diff options
Diffstat (limited to 'samples/resources/configs/assets.xml')
| -rwxr-xr-x[-rw-r--r--] | samples/resources/configs/assets.xml | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/samples/resources/configs/assets.xml b/samples/resources/configs/assets.xml index d2e2291..d8f8187 100644..100755 --- a/samples/resources/configs/assets.xml +++ b/samples/resources/configs/assets.xml @@ -1,109 +1,109 @@ -<!--<Model file="blast" name="Blast" position="0 5 0"/>--> -<Model file="wall" name="Model Wall (Simple)" position="0 11.5 0" rotation="1 0 0 -90"/> -<Model file="wall" name="Model Wall (Skinned)" position="0 11.5 0" rotation="1 0 0 -90" isSkinned = "true"/> -<Model file="hugeAsset" name="Tower - 38k chunks (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/> -<Model file="towerSubsupport1" name="Tower subsupport-1 level (Simple)" position="0 0 0" rotation="1 0 0 0" isSkinned = "false"/> -<Model file="towerSubsupport1" name="Tower subsupport-1 level (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/> -<Model file="towerSubsupport2" name="Tower subsupport-2 level (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/> -<Model file="towerSupport" name="Tower - only support (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/> -<Model file="vase" name="Vase (Skinned)" position="0 1 0" rotation="1 0 0 0" isSkinned = "true"/> -<Model file="table" name="Table" position="0 0.38 0" rotation="1 0 0 0"/> -<Model file="bunny" name="Bunny (Simple)"/> -<Model file="bunny" name="Bunny (Skinned)" isSkinned = "true"/> -<Model file="bunnySubsupport" name="Bunny Subsupport (Simple)"/> -<Model file="bunnySubsupport" name="Bunny Subsupport (Skinned)" isSkinned = "true"/> -<Model file="bunnySupportOn2Level" name="Bunny Support on 2nd depth (Simple)"/> -<Model file="bunnySupportOn2Level" name="Bunny Support on 2nd depth (Skinned)" isSkinned = "true"/> -<Model id="blockwall" file="blockwall" name="Block Wall" position="0 7 0" isSkinned = "false"/> - -<Composite name="Block Walls (composite)" position="0 0 0"> - <AssetRef id="blockwall" position="0 7 0" rotation="1 0 0 0" /> - <AssetRef id="blockwall" position="0 21 0" rotation="1 0 0 0" /> - <Joint asset0="0" asset1="1" chunk0="81" chunk1="70" position0="-11 7 0" position1="-11 -7 0" /> - <Joint asset0="0" asset1="1" chunk0="46" chunk1="13" position0="0 7 0" position1="0 -7 0" /> - <Joint asset0="0" asset1="1" chunk0="39" chunk1="4" position0="11 7 0" position1="11 -7 0" /> -</Composite> - -<Composite name="Lego (composite)" position="0 0 0"> - <AssetRef id="blockwall" position="-5 7 -5" /> - <AssetRef id="blockwall" position="5 7 5" /> - <AssetRef id="column" position="0 15 0" rotation="1 0 0 -90" /> - <AssetRef id="column" position="0 27 0" /> -</Composite> - -<Composite name="NRF Joints (composite)" position="0 0 0"> - <AssetRef id="column support 1" position="15 10 0" /> - <AssetRef id="column support 1" position="-15 10 0" /> - <Joint asset0="0" asset1="-1" chunk0="3" chunk1="0" position0="0 0 0" position1="15 30 0" /> - <Joint asset0="1" asset1="-1" chunk0="5" chunk1="0" position0="0 8 0" position1="-15 38 0" /> -</Composite> - -<!-- - <Box> bondFlagsMask: - X_BONDS = 1 << 0, - Y_BONDS = 1 << 1, - Z_BONDS = 1 << 2, - X_PLUS_WORLD_BONDS = 1 << 3, - X_MINUS_WORLD_BONDS = 1 << 4, - Y_PLUS_WORLD_BONDS = 1 << 5, - Y_MINUS_WORLD_BONDS = 1 << 6, - Z_PLUS_WORLD_BONDS = 1 << 7, - Z_MINUS_WORLD_BONDS = 1 << 8, - default: 000000111 (X_BONDS | Y_BONDS | Z_BONDS) ---> - -<Box name="Wall (3 depth, 625 nodes)" extents="20 20 2" bondFlagsMask="1000111"> - <Level slices="1 1 1" /> - <Level slices="5 5 1" /> - <Level slices="5 5 1" isSupport="true" /> -</Box> - -<Box name="Wall (2 depth, 625 nodes, no root chunk)" extents="20 20 2" bondFlagsMask="1000111"> - <Level slices="5 5 1" /> - <Level slices="5 5 1" isSupport="true" /> -</Box> - -<Box name="Static Frame" extents="20 20 2" bondFlagsMask="1111111"> - <Level slices="1 1 1" /> - <Level slices="5 5 1" /> - <Level slices="5 5 1" isSupport="true" /> -</Box> - -<Box name="Poor Man's Cloth" extents="20 20 0.2" jointAllBonds = "true" > - <Level slices="1 1 1" /> - <Level slices="20 20 1" isSupport="true" /> - <Level slices="2 2 1" /> -</Box> - -<Box name="Cube (4 depth, 1728 nodes)" extents="20 20 20"> - <Level slices="1 1 1" /> - <Level slices="2 2 2" /> - <Level slices="2 2 2" /> - <Level slices="3 3 3" isSupport="true" /> -</Box> - -<Box id="column" name="Column (3 depth, 50 nodes)" extents="2 20 2"> - <Level slices="1 1 1" /> - <Level slices="1 5 1" /> - <Level slices="1 10 1" isSupport="true"/> -</Box> - -<Box id="column support 1" name="Column (3 depth, 50 nodes, support depth = 1)" extents="2 20 2"> - <Level slices="1 1 1" /> - <Level slices="1 5 1" isSupport="true" /> - <Level slices="1 10 1" /> -</Box> - -<Box name="Cube of Layers (3 depth, 1250 nodes)" extents="20 20 20"> - <Level slices="1 1 1" /> - <Level slices="1 1 10" /> - <Level slices="5 5 5" isSupport="true"/> -</Box> - -<Box name="Brittle Wall" extents="40 20 1" bondFlagsMask="1000111"> - <Level slices="1 1 1" /> - <Level slices="2 2 1" /> - <Level slices="2 2 1" isSupport="true"/> - <Level slices="2 2 2" /> - <Level slices="2 2 2" /> +<!--<Model file="blast" name="Blast" position="0 5 0"/>-->
+<Model file="wall" name="Model Wall (Simple)" position="0 11.5 0" rotation="1 0 0 -90"/>
+<Model file="wall" name="Model Wall (Skinned)" position="0 11.5 0" rotation="1 0 0 -90" isSkinned = "true"/>
+<Model file="hugeAsset" name="Tower - 38k chunks (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
+<Model file="towerSubsupport1" name="Tower subsupport-1 level (Simple)" position="0 0 0" rotation="1 0 0 0" isSkinned = "false"/>
+<Model file="towerSubsupport1" name="Tower subsupport-1 level (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
+<Model file="towerSubsupport2" name="Tower subsupport-2 level (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
+<Model file="towerSupport" name="Tower - only support (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
+<Model file="vase" name="Vase (Skinned)" position="0 1 0" rotation="1 0 0 0" isSkinned = "true"/>
+<Model file="table" name="Table" position="0 0.38 0" rotation="1 0 0 0"/>
+<Model file="bunny" name="Bunny (Simple)"/>
+<Model file="bunny" name="Bunny (Skinned)" isSkinned = "true"/>
+<Model file="bunnySubsupport" name="Bunny Subsupport (Simple)"/>
+<Model file="bunnySubsupport" name="Bunny Subsupport (Skinned)" isSkinned = "true"/>
+<Model file="bunnySupportOn2Level" name="Bunny Support on 2nd depth (Simple)"/>
+<Model file="bunnySupportOn2Level" name="Bunny Support on 2nd depth (Skinned)" isSkinned = "true"/>
+<Model id="blockwall" file="blockwall" name="Block Wall" position="0 7 0" isSkinned = "false"/>
+
+<Composite name="Block Walls (composite)" position="0 0 0">
+ <AssetRef id="blockwall" position="0 7 0" rotation="1 0 0 0" />
+ <AssetRef id="blockwall" position="0 21 0" rotation="1 0 0 0" />
+ <Joint asset0="0" asset1="1" chunk0="81" chunk1="70" position0="-11 7 0" position1="-11 -7 0" />
+ <Joint asset0="0" asset1="1" chunk0="46" chunk1="13" position0="0 7 0" position1="0 -7 0" />
+ <Joint asset0="0" asset1="1" chunk0="39" chunk1="4" position0="11 7 0" position1="11 -7 0" />
+</Composite>
+
+<Composite name="Lego (composite)" position="0 0 0">
+ <AssetRef id="blockwall" position="-5 7 -5" />
+ <AssetRef id="blockwall" position="5 7 5" />
+ <AssetRef id="column" position="0 15 0" rotation="1 0 0 -90" />
+ <AssetRef id="column" position="0 27 0" />
+</Composite>
+
+<Composite name="NRF Joints (composite)" position="0 0 0">
+ <AssetRef id="column support 1" position="15 10 0" />
+ <AssetRef id="column support 1" position="-15 10 0" />
+ <Joint asset0="0" asset1="-1" chunk0="3" chunk1="0" position0="0 0 0" position1="15 30 0" />
+ <Joint asset0="1" asset1="-1" chunk0="5" chunk1="0" position0="0 8 0" position1="-15 38 0" />
+</Composite>
+
+<!--
+ <Box> bondFlagsMask:
+ X_BONDS = 1 << 0,
+ Y_BONDS = 1 << 1,
+ Z_BONDS = 1 << 2,
+ X_PLUS_WORLD_BONDS = 1 << 3,
+ X_MINUS_WORLD_BONDS = 1 << 4,
+ Y_PLUS_WORLD_BONDS = 1 << 5,
+ Y_MINUS_WORLD_BONDS = 1 << 6,
+ Z_PLUS_WORLD_BONDS = 1 << 7,
+ Z_MINUS_WORLD_BONDS = 1 << 8,
+ default: 000000111 (X_BONDS | Y_BONDS | Z_BONDS)
+-->
+
+<Box name="Wall (3 depth, 625 nodes)" extents="20 20 2" bondFlagsMask="1000111">
+ <Level slices="1 1 1" />
+ <Level slices="5 5 1" />
+ <Level slices="5 5 1" isSupport="true" />
+</Box>
+
+<Box name="Wall (2 depth, 625 nodes, no root chunk)" extents="20 20 2" bondFlagsMask="1000111">
+ <Level slices="5 5 1" />
+ <Level slices="5 5 1" isSupport="true" />
+</Box>
+
+<Box name="Static Frame" extents="20 20 2" bondFlagsMask="1111111">
+ <Level slices="1 1 1" />
+ <Level slices="5 5 1" />
+ <Level slices="5 5 1" isSupport="true" />
+</Box>
+
+<Box name="Poor Man's Cloth" extents="20 20 0.2" jointAllBonds = "true" >
+ <Level slices="1 1 1" />
+ <Level slices="20 20 1" isSupport="true" />
+ <Level slices="2 2 1" />
+</Box>
+
+<Box name="Cube (4 depth, 1728 nodes)" extents="20 20 20">
+ <Level slices="1 1 1" />
+ <Level slices="2 2 2" />
+ <Level slices="2 2 2" />
+ <Level slices="3 3 3" isSupport="true" />
+</Box>
+
+<Box id="column" name="Column (3 depth, 50 nodes)" extents="2 20 2">
+ <Level slices="1 1 1" />
+ <Level slices="1 5 1" />
+ <Level slices="1 10 1" isSupport="true"/>
+</Box>
+
+<Box id="column support 1" name="Column (3 depth, 50 nodes, support depth = 1)" extents="2 20 2">
+ <Level slices="1 1 1" />
+ <Level slices="1 5 1" isSupport="true" />
+ <Level slices="1 10 1" />
+</Box>
+
+<Box name="Cube of Layers (3 depth, 1250 nodes)" extents="20 20 20">
+ <Level slices="1 1 1" />
+ <Level slices="1 1 10" />
+ <Level slices="5 5 5" isSupport="true"/>
+</Box>
+
+<Box name="Brittle Wall" extents="40 20 1" bondFlagsMask="1000111">
+ <Level slices="1 1 1" />
+ <Level slices="2 2 1" />
+ <Level slices="2 2 1" isSupport="true"/>
+ <Level slices="2 2 2" />
+ <Level slices="2 2 2" />
</Box>
\ No newline at end of file |