diff options
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h index f6880dd..6a9ab56 100644..100755 --- a/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h @@ -1,71 +1,71 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H -#define NVBLASTEXTAUTHORINGMESHCLEANER_H - -#include "NvBlastExtAuthoringTypes.h" - -/** - FractureTool has requirements to input meshes to fracture them successfully: - 1) Mesh should be closed (watertight) - 2) There should not be self-intersections and open-edges. -*/ - -/** - Mesh cleaner input is closed mesh with self-intersections and open-edges (only in the interior). - It tries to track outer hull to make input mesh solid and meet requierements of FractureTool. If mesh contained some internal cavities they will be removed. -*/ - -namespace Nv -{ -namespace Blast -{ - -class Mesh; - -class MeshCleaner -{ -public: - virtual ~MeshCleaner() {} - - /** - Tries to remove self intersections and open edges in interior of mesh. - \param[in] mesh Mesh to be cleaned. - \return Cleaned mesh or nullptr if failed. - */ - virtual Mesh* cleanMesh(const Mesh* mesh) = 0; - - virtual void release() = 0; -}; - - -} // namespace Blast -} // namespace Nv - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
+#define NVBLASTEXTAUTHORINGMESHCLEANER_H
+
+#include "NvBlastExtAuthoringTypes.h"
+
+/**
+ FractureTool has requirements to input meshes to fracture them successfully:
+ 1) Mesh should be closed (watertight)
+ 2) There should not be self-intersections and open-edges.
+*/
+
+/**
+ Mesh cleaner input is closed mesh with self-intersections and open-edges (only in the interior).
+ It tries to track outer hull to make input mesh solid and meet requierements of FractureTool. If mesh contained some internal cavities they will be removed.
+*/
+
+namespace Nv
+{
+namespace Blast
+{
+
+class Mesh;
+
+class MeshCleaner
+{
+public:
+ virtual ~MeshCleaner() {}
+
+ /**
+ Tries to remove self intersections and open edges in interior of mesh.
+ \param[in] mesh Mesh to be cleaned.
+ \return Cleaned mesh or nullptr if failed.
+ */
+ virtual Mesh* cleanMesh(const Mesh* mesh) = 0;
+
+ virtual void release() = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
#endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
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