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-rwxr-xr-x[-rw-r--r--]sdk/compiler/cmake/windows/CMakeLists.txt132
1 files changed, 66 insertions, 66 deletions
diff --git a/sdk/compiler/cmake/windows/CMakeLists.txt b/sdk/compiler/cmake/windows/CMakeLists.txt
index 4c31d6a..e3fbaed 100644..100755
--- a/sdk/compiler/cmake/windows/CMakeLists.txt
+++ b/sdk/compiler/cmake/windows/CMakeLists.txt
@@ -1,66 +1,66 @@
-#Platform specific compile flags and project includes
-
-SET(CMAKE_CXX_FLAGS "/GR- /GF /MP /Gy /d2Zi+ /errorReport:prompt /fp:fast /Gd /Gm- /GS- /nologo /W4 /WX /Zc:forScope /Zc:inline /Zc:wchar_t /Zi")
-
-OPTION(STATIC_WINCRT "Use static WinCRT" OFF)
-
-# Are we using the static or dynamic RT library? Whatever we use, it needs to be the same in any dependencies
-# we pull in or we're potentially having mismatch issues.
-IF(STATIC_WINCRT)
- SET(WINCRT_NDEBUG "/MT")
- SET(WINCRT_DEBUG "/MTd")
-ELSE()
- SET(WINCRT_NDEBUG "/MD")
- SET(WINCRT_DEBUG "/MDd")
-ENDIF()
-
-SET(CMAKE_CXX_FLAGS_DEBUG "/Od /RTCsu ${WINCRT_DEBUG}")
-SET(CMAKE_CXX_FLAGS_CHECKED "/Ox ${WINCRT_NDEBUG}")
-SET(CMAKE_CXX_FLAGS_PROFILE "/Ox ${WINCRT_NDEBUG}")
-SET(CMAKE_CXX_FLAGS_RELEASE "/Ox ${WINCRT_NDEBUG}")
-
-MESSAGE("STATIC OR DYN: ${WINCRT_DEBUG}")
-
-# Build PDBs for all configurations
-SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG")
-
-IF(CMAKE_CL_64)
- ADD_DEFINITIONS(-DWIN64)
-ENDIF(CMAKE_CL_64)
-
-SET(BLAST_SLN_COMPILE_DEFS _HAS_EXCEPTIONS=0;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;)
-#NvBlastExt doesn't have the _CONSOLE flag
-
-SET(BLAST_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;)
-SET(BLAST_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;)
-SET(BLAST_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;)
-SET(BLAST_SLN_RELEASE_COMPILE_DEFS NDEBUG;)
-
-IF(CMAKE_CL_64)
- SET(LIBPATH_SUFFIX "x64")
-ELSE(CMAKE_CL_64)
- SET(LIBPATH_SUFFIX "x86")
-ENDIF(CMAKE_CL_64)
-
-SET(CMAKE_DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}_${LIBPATH_SUFFIX}")
-SET(CMAKE_PROFILE_POSTFIX "${CMAKE_PROFILE_POSTFIX}_${LIBPATH_SUFFIX}")
-SET(CMAKE_CHECKED_POSTFIX "${CMAKE_CHECKED_POSTFIX}_${LIBPATH_SUFFIX}")
-SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}")
-
-
-# Include all of the projects
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlast.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastGlobals.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastTk.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtShaders.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtStress.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPhysX.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAuthoring.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtImport.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtExporter.cmake)
-
-SET(SERIALIZATION_INCLUDED 1 PARENT_SCOPE)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake)
+#Platform specific compile flags and project includes
+
+SET(CMAKE_CXX_FLAGS "/GR- /GF /MP /Gy /d2Zi+ /errorReport:prompt /fp:fast /Gd /Gm- /GS- /nologo /W4 /WX /Zc:forScope /Zc:inline /Zc:wchar_t /Zi")
+
+OPTION(STATIC_WINCRT "Use static WinCRT" OFF)
+
+# Are we using the static or dynamic RT library? Whatever we use, it needs to be the same in any dependencies
+# we pull in or we're potentially having mismatch issues.
+IF(STATIC_WINCRT)
+ SET(WINCRT_NDEBUG "/MT")
+ SET(WINCRT_DEBUG "/MTd")
+ELSE()
+ SET(WINCRT_NDEBUG "/MD")
+ SET(WINCRT_DEBUG "/MDd")
+ENDIF()
+
+SET(CMAKE_CXX_FLAGS_DEBUG "/Od /RTCsu ${WINCRT_DEBUG}")
+SET(CMAKE_CXX_FLAGS_CHECKED "/Ox ${WINCRT_NDEBUG}")
+SET(CMAKE_CXX_FLAGS_PROFILE "/Ox ${WINCRT_NDEBUG}")
+SET(CMAKE_CXX_FLAGS_RELEASE "/Ox ${WINCRT_NDEBUG}")
+
+MESSAGE("STATIC OR DYN: ${WINCRT_DEBUG}")
+
+# Build PDBs for all configurations
+SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG")
+
+IF(CMAKE_CL_64)
+ ADD_DEFINITIONS(-DWIN64)
+ENDIF(CMAKE_CL_64)
+
+SET(BLAST_SLN_COMPILE_DEFS _HAS_EXCEPTIONS=0;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;)
+#NvBlastExt doesn't have the _CONSOLE flag
+
+SET(BLAST_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;)
+SET(BLAST_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;)
+SET(BLAST_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;)
+SET(BLAST_SLN_RELEASE_COMPILE_DEFS NDEBUG;)
+
+IF(CMAKE_CL_64)
+ SET(LIBPATH_SUFFIX "x64")
+ELSE(CMAKE_CL_64)
+ SET(LIBPATH_SUFFIX "x86")
+ENDIF(CMAKE_CL_64)
+
+SET(CMAKE_DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}_${LIBPATH_SUFFIX}")
+SET(CMAKE_PROFILE_POSTFIX "${CMAKE_PROFILE_POSTFIX}_${LIBPATH_SUFFIX}")
+SET(CMAKE_CHECKED_POSTFIX "${CMAKE_CHECKED_POSTFIX}_${LIBPATH_SUFFIX}")
+SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}")
+
+
+# Include all of the projects
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlast.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastGlobals.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastTk.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtShaders.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtStress.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPhysX.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAuthoring.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtImport.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtExporter.cmake)
+
+SET(SERIALIZATION_INCLUDED 1 PARENT_SCOPE)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake)