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Diffstat (limited to 'samples/SampleBase/core/SampleController.h')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/core/SampleController.h | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/samples/SampleBase/core/SampleController.h b/samples/SampleBase/core/SampleController.h index c0f72ce..313c952 100644..100755 --- a/samples/SampleBase/core/SampleController.h +++ b/samples/SampleBase/core/SampleController.h @@ -1,80 +1,80 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef SAMPLE_CONTROLLER_H -#define SAMPLE_CONTROLLER_H - -#include "SampleManager.h" - -class SampleController : public ISampleController -{ -public: - SampleController(); - virtual ~SampleController(); - - virtual void onSampleStart(); - void drawPhysXGpuUI(); - -private: - SampleController& operator= (SampleController&); - - - //////// used controllers //////// - - PhysXController& getPhysXController() const - { - return getManager()->getPhysXController(); - } - - BlastController& getBlastController() const - { - return getManager()->getBlastController(); - } - - SceneController& getSceneController() const - { - return getManager()->getSceneController(); - } - - CommonUIController& getCommonUIController() const - { - return getManager()->getCommonUIController(); - } - - Renderer& getRenderer() const - { - return getManager()->getRenderer(); - } - - - //////// private methods //////// - - void setUseGPUPhysics(bool useGPUPhysics); -}; - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef SAMPLE_CONTROLLER_H
+#define SAMPLE_CONTROLLER_H
+
+#include "SampleManager.h"
+
+class SampleController : public ISampleController
+{
+public:
+ SampleController();
+ virtual ~SampleController();
+
+ virtual void onSampleStart();
+ void drawPhysXGpuUI();
+
+private:
+ SampleController& operator= (SampleController&);
+
+
+ //////// used controllers ////////
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ SceneController& getSceneController() const
+ {
+ return getManager()->getSceneController();
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return getManager()->getCommonUIController();
+ }
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+
+ //////// private methods ////////
+
+ void setUseGPUPhysics(bool useGPUPhysics);
+};
+
#endif
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