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-rwxr-xr-x[-rw-r--r--]sdk/common/NvBlastFixedQueue.h282
1 files changed, 141 insertions, 141 deletions
diff --git a/sdk/common/NvBlastFixedQueue.h b/sdk/common/NvBlastFixedQueue.h
index 99bbdc0..8038e28 100644..100755
--- a/sdk/common/NvBlastFixedQueue.h
+++ b/sdk/common/NvBlastFixedQueue.h
@@ -1,141 +1,141 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTFIXEDQUEUE_H
-#define NVBLASTFIXEDQUEUE_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*!
-FixedQueue is a queue container which is intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-// placement new on this memory
-FixedQueue<SomeClass>* arr = new (buf) FixedQueue<SomeClass>();
-
-// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left
-buf = buf + FixedQueue<SomeClass>::requiredMemorySize(capacity);
-
-*/
-template <class T>
-class FixedQueue
-{
-public:
- explicit FixedQueue(uint32_t maxEntries) : m_num(0), m_head(0), m_tail(0), m_maxEntries(maxEntries)
- {
- }
-
- static size_t requiredMemorySize(uint32_t capacity)
- {
- return align16(sizeof(FixedQueue<T>)) + align16(capacity * sizeof(T));
- }
-
- T popFront()
- {
- NVBLAST_ASSERT(m_num>0);
-
- m_num--;
- T& element = data()[m_tail];
- m_tail = (m_tail+1) % (m_maxEntries);
- return element;
- }
-
- T front()
- {
- NVBLAST_ASSERT(m_num>0);
-
- return data()[m_tail];
- }
-
- T popBack()
- {
- NVBLAST_ASSERT(m_num>0);
-
- m_num--;
- m_head = (m_head-1) % (m_maxEntries);
- return data()[m_head];
- }
-
- T back()
- {
- NVBLAST_ASSERT(m_num>0);
-
- uint32_t headAccess = (m_head-1) % (m_maxEntries);
- return data()[headAccess];
- }
-
- bool pushBack(const T& element)
- {
- if (m_num == m_maxEntries) return false;
- data()[m_head] = element;
-
- m_num++;
- m_head = (m_head+1) % (m_maxEntries);
-
- return true;
- }
-
- bool empty() const
- {
- return m_num == 0;
- }
-
- uint32_t size() const
- {
- return m_num;
- }
-
-
-private:
- uint32_t m_num;
- uint32_t m_head;
- uint32_t m_tail;
- uint32_t m_maxEntries;
-
- T* data()
- {
- return (T*)((char*)this + sizeof(FixedQueue<T>));
- }
-
-private:
- FixedQueue(const FixedQueue& that);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDQUEUE_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTFIXEDQUEUE_H
+#define NVBLASTFIXEDQUEUE_H
+
+#include "NvBlastAssert.h"
+#include "NvBlastMemory.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+/*!
+FixedQueue is a queue container which is intended to be used with placement new on chunk of memory.
+It'll use following memory for data layout. As follows:
+
+// some memory
+char ​*buf = new char[64 *​ 1024];
+
+// placement new on this memory
+FixedQueue<SomeClass>* arr = new (buf) FixedQueue<SomeClass>();
+
+// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left
+buf = buf + FixedQueue<SomeClass>::requiredMemorySize(capacity);
+
+*/
+template <class T>
+class FixedQueue
+{
+public:
+ explicit FixedQueue(uint32_t maxEntries) : m_num(0), m_head(0), m_tail(0), m_maxEntries(maxEntries)
+ {
+ }
+
+ static size_t requiredMemorySize(uint32_t capacity)
+ {
+ return align16(sizeof(FixedQueue<T>)) + align16(capacity * sizeof(T));
+ }
+
+ T popFront()
+ {
+ NVBLAST_ASSERT(m_num>0);
+
+ m_num--;
+ T& element = data()[m_tail];
+ m_tail = (m_tail+1) % (m_maxEntries);
+ return element;
+ }
+
+ T front()
+ {
+ NVBLAST_ASSERT(m_num>0);
+
+ return data()[m_tail];
+ }
+
+ T popBack()
+ {
+ NVBLAST_ASSERT(m_num>0);
+
+ m_num--;
+ m_head = (m_head-1) % (m_maxEntries);
+ return data()[m_head];
+ }
+
+ T back()
+ {
+ NVBLAST_ASSERT(m_num>0);
+
+ uint32_t headAccess = (m_head-1) % (m_maxEntries);
+ return data()[headAccess];
+ }
+
+ bool pushBack(const T& element)
+ {
+ if (m_num == m_maxEntries) return false;
+ data()[m_head] = element;
+
+ m_num++;
+ m_head = (m_head+1) % (m_maxEntries);
+
+ return true;
+ }
+
+ bool empty() const
+ {
+ return m_num == 0;
+ }
+
+ uint32_t size() const
+ {
+ return m_num;
+ }
+
+
+private:
+ uint32_t m_num;
+ uint32_t m_head;
+ uint32_t m_tail;
+ uint32_t m_maxEntries;
+
+ T* data()
+ {
+ return (T*)((char*)this + sizeof(FixedQueue<T>));
+ }
+
+private:
+ FixedQueue(const FixedQueue& that);
+};
+
+} // namespace Blast
+} // namespace Nv
+
+#endif // ifndef NVBLASTFIXEDQUEUE_H