aboutsummaryrefslogtreecommitdiff
path: root/sdk/common/NvBlastHashSet.h
diff options
context:
space:
mode:
Diffstat (limited to 'sdk/common/NvBlastHashSet.h')
-rwxr-xr-x[-rw-r--r--]sdk/common/NvBlastHashSet.h108
1 files changed, 54 insertions, 54 deletions
diff --git a/sdk/common/NvBlastHashSet.h b/sdk/common/NvBlastHashSet.h
index 58fa5e1..6bd8eed 100644..100755
--- a/sdk/common/NvBlastHashSet.h
+++ b/sdk/common/NvBlastHashSet.h
@@ -1,54 +1,54 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTHASHSET_H
-#define NVBLASTHASHSET_H
-
-
-#include "NvBlastAllocator.h"
-#include "PsHashSet.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Wrapped PxShared HashSet that uses NvBlastGlobals AllocatorCalllback.
-*/
-template <class Key, class HashFn = physx::shdfnd::Hash<Key>>
-struct HashSet
-{
- typedef physx::shdfnd::HashSet<Key, HashFn, Allocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTHASHSET_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTHASHSET_H
+#define NVBLASTHASHSET_H
+
+
+#include "NvBlastAllocator.h"
+#include "PsHashSet.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+Wrapped PxShared HashSet that uses NvBlastGlobals AllocatorCalllback.
+*/
+template <class Key, class HashFn = physx::shdfnd::Hash<Key>>
+struct HashSet
+{
+ typedef physx::shdfnd::HashSet<Key, HashFn, Allocator> type;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // #ifndef NVBLASTHASHSET_H