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Diffstat (limited to 'samples/SampleBase/renderer/Mesh.h')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/renderer/Mesh.h | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/samples/SampleBase/renderer/Mesh.h b/samples/SampleBase/renderer/Mesh.h index b596294..c8ad56d 100644..100755 --- a/samples/SampleBase/renderer/Mesh.h +++ b/samples/SampleBase/renderer/Mesh.h @@ -1,69 +1,69 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef MESH_H -#define MESH_H - -#include <vector> -#include "PxVec2.h" -#include "PxVec3.h" - - -class Mesh -{ - virtual uint32_t getVertexStride() = 0; - // ... TBD -}; - -/** -SimpleMesh: position + normal + uv -We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code. -*/ -class SimpleMesh : public Mesh -{ -public: - - class Vertex - { - public: - physx::PxVec3 position; - physx::PxVec3 normal; - physx::PxVec2 uv; - }; - - virtual uint32_t getVertexStride() { return sizeof(Vertex); } - - std::vector<Vertex> vertices; - std::vector<uint32_t> indices; - - physx::PxVec3 extents; - physx::PxVec3 center; -}; - - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef MESH_H
+#define MESH_H
+
+#include <vector>
+#include "PxVec2.h"
+#include "PxVec3.h"
+
+
+class Mesh
+{
+ virtual uint32_t getVertexStride() = 0;
+ // ... TBD
+};
+
+/**
+SimpleMesh: position + normal + uv
+We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code.
+*/
+class SimpleMesh : public Mesh
+{
+public:
+
+ class Vertex
+ {
+ public:
+ physx::PxVec3 position;
+ physx::PxVec3 normal;
+ physx::PxVec2 uv;
+ };
+
+ virtual uint32_t getVertexStride() { return sizeof(Vertex); }
+
+ std::vector<Vertex> vertices;
+ std::vector<uint32_t> indices;
+
+ physx::PxVec3 extents;
+ physx::PxVec3 center;
+};
+
+
#endif //MESH_H
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