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Diffstat (limited to 'examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs')
-rwxr-xr-x[-rw-r--r--]examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs40
1 files changed, 20 insertions, 20 deletions
diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
index 8f81a2e..94ca399 100644..100755
--- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
+++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
@@ -1,21 +1,21 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-
-
-public static class NvBlastExtUtilsWrapper
-{
- public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM;
-
- #region Dll
- [DllImport(DLL_NAME)]
- private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap);
- #endregion
-
- public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap)
- {
- NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap);
- }
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+
+
+public static class NvBlastExtUtilsWrapper
+{
+ public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM;
+
+ #region Dll
+ [DllImport(DLL_NAME)]
+ private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap);
+ #endregion
+
+ public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap)
+ {
+ NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap);
+ }
} \ No newline at end of file