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-rwxr-xr-x[-rw-r--r--]samples/SampleBase/utils/SampleTime.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/samples/SampleBase/utils/SampleTime.h b/samples/SampleBase/utils/SampleTime.h
index 0de529f..876f86b 100644..100755
--- a/samples/SampleBase/utils/SampleTime.h
+++ b/samples/SampleBase/utils/SampleTime.h
@@ -1,76 +1,76 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef SAMPLE_TIME_H
-#define SAMPLE_TIME_H
-
-#include <stdint.h>
-
-class Time
-{
-public:
- Time() : m_lastTickCount(getTimeTicks()) {}
-
- double Time::getElapsedSeconds()
- {
- const int64_t lastTickCount = m_lastTickCount;
- m_lastTickCount = getTimeTicks();
- return (m_lastTickCount - lastTickCount) * s_secondsPerTick;
- }
-
- double Time::peekElapsedSeconds() const
- {
- return (getTimeTicks() - m_lastTickCount) * s_secondsPerTick;
- }
-
- double Time::getLastTime() const
- {
- return m_lastTickCount * s_secondsPerTick;
- }
-
-private:
- static double getTickDuration()
- {
- LARGE_INTEGER a;
- QueryPerformanceFrequency(&a);
- return 1.0 / (double)a.QuadPart;
- }
-
- int64_t getTimeTicks() const
- {
- LARGE_INTEGER a;
- QueryPerformanceCounter(&a);
- return a.QuadPart;
- }
-
- int64_t m_lastTickCount;
- static const double s_secondsPerTick;
-};
-
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef SAMPLE_TIME_H
+#define SAMPLE_TIME_H
+
+#include <stdint.h>
+
+class Time
+{
+public:
+ Time() : m_lastTickCount(getTimeTicks()) {}
+
+ double Time::getElapsedSeconds()
+ {
+ const int64_t lastTickCount = m_lastTickCount;
+ m_lastTickCount = getTimeTicks();
+ return (m_lastTickCount - lastTickCount) * s_secondsPerTick;
+ }
+
+ double Time::peekElapsedSeconds() const
+ {
+ return (getTimeTicks() - m_lastTickCount) * s_secondsPerTick;
+ }
+
+ double Time::getLastTime() const
+ {
+ return m_lastTickCount * s_secondsPerTick;
+ }
+
+private:
+ static double getTickDuration()
+ {
+ LARGE_INTEGER a;
+ QueryPerformanceFrequency(&a);
+ return 1.0 / (double)a.QuadPart;
+ }
+
+ int64_t getTimeTicks() const
+ {
+ LARGE_INTEGER a;
+ QueryPerformanceCounter(&a);
+ return a.QuadPart;
+ }
+
+ int64_t m_lastTickCount;
+ static const double s_secondsPerTick;
+};
+
+
#endif \ No newline at end of file