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-rwxr-xr-x[-rw-r--r--]samples/SampleBase/renderer/Mesh.h136
1 files changed, 68 insertions, 68 deletions
diff --git a/samples/SampleBase/renderer/Mesh.h b/samples/SampleBase/renderer/Mesh.h
index b596294..c8ad56d 100644..100755
--- a/samples/SampleBase/renderer/Mesh.h
+++ b/samples/SampleBase/renderer/Mesh.h
@@ -1,69 +1,69 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef MESH_H
-#define MESH_H
-
-#include <vector>
-#include "PxVec2.h"
-#include "PxVec3.h"
-
-
-class Mesh
-{
- virtual uint32_t getVertexStride() = 0;
- // ... TBD
-};
-
-/**
-SimpleMesh: position + normal + uv
-We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code.
-*/
-class SimpleMesh : public Mesh
-{
-public:
-
- class Vertex
- {
- public:
- physx::PxVec3 position;
- physx::PxVec3 normal;
- physx::PxVec2 uv;
- };
-
- virtual uint32_t getVertexStride() { return sizeof(Vertex); }
-
- std::vector<Vertex> vertices;
- std::vector<uint32_t> indices;
-
- physx::PxVec3 extents;
- physx::PxVec3 center;
-};
-
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef MESH_H
+#define MESH_H
+
+#include <vector>
+#include "PxVec2.h"
+#include "PxVec3.h"
+
+
+class Mesh
+{
+ virtual uint32_t getVertexStride() = 0;
+ // ... TBD
+};
+
+/**
+SimpleMesh: position + normal + uv
+We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code.
+*/
+class SimpleMesh : public Mesh
+{
+public:
+
+ class Vertex
+ {
+ public:
+ physx::PxVec3 position;
+ physx::PxVec3 normal;
+ physx::PxVec2 uv;
+ };
+
+ virtual uint32_t getVertexStride() { return sizeof(Vertex); }
+
+ std::vector<Vertex> vertices;
+ std::vector<uint32_t> indices;
+
+ physx::PxVec3 extents;
+ physx::PxVec3 center;
+};
+
+
#endif //MESH_H \ No newline at end of file