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Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h')
| -rw-r--r-- | sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h new file mode 100644 index 0000000..7a26393 --- /dev/null +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h @@ -0,0 +1,106 @@ +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + +#ifndef NVBLASTAUTHORINGCUTOUT_H +#define NVBLASTAUTHORINGCUTOUT_H + +#include "NvBlastExtAuthoringTypes.h" + + +namespace Nv +{ +namespace Blast +{ + +/** +Interface to a "cutout set," used with chippable fracturing. A cutout set is created from a bitmap. The +result is turned into cutouts which are applied to the mesh. For example, a bitmap which looks like a brick +pattern will generate a cutout for each "brick," forming the cutout set. + +Each cutout is a 2D entity, meant to be projected onto various faces of a mesh. They are represented +by a set of 2D vertices, which form closed loops. More than one loop may represent a single cutout, if +the loops are forced to be convex. Otherwise, a cutout is represented by a single loop. +*/ +class CutoutSet +{ +public: + /** Returns the number of cutouts in the set. */ + virtual uint32_t getCutoutCount() const = 0; + + /** + Applies to the cutout indexed by cutoutIndex: + Returns the number of vertices in the cutout. + */ + virtual uint32_t getCutoutVertexCount(uint32_t cutoutIndex) const = 0; + + /** + Applies to the cutout indexed by cutoutIndex: + Returns the number of loops in this cutout. + */ + virtual uint32_t getCutoutLoopCount(uint32_t cutoutIndex) const = 0; + + /** + Applies to the cutout indexed by cutoutIndex: + Returns the vertex indexed by vertexIndex. (Only the X and Y coordinates are used.) + */ + virtual const physx::PxVec3& getCutoutVertex(uint32_t cutoutIndex, uint32_t vertexIndex) const = 0; + + /** + Applies to the cutout indexed by cutoutIndex: + Returns the number of vertices in the loop indexed by loopIndex. + */ + virtual uint32_t getCutoutLoopSize(uint32_t coutoutIndex, uint32_t loopIndex) const = 0; + + /** + Applies to the cutout indexed by cutoutIndex: + Returns the vertex index of the vertex indexed by vertexNum, in the loop + indexed by loopIndex. + */ + virtual uint32_t getCutoutLoopVertexIndex(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const = 0; + + /** + Applies to the cutout indexed by cutoutIndex: + Returns the flags of the vertex indexed by vertexNum, in the loop + indexed by loopIndex. + */ + virtual uint32_t getCutoutLoopVertexFlags(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const = 0; + + /** + Whether or not this cutout set is to be tiled. + */ + virtual bool isPeriodic() const = 0; + + /** + The dimensions of the fracture map used to create the cutout set. + */ + virtual const physx::PxVec2& getDimensions() const = 0; + + /** Serialization */ + //virtual void serialize(physx::PxFileBuf& stream) const = 0; + //virtual void deserialize(physx::PxFileBuf& stream) = 0; + + /** Releases all memory and deletes itself. */ + virtual void release() = 0; + +protected: + /** Protected destructor. Use the release() method. */ + virtual ~CutoutSet() {} +}; + +} // namespace Blast +} // namespace Nv + + +#endif // idndef NVBLASTAUTHORINGCUTOUT_H |