aboutsummaryrefslogtreecommitdiff
path: root/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h
diff options
context:
space:
mode:
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h308
1 files changed, 154 insertions, 154 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h
index d3196e4..b523dcd 100644..100755
--- a/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h
+++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h
@@ -1,154 +1,154 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTAUTHORINGMESH_H
-#define NVBLASTAUTHORINGMESH_H
-
-#include "NvBlastExtAuthoringTypes.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Class for internal mesh representation
-*/
-class Mesh
-{
-public:
- virtual ~Mesh() {}
-
- /**
- Release Mesh memory
- */
- virtual void release() = 0;
-
- /**
- Return true if mesh is valid
- */
- virtual bool isValid() const = 0;
-
- /**
- Return writable pointer on vertices array
- */
- virtual Vertex* getVerticesWritable() = 0;
-
- /**
- Return pointer on vertices array
- */
- virtual const Vertex* getVertices() const = 0;
-
-
- /**
- Return writable pointer on edges array
- */
- virtual Edge* getEdgesWritable() = 0;
-
- /**
- Return pointer on edges array
- */
- virtual const Edge* getEdges() const = 0;
-
- /**
- Return writable pointer on facets array
- */
- virtual Facet* getFacetsBufferWritable() = 0;
-
- /**
- Return pointer on facets array
- */
- virtual const Facet* getFacetsBuffer() const = 0;
-
- /**
- Return writable pointer on specified facet
- */
- virtual Facet* getFacetWritable(int32_t facet) = 0;
- /**
- Return pointer on specified facet
- */
- virtual const Facet* getFacet(int32_t facet) const = 0;
-
- /**
- Return edges count
- */
- virtual uint32_t getEdgesCount() const = 0;
-
- /**
- Return vertices count
- */
- virtual uint32_t getVerticesCount() const = 0;
-
- /**
- Return facet count
- */
- virtual uint32_t getFacetCount() const = 0;
-
- /**
- Return reference on mesh bounding box.
- */
- virtual const physx::PxBounds3& getBoundingBox() const = 0;
-
- /**
- Return writable reference on mesh bounding box.
- */
- virtual physx::PxBounds3& getBoundingBoxWritable() = 0;
-
-
- /**
- Set per-facet material id.
- */
- virtual void setMaterialId(const int32_t* materialIds) = 0;
-
- /**
- Replaces an material id on faces with a new one
- */
- virtual void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;
-
- /**
- Set per-facet smoothing group.
- */
- virtual void setSmoothingGroup(const int32_t* smoothingGroups) = 0;
-
- /**
- Recalculate bounding box
- */
- virtual void recalculateBoundingBox() = 0;
-
- /**
- Compute mesh volume. Can be used only for triangulated meshes.
- Return mesh volume. If mesh is not triangulated return 0.
- */
- virtual float getMeshVolume() = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTAUTHORINGMESH_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTAUTHORINGMESH_H
+#define NVBLASTAUTHORINGMESH_H
+
+#include "NvBlastExtAuthoringTypes.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Class for internal mesh representation
+*/
+class Mesh
+{
+public:
+ virtual ~Mesh() {}
+
+ /**
+ Release Mesh memory
+ */
+ virtual void release() = 0;
+
+ /**
+ Return true if mesh is valid
+ */
+ virtual bool isValid() const = 0;
+
+ /**
+ Return writable pointer on vertices array
+ */
+ virtual Vertex* getVerticesWritable() = 0;
+
+ /**
+ Return pointer on vertices array
+ */
+ virtual const Vertex* getVertices() const = 0;
+
+
+ /**
+ Return writable pointer on edges array
+ */
+ virtual Edge* getEdgesWritable() = 0;
+
+ /**
+ Return pointer on edges array
+ */
+ virtual const Edge* getEdges() const = 0;
+
+ /**
+ Return writable pointer on facets array
+ */
+ virtual Facet* getFacetsBufferWritable() = 0;
+
+ /**
+ Return pointer on facets array
+ */
+ virtual const Facet* getFacetsBuffer() const = 0;
+
+ /**
+ Return writable pointer on specified facet
+ */
+ virtual Facet* getFacetWritable(int32_t facet) = 0;
+ /**
+ Return pointer on specified facet
+ */
+ virtual const Facet* getFacet(int32_t facet) const = 0;
+
+ /**
+ Return edges count
+ */
+ virtual uint32_t getEdgesCount() const = 0;
+
+ /**
+ Return vertices count
+ */
+ virtual uint32_t getVerticesCount() const = 0;
+
+ /**
+ Return facet count
+ */
+ virtual uint32_t getFacetCount() const = 0;
+
+ /**
+ Return reference on mesh bounding box.
+ */
+ virtual const physx::PxBounds3& getBoundingBox() const = 0;
+
+ /**
+ Return writable reference on mesh bounding box.
+ */
+ virtual physx::PxBounds3& getBoundingBoxWritable() = 0;
+
+
+ /**
+ Set per-facet material id.
+ */
+ virtual void setMaterialId(const int32_t* materialIds) = 0;
+
+ /**
+ Replaces an material id on faces with a new one
+ */
+ virtual void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;
+
+ /**
+ Set per-facet smoothing group.
+ */
+ virtual void setSmoothingGroup(const int32_t* smoothingGroups) = 0;
+
+ /**
+ Recalculate bounding box
+ */
+ virtual void recalculateBoundingBox() = 0;
+
+ /**
+ Compute mesh volume. Can be used only for triangulated meshes.
+ Return mesh volume. If mesh is not triangulated return 0.
+ */
+ virtual float getMeshVolume() = 0;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTAUTHORINGMESH_H