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-rwxr-xr-x[-rw-r--r--]sdk/common/NvBlastFixedBoolArray.h248
1 files changed, 124 insertions, 124 deletions
diff --git a/sdk/common/NvBlastFixedBoolArray.h b/sdk/common/NvBlastFixedBoolArray.h
index aa5332f..d934537 100644..100755
--- a/sdk/common/NvBlastFixedBoolArray.h
+++ b/sdk/common/NvBlastFixedBoolArray.h
@@ -1,124 +1,124 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTFIXEDBOOLARRAY_H
-#define NVBLASTFIXEDBOOLARRAY_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-#include <cstring>
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*!
-FixedBoolArray is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-const uint32_t size = 100;
-
-// placement new on this memory
-FixedBoolArray* arr = new (buf) FixedBoolArray(size);
-
-// you can get max requiredMemorySize by an bitMap to use memory left
-buf = buf + FixedBoolArray<SomeClass>::requiredMemorySize(size);
-
-buf:
-
-+------------------------------------------------------------+
-| uint32_t | bool0 | bool1 | bool2 | ... |
-+------------------------------------------------------------+
-
-*/
-class FixedBoolArray
-{
-public:
- explicit FixedBoolArray(uint32_t size)
- {
- m_size = size;
- }
-
- static size_t requiredMemorySize(uint32_t size)
- {
- return align16(sizeof(FixedBoolArray)) + align16(size);
- }
-
- void clear()
- {
- memset(data(), 0, m_size);
- }
-
- void fill()
- {
- memset(data(), 1, m_size);
- }
-
- int test(uint32_t index) const
- {
- NVBLAST_ASSERT(index < m_size);
- return data()[index];
- }
-
- void set(uint32_t index)
- {
- NVBLAST_ASSERT(index < m_size);
- data()[index] = 1;
- }
-
- void reset(uint32_t index)
- {
- NVBLAST_ASSERT(index < m_size);
- data()[index] = 0;
- }
-
-private:
- uint32_t m_size;
-
- NV_FORCE_INLINE char* data()
- {
- return ((char*)this + sizeof(FixedBoolArray));
- }
-
- NV_FORCE_INLINE const char* data() const
- {
- return ((char*)this + sizeof(FixedBoolArray));
- }
-
-private:
- FixedBoolArray(const FixedBoolArray& that);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDBOOLARRAY_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTFIXEDBOOLARRAY_H
+#define NVBLASTFIXEDBOOLARRAY_H
+
+#include "NvBlastAssert.h"
+#include "NvBlastMemory.h"
+#include <cstring>
+
+namespace Nv
+{
+namespace Blast
+{
+
+/*!
+FixedBoolArray is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory.
+It'll use following memory for data layout. As follows:
+
+// some memory
+char ​*buf = new char[64 *​ 1024];
+
+const uint32_t size = 100;
+
+// placement new on this memory
+FixedBoolArray* arr = new (buf) FixedBoolArray(size);
+
+// you can get max requiredMemorySize by an bitMap to use memory left
+buf = buf + FixedBoolArray<SomeClass>::requiredMemorySize(size);
+
+buf:
+
++------------------------------------------------------------+
+| uint32_t | bool0 | bool1 | bool2 | ... |
++------------------------------------------------------------+
+
+*/
+class FixedBoolArray
+{
+public:
+ explicit FixedBoolArray(uint32_t size)
+ {
+ m_size = size;
+ }
+
+ static size_t requiredMemorySize(uint32_t size)
+ {
+ return align16(sizeof(FixedBoolArray)) + align16(size);
+ }
+
+ void clear()
+ {
+ memset(data(), 0, m_size);
+ }
+
+ void fill()
+ {
+ memset(data(), 1, m_size);
+ }
+
+ int test(uint32_t index) const
+ {
+ NVBLAST_ASSERT(index < m_size);
+ return data()[index];
+ }
+
+ void set(uint32_t index)
+ {
+ NVBLAST_ASSERT(index < m_size);
+ data()[index] = 1;
+ }
+
+ void reset(uint32_t index)
+ {
+ NVBLAST_ASSERT(index < m_size);
+ data()[index] = 0;
+ }
+
+private:
+ uint32_t m_size;
+
+ NV_FORCE_INLINE char* data()
+ {
+ return ((char*)this + sizeof(FixedBoolArray));
+ }
+
+ NV_FORCE_INLINE const char* data() const
+ {
+ return ((char*)this + sizeof(FixedBoolArray));
+ }
+
+private:
+ FixedBoolArray(const FixedBoolArray& that);
+};
+
+} // namespace Blast
+} // namespace Nv
+
+#endif // ifndef NVBLASTFIXEDBOOLARRAY_H