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-rwxr-xr-x[-rw-r--r--]samples/SampleBase/core/SampleController.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/samples/SampleBase/core/SampleController.h b/samples/SampleBase/core/SampleController.h
index c0f72ce..313c952 100644..100755
--- a/samples/SampleBase/core/SampleController.h
+++ b/samples/SampleBase/core/SampleController.h
@@ -1,80 +1,80 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef SAMPLE_CONTROLLER_H
-#define SAMPLE_CONTROLLER_H
-
-#include "SampleManager.h"
-
-class SampleController : public ISampleController
-{
-public:
- SampleController();
- virtual ~SampleController();
-
- virtual void onSampleStart();
- void drawPhysXGpuUI();
-
-private:
- SampleController& operator= (SampleController&);
-
-
- //////// used controllers ////////
-
- PhysXController& getPhysXController() const
- {
- return getManager()->getPhysXController();
- }
-
- BlastController& getBlastController() const
- {
- return getManager()->getBlastController();
- }
-
- SceneController& getSceneController() const
- {
- return getManager()->getSceneController();
- }
-
- CommonUIController& getCommonUIController() const
- {
- return getManager()->getCommonUIController();
- }
-
- Renderer& getRenderer() const
- {
- return getManager()->getRenderer();
- }
-
-
- //////// private methods ////////
-
- void setUseGPUPhysics(bool useGPUPhysics);
-};
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef SAMPLE_CONTROLLER_H
+#define SAMPLE_CONTROLLER_H
+
+#include "SampleManager.h"
+
+class SampleController : public ISampleController
+{
+public:
+ SampleController();
+ virtual ~SampleController();
+
+ virtual void onSampleStart();
+ void drawPhysXGpuUI();
+
+private:
+ SampleController& operator= (SampleController&);
+
+
+ //////// used controllers ////////
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ SceneController& getSceneController() const
+ {
+ return getManager()->getSceneController();
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return getManager()->getCommonUIController();
+ }
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+
+ //////// private methods ////////
+
+ void setUseGPUPhysics(bool useGPUPhysics);
+};
+
#endif \ No newline at end of file