diff options
Diffstat (limited to 'docs')
46 files changed, 302 insertions, 265 deletions
diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html index 6b90b7b..bdf4c9b 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html @@ -238,22 +238,22 @@ <a name="l00482"></a>00482 <a name="l00487"></a>00487 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#5710c73457bcceba3f20d130e231a028">isMeshContainOpenEdges</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0; <a name="l00488"></a>00488 -<a name="l00494"></a>00494 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId) = 0; -<a name="l00495"></a>00495 -<a name="l00509"></a>00509 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, -<a name="l00510"></a>00510 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount, -<a name="l00511"></a>00511 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, -<a name="l00512"></a>00512 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0; -<a name="l00513"></a>00513 -<a name="l00519"></a>00519 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0; -<a name="l00520"></a>00520 -<a name="l00525"></a>00525 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0; -<a name="l00526"></a>00526 }; -<a name="l00527"></a>00527 -<a name="l00528"></a>00528 } <span class="comment">// namespace Blast</span> -<a name="l00529"></a>00529 } <span class="comment">// namespace Nv</span> -<a name="l00530"></a>00530 -<a name="l00531"></a>00531 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> +<a name="l00495"></a>00495 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a>(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) = 0; +<a name="l00496"></a>00496 +<a name="l00510"></a>00510 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, +<a name="l00511"></a>00511 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount, +<a name="l00512"></a>00512 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, +<a name="l00513"></a>00513 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0; +<a name="l00514"></a>00514 +<a name="l00520"></a>00520 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0; +<a name="l00521"></a>00521 +<a name="l00526"></a>00526 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0; +<a name="l00527"></a>00527 }; +<a name="l00528"></a>00528 +<a name="l00529"></a>00529 } <span class="comment">// namespace Blast</span> +<a name="l00530"></a>00530 } <span class="comment">// namespace Nv</span> +<a name="l00531"></a>00531 +<a name="l00532"></a>00532 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> </pre></div></div> <!-- start footer part --> <div class="footer"> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html index 1697e00..69f78d6 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html @@ -38,7 +38,7 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="title">NvBlastExtAuthoringFractureTool.h</div> </div> </div><!--header--> <div class="contents"> -<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>  <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> };</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> Noise fracturing configuration for chunks's faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>  <span class="keywordtype">float</span> amplitude = 0.f;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a0aa07994b6ef53830d284025968d4569"> 91</a></span>  <span class="keywordtype">float</span> frequency = 1.f;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a9f3eccc2ab7973a00d8a77751bffbbf5"> 96</a></span>  uint32_t octaveNumber = 1;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5"> 101</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> samplingInterval = { 1, 1, 1 };</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">/*</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> Slicing fracturing configuration</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">*/</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html"> 107</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a90059b509ffd4aa9129c70bf96b3ac79"> 112</a></span>  int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>  <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>  <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237">noise</a>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html"> 133</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a30e10f98ba8ab88afa9b7ee5855dbd14"> 139</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_cutout_set.html">CutoutSet</a>* cutoutSet = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#aa0c088a7b81ace3910d7dd53f2eab935"> 145</a></span>  <a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>  <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>  <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>  <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>  <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> };</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) = 0;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStencil(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearStencil() = 0;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> deleteInSphere(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> </div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> </div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> </div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteAllChildrenOfChunk(int32_t chunkId) = 0;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span> </div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span> </div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span> };</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> </div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> </div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> +<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>  <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> };</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> Noise fracturing configuration for chunks's faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>  <span class="keywordtype">float</span> amplitude = 0.f;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a0aa07994b6ef53830d284025968d4569"> 91</a></span>  <span class="keywordtype">float</span> frequency = 1.f;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a9f3eccc2ab7973a00d8a77751bffbbf5"> 96</a></span>  uint32_t octaveNumber = 1;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5"> 101</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> samplingInterval = { 1, 1, 1 };</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">/*</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> Slicing fracturing configuration</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">*/</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html"> 107</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a90059b509ffd4aa9129c70bf96b3ac79"> 112</a></span>  int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>  <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>  <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237">noise</a>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html"> 133</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a30e10f98ba8ab88afa9b7ee5855dbd14"> 139</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_cutout_set.html">CutoutSet</a>* cutoutSet = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#aa0c088a7b81ace3910d7dd53f2eab935"> 145</a></span>  <a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>  <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>  <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>  <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>  <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> };</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) = 0;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStencil(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearStencil() = 0;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> deleteInSphere(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> </div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> </div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> </div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteChunkSubhierarchy(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span> </div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span> </div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span> </div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> };</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> </div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span> </div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:47</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">Nv::Blast::VoronoiSitesGenerator</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:179</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html_ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">Nv::Blast::ChunkInfo::CREATED_BY_ISLAND_DETECTOR</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:52</div></div> diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html index 102a682..b426840 100755 --- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html +++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html @@ -24,7 +24,7 @@ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#04bb5dd940274a9c8b097cc9f06d0708">createChunkMesh</a>(int32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#559c822041e74f034613b3afa4ad8a17">cut</a>(uint32_t chunkId, const NvcVec3 &normal, const NvcVec3 &position, const NoiseConfiguration &noise, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#247f0e36c015237002dc87675562289b">cutout</a>(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> - <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a>(int32_t chunkId, bool deleteRoot=false)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#8830959a8f7e4babc1983ea31c61ef5d">finalizeFracturing</a>()=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(float side)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(float side, uint32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html index 66965f2..e91b525 100755 --- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html +++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html @@ -35,7 +35,7 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#247f0e36c015237002dc87675562289b">cutout</a> (uint32_t chunkId, <a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, bool replaceChunk, <a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a> *rnd)=0</td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a> (int32_t chunkId)=0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a> (int32_t chunkId, bool deleteRoot=false)=0</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#8830959a8f7e4babc1983ea31c61ef5d">finalizeFracturing</a> ()=0</td></tr> @@ -252,17 +252,26 @@ Cutout fracture for specified chunk. <dl compact><dt><b>Parameters:</b></dt><dd> </div> </div><p> -<a class="anchor" name="eaa46bf5fe4fe7035ac624f49ade64a8"></a><!-- doxytag: member="Nv::Blast::FractureTool::deleteAllChildrenOfChunk" ref="eaa46bf5fe4fe7035ac624f49ade64a8" args="(int32_t chunkId)=0" --> +<a class="anchor" name="ec74731e5a147120f0536b6674fc0f42"></a><!-- doxytag: member="Nv::Blast::FractureTool::deleteChunkSubhierarchy" ref="ec74731e5a147120f0536b6674fc0f42" args="(int32_t chunkId, bool deleteRoot=false)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual bool Nv::Blast::FractureTool::deleteAllChildrenOfChunk </td> + <td class="memname">virtual bool Nv::Blast::FractureTool::deleteChunkSubhierarchy </td> <td>(</td> <td class="paramtype">int32_t </td> - <td class="paramname"> <em>chunkId</em> </td> - <td> ) </td> - <td><code> [pure virtual]</code></td> + <td class="paramname"> <em>chunkId</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">bool </td> + <td class="paramname"> <em>deleteRoot</em> = <code>false</code></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> @@ -272,6 +281,7 @@ Cutout fracture for specified chunk. <dl compact><dt><b>Parameters:</b></dt><dd> Delete all children for specified chunk (also recursively delete chidren of children). <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>chunkId</em> </td><td>Chunk ID which children should be deleted </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>deleteRoot</em> </td><td>(optional) If true, deletes the given chunk too </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if one or more chunks were removed </dd></dl> diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js index 8ade1d9..b4a1a8f 100755 --- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js +++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js @@ -4,7 +4,7 @@ var class_nv_1_1_blast_1_1_fracture_tool = [ "createChunkMesh", "class_nv_1_1_blast_1_1_fracture_tool.html#a04bb5dd940274a9c8b097cc9f06d0708", null ], [ "cut", "class_nv_1_1_blast_1_1_fracture_tool.html#a559c822041e74f034613b3afa4ad8a17", null ], [ "cutout", "class_nv_1_1_blast_1_1_fracture_tool.html#a247f0e36c015237002dc87675562289b", null ], - [ "deleteAllChildrenOfChunk", "class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8", null ], + [ "deleteChunkSubhierarchy", "class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42", null ], [ "finalizeFracturing", "class_nv_1_1_blast_1_1_fracture_tool.html#a8830959a8f7e4babc1983ea31c61ef5d", null ], [ "fitAllUvToRect", "class_nv_1_1_blast_1_1_fracture_tool.html#aa9a87637d6d190d71678f0fb9a100bfd", null ], [ "fitUvToRect", "class_nv_1_1_blast_1_1_fracture_tool.html#adb1c311cbb3d84c7bfbfd12abe01af0b", null ], diff --git a/docs/api_docs/files/functions_0x64.html b/docs/api_docs/files/functions_0x64.html index 94cd0b9..36e622e 100755 --- a/docs/api_docs/files/functions_0x64.html +++ b/docs/api_docs/files/functions_0x64.html @@ -105,8 +105,8 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#ae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a> <li>DebugRenderMode : <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#d0250c97326fe162fe78a2801f35ef4d">Nv::Blast::ExtStressSolver</a> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> <li>deletedActor : <a class="el" href="struct_nv_blast_actor_split_event.html#80b5ff70f6f204ffbcbd8c0e2849899a">NvBlastActorSplitEvent</a> <li>deleteInSphere() diff --git a/docs/api_docs/files/functions_d.html b/docs/api_docs/files/functions_d.html index 32368a2..f7c3bb7 100755 --- a/docs/api_docs/files/functions_d.html +++ b/docs/api_docs/files/functions_d.html @@ -95,8 +95,8 @@ $(document).ready(function(){initNavTree('functions_d.html','');}); <li>DebugRenderMode : <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#ad0250c97326fe162fe78a2801f35ef4d">Nv::Blast::ExtStressSolver</a> </li> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> </li> <li>deletedActor : <a class="el" href="struct_nv_blast_actor_split_event.html#a80b5ff70f6f204ffbcbd8c0e2849899a">NvBlastActorSplitEvent</a> diff --git a/docs/api_docs/files/functions_func_0x64.html b/docs/api_docs/files/functions_func_0x64.html index f17acc5..207918c 100755 --- a/docs/api_docs/files/functions_func_0x64.html +++ b/docs/api_docs/files/functions_func_0x64.html @@ -65,8 +65,8 @@ <li>DebugLine() : <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1_debug_line.html#c68812ff79a6dbb01e2d878597b2928e">Nv::Blast::ExtStressSolver::ExtStressSolver::DebugLine</a> , <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#ae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> <li>deleteInSphere() : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a0c4ff542d7a89144e2cfe4e0ef734d9">Nv::Blast::VoronoiSitesGenerator</a> <li>deserializeFromBuffer() diff --git a/docs/api_docs/files/functions_func_d.html b/docs/api_docs/files/functions_func_d.html index 4431286..b9a84a7 100755 --- a/docs/api_docs/files/functions_func_d.html +++ b/docs/api_docs/files/functions_func_d.html @@ -48,8 +48,8 @@ $(document).ready(function(){initNavTree('functions_func_d.html','');}); : <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#aae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a> , <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1_debug_line.html#a06839dbe68f1312a2094ef815906a12c">Nv::Blast::ExtStressSolver::DebugLine</a> </li> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> </li> <li>deleteInSphere() : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#aa0c4ff542d7a89144e2cfe4e0ef734d9">Nv::Blast::VoronoiSitesGenerator</a> diff --git a/docs/api_docs/files/navtreeindex2.js b/docs/api_docs/files/navtreeindex2.js index a216862..2dbb0a2 100755 --- a/docs/api_docs/files/navtreeindex2.js +++ b/docs/api_docs/files/navtreeindex2.js @@ -12,7 +12,7 @@ var NAVTREEINDEX2 = "class_nv_1_1_blast_1_1_fracture_tool.html#adc4037818bdb9424fe0543b59c1e2eac":[3,0,0,0,62,17], "class_nv_1_1_blast_1_1_fracture_tool.html#ae4bd5dab498f9e894c648d570c5b60ba":[3,0,0,0,62,29], "class_nv_1_1_blast_1_1_fracture_tool.html#aea8f1d386c70af0ea67bed2c353e57a1":[3,0,0,0,62,8], -"class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8":[3,0,0,0,62,4], +"class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42":[3,0,0,0,62,4], "class_nv_1_1_blast_1_1_fracture_tool.html#aecd9be996bba9329418fd91db8235ebe":[3,0,0,0,62,24], "class_nv_1_1_blast_1_1_fracture_tool.html#af07eb7960687cd912df496640bec8876":[3,0,0,0,62,10], "class_nv_1_1_blast_1_1_fracturer.html":[3,0,0,0,60], diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html index 743d8d4..e5a5932 100755 --- a/docs/api_docs/files/pagereleasenotes.html +++ b/docs/api_docs/files/pagereleasenotes.html @@ -24,7 +24,7 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -Blast(tm) SDK 1.1.5 (02-May-2019) +Blast(tm) SDK 1.1.5 (18-Aug-2019) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Changes @@ -33,6 +33,7 @@ Changes * Numerous API changes to meet new coding conventions. * Packman package manager updated to v. 5.7.2, cleaned up dependency files. * Chunks created from islands use padded bounds to determine connectivity. +* FractureTool::deleteAllChildrenOfChunk renamed FractureTool::deleteChunkSubhierarchy, added ability to delete chunks New Features ------------ @@ -40,6 +41,7 @@ New Features * Ability to pass chunk connectivity info to uniteChunks function, enabling chunks split by island detection to be united. * Option to remove original merged chunks in uniteChunks function. * The function uniteChunks allows the user to specify a chunk set to merge. Chunks from that set, and all descendants, are considered for merging. + * Ability to delete chunks (see note about FractureTool::deleteChunkSubhierarchy in Changes section, above) Bug fixes --------- diff --git a/docs/release_notes.txt b/docs/release_notes.txt index 9bf9d91..d5c98b7 100755 --- a/docs/release_notes.txt +++ b/docs/release_notes.txt @@ -3,7 +3,7 @@ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-Blast(tm) SDK 1.1.5 (02-May-2019)
+Blast(tm) SDK 1.1.5 (18-Aug-2019)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Changes
@@ -12,6 +12,7 @@ Changes * Numerous API changes to meet new coding conventions.
* Packman package manager updated to v. 5.7.2, cleaned up dependency files.
* Chunks created from islands use padded bounds to determine connectivity.
+* FractureTool::deleteAllChildrenOfChunk renamed FractureTool::deleteChunkSubhierarchy, added ability to delete chunks
New Features
------------
@@ -19,6 +20,7 @@ New Features * Ability to pass chunk connectivity info to uniteChunks function, enabling chunks split by island detection to be united.
* Option to remove original merged chunks in uniteChunks function.
* The function uniteChunks allows the user to specify a chunk set to merge. Chunks from that set, and all descendants, are considered for merging.
+ * Ability to delete chunks (see note about FractureTool::deleteChunkSubhierarchy in Changes section, above)
Bug fixes
---------
diff --git a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html index 267bbfa..b3703bc 100755 --- a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html +++ b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html @@ -255,22 +255,22 @@ <a name="l00482"></a>00482 <a name="l00487"></a>00487 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#5710c73457bcceba3f20d130e231a028">isMeshContainOpenEdges</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0; <a name="l00488"></a>00488 -<a name="l00494"></a>00494 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId) = 0; -<a name="l00495"></a>00495 -<a name="l00509"></a>00509 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, -<a name="l00510"></a>00510 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount, -<a name="l00511"></a>00511 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, -<a name="l00512"></a>00512 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0; -<a name="l00513"></a>00513 -<a name="l00519"></a>00519 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0; -<a name="l00520"></a>00520 -<a name="l00525"></a>00525 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0; -<a name="l00526"></a>00526 }; -<a name="l00527"></a>00527 -<a name="l00528"></a>00528 } <span class="comment">// namespace Blast</span> -<a name="l00529"></a>00529 } <span class="comment">// namespace Nv</span> -<a name="l00530"></a>00530 -<a name="l00531"></a>00531 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> +<a name="l00495"></a>00495 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a>(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) = 0; +<a name="l00496"></a>00496 +<a name="l00510"></a>00510 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, +<a name="l00511"></a>00511 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount, +<a name="l00512"></a>00512 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, +<a name="l00513"></a>00513 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0; +<a name="l00514"></a>00514 +<a name="l00520"></a>00520 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0; +<a name="l00521"></a>00521 +<a name="l00526"></a>00526 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0; +<a name="l00527"></a>00527 }; +<a name="l00528"></a>00528 +<a name="l00529"></a>00529 } <span class="comment">// namespace Blast</span> +<a name="l00530"></a>00530 } <span class="comment">// namespace Nv</span> +<a name="l00531"></a>00531 +<a name="l00532"></a>00532 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> </pre></div></div> <!-- start footer part --> <div class="footer"> diff --git a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html index 6c319b8..e201396 100755 --- a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html +++ b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html @@ -46,7 +46,7 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="title">NvBlastExtAuthoringFractureTool.h</div> </div> </div><!--header--> <div class="contents"> -<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>  <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> };</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> Noise fracturing configuration for chunks's faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>  <span class="keywordtype">float</span> amplitude = 0.f;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a0aa07994b6ef53830d284025968d4569"> 91</a></span>  <span class="keywordtype">float</span> frequency = 1.f;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a9f3eccc2ab7973a00d8a77751bffbbf5"> 96</a></span>  uint32_t octaveNumber = 1;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5"> 101</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> samplingInterval = { 1, 1, 1 };</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">/*</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> Slicing fracturing configuration</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">*/</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html"> 107</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a90059b509ffd4aa9129c70bf96b3ac79"> 112</a></span>  int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>  <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>  <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237">noise</a>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html"> 133</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a30e10f98ba8ab88afa9b7ee5855dbd14"> 139</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_cutout_set.html">CutoutSet</a>* cutoutSet = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#aa0c088a7b81ace3910d7dd53f2eab935"> 145</a></span>  <a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>  <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>  <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>  <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>  <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> };</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) = 0;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStencil(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearStencil() = 0;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> deleteInSphere(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> </div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> </div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> </div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteAllChildrenOfChunk(int32_t chunkId) = 0;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span> </div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span> </div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span> };</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> </div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> </div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> +<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>  <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> };</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> Noise fracturing configuration for chunks's faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>  <span class="keywordtype">float</span> amplitude = 0.f;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a0aa07994b6ef53830d284025968d4569"> 91</a></span>  <span class="keywordtype">float</span> frequency = 1.f;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a9f3eccc2ab7973a00d8a77751bffbbf5"> 96</a></span>  uint32_t octaveNumber = 1;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5"> 101</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> samplingInterval = { 1, 1, 1 };</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">/*</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> Slicing fracturing configuration</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">*/</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html"> 107</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a90059b509ffd4aa9129c70bf96b3ac79"> 112</a></span>  int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>  <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>  <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237">noise</a>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html"> 133</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a30e10f98ba8ab88afa9b7ee5855dbd14"> 139</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_cutout_set.html">CutoutSet</a>* cutoutSet = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#aa0c088a7b81ace3910d7dd53f2eab935"> 145</a></span>  <a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>  <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>  <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>  <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>  <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> };</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) = 0;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStencil(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearStencil() = 0;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> deleteInSphere(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> </div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> </div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> </div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteChunkSubhierarchy(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span> </div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span> </div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span> </div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> };</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> </div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span> </div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:47</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">Nv::Blast::VoronoiSitesGenerator</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:179</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html_ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">Nv::Blast::ChunkInfo::CREATED_BY_ISLAND_DETECTOR</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:52</div></div> diff --git a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h-source.html b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h-source.html index 44199dd..4bb26eb 100755 --- a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h-source.html +++ b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h-source.html @@ -195,7 +195,7 @@ <a name="l00369"></a>00369 <a name="l00374"></a>00374 <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#41b5acb435a88c4cd06912ac75bc7f19">isMeshContainOpenEdges</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) <span class="keyword">override</span>; <a name="l00375"></a>00375 -<a name="l00376"></a>00376 <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#fe1100c6aa5907b10ae574d18152c5ac">deleteAllChildrenOfChunk</a>(int32_t chunkId) <span class="keyword">override</span>; +<a name="l00376"></a>00376 <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#507e1b343d2d0fc38396ef5643f729f6">deleteChunkSubhierarchy</a>(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) <span class="keyword">override</span>; <a name="l00377"></a>00377 <a name="l00378"></a>00378 <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#7be81de54f32a49d2f5885275c59bece">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, <a name="l00379"></a>00379 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount, @@ -210,42 +210,41 @@ <a name="l00397"></a>00397 <a name="l00398"></a>00398 <a name="l00399"></a>00399 <span class="keyword">private</span>: -<a name="l00400"></a>00400 <span class="keywordtype">void</span> eraseChunk(int32_t chunkId); -<a name="l00401"></a>00401 <span class="keywordtype">bool</span> isAncestorForChunk(int32_t ancestorId, int32_t chunkId); -<a name="l00402"></a>00402 int32_t slicingNoisy(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd); -<a name="l00403"></a>00403 uint32_t stretchGroup(<span class="keyword">const</span> std::vector<uint32_t>& group, std::vector<std::vector<uint32_t>>& graph); -<a name="l00404"></a>00404 <span class="keywordtype">void</span> rebuildAdjGraph(<span class="keyword">const</span> std::vector<uint32_t>& chunksToRebuild, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, -<a name="l00405"></a>00405 std::vector<std::vector<uint32_t> >& chunkGraph); -<a name="l00406"></a>00406 <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#21dee486b1499f135740cac4a4d85af0">fitAllUvToRect</a>(<span class="keywordtype">float</span> side, std::set<uint32_t>& mask); -<a name="l00407"></a>00407 -<a name="l00411"></a>00411 uint32_t createNewChunk(uint32_t parentId); +<a name="l00400"></a>00400 <span class="keywordtype">bool</span> isAncestorForChunk(int32_t ancestorId, int32_t chunkId); +<a name="l00401"></a>00401 int32_t slicingNoisy(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd); +<a name="l00402"></a>00402 uint32_t stretchGroup(<span class="keyword">const</span> std::vector<uint32_t>& group, std::vector<std::vector<uint32_t>>& graph); +<a name="l00403"></a>00403 <span class="keywordtype">void</span> rebuildAdjGraph(<span class="keyword">const</span> std::vector<uint32_t>& chunksToRebuild, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, +<a name="l00404"></a>00404 std::vector<std::vector<uint32_t> >& chunkGraph); +<a name="l00405"></a>00405 <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#21dee486b1499f135740cac4a4d85af0">fitAllUvToRect</a>(<span class="keywordtype">float</span> side, std::set<uint32_t>& mask); +<a name="l00406"></a>00406 +<a name="l00410"></a>00410 uint32_t createNewChunk(uint32_t parentId); +<a name="l00411"></a>00411 <a name="l00412"></a>00412 -<a name="l00413"></a>00413 -<a name="l00414"></a>00414 <span class="keyword">protected</span>: -<a name="l00418"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3853cd248b6b0531f18f8cf1711bc90f">00418</a> <span class="keywordtype">float</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3853cd248b6b0531f18f8cf1711bc90f">mScaleFactor</a>; -<a name="l00419"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3a9a2ccd3b9f5122f5153431b2eb2925">00419</a> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3a9a2ccd3b9f5122f5153431b2eb2925">mOffset</a>; -<a name="l00420"></a>00420 -<a name="l00421"></a>00421 <span class="comment">/* Chunk mesh wrappers */</span> -<a name="l00422"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#c2202d728cefb26446a60593b03dcbe1">00422</a> std::vector<Triangulator*> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#c2202d728cefb26446a60593b03dcbe1">mChunkPostprocessors</a>; +<a name="l00413"></a>00413 <span class="keyword">protected</span>: +<a name="l00417"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3853cd248b6b0531f18f8cf1711bc90f">00417</a> <span class="keywordtype">float</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3853cd248b6b0531f18f8cf1711bc90f">mScaleFactor</a>; +<a name="l00418"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3a9a2ccd3b9f5122f5153431b2eb2925">00418</a> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#3a9a2ccd3b9f5122f5153431b2eb2925">mOffset</a>; +<a name="l00419"></a>00419 +<a name="l00420"></a>00420 <span class="comment">/* Chunk mesh wrappers */</span> +<a name="l00421"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#c2202d728cefb26446a60593b03dcbe1">00421</a> std::vector<Triangulator*> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#c2202d728cefb26446a60593b03dcbe1">mChunkPostprocessors</a>; +<a name="l00422"></a>00422 <a name="l00423"></a>00423 -<a name="l00424"></a>00424 -<a name="l00425"></a>00425 -<a name="l00426"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#1cf29d3d972240ac368f6acef7bcb93b">00426</a> int64_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#1cf29d3d972240ac368f6acef7bcb93b">mPlaneIndexerOffset</a>; -<a name="l00427"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#77957e191451f94d3753e31695c37914">00427</a> int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#77957e191451f94d3753e31695c37914">mChunkIdCounter</a>; -<a name="l00428"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#516359070dc5bf6cd0770d3e33b8c8d1">00428</a> std::vector<ChunkInfo> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#516359070dc5bf6cd0770d3e33b8c8d1">mChunkData</a>; -<a name="l00429"></a>00429 -<a name="l00430"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#bcc6a73e16008d488bbf81623ec5a33e">00430</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#bcc6a73e16008d488bbf81623ec5a33e">mRemoveIslands</a>; -<a name="l00431"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#e9fdc3a9dd7eefe632a24c7abb6c4962">00431</a> int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#e9fdc3a9dd7eefe632a24c7abb6c4962">mInteriorMaterialId</a>; -<a name="l00432"></a>00432 }; -<a name="l00433"></a>00433 -<a name="l00434"></a>00434 <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#83271d24d04e44d4b938de44bce332e8">findCellBasePlanes</a>(<span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector<std::vector<int32_t> >& neighboors); -<a name="l00435"></a>00435 <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="namespace_nv_1_1_blast.html#4371fd33bb235ab1c79ddce6caf51ee5">getCellMesh</a>(<span class="keyword">class</span> <a class="code" href="class_nv_1_1_blast_1_1_boolean_evaluator.html">BooleanEvaluator</a>& eval, int32_t planeIndexerOffset, int32_t cellId, <span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector < std::vector<int32_t> >& neighboors, int32_t interiorMaterialId, <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> origin); -<a name="l00436"></a>00436 -<a name="l00437"></a>00437 } <span class="comment">// namespace Blast</span> -<a name="l00438"></a>00438 } <span class="comment">// namespace Nv</span> +<a name="l00424"></a>00424 +<a name="l00425"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#1cf29d3d972240ac368f6acef7bcb93b">00425</a> int64_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#1cf29d3d972240ac368f6acef7bcb93b">mPlaneIndexerOffset</a>; +<a name="l00426"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#77957e191451f94d3753e31695c37914">00426</a> int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#77957e191451f94d3753e31695c37914">mChunkIdCounter</a>; +<a name="l00427"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#516359070dc5bf6cd0770d3e33b8c8d1">00427</a> std::vector<ChunkInfo> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#516359070dc5bf6cd0770d3e33b8c8d1">mChunkData</a>; +<a name="l00428"></a>00428 +<a name="l00429"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#bcc6a73e16008d488bbf81623ec5a33e">00429</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#bcc6a73e16008d488bbf81623ec5a33e">mRemoveIslands</a>; +<a name="l00430"></a><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#e9fdc3a9dd7eefe632a24c7abb6c4962">00430</a> int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#e9fdc3a9dd7eefe632a24c7abb6c4962">mInteriorMaterialId</a>; +<a name="l00431"></a>00431 }; +<a name="l00432"></a>00432 +<a name="l00433"></a>00433 <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#83271d24d04e44d4b938de44bce332e8">findCellBasePlanes</a>(<span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector<std::vector<int32_t> >& neighboors); +<a name="l00434"></a>00434 <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="namespace_nv_1_1_blast.html#4371fd33bb235ab1c79ddce6caf51ee5">getCellMesh</a>(<span class="keyword">class</span> <a class="code" href="class_nv_1_1_blast_1_1_boolean_evaluator.html">BooleanEvaluator</a>& eval, int32_t planeIndexerOffset, int32_t cellId, <span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector < std::vector<int32_t> >& neighboors, int32_t interiorMaterialId, <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> origin); +<a name="l00435"></a>00435 +<a name="l00436"></a>00436 } <span class="comment">// namespace Blast</span> +<a name="l00437"></a>00437 } <span class="comment">// namespace Nv</span> +<a name="l00438"></a>00438 <a name="l00439"></a>00439 -<a name="l00440"></a>00440 -<a name="l00441"></a>00441 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span> +<a name="l00440"></a>00440 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span> </pre></div></div> <!-- start footer part --> <div class="footer"> diff --git a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h_source.html b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h_source.html index 06aa4da..f7be434 100755 --- a/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h_source.html +++ b/docs/source_docs/files/_nv_blast_ext_authoring_fracture_tool_impl_8h_source.html @@ -46,7 +46,7 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="title">NvBlastExtAuthoringFractureToolImpl.h</div> </div> </div><!--header--> <div class="contents"> -<a href="_nv_blast_ext_authoring_fracture_tool_impl_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span 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NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_fracture_tool_8h.html">NvBlastExtAuthoringFractureTool.h</a>"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_mesh_8h.html">NvBlastExtAuthoringMesh.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <vector></span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <set></span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> </div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html"> 48</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html">VoronoiSitesGeneratorImpl</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  </div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a01f58715063631ce078fa90bfd6a920c">VoronoiSitesGeneratorImpl</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7c248babbc4b16a16be9832f0aea767f">~VoronoiSitesGeneratorImpl</a>();</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad37927c9e02c8259b2607099d484decc">release</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7515cf0706f08e6191b67ac99b253f97">setBaseMesh</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* m) <span class="keyword">override</span>;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  uint32_t <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad4a5521b93a40601ad53c36882f63a04">getVoronoiSites</a>(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) <span class="keyword">override</span>;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  </div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a3939730ea1fa9eef6843dbbccfe1b921">addSite</a>(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) <span class="keyword">override</span>;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#abfda4103b9ea3b04d28870cdb0cf9704">uniformlyGenerateSitesInMesh</a>(uint32_t numberOfSites) <span class="keyword">override</span>;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a57ec8f7229999994e516d4edefdf9eed">clusteredSitesGeneration</a>(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) <span class="keyword">override</span>;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a84aa94e4229dbf2ea8ac304ce1a96a1f">radialPattern</a>(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keywordtype">float</span> radius, int32_t angularSteps, int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) <span class="keyword">override</span>;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a5b18977952c1d5efcd4772f8ce7520c2">generateInSphere</a>(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) <span class="keyword">override</span>;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a81f5fbf6cdaaf3d2d45c2dff822ff9b9">setStencil</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) <span class="keyword">override</span>;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7377b65b5fafdb2eb4832f57c74f127d">clearStencil</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad2e1a222053fc19348990fb7ea8ed1a6">deleteInSphere</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) <span class="keyword">override</span>;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> </div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  std::vector <NvcVec3> mGeneratedSites;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mMesh;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mStencil;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* mRnd;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <a class="code" href="class_nv_1_1_blast_1_1_spatial_accelerator.html">SpatialAccelerator</a>* mAccelerator;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> };</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> </div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> </div><div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html"> 146</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">FractureToolImpl</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> {</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> </div><div class="line"><a name="l00154"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a11d8ab3b4c7040389b3b552d07e4da57"> 154</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a11d8ab3b4c7040389b3b552d07e4da57">FractureToolImpl</a>()</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  {</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  mPlaneIndexerOffset = 1;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  mChunkIdCounter = 0;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  mRemoveIslands = <span class="keyword">false</span>;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  mInteriorMaterialId = <a class="code" href="namespace_nv_1_1_blast.html#ad2d1cde5813011ad60c5a70903063138">kMaterialInteriorId</a>;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  }</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00162"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a4cf6af831497dbaf9db34ba4529f418d"> 162</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a4cf6af831497dbaf9db34ba4529f418d">~FractureToolImpl</a>()</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  {</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  reset();</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  }</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad37927c9e02c8259b2607099d484decc">release</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> </div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <span class="keywordtype">void</span> reset() <span class="keyword">override</span>;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  </div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) <span class="keyword">override</span>;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  int32_t getInteriorMaterialId() <span class="keyword">const override</span>;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) <span class="keyword">override</span>;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) <span class="keyword">override</span>;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) <span class="keyword">override</span>;</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> </div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) <span class="keyword">override</span>;</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) <span class="keyword">override</span>;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> </div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) <span class="keyword">override</span>;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  int32_t slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) <span class="keyword">override</span>;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> </div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) <span class="keyword">override</span>;</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> </div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) <span class="keyword">override</span>;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> </div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keywordtype">void</span> finalizeFracturing() <span class="keyword">override</span>;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  uint32_t getChunkCount() <span class="keyword">const override</span>;</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) <span class="keyword">override</span>;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) <span class="keyword">override</span>;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) <span class="keyword">override</span>;</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span> </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) <span class="keyword">override</span>;</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  int32_t getChunkIndex(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  int32_t getChunkId(int32_t chunkIndex) <span class="keyword">override</span>;</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  int32_t getChunkDepth(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> </div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) <span class="keyword">override</span>;</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  uint32_t getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) <span class="keyword">override</span>;</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span> </div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) <span class="keyword">override</span>;</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) <span class="keyword">override</span>;</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span> </div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) <span class="keyword">override</span>;</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> </div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  <span class="keywordtype">bool</span> deleteAllChildrenOfChunk(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span> </div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) <span class="keyword">override</span>;</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>  </div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span> </div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span> </div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) <span class="keyword">override</span>;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span> </div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span> </div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span> <span class="keyword">private</span>: </div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="keywordtype">void</span> eraseChunk(int32_t chunkId); </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keywordtype">bool</span> isAncestorForChunk(int32_t ancestorId, int32_t chunkId);</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  int32_t slicingNoisy(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd);</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  uint32_t stretchGroup(<span class="keyword">const</span> std::vector<uint32_t>& group, std::vector<std::vector<uint32_t>>& graph);</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  <span class="keywordtype">void</span> rebuildAdjGraph(<span class="keyword">const</span> std::vector<uint32_t>& chunksToRebuild, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  std::vector<std::vector<uint32_t> >& chunkGraph);</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side, std::set<uint32_t>& mask);</div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span> </div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>  uint32_t createNewChunk(uint32_t parentId);</div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span> </div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span> </div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00418"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3853cd248b6b0531f18f8cf1711bc90f"> 418</a></span>  <span class="keywordtype">float</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3853cd248b6b0531f18f8cf1711bc90f">mScaleFactor</a>;</div><div class="line"><a name="l00419"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3a9a2ccd3b9f5122f5153431b2eb2925"> 419</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3a9a2ccd3b9f5122f5153431b2eb2925">mOffset</a>;</div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span> </div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  <span class="comment">/* Chunk mesh wrappers */</span></div><div class="line"><a name="l00422"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ac2202d728cefb26446a60593b03dcbe1"> 422</a></span>  std::vector<Triangulator*> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ac2202d728cefb26446a60593b03dcbe1">mChunkPostprocessors</a>;</div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span> </div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span> </div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>  </div><div class="line"><a name="l00426"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a1cf29d3d972240ac368f6acef7bcb93b"> 426</a></span>  int64_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a1cf29d3d972240ac368f6acef7bcb93b">mPlaneIndexerOffset</a>;</div><div class="line"><a name="l00427"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a77957e191451f94d3753e31695c37914"> 427</a></span>  int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a77957e191451f94d3753e31695c37914">mChunkIdCounter</a>;</div><div class="line"><a name="l00428"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a516359070dc5bf6cd0770d3e33b8c8d1"> 428</a></span>  std::vector<ChunkInfo> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a516359070dc5bf6cd0770d3e33b8c8d1">mChunkData</a>;</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span> </div><div class="line"><a name="l00430"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#abcc6a73e16008d488bbf81623ec5a33e"> 430</a></span>  <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#abcc6a73e16008d488bbf81623ec5a33e">mRemoveIslands</a>;</div><div class="line"><a name="l00431"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ae9fdc3a9dd7eefe632a24c7abb6c4962"> 431</a></span>  int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ae9fdc3a9dd7eefe632a24c7abb6c4962">mInteriorMaterialId</a>;</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span> };</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span> <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#a83271d24d04e44d4b938de44bce332e8">findCellBasePlanes</a>(<span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector<std::vector<int32_t> >& neighboors);</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="namespace_nv_1_1_blast.html#a4371fd33bb235ab1c79ddce6caf51ee5">getCellMesh</a>(<span class="keyword">class</span> <a class="code" href="class_nv_1_1_blast_1_1_boolean_evaluator.html">BooleanEvaluator</a>& eval, int32_t planeIndexerOffset, int32_t cellId, <span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector < std::vector<int32_t> >& neighboors, int32_t interiorMaterialId, <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> origin);</div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span> </div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span> </div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> +<a href="_nv_blast_ext_authoring_fracture_tool_impl_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_fracture_tool_8h.html">NvBlastExtAuthoringFractureTool.h</a>"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_mesh_8h.html">NvBlastExtAuthoringMesh.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <vector></span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <set></span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> </div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html"> 48</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html">VoronoiSitesGeneratorImpl</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  </div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a01f58715063631ce078fa90bfd6a920c">VoronoiSitesGeneratorImpl</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7c248babbc4b16a16be9832f0aea767f">~VoronoiSitesGeneratorImpl</a>();</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad37927c9e02c8259b2607099d484decc">release</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7515cf0706f08e6191b67ac99b253f97">setBaseMesh</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* m) <span class="keyword">override</span>;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  uint32_t <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad4a5521b93a40601ad53c36882f63a04">getVoronoiSites</a>(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) <span class="keyword">override</span>;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  </div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a3939730ea1fa9eef6843dbbccfe1b921">addSite</a>(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) <span class="keyword">override</span>;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#abfda4103b9ea3b04d28870cdb0cf9704">uniformlyGenerateSitesInMesh</a>(uint32_t numberOfSites) <span class="keyword">override</span>;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a57ec8f7229999994e516d4edefdf9eed">clusteredSitesGeneration</a>(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) <span class="keyword">override</span>;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a84aa94e4229dbf2ea8ac304ce1a96a1f">radialPattern</a>(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keywordtype">float</span> radius, int32_t angularSteps, int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) <span class="keyword">override</span>;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a5b18977952c1d5efcd4772f8ce7520c2">generateInSphere</a>(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) <span class="keyword">override</span>;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a81f5fbf6cdaaf3d2d45c2dff822ff9b9">setStencil</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) <span class="keyword">override</span>;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7377b65b5fafdb2eb4832f57c74f127d">clearStencil</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad2e1a222053fc19348990fb7ea8ed1a6">deleteInSphere</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) <span class="keyword">override</span>;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> </div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  std::vector <NvcVec3> mGeneratedSites;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mMesh;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mStencil;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* mRnd;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <a class="code" href="class_nv_1_1_blast_1_1_spatial_accelerator.html">SpatialAccelerator</a>* mAccelerator;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> };</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> </div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> </div><div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html"> 146</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">FractureToolImpl</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> {</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> </div><div class="line"><a name="l00154"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a11d8ab3b4c7040389b3b552d07e4da57"> 154</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a11d8ab3b4c7040389b3b552d07e4da57">FractureToolImpl</a>()</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  {</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  mPlaneIndexerOffset = 1;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  mChunkIdCounter = 0;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  mRemoveIslands = <span class="keyword">false</span>;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  mInteriorMaterialId = <a class="code" href="namespace_nv_1_1_blast.html#ad2d1cde5813011ad60c5a70903063138">kMaterialInteriorId</a>;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  }</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00162"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a4cf6af831497dbaf9db34ba4529f418d"> 162</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a4cf6af831497dbaf9db34ba4529f418d">~FractureToolImpl</a>()</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  {</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  reset();</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  }</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad37927c9e02c8259b2607099d484decc">release</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> </div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <span class="keywordtype">void</span> reset() <span class="keyword">override</span>;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  </div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) <span class="keyword">override</span>;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  int32_t getInteriorMaterialId() <span class="keyword">const override</span>;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) <span class="keyword">override</span>;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) <span class="keyword">override</span>;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) <span class="keyword">override</span>;</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> </div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) <span class="keyword">override</span>;</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) <span class="keyword">override</span>;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> </div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) <span class="keyword">override</span>;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  int32_t slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) <span class="keyword">override</span>;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> </div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">normal</a>, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) <span class="keyword">override</span>;</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> </div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) <span class="keyword">override</span>;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> </div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keywordtype">void</span> finalizeFracturing() <span class="keyword">override</span>;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  uint32_t getChunkCount() <span class="keyword">const override</span>;</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) <span class="keyword">override</span>;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) <span class="keyword">override</span>;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) <span class="keyword">override</span>;</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span> </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) <span class="keyword">override</span>;</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  int32_t getChunkIndex(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  int32_t getChunkId(int32_t chunkIndex) <span class="keyword">override</span>;</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  int32_t getChunkDepth(int32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> </div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) <span class="keyword">override</span>;</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  uint32_t getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) <span class="keyword">override</span>;</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span> </div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) <span class="keyword">override</span>;</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) <span class="keyword">override</span>;</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span> </div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) <span class="keyword">override</span>;</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> </div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  <span class="keywordtype">bool</span> deleteChunkSubhierarchy(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) <span class="keyword">override</span>;</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span> </div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) <span class="keyword">override</span>;</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>  </div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span> </div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) <span class="keyword">override</span>;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span> </div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) <span class="keyword">override</span>;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span> </div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span> </div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span> <span class="keyword">private</span>: </div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="keywordtype">bool</span> isAncestorForChunk(int32_t ancestorId, int32_t chunkId);</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  int32_t slicingNoisy(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd);</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  uint32_t stretchGroup(<span class="keyword">const</span> std::vector<uint32_t>& group, std::vector<std::vector<uint32_t>>& graph);</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <span class="keywordtype">void</span> rebuildAdjGraph(<span class="keyword">const</span> std::vector<uint32_t>& chunksToRebuild, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  std::vector<std::vector<uint32_t> >& chunkGraph);</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side, std::set<uint32_t>& mask);</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  uint32_t createNewChunk(uint32_t parentId);</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span> </div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00417"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3853cd248b6b0531f18f8cf1711bc90f"> 417</a></span>  <span class="keywordtype">float</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3853cd248b6b0531f18f8cf1711bc90f">mScaleFactor</a>;</div><div class="line"><a name="l00418"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3a9a2ccd3b9f5122f5153431b2eb2925"> 418</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3a9a2ccd3b9f5122f5153431b2eb2925">mOffset</a>;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  <span class="comment">/* Chunk mesh wrappers */</span></div><div class="line"><a name="l00421"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ac2202d728cefb26446a60593b03dcbe1"> 421</a></span>  std::vector<Triangulator*> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ac2202d728cefb26446a60593b03dcbe1">mChunkPostprocessors</a>;</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span> </div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span> </div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>  </div><div class="line"><a name="l00425"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a1cf29d3d972240ac368f6acef7bcb93b"> 425</a></span>  int64_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a1cf29d3d972240ac368f6acef7bcb93b">mPlaneIndexerOffset</a>;</div><div class="line"><a name="l00426"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a77957e191451f94d3753e31695c37914"> 426</a></span>  int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a77957e191451f94d3753e31695c37914">mChunkIdCounter</a>;</div><div class="line"><a name="l00427"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a516359070dc5bf6cd0770d3e33b8c8d1"> 427</a></span>  std::vector<ChunkInfo> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a516359070dc5bf6cd0770d3e33b8c8d1">mChunkData</a>;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00429"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#abcc6a73e16008d488bbf81623ec5a33e"> 429</a></span>  <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#abcc6a73e16008d488bbf81623ec5a33e">mRemoveIslands</a>;</div><div class="line"><a name="l00430"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ae9fdc3a9dd7eefe632a24c7abb6c4962"> 430</a></span>  int32_t <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ae9fdc3a9dd7eefe632a24c7abb6c4962">mInteriorMaterialId</a>;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span> };</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span> </div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#a83271d24d04e44d4b938de44bce332e8">findCellBasePlanes</a>(<span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector<std::vector<int32_t> >& neighboors);</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="namespace_nv_1_1_blast.html#a4371fd33bb235ab1c79ddce6caf51ee5">getCellMesh</a>(<span class="keyword">class</span> <a class="code" href="class_nv_1_1_blast_1_1_boolean_evaluator.html">BooleanEvaluator</a>& eval, int32_t planeIndexerOffset, int32_t cellId, <span class="keyword">const</span> std::vector<NvcVec3>& sites, std::vector < std::vector<int32_t> >& neighboors, int32_t interiorMaterialId, <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> origin);</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span> </div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span> </div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOLIMPL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_a5b18977952c1d5efcd4772f8ce7520c2"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a5b18977952c1d5efcd4772f8ce7520c2">Nv::Blast::VoronoiSitesGeneratorImpl::generateInSphere</a></div><div class="ttdeci">void generateInSphere(const uint32_t count, const float radius, const NvcVec3 &center) override</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:47</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_ad4a5521b93a40601ad53c36882f63a04"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad4a5521b93a40601ad53c36882f63a04">Nv::Blast::VoronoiSitesGeneratorImpl::getVoronoiSites</a></div><div class="ttdeci">uint32_t getVoronoiSites(const NvcVec3 *&sites) override</div></div> @@ -57,7 +57,7 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="ttc" id="class_nv_1_1_blast_1_1_boolean_evaluator_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_boolean_evaluator.html">Nv::Blast::BooleanEvaluator</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringBooleanTool.h:108</div></div> <div class="ttc" id="namespace_nv_1_1_blast_1_1_vec_math_html_a1c8d1bbcf531b04e6ff52f5357987794"><div class="ttname"><a href="namespace_nv_1_1_blast_1_1_vec_math.html#a1c8d1bbcf531b04e6ff52f5357987794">Nv::Blast::VecMath::normal</a></div><div class="ttdeci">NV_INLINE float normal(const float a[3], float r[3])</div><div class="ttdef"><b>Definition:</b> NvBlastMath.h:93</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_a7515cf0706f08e6191b67ac99b253f97"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7515cf0706f08e6191b67ac99b253f97">Nv::Blast::VoronoiSitesGeneratorImpl::setBaseMesh</a></div><div class="ttdeci">void setBaseMesh(const Mesh *m) override</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a3853cd248b6b0531f18f8cf1711bc90f"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3853cd248b6b0531f18f8cf1711bc90f">Nv::Blast::FractureToolImpl::mScaleFactor</a></div><div class="ttdeci">float mScaleFactor</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:418</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a3853cd248b6b0531f18f8cf1711bc90f"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3853cd248b6b0531f18f8cf1711bc90f">Nv::Blast::FractureToolImpl::mScaleFactor</a></div><div class="ttdeci">float mScaleFactor</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:417</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_spatial_accelerator_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_spatial_accelerator.html">Nv::Blast::SpatialAccelerator</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringAccelerator.h:47</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_a7377b65b5fafdb2eb4832f57c74f127d"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7377b65b5fafdb2eb4832f57c74f127d">Nv::Blast::VoronoiSitesGeneratorImpl::clearStencil</a></div><div class="ttdeci">void clearStencil() override</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_noise_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_noise_configuration.html">Nv::Blast::NoiseConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:79</div></div> @@ -69,15 +69,15 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_abfda4103b9ea3b04d28870cdb0cf9704"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#abfda4103b9ea3b04d28870cdb0cf9704">Nv::Blast::VoronoiSitesGeneratorImpl::uniformlyGenerateSitesInMesh</a></div><div class="ttdeci">void uniformlyGenerateSitesInMesh(uint32_t numberOfSites) override</div></div> <div class="ttc" id="_nv_blast_ext_authoring_fracture_tool_8h_html"><div class="ttname"><a href="_nv_blast_ext_authoring_fracture_tool_8h.html">NvBlastExtAuthoringFractureTool.h</a></div></div> <div class="ttc" id="namespace_nv_1_1_blast_html_a4371fd33bb235ab1c79ddce6caf51ee5"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a4371fd33bb235ab1c79ddce6caf51ee5">Nv::Blast::getCellMesh</a></div><div class="ttdeci">Mesh * getCellMesh(class BooleanEvaluator &eval, int32_t planeIndexerOffset, int32_t cellId, const std::vector< NvcVec3 > &sites, std::vector< std::vector< int32_t > > &neighboors, int32_t interiorMaterialId, NvcVec3 origin)</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a77957e191451f94d3753e31695c37914"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a77957e191451f94d3753e31695c37914">Nv::Blast::FractureToolImpl::mChunkIdCounter</a></div><div class="ttdeci">int32_t mChunkIdCounter</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:427</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a77957e191451f94d3753e31695c37914"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a77957e191451f94d3753e31695c37914">Nv::Blast::FractureToolImpl::mChunkIdCounter</a></div><div class="ttdeci">int32_t mChunkIdCounter</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:426</div></div> <div class="ttc" id="struct_nvc_vec2i_html"><div class="ttname"><a href="struct_nvc_vec2i.html">NvcVec2i</a></div><div class="ttdef"><b>Definition:</b> NvCTypes.h:106</div></div> <div class="ttc" id="namespace_nv_1_1_blast_html_ad2d1cde5813011ad60c5a70903063138"><div class="ttname"><a href="namespace_nv_1_1_blast.html#ad2d1cde5813011ad60c5a70903063138">Nv::Blast::kMaterialInteriorId</a></div><div class="ttdeci">const uint32_t kMaterialInteriorId</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringTypes.h:42</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a516359070dc5bf6cd0770d3e33b8c8d1"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a516359070dc5bf6cd0770d3e33b8c8d1">Nv::Blast::FractureToolImpl::mChunkData</a></div><div class="ttdeci">std::vector< ChunkInfo > mChunkData</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:428</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_ac2202d728cefb26446a60593b03dcbe1"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ac2202d728cefb26446a60593b03dcbe1">Nv::Blast::FractureToolImpl::mChunkPostprocessors</a></div><div class="ttdeci">std::vector< Triangulator * > mChunkPostprocessors</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:422</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a3a9a2ccd3b9f5122f5153431b2eb2925"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3a9a2ccd3b9f5122f5153431b2eb2925">Nv::Blast::FractureToolImpl::mOffset</a></div><div class="ttdeci">NvcVec3 mOffset</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:419</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a516359070dc5bf6cd0770d3e33b8c8d1"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a516359070dc5bf6cd0770d3e33b8c8d1">Nv::Blast::FractureToolImpl::mChunkData</a></div><div class="ttdeci">std::vector< ChunkInfo > mChunkData</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:427</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_ac2202d728cefb26446a60593b03dcbe1"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ac2202d728cefb26446a60593b03dcbe1">Nv::Blast::FractureToolImpl::mChunkPostprocessors</a></div><div class="ttdeci">std::vector< Triangulator * > mChunkPostprocessors</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:421</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a3a9a2ccd3b9f5122f5153431b2eb2925"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a3a9a2ccd3b9f5122f5153431b2eb2925">Nv::Blast::FractureToolImpl::mOffset</a></div><div class="ttdeci">NvcVec3 mOffset</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:418</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_cutout_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_cutout_configuration.html">Nv::Blast::CutoutConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:133</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_triangle_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringTypes.h:79</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_ae9fdc3a9dd7eefe632a24c7abb6c4962"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ae9fdc3a9dd7eefe632a24c7abb6c4962">Nv::Blast::FractureToolImpl::mInteriorMaterialId</a></div><div class="ttdeci">int32_t mInteriorMaterialId</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:431</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_ae9fdc3a9dd7eefe632a24c7abb6c4962"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#ae9fdc3a9dd7eefe632a24c7abb6c4962">Nv::Blast::FractureToolImpl::mInteriorMaterialId</a></div><div class="ttdeci">int32_t mInteriorMaterialId</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:430</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_ad37927c9e02c8259b2607099d484decc"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#ad37927c9e02c8259b2607099d484decc">Nv::Blast::VoronoiSitesGeneratorImpl::release</a></div><div class="ttdeci">void release() override</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html">Nv::Blast::VoronoiSitesGeneratorImpl</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:48</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:146</div></div> @@ -90,9 +90,9 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="ttc" id="struct_nvc_vec3_html"><div class="ttname"><a href="struct_nvc_vec3.html">NvcVec3</a></div><div class="ttdef"><b>Definition:</b> NvCTypes.h:49</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_a57ec8f7229999994e516d4edefdf9eed"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a57ec8f7229999994e516d4edefdf9eed">Nv::Blast::VoronoiSitesGeneratorImpl::clusteredSitesGeneration</a></div><div class="ttdeci">void clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, float clusterRadius) override</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl_html_a7c248babbc4b16a16be9832f0aea767f"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#a7c248babbc4b16a16be9832f0aea767f">Nv::Blast::VoronoiSitesGeneratorImpl::~VoronoiSitesGeneratorImpl</a></div><div class="ttdeci">~VoronoiSitesGeneratorImpl()</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a1cf29d3d972240ac368f6acef7bcb93b"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a1cf29d3d972240ac368f6acef7bcb93b">Nv::Blast::FractureToolImpl::mPlaneIndexerOffset</a></div><div class="ttdeci">int64_t mPlaneIndexerOffset</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:426</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_a1cf29d3d972240ac368f6acef7bcb93b"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a1cf29d3d972240ac368f6acef7bcb93b">Nv::Blast::FractureToolImpl::mPlaneIndexerOffset</a></div><div class="ttdeci">int64_t mPlaneIndexerOffset</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:425</div></div> <div class="ttc" id="struct_nvc_quat_html"><div class="ttname"><a href="struct_nvc_quat.html">NvcQuat</a></div><div class="ttdef"><b>Definition:</b> NvCTypes.h:61</div></div> -<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_abcc6a73e16008d488bbf81623ec5a33e"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#abcc6a73e16008d488bbf81623ec5a33e">Nv::Blast::FractureToolImpl::mRemoveIslands</a></div><div class="ttdeci">bool mRemoveIslands</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:430</div></div> +<div class="ttc" id="class_nv_1_1_blast_1_1_fracture_tool_impl_html_abcc6a73e16008d488bbf81623ec5a33e"><div class="ttname"><a href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#abcc6a73e16008d488bbf81623ec5a33e">Nv::Blast::FractureToolImpl::mRemoveIslands</a></div><div class="ttdeci">bool mRemoveIslands</div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureToolImpl.h:429</div></div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html index 487ab3d..52dcf12 100755 --- a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html +++ b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html @@ -44,7 +44,7 @@ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#04bb5dd940274a9c8b097cc9f06d0708">createChunkMesh</a>(int32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#559c822041e74f034613b3afa4ad8a17">cut</a>(uint32_t chunkId, const NvcVec3 &normal, const NvcVec3 &position, const NoiseConfiguration &noise, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#247f0e36c015237002dc87675562289b">cutout</a>(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> - <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a>(int32_t chunkId, bool deleteRoot=false)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#8830959a8f7e4babc1983ea31c61ef5d">finalizeFracturing</a>()=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(float side)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(float side, uint32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> diff --git a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html index f7a110a..6dc496c 100755 --- a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html +++ b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html @@ -64,7 +64,7 @@ Inheritance diagram for Nv::Blast::FractureTool:</div> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#247f0e36c015237002dc87675562289b">cutout</a> (uint32_t chunkId, <a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, bool replaceChunk, <a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a> *rnd)=0</td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a> (int32_t chunkId)=0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a> (int32_t chunkId, bool deleteRoot=false)=0</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#8830959a8f7e4babc1983ea31c61ef5d">finalizeFracturing</a> ()=0</td></tr> @@ -287,17 +287,26 @@ Cut chunk with plane. <dl compact><dt><b>Parameters:</b></dt><dd> </div> </div><p> -<a class="anchor" name="eaa46bf5fe4fe7035ac624f49ade64a8"></a><!-- doxytag: member="Nv::Blast::FractureTool::deleteAllChildrenOfChunk" ref="eaa46bf5fe4fe7035ac624f49ade64a8" args="(int32_t chunkId)=0" --> +<a class="anchor" name="ec74731e5a147120f0536b6674fc0f42"></a><!-- doxytag: member="Nv::Blast::FractureTool::deleteChunkSubhierarchy" ref="ec74731e5a147120f0536b6674fc0f42" args="(int32_t chunkId, bool deleteRoot=false)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual bool Nv::Blast::FractureTool::deleteAllChildrenOfChunk </td> + <td class="memname">virtual bool Nv::Blast::FractureTool::deleteChunkSubhierarchy </td> <td>(</td> <td class="paramtype">int32_t </td> - <td class="paramname"> <em>chunkId</em> </td> - <td> ) </td> - <td><code> [pure virtual]</code></td> + <td class="paramname"> <em>chunkId</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">bool </td> + <td class="paramname"> <em>deleteRoot</em> = <code>false</code></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> @@ -307,11 +316,12 @@ Cut chunk with plane. <dl compact><dt><b>Parameters:</b></dt><dd> Delete all children for specified chunk (also recursively delete chidren of children). <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>chunkId</em> </td><td>Chunk ID which children should be deleted </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>deleteRoot</em> </td><td>(optional) If true, deletes the given chunk too </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if one or more chunks were removed </dd></dl> -<p>Implemented in <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#fe1100c6aa5907b10ae574d18152c5ac">Nv::Blast::FractureToolImpl</a>.</p> +<p>Implemented in <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#507e1b343d2d0fc38396ef5643f729f6">Nv::Blast::FractureToolImpl</a>.</p> </div> </div><p> diff --git a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js index 8ade1d9..b4a1a8f 100755 --- a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js +++ b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js @@ -4,7 +4,7 @@ var class_nv_1_1_blast_1_1_fracture_tool = [ "createChunkMesh", "class_nv_1_1_blast_1_1_fracture_tool.html#a04bb5dd940274a9c8b097cc9f06d0708", null ], [ "cut", "class_nv_1_1_blast_1_1_fracture_tool.html#a559c822041e74f034613b3afa4ad8a17", null ], [ "cutout", "class_nv_1_1_blast_1_1_fracture_tool.html#a247f0e36c015237002dc87675562289b", null ], - [ "deleteAllChildrenOfChunk", "class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8", null ], + [ "deleteChunkSubhierarchy", "class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42", null ], [ "finalizeFracturing", "class_nv_1_1_blast_1_1_fracture_tool.html#a8830959a8f7e4babc1983ea31c61ef5d", null ], [ "fitAllUvToRect", "class_nv_1_1_blast_1_1_fracture_tool.html#aa9a87637d6d190d71678f0fb9a100bfd", null ], [ "fitUvToRect", "class_nv_1_1_blast_1_1_fracture_tool.html#adb1c311cbb3d84c7bfbfd12abe01af0b", null ], diff --git a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl-members.html b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl-members.html index 7caf780..5834f88 100755 --- a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl-members.html +++ b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl-members.html @@ -44,7 +44,7 @@ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#7ffacc77ed102a8cd52c080055a08c3f">createChunkMesh</a>(int32_t chunkId) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#4a1ab63d90ed2514038f299606583527">cut</a>(uint32_t chunkId, const NvcVec3 &normal, const NvcVec3 &position, const NoiseConfiguration &noise, bool replaceChunk, RandomGeneratorBase *rnd) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#6c74f2ddd8b73705675767149c2ce69e">cutout</a>(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase *rnd) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> - <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#fe1100c6aa5907b10ae574d18152c5ac">deleteAllChildrenOfChunk</a>(int32_t chunkId) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#507e1b343d2d0fc38396ef5643f729f6">deleteChunkSubhierarchy</a>(int32_t chunkId, bool deleteRoot=false) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#9a93aab1c2f46963ae406964b639cb82">finalizeFracturing</a>() override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#21dee486b1499f135740cac4a4d85af0">fitAllUvToRect</a>(float side) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#6cab6022e3cfb8bfc287428c507a9459">fitUvToRect</a>(float side, uint32_t chunkId) override</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a></td><td><code> [virtual]</code></td></tr> diff --git a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.html b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.html index d94a2f0..4ca24b9 100755 --- a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.html +++ b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.html @@ -64,7 +64,7 @@ Inheritance diagram for Nv::Blast::FractureToolImpl:</div> <tr><td class="memItemLeft" nowrap align="right" valign="top">int32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#6c74f2ddd8b73705675767149c2ce69e">cutout</a> (uint32_t chunkId, <a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, bool replaceChunk, <a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a> *rnd) override</td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#fe1100c6aa5907b10ae574d18152c5ac">deleteAllChildrenOfChunk</a> (int32_t chunkId) override</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#507e1b343d2d0fc38396ef5643f729f6">deleteChunkSubhierarchy</a> (int32_t chunkId, bool deleteRoot=false) override</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#9a93aab1c2f46963ae406964b639cb82">finalizeFracturing</a> () override</td></tr> @@ -325,17 +325,26 @@ Cut chunk with plane. <dl compact><dt><b>Parameters:</b></dt><dd> </div> </div><p> -<a class="anchor" name="fe1100c6aa5907b10ae574d18152c5ac"></a><!-- doxytag: member="Nv::Blast::FractureToolImpl::deleteAllChildrenOfChunk" ref="fe1100c6aa5907b10ae574d18152c5ac" args="(int32_t chunkId) override" --> +<a class="anchor" name="507e1b343d2d0fc38396ef5643f729f6"></a><!-- doxytag: member="Nv::Blast::FractureToolImpl::deleteChunkSubhierarchy" ref="507e1b343d2d0fc38396ef5643f729f6" args="(int32_t chunkId, bool deleteRoot=false) override" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">bool Nv::Blast::FractureToolImpl::deleteAllChildrenOfChunk </td> + <td class="memname">bool Nv::Blast::FractureToolImpl::deleteChunkSubhierarchy </td> <td>(</td> <td class="paramtype">int32_t </td> - <td class="paramname"> <em>chunkId</em> </td> - <td> ) </td> - <td><code> [override, virtual]</code></td> + <td class="paramname"> <em>chunkId</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">bool </td> + <td class="paramname"> <em>deleteRoot</em> = <code>false</code></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td><code> [override, virtual]</code></td> </tr> </table> </div> @@ -345,11 +354,12 @@ Cut chunk with plane. <dl compact><dt><b>Parameters:</b></dt><dd> Delete all children for specified chunk (also recursively delete chidren of children). <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>chunkId</em> </td><td>Chunk ID which children should be deleted </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>deleteRoot</em> </td><td>(optional) If true, deletes the given chunk too </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if one or more chunks were removed </dd></dl> -<p>Implements <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a>.</p> +<p>Implements <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a>.</p> </div> </div><p> diff --git a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.js b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.js index 1144221..3bba54a 100755 --- a/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.js +++ b/docs/source_docs/files/class_nv_1_1_blast_1_1_fracture_tool_impl.js @@ -5,7 +5,7 @@ var class_nv_1_1_blast_1_1_fracture_tool_impl = [ "createChunkMesh", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a7ffacc77ed102a8cd52c080055a08c3f", null ], [ "cut", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a4a1ab63d90ed2514038f299606583527", null ], [ "cutout", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a6c74f2ddd8b73705675767149c2ce69e", null ], - [ "deleteAllChildrenOfChunk", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#afe1100c6aa5907b10ae574d18152c5ac", null ], + [ "deleteChunkSubhierarchy", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a507e1b343d2d0fc38396ef5643f729f6", null ], [ "finalizeFracturing", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a9a93aab1c2f46963ae406964b639cb82", null ], [ "fitAllUvToRect", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a21dee486b1499f135740cac4a4d85af0", null ], [ "fitUvToRect", "class_nv_1_1_blast_1_1_fracture_tool_impl.html#a6cab6022e3cfb8bfc287428c507a9459", null ], diff --git a/docs/source_docs/files/functions_0x64.html b/docs/source_docs/files/functions_0x64.html index fdd4148..e439cce 100755 --- a/docs/source_docs/files/functions_0x64.html +++ b/docs/source_docs/files/functions_0x64.html @@ -139,9 +139,9 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#d0250c97326fe162fe78a2801f35ef4d">Nv::Blast::ExtStressSolver</a> <li>Delete() : <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#140a63b2650f7fd7ccd7ab4a5e1deff7">VHACD::CircularList< T ></a> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#fe1100c6aa5907b10ae574d18152c5ac">Nv::Blast::FractureToolImpl</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#507e1b343d2d0fc38396ef5643f729f6">Nv::Blast::FractureToolImpl</a> <li>deletedActor : <a class="el" href="struct_nv_blast_actor_split_event.html#80b5ff70f6f204ffbcbd8c0e2849899a">NvBlastActorSplitEvent</a> <li>deleteInSphere() diff --git a/docs/source_docs/files/functions_0x69.html b/docs/source_docs/files/functions_0x69.html index 85e4bcd..d75f6f7 100755 --- a/docs/source_docs/files/functions_0x69.html +++ b/docs/source_docs/files/functions_0x69.html @@ -229,10 +229,10 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="class_nv_1_1_blast_1_1_ext_task_sync.html#b0062a114856ba591a00c2c959ef6e54">Nv::Blast::ExtTaskSync</a> <li>isDouble() : <a class="el" href="class_f_l_o_a_t___m_a_t_h_1_1fm___vertex_index.html#7d546cd3a301fd47bfde8cdd8f9ff950">FLOAT_MATH::fm_VertexIndex</a> -<li>isEmpty() -: <a class="el" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">Nv::Blast::DList</a> <li>IsEmpty() : <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#0e52f1bc53f97d1a32f01e693256c65c">VHACD::CircularList< T ></a> +<li>isEmpty() +: <a class="el" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">Nv::Blast::DList</a> <li>IsFlat() : <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#bf5e9b35967d92f67bbf8fa685198c89">VHACD::ICHull</a> <li>IsInside() diff --git a/docs/source_docs/files/functions_0x70.html b/docs/source_docs/files/functions_0x70.html index ab2bfec..eff21f9 100755 --- a/docs/source_docs/files/functions_0x70.html +++ b/docs/source_docs/files/functions_0x70.html @@ -91,11 +91,11 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="struct_nvc_transform.html#edef4947fa3ee9703840bc44209c9280">NvcTransform</a> <li>Parameters() : <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d_1_1_parameters.html#1e68a26c8218b34f66023f30024ae92a">VHACD::IVHACD::IVHACD::Parameters</a> -<li>Parent -: <a class="el" href="struct_nv_1_1_blast_1_1_asset_1_1_chunk_annotation.html#fdc7db1ba5c96b0e9fc3d8a0c57c29e1e227d4666a49fcc6940cc7b090814186">Nv::Blast::Asset::Asset::ChunkAnnotation</a> <li>parent : <a class="el" href="struct_nv_1_1_blast_1_1_chunk_info.html#7e5b05c30d6a4deceb2da1e840fa442c">Nv::Blast::ChunkInfo</a> , <a class="el" href="struct_nv_1_1_blast_1_1_edge_with_parent.html#c2356627cc0f43aaa5f417a36e1c5690">Nv::Blast::EdgeWithParent</a> +<li>Parent +: <a class="el" href="struct_nv_1_1_blast_1_1_asset_1_1_chunk_annotation.html#fdc7db1ba5c96b0e9fc3d8a0c57c29e1e227d4666a49fcc6940cc7b090814186">Nv::Blast::Asset::Asset::ChunkAnnotation</a> <li>parentChunkIndex : <a class="el" href="struct_nv_blast_chunk_desc.html#4f683857da450660edaf189b93a626d9">NvBlastChunkDesc</a> , <a class="el" href="struct_nv_blast_chunk.html#f98dff11de0de7118f98489b76d0104f">NvBlastChunk</a> @@ -174,10 +174,10 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="struct_nv_1_1_blast_1_1_separation.html#8dd4bdb9ec23e9faf6b1e429fbb93cb1">Nv::Blast::Separation</a> , <a class="el" href="struct_nv_1_1_blast_1_1_plane_chunk_indexer.html#d7fc6cfbd651eef3d621e14df664fc4c">Nv::Blast::PlaneChunkIndexer</a> , <a class="el" href="struct_nv_1_1_blast_1_1_hull_polygon.html#b97c5352a6a9264703ae02c59dd3bb0f">Nv::Blast::HullPolygon</a> -<li>point -: <a class="el" href="struct_nv_1_1_blast_1_1_triangulator_v2_1_1_linked_list_element.html#11cceb11b50cd07f830480a30f5c6930">Nv::Blast::TriangulatorV2::TriangulatorV2::LinkedListElement</a> <li>Point : <a class="el" href="struct_nv_1_1_blast_1_1_damage_pattern.html#ac014f5d85ffaecb95328a2b10a2154bfa9e687314a5a446df72c678e5bb63ba">Nv::Blast::DamagePattern</a> +<li>point +: <a class="el" href="struct_nv_1_1_blast_1_1_triangulator_v2_1_1_linked_list_element.html#11cceb11b50cd07f830480a30f5c6930">Nv::Blast::TriangulatorV2::TriangulatorV2::LinkedListElement</a> <li>POINT2D() : <a class="el" href="struct_nv_1_1_blast_1_1_p_o_i_n_t2_d.html#004cc3d32633bf671fa7fc09e7445d01">Nv::Blast::POINT2D</a> <li>pointer @@ -238,18 +238,19 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="struct_nv_1_1_blast_1_1_triangulator_v2_1_1_linked_list_element.html#9693eea9ac9d264ea552939154dc5998">Nv::Blast::TriangulatorV2::TriangulatorV2::LinkedListElement</a> <li>Print() : <a class="el" href="class_v_h_a_c_d_1_1_t_m_mesh.html#7bc7409039a486c49cadbff12cd0dd4c">VHACD::TMMesh</a> +<li>process() +: <a class="el" href="class_nv_1_1_blast_1_1final.html#afed732bd30dd788891c597d665a7c0e">Nv::Blast::final</a> <li>Process() : <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#de3d9e74ddc8f01b35c54f136f69cd5d">VHACD::ICHull</a> <li>process() -: <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#19b9a2c48f9e29020becdaf5bc8372b2">Nv::Blast::ExtGroupTaskManager</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#afed732bd30dd788891c597d665a7c0e">Nv::Blast::final</a> +: <a class="el" href="class_nv_1_1_blast_1_1_tk_group_worker.html#df15d994a12f0c0b18dd0a878b1ddd2f">Nv::Blast::TkGroupWorker</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#73ebc63dfd0266a5ae5d068eef94c06b">Nv::Blast::final</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#19b9a2c48f9e29020becdaf5bc8372b2">Nv::Blast::ExtGroupTaskManager</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager_impl.html#66106800491cda7fd453dc48aa6960b4">Nv::Blast::ExtGroupTaskManagerImpl</a> <li>Process() : <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#15cb5f988333edbcbd92cedfc1c6eef6">VHACD::ICHull</a> <li>process() -: <a class="el" href="class_nv_1_1_blast_1_1_tk_group_worker.html#df15d994a12f0c0b18dd0a878b1ddd2f">Nv::Blast::TkGroupWorker</a> -, <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">Nv::Blast::TkGroup</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager_impl.html#66106800491cda7fd453dc48aa6960b4">Nv::Blast::ExtGroupTaskManagerImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#73ebc63dfd0266a5ae5d068eef94c06b">Nv::Blast::final</a> +: <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">Nv::Blast::TkGroup</a> <li>processedActorsCount : <a class="el" href="struct_nv_1_1_blast_1_1_tk_group_stats.html#6223e0ddf13688cc1abc1aeb1a152fb3">Nv::Blast::TkGroupStats</a> <li>processMesh() @@ -266,11 +267,10 @@ Here is a list of all class members with links to the classes they belong to: <li>push_back() : <a class="el" href="classbt_aligned_object_array.html#d61e10166e2c00f487095d3482b9edd1">btAlignedObjectArray< T ></a> <li>pushBack() -: <a class="el" href="class_nv_1_1_blast_1_1_fixed_queue.html#7b0cb35624994968155185acd732e643">Nv::Blast::FixedQueue< T ></a> +: <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">Nv::Blast::FixedArray< T ></a> +, <a class="el" href="class_nv_1_1_blast_1_1_fixed_queue.html#7b0cb35624994968155185acd732e643">Nv::Blast::FixedQueue< T ></a> <li>PushBack() : <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#5dee93011225ab51bc07149d77791e8a">VHACD::SArray< T, N ></a> -<li>pushBack() -: <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">Nv::Blast::FixedArray< T ></a> <li>pxAsset : <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_family_desc.html#a91df24e1d2e95e1cc46b44b73003205">Nv::Blast::ExtPxFamilyDesc</a> <li>pxChunks diff --git a/docs/source_docs/files/functions_0x72.html b/docs/source_docs/files/functions_0x72.html index 93e6f8a..60db7b8 100755 --- a/docs/source_docs/files/functions_0x72.html +++ b/docs/source_docs/files/functions_0x72.html @@ -176,11 +176,10 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization_internal.html#e77a17f2fb10bba891b51455fe55056c">Nv::Blast::ExtSerializationInternal</a> <li>reinitialize() : <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html#ff0ddc7484f6ee0dad8ee0e2f97be370">Nv::Blast::TkFamily</a> +<li>Release() +: <a class="el" href="class_v_h_a_c_d_1_1_v_h_a_c_d.html#148a88808c26e2a6109ef8f6e1fcab7c">VHACD::VHACD</a> <li>release() -: <a class="el" href="class_nv_1_1_blast_1_1_shared_buffer.html#7be2a8e72803a3ea16afefb7d8b0bde5">Nv::Blast::SharedBuffer< T ></a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_serializer.html#bf6b74d1cc293d8fca2afe8b15914fc3">Nv::Blast::ExtSerializer</a> -, <a class="el" href="class_nv_blast_ext_damage_accelerator.html#74a2c82f3414b4877de8475144a53dfc">NvBlastExtDamageAccelerator</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> +: <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#9f740702a06e3bd915218ec8aa8415d8">Nv::Blast::ExtStressSolver</a> , <a class="el" href="class_nv_1_1_blast_1_1_actor.html#d8552a04fa6cdb1f3a01d11d18209e5a">Nv::Blast::Actor</a> , <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#c98d733dfdddbbcfa806b4c282e17aa0">Nv::Blast::TkFramework</a> @@ -189,35 +188,35 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="class_nv_1_1_blast_1_1_tk_framework_impl.html#9375502b9aadd680afa1bd2e3fba9e48">Nv::Blast::TkFrameworkImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_tk_joint_impl.html#b19d793852e432ae8d77bb3e8e13a0a2">Nv::Blast::TkJointImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_shared_block.html#cbd14a848ce470167c84416571c9689b">Nv::Blast::SharedBlock< T ></a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html#08937f68c380fe0bcb0cba17ea4b539e">Nv::Blast::ExtSerialization</a> +, <a class="el" href="class_nv_1_1_blast_1_1_shared_buffer.html#7be2a8e72803a3ea16afefb7d8b0bde5">Nv::Blast::SharedBuffer< T ></a> , <a class="el" href="class_nv_1_1_blast_1_1_shared_memory.html#769339a919c9709708ea28b7dcac1e64">Nv::Blast::SharedMemory</a> +, <a class="el" href="class_nv_blast_ext_damage_accelerator.html#74a2c82f3414b4877de8475144a53dfc">NvBlastExtDamageAccelerator</a> <li>Release() -: <a class="el" href="class_v_h_a_c_d_1_1_v_h_a_c_d.html#148a88808c26e2a6109ef8f6e1fcab7c">VHACD::VHACD</a> -, <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d.html#852ffa5fb94a7a1716ffdf5cb868ec84">VHACD::IVHACD</a> +: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d.html#852ffa5fb94a7a1716ffdf5cb868ec84">VHACD::IVHACD</a> <li>release() -: <a class="el" href="class_nv_1_1_blast_1_1_triangulator_v2.html#9305f255a0479c80435368ec00f928cc">Nv::Blast::TriangulatorV2</a> -, <a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html#f9a062b2696ecd7764eb5e196b959f64">Nv::Blast::BlastBondGenerator</a> +: <a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html#f9a062b2696ecd7764eb5e196b959f64">Nv::Blast::BlastBondGenerator</a> , <a class="el" href="class_nv_1_1_blast_1_1_cutout_set.html#98936273f2f572f73933a62eded49e6c">Nv::Blast::CutoutSet</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_impl.html#11c267e8471aec63142813b4c24d8704">Nv::Blast::FractureRTImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#6a0531d652867a7f973dcd5559800b5b">Nv::Blast::VoronoiSitesGenerator</a> -, <a class="el" href="class_nv_1_1_blast_1_1_mesh_generator.html#1d8c87e469e26f9ed9d3035b13feee0b">Nv::Blast::MeshGenerator</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#78da4a0d726ec1b541166cd3c46df67e">Nv::Blast::FractureTool</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner.html#9cb8249f4619e4e1169ae1553d3bdd41">Nv::Blast::MeshCleaner</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph.html#857b7c4b566f05750af72c2dc1288399">Nv::Blast::ChunkGraph</a> , <a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator_impl.html#c0deb96a81bd1db34ad1ef2f8623d64e">Nv::Blast::BlastBondGeneratorImpl</a> , <a class="el" href="struct_nv_1_1_blast_1_1_cutout_set_impl.html#c4b7d67ade7f30f5e6e218064ded083d">Nv::Blast::CutoutSetImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#d37927c9e02c8259b2607099d484decc">Nv::Blast::VoronoiSitesGeneratorImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#05d2e5fd981d54d55ee5dbc5bf454a50">Nv::Blast::FractureToolImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner_impl.html#f333426248b9e09711c0a09fe3182c4f">Nv::Blast::MeshCleanerImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_collision_builder_impl.html#f8c315d94c6a7ca2c79349bf4741c0bd">Nv::Blast::ExtPxCollisionBuilderImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_pattern_generator_impl.html#540550fea08b19a6e4d50d1df81a27fa">Nv::Blast::PatternGeneratorImpl</a> , <a class="el" href="class_v_h_a_c_d_1_1_raycast_mesh.html#ce94007f6b1f996ffe11194641f7c8dc">VHACD::RaycastMesh</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html#67c62d633c355aeac7869b2c77b8737b">Nv::Blast::ConvexMeshBuilder</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html#973c47df15891ad739f2812e7d546df8">Nv::Blast::ExtSyncEvent</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh.html#df6faa07b98b634b86a198ad4a6fcc14">Nv::Blast::Mesh</a> , <a class="el" href="struct_nv_1_1_blast_1_1_damage_pattern.html#2ec2cd7c6c436a165325f5fd0bb0be59">Nv::Blast::DamagePattern</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#85b59d35d9ca4987554efed048c47d99">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_pattern_generator.html#483fe9ede4cd7a00b31200247951a0f2">Nv::Blast::PatternGenerator</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#b425c68d1091043121c686fa9b4267cb">Nv::Blast::ExtPxFamily</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh_impl.html#fd0a2a856078f362d0c0f5f2da1ba03e">Nv::Blast::MeshImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_reader.html#f42b5decf7c2527a2879526218ff1457">Nv::Blast::IMeshFileReader</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#c7ec25ddae3a5d7a187139f98dc4752f">Nv::Blast::ExtPxStressSolver</a> , <a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_writer.html#24095d9c25e0eb11a7a4b9a05450b6a7">Nv::Blast::IMeshFileWriter</a> , <a class="el" href="class_nv_1_1_blast_1_1_i_json_collision_exporter.html#f744ddab2561e7c141875ccd3b0b7e54">Nv::Blast::IJsonCollisionExporter</a> , <a class="el" href="class_nv_1_1_blast_1_1_fbx_file_reader.html#3c512dbde1e2cfd466a42850c94e7a29">Nv::Blast::FbxFileReader</a> @@ -226,21 +225,26 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="class_nv_1_1_blast_1_1_obj_file_writer.html#c2bcc5fcc4b90751a5ff71171669cfbc">Nv::Blast::ObjFileWriter</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_impact_damage_manager.html#8694aa7e4ce8a914283fae35f4aa2ff6">Nv::Blast::ExtImpactDamageManager</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#2d2e7f6418c5faa72daca12816ce1e14">Nv::Blast::ExtPxAsset</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#b425c68d1091043121c686fa9b4267cb">Nv::Blast::ExtPxFamily</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#2bbdb735b145024952a844b2d29dff3e">Nv::Blast::ExtPxManager</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#c7ec25ddae3a5d7a187139f98dc4752f">Nv::Blast::ExtPxStressSolver</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#a5003be1e0f05f9edb287d553bc154fa">Nv::Blast::ExtGroupTaskManager</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html#973c47df15891ad739f2812e7d546df8">Nv::Blast::ExtSyncEvent</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#8726d33e34bba141e2d6860c25f414d1">Nv::Blast::ExtSync</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#85b59d35d9ca4987554efed048c47d99">Nv::Blast::final</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_collision_builder_impl.html#f8c315d94c6a7ca2c79349bf4741c0bd">Nv::Blast::ExtPxCollisionBuilderImpl</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_group_worker_task.html#f4fbab415103c2efa2fd093b641daf8a">Nv::Blast::ExtGroupWorkerTask</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager_impl.html#477c055ac9ba82bee0f30b249245640a">Nv::Blast::ExtGroupTaskManagerImpl</a> , <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data.html#245cb7098202f04dfafd3fcfb71a78bc">Nv::Blast::BooleanToolOutputData</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracturer.html#42fb6822d70b337eaef4470165db1ddb">Nv::Blast::Fracturer</a> +, <a class="el" href="class_nv_1_1_blast_1_1_mesh_generator.html#1d8c87e469e26f9ed9d3035b13feee0b">Nv::Blast::MeshGenerator</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t.html#2e9cd6314df260dea0102fb75596ade3">Nv::Blast::FractureRT</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph.html#857b7c4b566f05750af72c2dc1288399">Nv::Blast::ChunkGraph</a> , <a class="el" href="class_nv_1_1_blast_1_1_boolean_tool_v2.html#3a1faf12dd44010a8d9208f694abb41c">Nv::Blast::BooleanToolV2</a> +, <a class="el" href="class_nv_1_1_blast_1_1_triangulator_v2.html#9305f255a0479c80435368ec00f928cc">Nv::Blast::TriangulatorV2</a> , <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data_impl.html#bf98b31584d7898d6947646aaf323520">Nv::Blast::BooleanToolOutputDataImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_impl.html#11c267e8471aec63142813b4c24d8704">Nv::Blast::FractureRTImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_multithreaded_impl.html#2e605b1ceb89369f773c36b5b89e0675">Nv::Blast::FractureRTMultithreadedImpl</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html#08937f68c380fe0bcb0cba17ea4b539e">Nv::Blast::ExtSerialization</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_serializer.html#bf6b74d1cc293d8fca2afe8b15914fc3">Nv::Blast::ExtSerializer</a> <li>releaseCollisionHull() : <a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html#8fad8e2677dc9e46052e542e9232c3f4">Nv::Blast::ConvexMeshBuilder</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_collision_builder_impl.html#66f014104af8693ca0f7703f5302e5ec">Nv::Blast::ExtPxCollisionBuilderImpl</a> @@ -320,10 +324,10 @@ Here is a list of all class members with links to the classes they belong to: <li>resetEdges() : <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data_impl.html#e0ffc77bd31589311be905b694afecda">Nv::Blast::BooleanToolOutputDataImpl</a> , <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data.html#4d8004d7db89ec915ceefa7625988313">Nv::Blast::BooleanToolOutputData</a> -<li>Resize() -: <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#da45d2e351a21b54becd729c1df416cf">VHACD::SArray< T, N ></a> <li>resize() : <a class="el" href="classbt_aligned_object_array.html#cb69833ed110d6db213a71533a8c804a">btAlignedObjectArray< T ></a> +<li>Resize() +: <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#da45d2e351a21b54becd729c1df416cf">VHACD::SArray< T, N ></a> <li>ResizePoints() : <a class="el" href="class_v_h_a_c_d_1_1_mesh.html#3fe07b138fc07648dfb707ec1a877ff6">VHACD::Mesh</a> <li>ResizeTriangles() diff --git a/docs/source_docs/files/functions_0x73.html b/docs/source_docs/files/functions_0x73.html index caa0e60..89fac2d 100755 --- a/docs/source_docs/files/functions_0x73.html +++ b/docs/source_docs/files/functions_0x73.html @@ -333,14 +333,15 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="class_nv_1_1_blast_1_1_simplex_noise.html#99d15601661901924a2470a0a002884f">Nv::Blast::SimplexNoise</a> <li>simulationFilterData : <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_shape_desc_template.html#819fad82341ac1d6f9dc5f1172b7d8b9">Nv::Blast::ExtPxShapeDescTemplate</a> +<li>size +: <a class="el" href="struct_nv_blast_data_block.html#8e67affa199c543e727b3b15cbace86d">NvBlastDataBlock</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">Nv::Blast::FixedPriorityQueue< Element, Comparator ></a> <li>Size() : <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#d72193179c4d43b70d14fb2ea6a11f0a">VHACD::SArray< T, N ></a> <li>size() -: <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">Nv::Blast::FixedArray< T ></a> +: <a class="el" href="class_nv_1_1_blast_1_1_fixed_queue.html#196136e567823b3b1075e8e5c5044f0f">Nv::Blast::FixedQueue< T ></a> +, <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">Nv::Blast::FixedArray< T ></a> , <a class="el" href="classbt_aligned_object_array.html#c9fb7ab72fa1b2284ec10fa79f77e620">btAlignedObjectArray< T ></a> -, <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">Nv::Blast::FixedPriorityQueue< Element, Comparator ></a> -, <a class="el" href="struct_nv_blast_data_block.html#8e67affa199c543e727b3b15cbace86d">NvBlastDataBlock</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fixed_queue.html#196136e567823b3b1075e8e5c5044f0f">Nv::Blast::FixedQueue< T ></a> <li>skipObject() : <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html#52f3f5008a0047ee072fb5e1155c28e5">Nv::Blast::ExtSerialization</a> <li>slicing() @@ -398,10 +399,10 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#f2e0b2eaa5f46ba5af2fbf8be98a5e93">Nv::Blast::ExtPxFamily</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#e47dd2fedc6bbfb5512f83a06b8782ed">Nv::Blast::ExtPxManager</a> , <a class="el" href="class_nv_1_1_blast_1_1final.html#8d02f38c4dbe02470bada3f48d27e179">Nv::Blast::final</a> -<li>Subtype -: <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#b7f4bb03fd3e37d487b6baa02104db7d">Nv::Blast::TkJointUpdateEvent</a> <li>subtype : <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#1d4d35a36d2fa508b40785ab17694883">Nv::Blast::TkJointUpdateEvent</a> +<li>Subtype +: <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#b7f4bb03fd3e37d487b6baa02104db7d">Nv::Blast::TkJointUpdateEvent</a> <li>SuperSupport : <a class="el" href="struct_nv_1_1_blast_1_1_asset_1_1_chunk_annotation.html#fdc7db1ba5c96b0e9fc3d8a0c57c29e1d1acf45b5305ba01314110cfb5e7e9ef">Nv::Blast::Asset::Asset::ChunkAnnotation</a> <li>Support diff --git a/docs/source_docs/files/functions_0x74.html b/docs/source_docs/files/functions_0x74.html index 2abbf57..b3fc989 100755 --- a/docs/source_docs/files/functions_0x74.html +++ b/docs/source_docs/files/functions_0x74.html @@ -271,24 +271,24 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="class_v_h_a_c_d_1_1_mutex.html#b1d735138b90c892ae83c1858628a709">VHACD::Mutex</a> <li>tryRead() : <a class="el" href="class_nv_1_1_blast_1_1_ext_input_stream.html#8fdb8bfaacf4f53355a180b1b9d1b234">Nv::Blast::ExtInputStream</a> -<li>type -: <a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html#b2e0f4702427030af86b0f799660debb">Nv::Blast::ExtSyncEvent</a> <li>Type -: <a class="el" href="struct_nv_blast_data_block.html#78797137dcdd9524f082fc784f7b9648">NvBlastDataBlock</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html#13a95a0e6743fea0f0a374a3d943b07b">Nv::Blast::TkEvent</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_nv_blast_data_block.html#255df2928f723c0d99d7a98f31a7c19f">Nv::Blast::Serialization::NvBlastDataBlock</a> +: <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_px_convex_mesh_geometry.html#8aa770569b91693313927c1ffdec4074">Nv::Blast::Serialization::PxConvexMeshGeometry</a> <li>type -: <a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">Nv::Blast::Array< T ></a> +: <a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">Nv::Blast::HashMap< Key, Value, HashFn ></a> +, <a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">Nv::Blast::HashSet< Key, HashFn ></a> +, <a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html#b2e0f4702427030af86b0f799660debb">Nv::Blast::ExtSyncEvent</a> <li>Type : <a class="el" href="struct_nv_blast_message.html#a131d1cdff39661ffe961fa4c24742ce">NvBlastMessage</a> <li>type -: <a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html#000709f52a7d7e2629aaa0114260dec5">Nv::Blast::TkEvent</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">Nv::Blast::InlineArray< T, N ></a> -, <a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">Nv::Blast::HashSet< Key, HashFn ></a> +: <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">Nv::Blast::InlineArray< T, N ></a> +, <a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">Nv::Blast::Array< T ></a> <li>Type -: <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_px_convex_mesh_geometry.html#8aa770569b91693313927c1ffdec4074">Nv::Blast::Serialization::PxConvexMeshGeometry</a> +: <a class="el" href="struct_nv_blast_data_block.html#78797137dcdd9524f082fc784f7b9648">NvBlastDataBlock</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_nv_blast_data_block.html#255df2928f723c0d99d7a98f31a7c19f">Nv::Blast::Serialization::NvBlastDataBlock</a> <li>type -: <a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">Nv::Blast::HashMap< Key, Value, HashFn ></a> +: <a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html#000709f52a7d7e2629aaa0114260dec5">Nv::Blast::TkEvent</a> +<li>Type +: <a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html#13a95a0e6743fea0f0a374a3d943b07b">Nv::Blast::TkEvent</a> <li>TypeCount : <a class="el" href="struct_nv_1_1_blast_1_1_tk_type_index.html#57681ffd26c84b5272b7e0c23103493a36f1dbee3e8bc13b989992ae25cdf851">Nv::Blast::TkTypeIndex</a> , <a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html#13a95a0e6743fea0f0a374a3d943b07b8ddfbe9ceb31a245bd3c53bacd64353b">Nv::Blast::TkEvent</a> diff --git a/docs/source_docs/files/functions_0x75.html b/docs/source_docs/files/functions_0x75.html index e626215..2fd99e2 100755 --- a/docs/source_docs/files/functions_0x75.html +++ b/docs/source_docs/files/functions_0x75.html @@ -113,12 +113,12 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#0da64cab1fb7b93167505a52da8c74d3">Nv::Blast::ExtPxFamily</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#5b4189527d151328f1d9ce166fa5f9d1">Nv::Blast::ExtPxManager</a> , <a class="el" href="class_nv_1_1_blast_1_1final.html#5ee7e8f12a169ea48e351aab521a728d">Nv::Blast::final</a> +<li>Update() +: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d_1_1_i_user_callback.html#7ab411d05d0608ec825d1a7d62dd1946">VHACD::IVHACD::IVHACD::IUserCallback</a> <li>update() : <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#7e5295b0db1eb3224ffbc6cdf9b24681">Nv::Blast::ExtPxStressSolver</a> , <a class="el" href="class_nv_1_1_blast_1_1final.html#e00997aef0eba5d06df2bbdfceab00c0">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#0a994dd1c576f36e5acd73895817ee72">Nv::Blast::ExtStressSolver</a> -<li>Update() -: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d_1_1_i_user_callback.html#7ab411d05d0608ec825d1a7d62dd1946">VHACD::IVHACD::IVHACD::IUserCallback</a> <li>updateBaseMesh() : <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#384be45a1310ee0652d315127e62da22">Nv::Blast::FractureTool</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#0217eb658aa3890c3d1d2e030436b07b">Nv::Blast::FractureToolImpl</a> diff --git a/docs/source_docs/files/functions_0x78.html b/docs/source_docs/files/functions_0x78.html index 79e4b15..4d317da 100755 --- a/docs/source_docs/files/functions_0x78.html +++ b/docs/source_docs/files/functions_0x78.html @@ -86,20 +86,23 @@ Here is a list of all class members with links to the classes they belong to: <p> <h3><a class="anchor" name="index_x">- x -</a></h3><ul> -<li>x -: <a class="el" href="struct_nv_1_1_blast_1_1_p_o_i_n_t2_d.html#67cacfccae3f246e4d340046854e72bf">Nv::Blast::POINT2D</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec3.html#e335cbbcb1b1a657b4e42feb54a413ae">Nv::Blast::VSA::Vec3</a> <li>X() -: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#971194b1bd929f97ac61ffe63fbcb2f7">VHACD::Vec2< T ></a> -, <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#b020454532f534fdb16a72248cc6b3da">VHACD::Vec3< T ></a> +: <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#46b34cc6f3a95b3cf29aeccc3a700ccb">VHACD::Vec3< T ></a> <li>x : <a class="el" href="struct_nvc_vec4i.html#b0398a1a9339d389e6e2f36c9c9ac977">NvcVec4i</a> -, <a class="el" href="struct_nvc_vec3.html#1fb754591e800bd36dcb2223216644fb">NvcVec3</a> +, <a class="el" href="struct_nvc_vec3i.html#a60b055749cc66730bfa803905fda397">NvcVec3i</a> , <a class="el" href="struct_nvc_vec2i.html#fd24b426d2ba9a17de3e12a1952540da">NvcVec2i</a> , <a class="el" href="struct_nvc_quat.html#8b8720cfb57ae06668fd7048e2a82a4f">NvcQuat</a> , <a class="el" href="struct_nvc_vec4.html#a096be695db156d27bc7b2be9e6ef6fc">NvcVec4</a> -, <a class="el" href="struct_nvc_vec3i.html#a60b055749cc66730bfa803905fda397">NvcVec3i</a> -, <a class="el" href="struct_nvc_vec2.html#e4a6f9e53428ccf99829db890b938aad">NvcVec2</a> +<li>X() +: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#971194b1bd929f97ac61ffe63fbcb2f7">VHACD::Vec2< T ></a> +<li>x +: <a class="el" href="struct_nvc_vec2.html#e4a6f9e53428ccf99829db890b938aad">NvcVec2</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec3.html#e335cbbcb1b1a657b4e42feb54a413ae">Nv::Blast::VSA::Vec3</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_p_o_i_n_t2_d.html#67cacfccae3f246e4d340046854e72bf">Nv::Blast::POINT2D</a> +, <a class="el" href="struct_nvc_vec3.html#1fb754591e800bd36dcb2223216644fb">NvcVec3</a> +<li>X() +: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#cc2884431b3c65267037d36b9b93c414">VHACD::Vec2< T ></a> <li>x_slices : <a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#8b81e5abf2237e0a47eb03373c5e1075">Nv::Blast::SlicingConfiguration</a> </ul> diff --git a/docs/source_docs/files/functions_0x79.html b/docs/source_docs/files/functions_0x79.html index 5e86a8d..71e2468 100755 --- a/docs/source_docs/files/functions_0x79.html +++ b/docs/source_docs/files/functions_0x79.html @@ -86,23 +86,20 @@ Here is a list of all class members with links to the classes they belong to: <p> <h3><a class="anchor" name="index_y">- y -</a></h3><ul> +<li>y +: <a class="el" href="struct_nv_1_1_blast_1_1_p_o_i_n_t2_d.html#2e1dfe475a2a14dea61686b82a168fd1">Nv::Blast::POINT2D</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec3.html#a1a733303a2cf444b2feca0659e6baf0">Nv::Blast::VSA::Vec3</a> <li>Y() -: <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#ce84816bc7d1ced8aa848b72d4c0dfc7">VHACD::Vec3< T ></a> +: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#3f06b00e79b81a7948e8e1392ae4dd59">VHACD::Vec2< T ></a> +, <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#80a6f6740aeb3ef9befad7c471c83c13">VHACD::Vec3< T ></a> <li>y : <a class="el" href="struct_nvc_vec4i.html#dea21024fc0cc91f09c208a8b082a30d">NvcVec4i</a> -, <a class="el" href="struct_nvc_vec3i.html#afb1c175b2ddd740ab1866691deb4474">NvcVec3i</a> +, <a class="el" href="struct_nvc_vec3.html#b94f8fe1d24d91b942bc6e87e76c0fc0">NvcVec3</a> , <a class="el" href="struct_nvc_vec2i.html#2080925f84a15c89d75d8040d13a1d5c">NvcVec2i</a> , <a class="el" href="struct_nvc_quat.html#e30a369d4fdfd529a02c6bc24e186d4f">NvcQuat</a> , <a class="el" href="struct_nvc_vec4.html#3b73377e918214b0fbd3927ee416cc0e">NvcVec4</a> -<li>Y() -: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#3f06b00e79b81a7948e8e1392ae4dd59">VHACD::Vec2< T ></a> -<li>y -: <a class="el" href="struct_nvc_vec2.html#6f6295fc8669ad95cb006a2189c0ed63">NvcVec2</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec3.html#a1a733303a2cf444b2feca0659e6baf0">Nv::Blast::VSA::Vec3</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_p_o_i_n_t2_d.html#2e1dfe475a2a14dea61686b82a168fd1">Nv::Blast::POINT2D</a> -, <a class="el" href="struct_nvc_vec3.html#b94f8fe1d24d91b942bc6e87e76c0fc0">NvcVec3</a> -<li>Y() -: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#483e45a6420e0a86617c0f0c220a69a3">VHACD::Vec2< T ></a> +, <a class="el" href="struct_nvc_vec3i.html#afb1c175b2ddd740ab1866691deb4474">NvcVec3i</a> +, <a class="el" href="struct_nvc_vec2.html#6f6295fc8669ad95cb006a2189c0ed63">NvcVec2</a> <li>y_slices : <a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#7d8debe2d2ad2e97208c0cdb57022640">Nv::Blast::SlicingConfiguration</a> </ul> diff --git a/docs/source_docs/files/functions_0x7a.html b/docs/source_docs/files/functions_0x7a.html index b2c6ac5..1790977 100755 --- a/docs/source_docs/files/functions_0x7a.html +++ b/docs/source_docs/files/functions_0x7a.html @@ -86,15 +86,18 @@ Here is a list of all class members with links to the classes they belong to: <p> <h3><a class="anchor" name="index_z">- z -</a></h3><ul> +<li>z +: <a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec3.html#d0c0d42fa98073907e15bfee206cd098">Nv::Blast::VSA::Vec3</a> +, <a class="el" href="struct_nvc_vec3.html#1702951e0e9b57bb36780a4d241dd7c7">NvcVec3</a> +, <a class="el" href="struct_nvc_quat.html#a5ccea618dbdbc9e2696640f8340166a">NvcQuat</a> <li>Z() -: <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#e654437eebd4d4dd0002e492bdfddbe2">VHACD::Vec3< T ></a> +: <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#ba3eccd9f28a196aa970b5c85c9a019e">VHACD::Vec3< T ></a> <li>z -: <a class="el" href="struct_nvc_vec3.html#1702951e0e9b57bb36780a4d241dd7c7">NvcVec3</a> -, <a class="el" href="struct_nvc_vec4i.html#fc8f5f39c678db56604e4465a80cf4b1">NvcVec4i</a> +: <a class="el" href="struct_nvc_vec3i.html#9337421c8401fa535ba403135b5244cc">NvcVec3i</a> , <a class="el" href="struct_nvc_vec4.html#ae50c9e5c15841df0b2a8c181961a4dd">NvcVec4</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec3.html#d0c0d42fa98073907e15bfee206cd098">Nv::Blast::VSA::Vec3</a> -, <a class="el" href="struct_nvc_quat.html#a5ccea618dbdbc9e2696640f8340166a">NvcQuat</a> -, <a class="el" href="struct_nvc_vec3i.html#9337421c8401fa535ba403135b5244cc">NvcVec3i</a> +, <a class="el" href="struct_nvc_vec4i.html#fc8f5f39c678db56604e4465a80cf4b1">NvcVec4i</a> +<li>Z() +: <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#e654437eebd4d4dd0002e492bdfddbe2">VHACD::Vec3< T ></a> <li>z_slices : <a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#90059b509ffd4aa9129c70bf96b3ac79">Nv::Blast::SlicingConfiguration</a> <li>zoneEnd() diff --git a/docs/source_docs/files/functions_d.html b/docs/source_docs/files/functions_d.html index aace86a..1598f41 100755 --- a/docs/source_docs/files/functions_d.html +++ b/docs/source_docs/files/functions_d.html @@ -118,9 +118,9 @@ $(document).ready(function(){initNavTree('functions_d.html','');}); <li>Delete() : <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#a140a63b2650f7fd7ccd7ab4a5e1deff7">VHACD::CircularList< T ></a> </li> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#afe1100c6aa5907b10ae574d18152c5ac">Nv::Blast::FractureToolImpl</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a507e1b343d2d0fc38396ef5643f729f6">Nv::Blast::FractureToolImpl</a> </li> <li>deletedActor : <a class="el" href="struct_nv_blast_actor_split_event.html#a80b5ff70f6f204ffbcbd8c0e2849899a">NvBlastActorSplitEvent</a> diff --git a/docs/source_docs/files/functions_func_0x64.html b/docs/source_docs/files/functions_func_0x64.html index 791bef9..fb3672e 100755 --- a/docs/source_docs/files/functions_func_0x64.html +++ b/docs/source_docs/files/functions_func_0x64.html @@ -101,9 +101,9 @@ , <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#ae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a> <li>Delete() : <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#140a63b2650f7fd7ccd7ab4a5e1deff7">VHACD::CircularList< T ></a> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#fe1100c6aa5907b10ae574d18152c5ac">Nv::Blast::FractureToolImpl</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#507e1b343d2d0fc38396ef5643f729f6">Nv::Blast::FractureToolImpl</a> <li>deleteInSphere() : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a0c4ff542d7a89144e2cfe4e0ef734d9">Nv::Blast::VoronoiSitesGenerator</a> , <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#d2e1a222053fc19348990fb7ea8ed1a6">Nv::Blast::VoronoiSitesGeneratorImpl</a> diff --git a/docs/source_docs/files/functions_func_0x69.html b/docs/source_docs/files/functions_func_0x69.html index cf1e0c4..c84e22a 100755 --- a/docs/source_docs/files/functions_func_0x69.html +++ b/docs/source_docs/files/functions_func_0x69.html @@ -185,10 +185,10 @@ : <a class="el" href="class_nv_1_1_blast_1_1_ext_task_sync.html#b0062a114856ba591a00c2c959ef6e54">Nv::Blast::ExtTaskSync</a> <li>isDouble() : <a class="el" href="class_f_l_o_a_t___m_a_t_h_1_1fm___vertex_index.html#7d546cd3a301fd47bfde8cdd8f9ff950">FLOAT_MATH::fm_VertexIndex</a> -<li>IsEmpty() -: <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#0e52f1bc53f97d1a32f01e693256c65c">VHACD::CircularList< T ></a> <li>isEmpty() : <a class="el" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">Nv::Blast::DList</a> +<li>IsEmpty() +: <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#0e52f1bc53f97d1a32f01e693256c65c">VHACD::CircularList< T ></a> <li>IsFlat() : <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#bf5e9b35967d92f67bbf8fa685198c89">VHACD::ICHull</a> <li>IsInside() diff --git a/docs/source_docs/files/functions_func_0x70.html b/docs/source_docs/files/functions_func_0x70.html index 2ddd5a7..2a449f7 100755 --- a/docs/source_docs/files/functions_func_0x70.html +++ b/docs/source_docs/files/functions_func_0x70.html @@ -146,14 +146,13 @@ <li>Print() : <a class="el" href="class_v_h_a_c_d_1_1_t_m_mesh.html#7bc7409039a486c49cadbff12cd0dd4c">VHACD::TMMesh</a> <li>process() -: <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">Nv::Blast::TkGroup</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#afed732bd30dd788891c597d665a7c0e">Nv::Blast::final</a> +: <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager_impl.html#66106800491cda7fd453dc48aa6960b4">Nv::Blast::ExtGroupTaskManagerImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_tk_group_worker.html#df15d994a12f0c0b18dd0a878b1ddd2f">Nv::Blast::TkGroupWorker</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">Nv::Blast::TkGroup</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#19b9a2c48f9e29020becdaf5bc8372b2">Nv::Blast::ExtGroupTaskManager</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#73ebc63dfd0266a5ae5d068eef94c06b">Nv::Blast::final</a> <li>Process() -: <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#15cb5f988333edbcbd92cedfc1c6eef6">VHACD::ICHull</a> -<li>process() -: <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#19b9a2c48f9e29020becdaf5bc8372b2">Nv::Blast::ExtGroupTaskManager</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager_impl.html#66106800491cda7fd453dc48aa6960b4">Nv::Blast::ExtGroupTaskManagerImpl</a> +: <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#de3d9e74ddc8f01b35c54f136f69cd5d">VHACD::ICHull</a> <li>processMesh() : <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t.html#3aba950cf966c55c7194368b85ce0254">Nv::Blast::FractureRT</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_impl.html#8f4d2f0503ee9eed0855e93f0f0d4668">Nv::Blast::FractureRTImpl</a> @@ -167,12 +166,11 @@ , <a class="el" href="class_nv_1_1_blast_1_1_ext_damage_accelerator_internal_1_1_result_callback.html#e96341bcb9e23d77de42bd56e1c59d3e">Nv::Blast::ExtDamageAcceleratorInternal::ExtDamageAcceleratorInternal::ResultCallback</a> <li>push_back() : <a class="el" href="classbt_aligned_object_array.html#d61e10166e2c00f487095d3482b9edd1">btAlignedObjectArray< T ></a> -<li>pushBack() -: <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">Nv::Blast::FixedArray< T ></a> <li>PushBack() : <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#5dee93011225ab51bc07149d77791e8a">VHACD::SArray< T, N ></a> <li>pushBack() : <a class="el" href="class_nv_1_1_blast_1_1_fixed_queue.html#7b0cb35624994968155185acd732e643">Nv::Blast::FixedQueue< T ></a> +, <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">Nv::Blast::FixedArray< T ></a> <li>PxConvexMeshGeometry() : <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_px_convex_mesh_geometry.html#5f50af829b994a8391e779e20ca336a8">Nv::Blast::Serialization::PxConvexMeshGeometry</a> <li>PxMeshScale() diff --git a/docs/source_docs/files/functions_func_0x72.html b/docs/source_docs/files/functions_func_0x72.html index 9975c17..7364f98 100755 --- a/docs/source_docs/files/functions_func_0x72.html +++ b/docs/source_docs/files/functions_func_0x72.html @@ -132,9 +132,7 @@ <li>reinitialize() : <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html#ff0ddc7484f6ee0dad8ee0e2f97be370">Nv::Blast::TkFamily</a> <li>release() -: <a class="el" href="class_nv_1_1_blast_1_1_pattern_generator.html#483fe9ede4cd7a00b31200247951a0f2">Nv::Blast::PatternGenerator</a> -, <a class="el" href="class_nv_1_1_blast_1_1_mesh_impl.html#fd0a2a856078f362d0c0f5f2da1ba03e">Nv::Blast::MeshImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_reader.html#f42b5decf7c2527a2879526218ff1457">Nv::Blast::IMeshFileReader</a> +: <a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_reader.html#f42b5decf7c2527a2879526218ff1457">Nv::Blast::IMeshFileReader</a> , <a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_writer.html#24095d9c25e0eb11a7a4b9a05450b6a7">Nv::Blast::IMeshFileWriter</a> , <a class="el" href="class_nv_1_1_blast_1_1_i_json_collision_exporter.html#f744ddab2561e7c141875ccd3b0b7e54">Nv::Blast::IJsonCollisionExporter</a> , <a class="el" href="class_nv_1_1_blast_1_1_fbx_file_reader.html#3c512dbde1e2cfd466a42850c94e7a29">Nv::Blast::FbxFileReader</a> @@ -152,54 +150,55 @@ , <a class="el" href="class_nv_1_1_blast_1_1final.html#85b59d35d9ca4987554efed048c47d99">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_collision_builder_impl.html#f8c315d94c6a7ca2c79349bf4741c0bd">Nv::Blast::ExtPxCollisionBuilderImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> -, <a class="el" href="class_nv_1_1_blast_1_1_shared_buffer.html#7be2a8e72803a3ea16afefb7d8b0bde5">Nv::Blast::SharedBuffer< T ></a> -, <a class="el" href="class_nv_1_1_blast_1_1_shared_block.html#cbd14a848ce470167c84416571c9689b">Nv::Blast::SharedBlock< T ></a> -, <a class="el" href="class_nv_1_1_blast_1_1_tk_joint_impl.html#b19d793852e432ae8d77bb3e8e13a0a2">Nv::Blast::TkJointImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> -, <a class="el" href="class_nv_1_1_blast_1_1_tk_actor_impl.html#21daed2eec66a54a56a316089fe8d422">Nv::Blast::TkActorImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_tk_object.html#848b4a7ade17edc49a071c472cbfad12">Nv::Blast::TkObject</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_group_worker_task.html#f4fbab415103c2efa2fd093b641daf8a">Nv::Blast::ExtGroupWorkerTask</a> +<li>Release() +: <a class="el" href="class_v_h_a_c_d_1_1_v_h_a_c_d.html#148a88808c26e2a6109ef8f6e1fcab7c">VHACD::VHACD</a> +<li>release() +: <a class="el" href="class_nv_1_1_blast_1_1_shared_memory.html#769339a919c9709708ea28b7dcac1e64">Nv::Blast::SharedMemory</a> +, <a class="el" href="class_nv_1_1_blast_1_1_shared_buffer.html#7be2a8e72803a3ea16afefb7d8b0bde5">Nv::Blast::SharedBuffer< T ></a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager_impl.html#477c055ac9ba82bee0f30b249245640a">Nv::Blast::ExtGroupTaskManagerImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#9f740702a06e3bd915218ec8aa8415d8">Nv::Blast::ExtStressSolver</a> -, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> -, <a class="el" href="class_nv_blast_ext_damage_accelerator.html#74a2c82f3414b4877de8475144a53dfc">NvBlastExtDamageAccelerator</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_joint_impl.html#b19d793852e432ae8d77bb3e8e13a0a2">Nv::Blast::TkJointImpl</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_framework_impl.html#9375502b9aadd680afa1bd2e3fba9e48">Nv::Blast::TkFrameworkImpl</a> , <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data.html#245cb7098202f04dfafd3fcfb71a78bc">Nv::Blast::BooleanToolOutputData</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html#08937f68c380fe0bcb0cba17ea4b539e">Nv::Blast::ExtSerialization</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracturer.html#42fb6822d70b337eaef4470165db1ddb">Nv::Blast::Fracturer</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#c98d733dfdddbbcfa806b4c282e17aa0">Nv::Blast::TkFramework</a> +, <a class="el" href="class_nv_1_1_blast_1_1_actor.html#d8552a04fa6cdb1f3a01d11d18209e5a">Nv::Blast::Actor</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#9f740702a06e3bd915218ec8aa8415d8">Nv::Blast::ExtStressSolver</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh_generator.html#1d8c87e469e26f9ed9d3035b13feee0b">Nv::Blast::MeshGenerator</a> +, <a class="el" href="class_nv_blast_ext_damage_accelerator.html#74a2c82f3414b4877de8475144a53dfc">NvBlastExtDamageAccelerator</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t.html#2e9cd6314df260dea0102fb75596ade3">Nv::Blast::FractureRT</a> , <a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph.html#857b7c4b566f05750af72c2dc1288399">Nv::Blast::ChunkGraph</a> -<li>Release() -: <a class="el" href="class_v_h_a_c_d_1_1_v_h_a_c_d.html#148a88808c26e2a6109ef8f6e1fcab7c">VHACD::VHACD</a> -<li>release() -: <a class="el" href="class_nv_1_1_blast_1_1_boolean_tool_v2.html#3a1faf12dd44010a8d9208f694abb41c">Nv::Blast::BooleanToolV2</a> +, <a class="el" href="class_nv_1_1_blast_1_1_boolean_tool_v2.html#3a1faf12dd44010a8d9208f694abb41c">Nv::Blast::BooleanToolV2</a> , <a class="el" href="class_nv_1_1_blast_1_1_triangulator_v2.html#9305f255a0479c80435368ec00f928cc">Nv::Blast::TriangulatorV2</a> -<li>Release() -: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d.html#852ffa5fb94a7a1716ffdf5cb868ec84">VHACD::IVHACD</a> -<li>release() -: <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data_impl.html#bf98b31584d7898d6947646aaf323520">Nv::Blast::BooleanToolOutputDataImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_impl.html#11c267e8471aec63142813b4c24d8704">Nv::Blast::FractureRTImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html#f9a062b2696ecd7764eb5e196b959f64">Nv::Blast::BlastBondGenerator</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_multithreaded_impl.html#2e605b1ceb89369f773c36b5b89e0675">Nv::Blast::FractureRTMultithreadedImpl</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data_impl.html#bf98b31584d7898d6947646aaf323520">Nv::Blast::BooleanToolOutputDataImpl</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_impl.html#11c267e8471aec63142813b4c24d8704">Nv::Blast::FractureRTImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_cutout_set.html#98936273f2f572f73933a62eded49e6c">Nv::Blast::CutoutSet</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_serializer.html#bf6b74d1cc293d8fca2afe8b15914fc3">Nv::Blast::ExtSerializer</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_multithreaded_impl.html#2e605b1ceb89369f773c36b5b89e0675">Nv::Blast::FractureRTMultithreadedImpl</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html#08937f68c380fe0bcb0cba17ea4b539e">Nv::Blast::ExtSerialization</a> , <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#6a0531d652867a7f973dcd5559800b5b">Nv::Blast::VoronoiSitesGenerator</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_serializer.html#bf6b74d1cc293d8fca2afe8b15914fc3">Nv::Blast::ExtSerializer</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#78da4a0d726ec1b541166cd3c46df67e">Nv::Blast::FractureTool</a> -, <a class="el" href="class_nv_1_1_blast_1_1_actor.html#d8552a04fa6cdb1f3a01d11d18209e5a">Nv::Blast::Actor</a> -, <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#c98d733dfdddbbcfa806b4c282e17aa0">Nv::Blast::TkFramework</a> +, <a class="el" href="class_nv_1_1_blast_1_1final.html#9cb3febd1db68fb5a90c3f70e00aa330">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner.html#9cb8249f4619e4e1169ae1553d3bdd41">Nv::Blast::MeshCleaner</a> , <a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator_impl.html#c0deb96a81bd1db34ad1ef2f8623d64e">Nv::Blast::BlastBondGeneratorImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_tk_framework_impl.html#9375502b9aadd680afa1bd2e3fba9e48">Nv::Blast::TkFrameworkImpl</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_object.html#848b4a7ade17edc49a071c472cbfad12">Nv::Blast::TkObject</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_actor_impl.html#21daed2eec66a54a56a316089fe8d422">Nv::Blast::TkActorImpl</a> , <a class="el" href="struct_nv_1_1_blast_1_1_cutout_set_impl.html#c4b7d67ade7f30f5e6e218064ded083d">Nv::Blast::CutoutSetImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator_impl.html#d37927c9e02c8259b2607099d484decc">Nv::Blast::VoronoiSitesGeneratorImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_shared_memory.html#769339a919c9709708ea28b7dcac1e64">Nv::Blast::SharedMemory</a> +, <a class="el" href="class_nv_1_1_blast_1_1_shared_block.html#cbd14a848ce470167c84416571c9689b">Nv::Blast::SharedBlock< T ></a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#05d2e5fd981d54d55ee5dbc5bf454a50">Nv::Blast::FractureToolImpl</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner_impl.html#f333426248b9e09711c0a09fe3182c4f">Nv::Blast::MeshCleanerImpl</a> -, <a class="el" href="class_nv_1_1_blast_1_1_pattern_generator_impl.html#540550fea08b19a6e4d50d1df81a27fa">Nv::Blast::PatternGeneratorImpl</a> +<li>Release() +: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d.html#852ffa5fb94a7a1716ffdf5cb868ec84">VHACD::IVHACD</a> +<li>release() +: <a class="el" href="class_nv_1_1_blast_1_1_pattern_generator_impl.html#540550fea08b19a6e4d50d1df81a27fa">Nv::Blast::PatternGeneratorImpl</a> , <a class="el" href="class_v_h_a_c_d_1_1_raycast_mesh.html#ce94007f6b1f996ffe11194641f7c8dc">VHACD::RaycastMesh</a> , <a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html#67c62d633c355aeac7869b2c77b8737b">Nv::Blast::ConvexMeshBuilder</a> , <a class="el" href="class_nv_1_1_blast_1_1_mesh.html#df6faa07b98b634b86a198ad4a6fcc14">Nv::Blast::Mesh</a> , <a class="el" href="struct_nv_1_1_blast_1_1_damage_pattern.html#2ec2cd7c6c436a165325f5fd0bb0be59">Nv::Blast::DamagePattern</a> +, <a class="el" href="class_nv_1_1_blast_1_1_pattern_generator.html#483fe9ede4cd7a00b31200247951a0f2">Nv::Blast::PatternGenerator</a> +, <a class="el" href="class_nv_1_1_blast_1_1_mesh_impl.html#fd0a2a856078f362d0c0f5f2da1ba03e">Nv::Blast::MeshImpl</a> <li>releaseCollisionHull() : <a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html#8fad8e2677dc9e46052e542e9232c3f4">Nv::Blast::ConvexMeshBuilder</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_collision_builder_impl.html#66f014104af8693ca0f7703f5302e5ec">Nv::Blast::ExtPxCollisionBuilderImpl</a> @@ -277,10 +276,10 @@ <li>resetEdges() : <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data.html#4d8004d7db89ec915ceefa7625988313">Nv::Blast::BooleanToolOutputData</a> , <a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data_impl.html#e0ffc77bd31589311be905b694afecda">Nv::Blast::BooleanToolOutputDataImpl</a> -<li>resize() -: <a class="el" href="classbt_aligned_object_array.html#cb69833ed110d6db213a71533a8c804a">btAlignedObjectArray< T ></a> <li>Resize() : <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#da45d2e351a21b54becd729c1df416cf">VHACD::SArray< T, N ></a> +<li>resize() +: <a class="el" href="classbt_aligned_object_array.html#cb69833ed110d6db213a71533a8c804a">btAlignedObjectArray< T ></a> <li>ResizePoints() : <a class="el" href="class_v_h_a_c_d_1_1_mesh.html#3fe07b138fc07648dfb707ec1a877ff6">VHACD::Mesh</a> <li>ResizeTriangles() diff --git a/docs/source_docs/files/functions_func_0x73.html b/docs/source_docs/files/functions_func_0x73.html index 7eeab5a..bcc712f 100755 --- a/docs/source_docs/files/functions_func_0x73.html +++ b/docs/source_docs/files/functions_func_0x73.html @@ -322,14 +322,13 @@ : <a class="el" href="class_nv_1_1_blast_1_1_shared_memory.html#399aac38cf540e274ba36ca20358d182">Nv::Blast::SharedMemory</a> <li>SimplexNoise() : <a class="el" href="class_nv_1_1_blast_1_1_simplex_noise.html#99d15601661901924a2470a0a002884f">Nv::Blast::SimplexNoise</a> -<li>size() -: <a class="el" href="classbt_aligned_object_array.html#c9fb7ab72fa1b2284ec10fa79f77e620">btAlignedObjectArray< T ></a> -, <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">Nv::Blast::FixedPriorityQueue< Element, Comparator ></a> <li>Size() : <a class="el" href="class_v_h_a_c_d_1_1_s_array.html#d72193179c4d43b70d14fb2ea6a11f0a">VHACD::SArray< T, N ></a> <li>size() : <a class="el" href="class_nv_1_1_blast_1_1_fixed_queue.html#196136e567823b3b1075e8e5c5044f0f">Nv::Blast::FixedQueue< T ></a> , <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">Nv::Blast::FixedArray< T ></a> +, <a class="el" href="classbt_aligned_object_array.html#c9fb7ab72fa1b2284ec10fa79f77e620">btAlignedObjectArray< T ></a> +, <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">Nv::Blast::FixedPriorityQueue< Element, Comparator ></a> <li>skipObject() : <a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html#52f3f5008a0047ee072fb5e1155c28e5">Nv::Blast::ExtSerialization</a> <li>slicing() diff --git a/docs/source_docs/files/functions_func_0x75.html b/docs/source_docs/files/functions_func_0x75.html index 6c1abe1..081e139 100755 --- a/docs/source_docs/files/functions_func_0x75.html +++ b/docs/source_docs/files/functions_func_0x75.html @@ -104,12 +104,12 @@ : <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#0da64cab1fb7b93167505a52da8c74d3">Nv::Blast::ExtPxFamily</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#5b4189527d151328f1d9ce166fa5f9d1">Nv::Blast::ExtPxManager</a> , <a class="el" href="class_nv_1_1_blast_1_1final.html#5ee7e8f12a169ea48e351aab521a728d">Nv::Blast::final</a> -<li>Update() -: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d_1_1_i_user_callback.html#7ab411d05d0608ec825d1a7d62dd1946">VHACD::IVHACD::IVHACD::IUserCallback</a> <li>update() : <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#0a994dd1c576f36e5acd73895817ee72">Nv::Blast::ExtStressSolver</a> , <a class="el" href="class_nv_1_1_blast_1_1final.html#e00997aef0eba5d06df2bbdfceab00c0">Nv::Blast::final</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#7e5295b0db1eb3224ffbc6cdf9b24681">Nv::Blast::ExtPxStressSolver</a> +<li>Update() +: <a class="el" href="class_v_h_a_c_d_1_1_i_v_h_a_c_d_1_1_i_user_callback.html#7ab411d05d0608ec825d1a7d62dd1946">VHACD::IVHACD::IVHACD::IUserCallback</a> <li>updateBaseMesh() : <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#384be45a1310ee0652d315127e62da22">Nv::Blast::FractureTool</a> , <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#0217eb658aa3890c3d1d2e030436b07b">Nv::Blast::FractureToolImpl</a> diff --git a/docs/source_docs/files/functions_func_d.html b/docs/source_docs/files/functions_func_d.html index ef51f51..9ad5431 100755 --- a/docs/source_docs/files/functions_func_d.html +++ b/docs/source_docs/files/functions_func_d.html @@ -68,9 +68,9 @@ $(document).ready(function(){initNavTree('functions_func_d.html','');}); <li>Delete() : <a class="el" href="class_v_h_a_c_d_1_1_circular_list.html#a140a63b2650f7fd7ccd7ab4a5e1deff7">VHACD::CircularList< T ></a> </li> -<li>deleteAllChildrenOfChunk() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a> -, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#afe1100c6aa5907b10ae574d18152c5ac">Nv::Blast::FractureToolImpl</a> +<li>deleteChunkSubhierarchy() +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a> +, <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html#a507e1b343d2d0fc38396ef5643f729f6">Nv::Blast::FractureToolImpl</a> </li> <li>deleteInSphere() : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#aa0c4ff542d7a89144e2cfe4e0ef734d9">Nv::Blast::VoronoiSitesGenerator</a> diff --git a/docs/source_docs/files/functions_s.html b/docs/source_docs/files/functions_s.html index 54b2745..cf02866 100755 --- a/docs/source_docs/files/functions_s.html +++ b/docs/source_docs/files/functions_s.html @@ -531,12 +531,12 @@ $(document).ready(function(){initNavTree('functions_s.html','');}); , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#ae47dd2fedc6bbfb5512f83a06b8782ed">Nv::Blast::ExtPxManager</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager_impl.html#ad6f0ddd3e0f247cf47e9737a1752cdba">Nv::Blast::ExtPxManagerImpl</a> </li> -<li>subtype -: <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#a1d4d35a36d2fa508b40785ab17694883">Nv::Blast::TkJointUpdateEvent</a> -</li> <li>Subtype : <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#ab7f4bb03fd3e37d487b6baa02104db7d">Nv::Blast::TkJointUpdateEvent</a> </li> +<li>subtype +: <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#a1d4d35a36d2fa508b40785ab17694883">Nv::Blast::TkJointUpdateEvent</a> +</li> <li>SuperSupport : <a class="el" href="struct_nv_1_1_blast_1_1_asset_1_1_chunk_annotation.html#afdc7db1ba5c96b0e9fc3d8a0c57c29e1a1305d2d1024f986f194a73bbeb790e3c">Nv::Blast::Asset::ChunkAnnotation</a> </li> @@ -556,7 +556,7 @@ $(document).ready(function(){initNavTree('functions_s.html','');}); : <a class="el" href="class_nv_1_1_blast_1_1_sweeping_accelerator.html#aedd11ecc891c00c187803dbb6edea59f">Nv::Blast::SweepingAccelerator</a> </li> <li>syncFamily() -: <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#a11c708920d867cc1ead156773f49abeb">Nv::Blast::ExtSync</a> +: <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#a116f3536defc2e352849792b25abc91f">Nv::Blast::ExtSync</a> </li> </ul> </div><!-- contents --> diff --git a/docs/source_docs/files/functions_type.html b/docs/source_docs/files/functions_type.html index 49393de..7559434 100755 --- a/docs/source_docs/files/functions_type.html +++ b/docs/source_docs/files/functions_type.html @@ -141,15 +141,15 @@ : <a class="el" href="classbt_aligned_allocator.html#e700086710c0e3968d6291a58afb5179">btAlignedAllocator< T, Alignment ></a> </ul> <h3><a class="anchor" name="index_t">- t -</a></h3><ul> -<li>type -: <a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">Nv::Blast::Array< T ></a> <li>Type -: <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_px_convex_mesh_geometry.html#8aa770569b91693313927c1ffdec4074">Nv::Blast::Serialization::PxConvexMeshGeometry</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_nv_blast_data_block.html#255df2928f723c0d99d7a98f31a7c19f">Nv::Blast::Serialization::NvBlastDataBlock</a> +: <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_nv_blast_data_block.html#255df2928f723c0d99d7a98f31a7c19f">Nv::Blast::Serialization::NvBlastDataBlock</a> <li>type : <a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">Nv::Blast::HashSet< Key, HashFn ></a> , <a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">Nv::Blast::HashMap< Key, Value, HashFn ></a> , <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">Nv::Blast::InlineArray< T, N ></a> +, <a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">Nv::Blast::Array< T ></a> +<li>Type +: <a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_px_convex_mesh_geometry.html#8aa770569b91693313927c1ffdec4074">Nv::Blast::Serialization::PxConvexMeshGeometry</a> </ul> <h3><a class="anchor" name="index_v">- v -</a></h3><ul> <li>value_type diff --git a/docs/source_docs/files/functions_x.html b/docs/source_docs/files/functions_x.html index 81f757b..5f0f4f4 100755 --- a/docs/source_docs/files/functions_x.html +++ b/docs/source_docs/files/functions_x.html @@ -57,8 +57,8 @@ $(document).ready(function(){initNavTree('functions_x.html','');}); , <a class="el" href="struct_nvc_vec4i.html#ab0398a1a9339d389e6e2f36c9c9ac977">NvcVec4i</a> </li> <li>X() -: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#a34884cf70f57a0baa2ed14ddf200fe66">VHACD::Vec2< T ></a> -, <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#a46b34cc6f3a95b3cf29aeccc3a700ccb">VHACD::Vec3< T ></a> +: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#acc2884431b3c65267037d36b9b93c414">VHACD::Vec2< T ></a> +, <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#a228a7e7fddea258be15ea29e72a337a9">VHACD::Vec3< T ></a> </li> <li>x_slices : <a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8b81e5abf2237e0a47eb03373c5e1075">Nv::Blast::SlicingConfiguration</a> diff --git a/docs/source_docs/files/functions_y.html b/docs/source_docs/files/functions_y.html index 648150e..43c97ae 100755 --- a/docs/source_docs/files/functions_y.html +++ b/docs/source_docs/files/functions_y.html @@ -57,8 +57,8 @@ $(document).ready(function(){initNavTree('functions_y.html','');}); , <a class="el" href="struct_nvc_vec4i.html#adea21024fc0cc91f09c208a8b082a30d">NvcVec4i</a> </li> <li>Y() -: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#a483e45a6420e0a86617c0f0c220a69a3">VHACD::Vec2< T ></a> -, <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#ac8b01065d967ed679491a6eb7aef6314">VHACD::Vec3< T ></a> +: <a class="el" href="class_v_h_a_c_d_1_1_vec2.html#a4069a582e69cb9ebb13ac722f8c83ebe">VHACD::Vec2< T ></a> +, <a class="el" href="class_v_h_a_c_d_1_1_vec3.html#ace84816bc7d1ced8aa848b72d4c0dfc7">VHACD::Vec3< T ></a> </li> <li>y_slices : <a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a7d8debe2d2ad2e97208c0cdb57022640">Nv::Blast::SlicingConfiguration</a> diff --git a/docs/source_docs/files/navtreeindex15.js b/docs/source_docs/files/navtreeindex15.js index 3b876c7..91b8048 100755 --- a/docs/source_docs/files/navtreeindex15.js +++ 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