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Diffstat (limited to 'samples/SampleBase/renderer/Renderable.cpp')
| -rw-r--r-- | samples/SampleBase/renderer/Renderable.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/samples/SampleBase/renderer/Renderable.cpp b/samples/SampleBase/renderer/Renderable.cpp new file mode 100644 index 0000000..340874b --- /dev/null +++ b/samples/SampleBase/renderer/Renderable.cpp @@ -0,0 +1,48 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "Renderable.h" +#include "Renderer.h" +#include "RenderUtils.h" + +const DirectX::XMFLOAT4 DEFAULT_COLOR(0.5f, 0.5f, 0.5f, 1.0f); + +Renderable::Renderable(IRenderMesh& mesh, RenderMaterial& material) : m_mesh(mesh), m_scale(1, 1, 1), m_color(DEFAULT_COLOR), m_hidden(false), m_transform(PxIdentity) +{ + setMaterial(material); +} + +void Renderable::setMaterial(RenderMaterial& material) +{ + m_materialInstance = material.getMaterialInstance(&m_mesh); +} + +void Renderable::render(Renderer& renderer, bool depthStencilOnly) const +{ + if (!m_materialInstance->isValid()) + { + PX_ALWAYS_ASSERT(); + return; + } + + m_materialInstance->bind(*renderer.m_context, 0, depthStencilOnly); + + // setup object CB + { + D3D11_MAPPED_SUBRESOURCE mappedResource; + renderer.m_context->Map(renderer.m_objectCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); + Renderer::CBObject* objectBuffer = (Renderer::CBObject*)mappedResource.pData; + objectBuffer->world = PxMat44ToXMMATRIX(getModelMatrix()); + objectBuffer->color = getColor(); + renderer.m_context->Unmap(renderer.m_objectCB, 0); + } + + m_mesh.render(*renderer.m_context); +} |