diff options
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h index d3196e4..b523dcd 100644..100755 --- a/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h @@ -1,154 +1,154 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTAUTHORINGMESH_H -#define NVBLASTAUTHORINGMESH_H - -#include "NvBlastExtAuthoringTypes.h" - -namespace Nv -{ -namespace Blast -{ - -/** - Class for internal mesh representation -*/ -class Mesh -{ -public: - virtual ~Mesh() {} - - /** - Release Mesh memory - */ - virtual void release() = 0; - - /** - Return true if mesh is valid - */ - virtual bool isValid() const = 0; - - /** - Return writable pointer on vertices array - */ - virtual Vertex* getVerticesWritable() = 0; - - /** - Return pointer on vertices array - */ - virtual const Vertex* getVertices() const = 0; - - - /** - Return writable pointer on edges array - */ - virtual Edge* getEdgesWritable() = 0; - - /** - Return pointer on edges array - */ - virtual const Edge* getEdges() const = 0; - - /** - Return writable pointer on facets array - */ - virtual Facet* getFacetsBufferWritable() = 0; - - /** - Return pointer on facets array - */ - virtual const Facet* getFacetsBuffer() const = 0; - - /** - Return writable pointer on specified facet - */ - virtual Facet* getFacetWritable(int32_t facet) = 0; - /** - Return pointer on specified facet - */ - virtual const Facet* getFacet(int32_t facet) const = 0; - - /** - Return edges count - */ - virtual uint32_t getEdgesCount() const = 0; - - /** - Return vertices count - */ - virtual uint32_t getVerticesCount() const = 0; - - /** - Return facet count - */ - virtual uint32_t getFacetCount() const = 0; - - /** - Return reference on mesh bounding box. - */ - virtual const physx::PxBounds3& getBoundingBox() const = 0; - - /** - Return writable reference on mesh bounding box. - */ - virtual physx::PxBounds3& getBoundingBoxWritable() = 0; - - - /** - Set per-facet material id. - */ - virtual void setMaterialId(const int32_t* materialIds) = 0; - - /** - Replaces an material id on faces with a new one - */ - virtual void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0; - - /** - Set per-facet smoothing group. - */ - virtual void setSmoothingGroup(const int32_t* smoothingGroups) = 0; - - /** - Recalculate bounding box - */ - virtual void recalculateBoundingBox() = 0; - - /** - Compute mesh volume. Can be used only for triangulated meshes. - Return mesh volume. If mesh is not triangulated return 0. - */ - virtual float getMeshVolume() = 0; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTAUTHORINGMESH_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTAUTHORINGMESH_H
+#define NVBLASTAUTHORINGMESH_H
+
+#include "NvBlastExtAuthoringTypes.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Class for internal mesh representation
+*/
+class Mesh
+{
+public:
+ virtual ~Mesh() {}
+
+ /**
+ Release Mesh memory
+ */
+ virtual void release() = 0;
+
+ /**
+ Return true if mesh is valid
+ */
+ virtual bool isValid() const = 0;
+
+ /**
+ Return writable pointer on vertices array
+ */
+ virtual Vertex* getVerticesWritable() = 0;
+
+ /**
+ Return pointer on vertices array
+ */
+ virtual const Vertex* getVertices() const = 0;
+
+
+ /**
+ Return writable pointer on edges array
+ */
+ virtual Edge* getEdgesWritable() = 0;
+
+ /**
+ Return pointer on edges array
+ */
+ virtual const Edge* getEdges() const = 0;
+
+ /**
+ Return writable pointer on facets array
+ */
+ virtual Facet* getFacetsBufferWritable() = 0;
+
+ /**
+ Return pointer on facets array
+ */
+ virtual const Facet* getFacetsBuffer() const = 0;
+
+ /**
+ Return writable pointer on specified facet
+ */
+ virtual Facet* getFacetWritable(int32_t facet) = 0;
+ /**
+ Return pointer on specified facet
+ */
+ virtual const Facet* getFacet(int32_t facet) const = 0;
+
+ /**
+ Return edges count
+ */
+ virtual uint32_t getEdgesCount() const = 0;
+
+ /**
+ Return vertices count
+ */
+ virtual uint32_t getVerticesCount() const = 0;
+
+ /**
+ Return facet count
+ */
+ virtual uint32_t getFacetCount() const = 0;
+
+ /**
+ Return reference on mesh bounding box.
+ */
+ virtual const physx::PxBounds3& getBoundingBox() const = 0;
+
+ /**
+ Return writable reference on mesh bounding box.
+ */
+ virtual physx::PxBounds3& getBoundingBoxWritable() = 0;
+
+
+ /**
+ Set per-facet material id.
+ */
+ virtual void setMaterialId(const int32_t* materialIds) = 0;
+
+ /**
+ Replaces an material id on faces with a new one
+ */
+ virtual void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;
+
+ /**
+ Set per-facet smoothing group.
+ */
+ virtual void setSmoothingGroup(const int32_t* smoothingGroups) = 0;
+
+ /**
+ Recalculate bounding box
+ */
+ virtual void recalculateBoundingBox() = 0;
+
+ /**
+ Compute mesh volume. Can be used only for triangulated meshes.
+ Return mesh volume. If mesh is not triangulated return 0.
+ */
+ virtual float getMeshVolume() = 0;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTAUTHORINGMESH_H
|