diff options
Diffstat (limited to 'sdk/common/NvBlastFixedBoolArray.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/common/NvBlastFixedBoolArray.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/sdk/common/NvBlastFixedBoolArray.h b/sdk/common/NvBlastFixedBoolArray.h index aa5332f..d934537 100644..100755 --- a/sdk/common/NvBlastFixedBoolArray.h +++ b/sdk/common/NvBlastFixedBoolArray.h @@ -1,124 +1,124 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTFIXEDBOOLARRAY_H -#define NVBLASTFIXEDBOOLARRAY_H - -#include "NvBlastAssert.h" -#include "NvBlastMemory.h" -#include <cstring> - -namespace Nv -{ -namespace Blast -{ - -/*! -FixedBoolArray is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory. -It'll use following memory for data layout. As follows: - -// some memory -char *buf = new char[64 * 1024]; - -const uint32_t size = 100; - -// placement new on this memory -FixedBoolArray* arr = new (buf) FixedBoolArray(size); - -// you can get max requiredMemorySize by an bitMap to use memory left -buf = buf + FixedBoolArray<SomeClass>::requiredMemorySize(size); - -buf: - -+------------------------------------------------------------+ -| uint32_t | bool0 | bool1 | bool2 | ... | -+------------------------------------------------------------+ - -*/ -class FixedBoolArray -{ -public: - explicit FixedBoolArray(uint32_t size) - { - m_size = size; - } - - static size_t requiredMemorySize(uint32_t size) - { - return align16(sizeof(FixedBoolArray)) + align16(size); - } - - void clear() - { - memset(data(), 0, m_size); - } - - void fill() - { - memset(data(), 1, m_size); - } - - int test(uint32_t index) const - { - NVBLAST_ASSERT(index < m_size); - return data()[index]; - } - - void set(uint32_t index) - { - NVBLAST_ASSERT(index < m_size); - data()[index] = 1; - } - - void reset(uint32_t index) - { - NVBLAST_ASSERT(index < m_size); - data()[index] = 0; - } - -private: - uint32_t m_size; - - NV_FORCE_INLINE char* data() - { - return ((char*)this + sizeof(FixedBoolArray)); - } - - NV_FORCE_INLINE const char* data() const - { - return ((char*)this + sizeof(FixedBoolArray)); - } - -private: - FixedBoolArray(const FixedBoolArray& that); -}; - -} // namespace Blast -} // namespace Nv - -#endif // ifndef NVBLASTFIXEDBOOLARRAY_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTFIXEDBOOLARRAY_H
+#define NVBLASTFIXEDBOOLARRAY_H
+
+#include "NvBlastAssert.h"
+#include "NvBlastMemory.h"
+#include <cstring>
+
+namespace Nv
+{
+namespace Blast
+{
+
+/*!
+FixedBoolArray is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory.
+It'll use following memory for data layout. As follows:
+
+// some memory
+char *buf = new char[64 * 1024];
+
+const uint32_t size = 100;
+
+// placement new on this memory
+FixedBoolArray* arr = new (buf) FixedBoolArray(size);
+
+// you can get max requiredMemorySize by an bitMap to use memory left
+buf = buf + FixedBoolArray<SomeClass>::requiredMemorySize(size);
+
+buf:
+
++------------------------------------------------------------+
+| uint32_t | bool0 | bool1 | bool2 | ... |
++------------------------------------------------------------+
+
+*/
+class FixedBoolArray
+{
+public:
+ explicit FixedBoolArray(uint32_t size)
+ {
+ m_size = size;
+ }
+
+ static size_t requiredMemorySize(uint32_t size)
+ {
+ return align16(sizeof(FixedBoolArray)) + align16(size);
+ }
+
+ void clear()
+ {
+ memset(data(), 0, m_size);
+ }
+
+ void fill()
+ {
+ memset(data(), 1, m_size);
+ }
+
+ int test(uint32_t index) const
+ {
+ NVBLAST_ASSERT(index < m_size);
+ return data()[index];
+ }
+
+ void set(uint32_t index)
+ {
+ NVBLAST_ASSERT(index < m_size);
+ data()[index] = 1;
+ }
+
+ void reset(uint32_t index)
+ {
+ NVBLAST_ASSERT(index < m_size);
+ data()[index] = 0;
+ }
+
+private:
+ uint32_t m_size;
+
+ NV_FORCE_INLINE char* data()
+ {
+ return ((char*)this + sizeof(FixedBoolArray));
+ }
+
+ NV_FORCE_INLINE const char* data() const
+ {
+ return ((char*)this + sizeof(FixedBoolArray));
+ }
+
+private:
+ FixedBoolArray(const FixedBoolArray& that);
+};
+
+} // namespace Blast
+} // namespace Nv
+
+#endif // ifndef NVBLASTFIXEDBOOLARRAY_H
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