;
-
-
- maximal.x = xevs.back().coord;
- maximal.y = yevs.back().coord;
- maximal.z = zevs.back().coord;
-
-
- rescale = (maximal - minimal) * 1.01f;
- rescale.x = 1.0f / rescale.x * SWEEP_RESOLUTION;
- rescale.y = 1.0f / rescale.y * SWEEP_RESOLUTION;
- rescale.z = 1.0f / rescale.z * SWEEP_RESOLUTION;
-
- xSegm.resize(SWEEP_RESOLUTION);
- ySegm.resize(SWEEP_RESOLUTION);
- zSegm.resize(SWEEP_RESOLUTION);
-
-
- buildIndex(xevs, minimal.x, rescale.x, xSegm);
- buildIndex(yevs, minimal.y, rescale.y, ySegm);
- buildIndex(zevs, minimal.z, rescale.z, zSegm);
-
-
- iterId = 1;
- current = 0;
-}
-
-void SweepingAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
-{
- current = 0;
- indices.clear();
-
- PxBounds3 bnd;
- bnd.setEmpty();
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- bnd.include(pos[ed[fc.firstEdgeNumber + i].s].p);
- }
- bnd.scaleFast(1.1);
- uint32_t start = (std::max(0.0f, bnd.minimum.x - minimal.x)) * rescale.x;
- uint32_t end = (std::max(0.0f, bnd.maximum.x - minimal.x)) * rescale.x;
- for (uint32_t i = start; i <= end && i < SWEEP_RESOLUTION; ++i)
- {
- for (auto id : xSegm[i])
- {
- foundx[id] = iterId;
- }
- }
- start = (std::max(0.0f, bnd.minimum.y - minimal.y)) * rescale.y;
- end = (std::max(0.0f, bnd.maximum.y - minimal.y)) * rescale.y;
- for (uint32_t i = start; i <= end && i < SWEEP_RESOLUTION; ++i)
- {
- for (auto id : ySegm[i])
- {
- foundy[id] = iterId;
- }
- }
- start = (std::max(0.0f, bnd.minimum.z - minimal.z)) * rescale.z;
- end = (std::max(0.0f, bnd.maximum.z - minimal.z)) * rescale.z;
- for (uint32_t i = start; i <= end && i < SWEEP_RESOLUTION; ++i)
- {
- for (auto id : zSegm[i])
- {
- if (foundy[id] == iterId && foundx[id] == iterId)
- {
- foundx[id] = iterId + 1;
- foundy[id] = iterId + 1;
- indices.push_back(id);
- }
- }
- }
-
- iterId += 2;
-}
-
-
-void SweepingAccelerator::setState(const physx::PxVec3& point) {
-
- indices.clear();
-
- /*for (uint32_t i = 0; i < facetCount; ++i)
- {
- indices.push_back(i);
- }*/
-
- uint32_t xIndex = (point.x - minimal.x) * rescale.x;
- uint32_t yIndex = (point.y- minimal.y) * rescale.y;
-
- for (uint32_t i = 0; i < xSegm[xIndex].size(); ++i)
- {
- foundx[xSegm[xIndex][i]] = iterId;
- }
- for (uint32_t i = 0; i < ySegm[yIndex].size(); ++i)
- {
- if (foundx[ySegm[yIndex][i]] == iterId)
- {
- indices.push_back(ySegm[yIndex][i]);
- }
- }
- iterId++;
- current = 0;
- NV_UNUSED(point);
-}
-int32_t SweepingAccelerator::getNextFacet()
-{
- if (static_cast<uint32_t>(current) < indices.size())
- {
- ++current;
- return indices[current - 1];
- }
- else
- return -1;
-}
-
-
-
-
-
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtAuthoringAccelerator.h"
+#include "NvBlastExtAuthoringMesh.h"
+#include "NvBlastExtAuthoringInternalCommon.h"
+
+
+using namespace physx;
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+DummyAccelerator::DummyAccelerator(int32_t count) :count(count)
+{
+ current = 0;
+}
+void DummyAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
+{
+ current = 0;
+ NV_UNUSED(pos);
+ NV_UNUSED(ed);
+ NV_UNUSED(fc);
+}
+void DummyAccelerator::setState(const physx::PxVec3& point) {
+ current = 0;
+ NV_UNUSED(point);
+}
+int32_t DummyAccelerator::getNextFacet()
+{
+ if (current < count)
+ {
+ ++current;
+ return current - 1;
+ }
+ else
+ return -1;
+}
+
+
+
+BBoxBasedAccelerator::BBoxBasedAccelerator(const Mesh* mesh, int32_t resolution) : mResolution(resolution), alreadyGotValue(1)
+{
+ mBounds = mesh->getBoundingBox();
+ mSpatialMap.resize(resolution * resolution * resolution);
+ mCells.resize(resolution * resolution * resolution);
+ int32_t currentCell = 0;
+ PxVec3 incr = (mBounds.maximum - mBounds.minimum) * (1.0f / mResolution);
+ for (int32_t z = 0; z < resolution; ++z)
+ {
+ for (int32_t y = 0; y < resolution; ++y)
+ {
+ for (int32_t x = 0; x < resolution; ++x)
+ {
+ mCells[currentCell].minimum.x = mBounds.minimum.x + x * incr.x;
+ mCells[currentCell].minimum.y = mBounds.minimum.y + y * incr.y;
+ mCells[currentCell].minimum.z = mBounds.minimum.z + z * incr.z;
+
+ mCells[currentCell].maximum.x = mBounds.minimum.x + (x + 1) * incr.x;
+ mCells[currentCell].maximum.y = mBounds.minimum.y + (y + 1) * incr.y;
+ mCells[currentCell].maximum.z = mBounds.minimum.z + (z + 1) * incr.z;
+
+ ++currentCell;
+ }
+ }
+ }
+
+ buildAccelStructure(mesh->getVertices(), mesh->getEdges(), mesh->getFacetsBuffer(), mesh->getFacetCount());
+}
+
+
+BBoxBasedAccelerator::~BBoxBasedAccelerator()
+{
+ mResolution = 0;
+ mBounds.setEmpty();
+ mSpatialMap.clear();
+ mCells.clear();
+}
+
+int32_t BBoxBasedAccelerator::getNextFacet()
+{
+ int32_t facetId = -1;
+
+ while (mIteratorCell != -1)
+ {
+ if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size())
+ {
+ if (!cellList.empty())
+ {
+ mIteratorCell = cellList.back();
+ cellList.pop_back();
+ mIteratorFacet = 0;
+ }
+ else
+ {
+ mIteratorCell = -1;
+ break;
+ }
+ }
+ if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue)
+ {
+ facetId = mSpatialMap[mIteratorCell][mIteratorFacet];
+ mIteratorFacet++;
+ break;
+ }
+ else
+ {
+ mIteratorFacet++;
+ }
+ }
+ if (facetId != -1)
+ {
+ alreadyGotFlag[facetId] = alreadyGotValue;
+ }
+ return facetId;
+}
+void BBoxBasedAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
+{
+ alreadyGotValue++;
+ mIteratorCell = -1;
+ mIteratorFacet = -1;
+ cellList.clear();
+ facetBox.setEmpty();
+ const Edge* edge = ed + fc.firstEdgeNumber;
+ uint32_t count = fc.edgesCount;
+ for (uint32_t ec = 0; ec < count; ++ec)
+ {
+ facetBox.include(pos[edge->s].p);
+ facetBox.include(pos[edge->e].p);
+ edge++;
+ }
+ for (uint32_t i = 0; i < mCells.size(); ++i)
+ {
+ if (testCellPolygonIntersection(i, facetBox))
+ {
+ if (!mSpatialMap[i].empty())
+ cellList.push_back(i);
+ }
+ }
+ if (!cellList.empty())
+ {
+ mIteratorFacet = 0;
+ mIteratorCell = cellList.back();
+ cellList.pop_back();
+ }
+}
+
+
+void BBoxBasedAccelerator::setState(const PxVec3& p)
+{
+ alreadyGotValue++;
+ mIteratorCell = -1;
+ mIteratorFacet = -1;
+ cellList.clear();
+ int32_t perSlice = mResolution * mResolution;
+ for (uint32_t i = 0; i < mCells.size(); ++i)
+ {
+ if (mCells[i].contains(p))
+ {
+ int32_t xyCellId = i % perSlice;
+ for (int32_t zCell = 0; zCell < mResolution; ++zCell)
+ {
+ int32_t cell = zCell * perSlice + xyCellId;
+ if (!mSpatialMap[cell].empty())
+ cellList.push_back(cell);
+ }
+ }
+ }
+ if (!cellList.empty())
+ {
+ mIteratorFacet = 0;
+ mIteratorCell = cellList.back();
+ cellList.pop_back();
+ }
+}
+
+
+bool BBoxBasedAccelerator::testCellPolygonIntersection(int32_t cellId, PxBounds3& facetBB)
+{
+ if (weakBoundingBoxIntersection(mCells[cellId], facetBB))
+ {
+ return true;
+ }
+ else
+ return false;
+}
+
+void BBoxBasedAccelerator::buildAccelStructure(const Vertex* pos, const Edge* edges, const Facet* fc, int32_t facetCount)
+{
+ for (int32_t facet = 0; facet < facetCount; ++facet)
+ {
+ PxBounds3 bBox;
+ bBox.setEmpty();
+ const Edge* edge = &edges[0] + fc->firstEdgeNumber;
+ int32_t count = fc->edgesCount;
+ for (int32_t ec = 0; ec < count; ++ec)
+ {
+ bBox.include(pos[edge->s].p);
+ bBox.include(pos[edge->e].p);
+ edge++;
+ }
+
+ for (uint32_t i = 0; i < mCells.size(); ++i)
+ {
+ if (testCellPolygonIntersection(i, bBox))
+ {
+ mSpatialMap[i].push_back(facet);
+ }
+ }
+ fc++;
+ }
+ alreadyGotFlag.resize(facetCount, 0);
+ cellList.resize(mCells.size());
+}
+
+int32_t testEdgeAgainstCube(PxVec3& p1, PxVec3& p2)
+{
+ PxVec3 vec = p2 - p1;
+ PxVec3 vecSigns;
+ for (int32_t i = 0; i < 3; ++i)
+ {
+ vecSigns[i] = (vec[i] < 0) ? -1 : 1;
+ }
+ for (int32_t i = 0; i < 3; ++i)
+ {
+ if (p1[i] * vecSigns[i] > 0.5f) return 0;
+ if (p2[i] * vecSigns[i] < -0.5f) return 0;
+ }
+
+ for (int32_t i = 0; i < 3; ++i)
+ {
+ int32_t ip1 = (i + 1) % 3;
+ int32_t ip2 = (i + 2) % 3;
+
+ float vl1 = vec[ip2] * p1[ip1] - vec[ip1] * p1[ip2];
+ float vl2 = 0.5f * (vec[ip2] * vecSigns[ip1] + vec[ip1] * vecSigns[ip2]);
+ if (vl1 * vl1 > vl2 * vl2)
+ {
+ return 0;
+ }
+ }
+ return 1;
+}
+
+NV_INLINE int32_t isInSegm(float a, float b, float c)
+{
+ return (b >= c) - (a >= c);
+}
+
+NV_INLINE int32_t edgeIsAbovePoint(PxVec2& p1, PxVec2& p2, PxVec2& p)
+{
+ int32_t direction = isInSegm(p1.x, p2.x, p.x);
+ if (direction != 0)
+ {
+ if (isInSegm(p1.y, p2.y, p.y))
+ {
+ if (direction * (p.x - p1.x) * (p2.y - p1.y) >= direction * (p.y - p1.y) * (p2.x - p1.x))
+ {
+ return direction;
+ }
+ }
+ else
+ {
+ if (p1.y > p.y)
+ return direction;
+ }
+ }
+ return 0;
+}
+
+int32_t pointInPolygon(PxVec3* vertices, PxVec3& diagPoint, int32_t edgeCount, PxVec3& normal)
+{
+ std::vector<PxVec2> projectedVertices(edgeCount * 2);
+ ProjectionDirections pDir = getProjectionDirection(normal);
+ PxVec2 projectedDiagPoint = getProjectedPoint(diagPoint, pDir);
+ PxVec2* saveVert = projectedVertices.data();
+ PxVec3* p = vertices;
+ for (int32_t i = 0; i < edgeCount * 2; ++i)
+ {
+ *saveVert = getProjectedPoint(*p, pDir);
+ ++saveVert;
+ ++p;
+ }
+ int32_t counter = 0;
+ PxVec2* v = projectedVertices.data();
+ for (int32_t i = 0; i < edgeCount; ++i)
+ {
+ PxVec2& p1 = *v;
+ PxVec2& p2 = *(v + 1);
+ counter += edgeIsAbovePoint(p1, p2, projectedDiagPoint);
+ v += 2;
+ }
+ return counter != 0;
+}
+
+
+
+int32_t testFacetUnitCubeIntersectionInternal(PxVec3* vertices,PxVec3& facetNormal, int32_t edgeCount)
+{
+ PxVec3* pnt_p = vertices;
+ for (int32_t i = 0; i < edgeCount; ++i)
+ {
+ if (testEdgeAgainstCube(*pnt_p, *(pnt_p + 1)) == 1)
+ {
+ return 1;
+ }
+ pnt_p += 2;
+ }
+
+ PxVec3 cubeDiag(0, 0, 0);
+ for (int32_t i = 0; i < 3; ++i)
+ cubeDiag[i] = (facetNormal[i] < 0) ? -1 : 1;
+ float t = vertices->dot(facetNormal) / (cubeDiag.dot(facetNormal));
+ if (t > 0.5 || t < -0.5)
+ return 0;
+
+ PxVec3 intersPoint = cubeDiag * t;
+ int trs = pointInPolygon(vertices, intersPoint, edgeCount, facetNormal);
+ return trs;
+}
+
+enum TrivialFlags
+{
+ HAS_POINT_BELOW_HIGH_X = ~(1 << 0),
+ HAS_POINT_ABOVE_LOW_X = ~(1 << 1),
+
+ HAS_POINT_BELOW_HIGH_Y = ~(1 << 2),
+ HAS_POINT_ABOVE_LOW_Y = ~(1 << 3),
+
+ HAS_POINT_BELOW_HIGH_Z = ~(1 << 4),
+ HAS_POINT_ABOVE_LOW_Z = ~(1 << 5),
+
+
+
+ ALL_ONE = (1 << 6) - 1
+};
+
+
+
+
+
+int32_t testFacetUnitCubeIntersection(const Vertex* vertices, const Edge* edges, const Facet& fc, PxBounds3 cube, float fattening)
+{
+ const Edge* ed = edges + fc.firstEdgeNumber;
+ int32_t trivialFlags = ALL_ONE;
+ cube.fattenFast(fattening);
+ for (uint32_t i = 0; i < fc.edgesCount; ++i)
+ {
+ {
+ const PxVec3& p = vertices[ed->s].p;
+ if (cube.contains(p))
+ return 1;
+ if (p.x < cube.getCenter().x + 0.5)
+ trivialFlags &= HAS_POINT_BELOW_HIGH_X;
+ if (p.x > cube.getCenter().x - 0.5)
+ trivialFlags &= HAS_POINT_ABOVE_LOW_X;
+
+ if (p.y < cube.getCenter().y + 0.5)
+ trivialFlags &= HAS_POINT_BELOW_HIGH_Y;
+ if (p.y > cube.getCenter().y - 0.5)
+ trivialFlags &= HAS_POINT_ABOVE_LOW_Y;
+
+ if (p.z < cube.getCenter().z + 0.5)
+ trivialFlags &= HAS_POINT_BELOW_HIGH_Z;
+ if (p.z > cube.getCenter().z - 0.5)
+ trivialFlags &= HAS_POINT_ABOVE_LOW_Z;
+ }
+ {
+ const PxVec3& p = vertices[ed->e].p;
+ if (cube.contains(p))
+ return 1;
+ if (p.x < cube.getCenter().x + 0.5)
+ trivialFlags &= HAS_POINT_BELOW_HIGH_X;
+ if (p.x > cube.getCenter().x - 0.5)
+ trivialFlags &= HAS_POINT_ABOVE_LOW_X;
+
+ if (p.y < cube.getCenter().y + 0.5)
+ trivialFlags &= HAS_POINT_BELOW_HIGH_Y;
+ if (p.y > cube.getCenter().y - 0.5)
+ trivialFlags &= HAS_POINT_ABOVE_LOW_Y;
+
+ if (p.z < cube.getCenter().z + 0.5)
+ trivialFlags &= HAS_POINT_BELOW_HIGH_Z;
+ if (p.z > cube.getCenter().z - 0.5)
+ trivialFlags &= HAS_POINT_ABOVE_LOW_Z;
+ }
+
+ ++ed;
+ }
+ if (trivialFlags != 0)
+ {
+ return 0;
+ }
+ std::vector<PxVec3> verticesRescaled(fc.edgesCount * 2);
+
+ int32_t vrt = 0;
+ ed = edges + fc.firstEdgeNumber;
+ PxVec3 offset = cube.getCenter();
+ PxVec3 normal(1, 1, 1);
+
+ /**
+ Compute normal
+ */
+ const PxVec3& v1 = vertices[ed->s].p;
+ const PxVec3* v2 = nullptr;
+ const PxVec3* v3 = nullptr;
+
+ for (uint32_t i = 0; i < fc.edgesCount; ++i)
+ {
+ if (v1 != vertices[ed->s].p)
+ {
+ v2 = &vertices[ed->s].p;
+ break;
+ }
+ if (v1 != vertices[ed->e].p)
+ {
+ v2 = &vertices[ed->e].p;
+ break;
+ }
+ ed++;
+ }
+ ed = edges + fc.firstEdgeNumber;
+ for (uint32_t i = 0; i < fc.edgesCount; ++i)
+ {
+ if (v1 != vertices[ed->s].p && *v2 != vertices[ed->s].p)
+ {
+ v3 = &vertices[ed->s].p;
+ break;
+ }
+ if (v1 != vertices[ed->e].p && *v2 != vertices[ed->e].p)
+ {
+ v3 = &vertices[ed->e].p;
+ break;
+ }
+ ed++;
+ }
+ ed = edges + fc.firstEdgeNumber;
+ if (v2 != nullptr && v3 != nullptr)
+ {
+ normal = (*v2 - v1).cross(*v3 - v1);
+ }
+ else
+ {
+ return true; // If cant find normal, assume it intersects box.
+ }
+
+
+ normal.normalize();
+
+ PxVec3 rescale(.5f / (cube.getExtents().x), .5f / (cube.getExtents().y), 0.5f / (cube.getExtents().z));
+ for (uint32_t i = 0; i < fc.edgesCount; ++i)
+ {
+ verticesRescaled[vrt] = vertices[ed->s].p - offset;
+ verticesRescaled[vrt].x *= rescale.x;
+ verticesRescaled[vrt].y *= rescale.y;
+ verticesRescaled[vrt].z *= rescale.z;
+ ++vrt;
+ verticesRescaled[vrt] = vertices[ed->e].p - offset;
+ verticesRescaled[vrt].x *= rescale.x;
+ verticesRescaled[vrt].y *= rescale.y;
+ verticesRescaled[vrt].z *= rescale.z;
+ ++ed;
+ ++vrt;
+ }
+ return testFacetUnitCubeIntersectionInternal(verticesRescaled.data(), normal, fc.edgesCount);
+}
+
+
+IntersectionTestingAccelerator::IntersectionTestingAccelerator(const Mesh* in, int32_t resolution)
+{
+
+
+ alreadyGotFlag.resize(in->getFacetCount(), 0);
+ alreadyGotValue = 0;
+ mResolution = resolution;
+
+ float cubeSize = 1.0f / resolution;
+ PxVec3 cubeMinimal(-0.5, -0.5, -0.5);
+ PxVec3 extents(cubeSize, cubeSize, cubeSize);
+ mCubes.resize(mResolution * mResolution * mResolution);
+ mSpatialMap.resize(mCubes.size());
+ int32_t cubeId = 0;
+
+ // Build unit cube partition
+ for (int32_t i = 0; i < mResolution; ++i)
+ {
+ cubeMinimal.y = -0.5;
+ cubeMinimal.z = -0.5;
+ for (int32_t j = 0; j < mResolution; ++j)
+ {
+ cubeMinimal.z = -0.5;
+ for (int32_t k = 0; k < mResolution; ++k)
+ {
+ mCubes[cubeId].minimum = cubeMinimal;
+ mCubes[cubeId].maximum = cubeMinimal + extents;
+ cubeMinimal.z += cubeSize;
+ ++cubeId;
+ }
+ cubeMinimal.y += cubeSize;
+ }
+ cubeMinimal.x += cubeSize;
+ }
+
+
+ for (uint32_t i = 0; i < in->getFacetCount(); ++i)
+ {
+ for (uint32_t c = 0; c < mCubes.size(); ++c)
+ {
+ if (testFacetUnitCubeIntersection(in->getVertices(), in->getEdges(), *in->getFacet(i), mCubes[c], 0.001))
+ {
+ mSpatialMap[c].push_back(i);
+ }
+ }
+ }
+}
+
+
+int32_t IntersectionTestingAccelerator::getNextFacet()
+{
+ int32_t facetId = -1;
+
+ while (mIteratorCell != -1)
+ {
+ if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size())
+ {
+ if (!cellList.empty())
+ {
+ mIteratorCell = cellList.back();
+ cellList.pop_back();
+ mIteratorFacet = 0;
+ }
+ else
+ {
+ mIteratorCell = -1;
+ break;
+ }
+ }
+ if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue)
+ {
+ facetId = mSpatialMap[mIteratorCell][mIteratorFacet];
+ mIteratorFacet++;
+ break;
+ }
+ else
+ {
+ mIteratorFacet++;
+ }
+ }
+ if (facetId != -1)
+ {
+ alreadyGotFlag[facetId] = alreadyGotValue;
+ }
+ return facetId;
+}
+
+void IntersectionTestingAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
+{
+ alreadyGotValue++;
+ mIteratorCell = -1;
+ mIteratorFacet = -1;
+ cellList.clear();
+ PxBounds3 bigBox(PxVec3(-0.5, -0.5, -0.5), PxVec3(0.5, 0.5, 0.5));
+ if (!testFacetUnitCubeIntersection(pos, ed, fc, bigBox, 0.001f))
+ {
+ return;
+ }
+ for (uint32_t i = 0; i < mCubes.size(); ++i)
+ {
+ if (!mSpatialMap[i].empty())
+ if (testFacetUnitCubeIntersection(pos, ed, fc, mCubes[i], 0.001f))
+ {
+ cellList.push_back(i);
+ }
+ }
+ if (!cellList.empty())
+ {
+ mIteratorFacet = 0;
+ mIteratorCell = cellList.back();
+ cellList.pop_back();
+ }
+}
+
+void IntersectionTestingAccelerator::setState(const PxVec3& p)
+{
+ alreadyGotValue++;
+ mIteratorCell = -1;
+ mIteratorFacet = -1;
+ cellList.clear();
+
+
+ for (uint32_t i = 0; i < mCubes.size(); ++i)
+ {
+ PxBounds3 tmp = mCubes[i];
+ tmp.fattenFast(0.001);
+ if (tmp.contains(p))
+ {
+ int32_t xyCellId = (((int)((float)i / mResolution)) * mResolution);
+ for (int32_t zCell = 0; zCell < mResolution; ++zCell)
+ {
+ int32_t cell = zCell + xyCellId;
+ if (!mSpatialMap[cell].empty())
+ {
+ cellList.push_back(cell);
+ }
+
+ }
+ }
+ }
+ if (!cellList.empty())
+ {
+ mIteratorFacet = 0;
+ mIteratorCell = cellList.back();
+ cellList.pop_back();
+ }
+}
+
+
+#define SWEEP_RESOLUTION 2048
+
+
+void buildIndex(std::vector<SegmentToIndex>& segm, float offset, float mlt, std::vector<std::vector<uint32_t>>& blocks)
+{
+ std::set<uint32_t> currentEnabled;
+ uint32_t lastBlock = 0;
+ for (uint32_t i = 0; i < segm.size(); ++i)
+ {
+ uint32_t currentBlock = (segm[i].coord - offset) * mlt;
+ if (currentBlock >= SWEEP_RESOLUTION) break;
+ if (currentBlock != lastBlock)
+ {
+ for (uint32_t j = lastBlock + 1; j <= currentBlock; ++j)
+ {
+ for (auto id : currentEnabled)
+ blocks[j].push_back(id);
+ }
+ lastBlock = currentBlock;
+ }
+ if (segm[i].end == false)
+ {
+ blocks[lastBlock].push_back(segm[i].index);
+ currentEnabled.insert(segm[i].index);
+ }
+ else
+ {
+ currentEnabled.erase(segm[i].index);
+ }
+ }
+
+}
+
+
+SweepingAccelerator::SweepingAccelerator(Nv::Blast::Mesh* in)
+{
+ PxBounds3 bnd;
+
+ const Vertex* verts = in->getVertices();
+ const Edge* edges = in->getEdges();
+
+ facetCount = in->getFacetCount();
+
+ foundx.resize(facetCount, 0);
+ foundy.resize(facetCount, 0);
+
+
+ std::vector<SegmentToIndex> xevs;
+ std::vector<SegmentToIndex> yevs;
+ std::vector<SegmentToIndex> zevs;
+
+
+ for (uint32_t i = 0; i < in->getFacetCount(); ++i)
+ {
+ const Facet* fc = in->getFacet(i);
+ bnd.setEmpty();
+ for (uint32_t v = 0; v < fc->edgesCount; ++v)
+ {
+ bnd.include(verts[edges[v + fc->firstEdgeNumber].s].p);
+ }
+ bnd.scaleFast(1.1f);
+ xevs.push_back(SegmentToIndex(bnd.minimum.x, i, false));
+ xevs.push_back(SegmentToIndex(bnd.maximum.x, i, true));
+
+ yevs.push_back(SegmentToIndex(bnd.minimum.y, i, false));
+ yevs.push_back(SegmentToIndex(bnd.maximum.y, i, true));
+
+ zevs.push_back(SegmentToIndex(bnd.minimum.z, i, false));
+ zevs.push_back(SegmentToIndex(bnd.maximum.z, i, true));
+
+ }
+
+ std::sort(xevs.begin(), xevs.end());
+ std::sort(yevs.begin(), yevs.end());
+ std::sort(zevs.begin(), zevs.end());
+
+
+ minimal.x = xevs[0].coord;
+ minimal.y = yevs[0].coord;
+ minimal.z = zevs[0].coord;
+
+
+ maximal.x = xevs.back().coord;
+ maximal.y = yevs.back().coord;
+ maximal.z = zevs.back().coord;
+
+
+ rescale = (maximal - minimal) * 1.01f;
+ rescale.x = 1.0f / rescale.x * SWEEP_RESOLUTION;
+ rescale.y = 1.0f / rescale.y * SWEEP_RESOLUTION;
+ rescale.z = 1.0f / rescale.z * SWEEP_RESOLUTION;
+
+ xSegm.resize(SWEEP_RESOLUTION);
+ ySegm.resize(SWEEP_RESOLUTION);
+ zSegm.resize(SWEEP_RESOLUTION);
+
+
+ buildIndex(xevs, minimal.x, rescale.x, xSegm);
+ buildIndex(yevs, minimal.y, rescale.y, ySegm);
+ buildIndex(zevs, minimal.z, rescale.z, zSegm);
+
+
+ iterId = 1;
+ current = 0;
+}
+
+void SweepingAccelerator::setState(const Vertex* pos, const Edge* ed, const Facet& fc)
+{
+ current = 0;
+ indices.clear();
+
+ PxBounds3 bnd;
+ bnd.setEmpty();
+ for (uint32_t i = 0; i < fc.edgesCount; ++i)
+ {
+ bnd.include(pos[ed[fc.firstEdgeNumber + i].s].p);
+ }
+ bnd.scaleFast(1.1);
+ uint32_t start = (std::max(0.0f, bnd.minimum.x - minimal.x)) * rescale.x;
+ uint32_t end = (std::max(0.0f, bnd.maximum.x - minimal.x)) * rescale.x;
+ for (uint32_t i = start; i <= end && i < SWEEP_RESOLUTION; ++i)
+ {
+ for (auto id : xSegm[i])
+ {
+ foundx[id] = iterId;
+ }
+ }
+ start = (std::max(0.0f, bnd.minimum.y - minimal.y)) * rescale.y;
+ end = (std::max(0.0f, bnd.maximum.y - minimal.y)) * rescale.y;
+ for (uint32_t i = start; i <= end && i < SWEEP_RESOLUTION; ++i)
+ {
+ for (auto id : ySegm[i])
+ {
+ foundy[id] = iterId;
+ }
+ }
+ start = (std::max(0.0f, bnd.minimum.z - minimal.z)) * rescale.z;
+ end = (std::max(0.0f, bnd.maximum.z - minimal.z)) * rescale.z;
+ for (uint32_t i = start; i <= end && i < SWEEP_RESOLUTION; ++i)
+ {
+ for (auto id : zSegm[i])
+ {
+ if (foundy[id] == iterId && foundx[id] == iterId)
+ {
+ foundx[id] = iterId + 1;
+ foundy[id] = iterId + 1;
+ indices.push_back(id);
+ }
+ }
+ }
+
+ iterId += 2;
+}
+
+
+void SweepingAccelerator::setState(const physx::PxVec3& point) {
+
+ indices.clear();
+
+ /*for (uint32_t i = 0; i < facetCount; ++i)
+ {
+ indices.push_back(i);
+ }*/
+
+ uint32_t xIndex = (point.x - minimal.x) * rescale.x;
+ uint32_t yIndex = (point.y- minimal.y) * rescale.y;
+
+ for (uint32_t i = 0; i < xSegm[xIndex].size(); ++i)
+ {
+ foundx[xSegm[xIndex][i]] = iterId;
+ }
+ for (uint32_t i = 0; i < ySegm[yIndex].size(); ++i)
+ {
+ if (foundx[ySegm[yIndex][i]] == iterId)
+ {
+ indices.push_back(ySegm[yIndex][i]);
+ }
+ }
+ iterId++;
+ current = 0;
+ NV_UNUSED(point);
+}
+int32_t SweepingAccelerator::getNextFacet()
+{
+ if (static_cast<uint32_t>(current) < indices.size())
+ {
+ ++current;
+ return indices[current - 1];
+ }
+ else
+ return -1;
+}
+
+
+
+
+
+
+} // namespace Blast
+} // namespace Nv