aboutsummaryrefslogtreecommitdiff
path: root/sdk/common/NvBlastTime.h
diff options
context:
space:
mode:
Diffstat (limited to 'sdk/common/NvBlastTime.h')
-rwxr-xr-x[-rw-r--r--]sdk/common/NvBlastTime.h242
1 files changed, 121 insertions, 121 deletions
diff --git a/sdk/common/NvBlastTime.h b/sdk/common/NvBlastTime.h
index 7c7a6ab..e3facf1 100644..100755
--- a/sdk/common/NvBlastTime.h
+++ b/sdk/common/NvBlastTime.h
@@ -1,121 +1,121 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTTIME_H
-#define NVBLASTTIME_H
-
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class Time
-{
-public:
- Time() : m_lastTickCount(getTimeTicks()) {}
-
- int64_t getElapsedTicks()
- {
- const int64_t lastTickCount = m_lastTickCount;
- m_lastTickCount = getTimeTicks();
- return m_lastTickCount - lastTickCount;
- }
-
- int64_t peekElapsedTicks() const
- {
- return getTimeTicks() - m_lastTickCount;
- }
-
- int64_t getLastTickCount() const
- {
- return m_lastTickCount;
- }
-
- static double seconds(int64_t ticks)
- {
- return s_secondsPerTick * ticks;
- }
-
-private:
- int64_t getTimeTicks() const;
- static double getTickDuration();
-
- int64_t m_lastTickCount;
- static const double s_secondsPerTick;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-//////// Time inline functions for various platforms ////////
-
-#if NV_MICROSOFT_FAMILY
-
-#include "NvBlastIncludeWindows.h"
-
-NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
-{
- LARGE_INTEGER a;
- QueryPerformanceCounter(&a);
- return a.QuadPart;
-}
-
-NV_INLINE double Nv::Blast::Time::getTickDuration()
-{
- LARGE_INTEGER a;
- QueryPerformanceFrequency(&a);
- return 1.0 / (double)a.QuadPart;
-}
-
-#elif NV_UNIX_FAMILY
-
-#include <time.h>
-
-NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
-{
- struct timespec mCurrTimeInt;
- clock_gettime(CLOCK_REALTIME, &mCurrTimeInt);
- return (static_cast<int64_t>(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast<int64_t>(mCurrTimeInt.tv_nsec));
-}
-
-NV_INLINE double Nv::Blast::Time::getTickDuration()
-{
- return 1.e-9;
-}
-
-#elif NV_PS4
-
-#include "ps4/NvBlastTimePS4.h"
-
-#endif
-
-#endif // #ifndef NVBLASTTIME_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTIME_H
+#define NVBLASTTIME_H
+
+#include "NvBlastTypes.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+class Time
+{
+public:
+ Time() : m_lastTickCount(getTimeTicks()) {}
+
+ int64_t getElapsedTicks()
+ {
+ const int64_t lastTickCount = m_lastTickCount;
+ m_lastTickCount = getTimeTicks();
+ return m_lastTickCount - lastTickCount;
+ }
+
+ int64_t peekElapsedTicks() const
+ {
+ return getTimeTicks() - m_lastTickCount;
+ }
+
+ int64_t getLastTickCount() const
+ {
+ return m_lastTickCount;
+ }
+
+ static double seconds(int64_t ticks)
+ {
+ return s_secondsPerTick * ticks;
+ }
+
+private:
+ int64_t getTimeTicks() const;
+ static double getTickDuration();
+
+ int64_t m_lastTickCount;
+ static const double s_secondsPerTick;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+//////// Time inline functions for various platforms ////////
+
+#if NV_MICROSOFT_FAMILY
+
+#include "NvBlastIncludeWindows.h"
+
+NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
+{
+ LARGE_INTEGER a;
+ QueryPerformanceCounter(&a);
+ return a.QuadPart;
+}
+
+NV_INLINE double Nv::Blast::Time::getTickDuration()
+{
+ LARGE_INTEGER a;
+ QueryPerformanceFrequency(&a);
+ return 1.0 / (double)a.QuadPart;
+}
+
+#elif NV_UNIX_FAMILY
+
+#include <time.h>
+
+NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
+{
+ struct timespec mCurrTimeInt;
+ clock_gettime(CLOCK_REALTIME, &mCurrTimeInt);
+ return (static_cast<int64_t>(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast<int64_t>(mCurrTimeInt.tv_nsec));
+}
+
+NV_INLINE double Nv::Blast::Time::getTickDuration()
+{
+ return 1.e-9;
+}
+
+#elif NV_PS4
+
+#include "ps4/NvBlastTimePS4.h"
+
+#endif
+
+#endif // #ifndef NVBLASTTIME_H