diff options
Diffstat (limited to 'docs/api_docs/files')
10 files changed, 41 insertions, 27 deletions
diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html index dccb244..6b90b7b 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html @@ -240,19 +240,20 @@ <a name="l00488"></a>00488 <a name="l00494"></a>00494 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId) = 0; <a name="l00495"></a>00495 -<a name="l00507"></a>00507 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#c0c886a68b51652184c126e965dc6209">uniteChunks</a>(uint32_t maxAtLevel, uint32_t maxGroupSize, -<a name="l00508"></a>00508 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, -<a name="l00509"></a>00509 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0; -<a name="l00510"></a>00510 -<a name="l00516"></a>00516 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0; -<a name="l00517"></a>00517 -<a name="l00522"></a>00522 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0; -<a name="l00523"></a>00523 }; -<a name="l00524"></a>00524 -<a name="l00525"></a>00525 } <span class="comment">// namespace Blast</span> -<a name="l00526"></a>00526 } <span class="comment">// namespace Nv</span> +<a name="l00509"></a>00509 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, +<a name="l00510"></a>00510 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount, +<a name="l00511"></a>00511 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize, +<a name="l00512"></a>00512 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0; +<a name="l00513"></a>00513 +<a name="l00519"></a>00519 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0; +<a name="l00520"></a>00520 +<a name="l00525"></a>00525 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0; +<a name="l00526"></a>00526 }; <a name="l00527"></a>00527 -<a name="l00528"></a>00528 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> +<a name="l00528"></a>00528 } <span class="comment">// namespace Blast</span> +<a name="l00529"></a>00529 } <span class="comment">// namespace Nv</span> +<a name="l00530"></a>00530 +<a name="l00531"></a>00531 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> </pre></div></div> <!-- start footer part --> <div class="footer"> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html index 8c2a2bb..1697e00 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html @@ -38,7 +38,7 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_ <div class="title">NvBlastExtAuthoringFractureTool.h</div> </div> </div><!--header--> <div class="contents"> -<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>  <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> };</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> Noise fracturing configuration for chunks's faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>  <span class="keywordtype">float</span> amplitude = 0.f;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a0aa07994b6ef53830d284025968d4569"> 91</a></span>  <span class="keywordtype">float</span> frequency = 1.f;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a9f3eccc2ab7973a00d8a77751bffbbf5"> 96</a></span>  uint32_t octaveNumber = 1;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5"> 101</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> samplingInterval = { 1, 1, 1 };</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">/*</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> Slicing fracturing configuration</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">*/</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html"> 107</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a90059b509ffd4aa9129c70bf96b3ac79"> 112</a></span>  int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>  <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>  <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237">noise</a>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html"> 133</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a30e10f98ba8ab88afa9b7ee5855dbd14"> 139</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_cutout_set.html">CutoutSet</a>* cutoutSet = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#aa0c088a7b81ace3910d7dd53f2eab935"> 145</a></span>  <a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>  <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>  <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>  <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>  <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> };</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) = 0;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStencil(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearStencil() = 0;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> deleteInSphere(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> </div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> </div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> </div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteAllChildrenOfChunk(int32_t chunkId) = 0;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span> </div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t maxAtLevel, uint32_t maxGroupSize,</div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span> </div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span> </div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span> };</div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span> </div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> </div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> +<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>  <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>  int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> };</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> Noise fracturing configuration for chunks's faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>  <span class="keywordtype">float</span> amplitude = 0.f;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a0aa07994b6ef53830d284025968d4569"> 91</a></span>  <span class="keywordtype">float</span> frequency = 1.f;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a9f3eccc2ab7973a00d8a77751bffbbf5"> 96</a></span>  uint32_t octaveNumber = 1;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5"> 101</a></span>  <a class="code" href="struct_nvc_vec3.html">NvcVec3</a> samplingInterval = { 1, 1, 1 };</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">/*</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> Slicing fracturing configuration</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">*/</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html"> 107</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a90059b509ffd4aa9129c70bf96b3ac79"> 112</a></span>  int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>  <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>  <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237">noise</a>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html"> 133</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a30e10f98ba8ab88afa9b7ee5855dbd14"> 139</a></span>  <a class="code" href="class_nv_1_1_blast_1_1_cutout_set.html">CutoutSet</a>* cutoutSet = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#aa0c088a7b81ace3910d7dd53f2eab935"> 145</a></span>  <a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>  <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>  <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>  <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>  <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>  <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> };</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*& sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center) = 0;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStencil(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* stencil) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearStencil() = 0;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> deleteInSphere(<span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& offset, <span class="keywordtype">float</span>& scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>& rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>& conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& normal, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>& position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>& noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>& getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>& meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*& output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> </div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*& vertexBuffer, uint32_t*& indexBuffer, uint32_t*& indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> </div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> </div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteAllChildrenOfChunk(int32_t chunkId) = 0;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span> </div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span> </div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span> };</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> </div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> </div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span> <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:47</div></div> <div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">Nv::Blast::VoronoiSitesGenerator</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:179</div></div> <div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html_ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">Nv::Blast::ChunkInfo::CREATED_BY_ISLAND_DETECTOR</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:52</div></div> diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html index 3f7f6ce..102a682 100755 --- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html +++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html @@ -49,7 +49,7 @@ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#251738022e498b819e88536577470735">setRemoveIslands</a>(bool isRemoveIslands)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#c14c1ff1d50756694be24c34476af965">setSourceMesh</a>(const Mesh *mesh)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#45e8a5d3b6d98da1b44b6888a5054cce">slicing</a>(uint32_t chunkId, const SlicingConfiguration &conf, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> - <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#c0c886a68b51652184c126e965dc6209">uniteChunks</a>(uint32_t maxAtLevel, uint32_t maxGroupSize, const NvcVec2i *adjChunks, uint32_t adjChunksSize, bool removeOriginalChunks=false)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize, const uint32_t *chunksToMerge, uint32_t mergeChunkCount, const NvcVec2i *adjChunks, uint32_t adjChunksSize, bool removeOriginalChunks=false)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#384be45a1310ee0652d315127e62da22">updateBaseMesh</a>(int32_t chunkIndex, Triangle *output)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#4c3308b909153982aded9366f9d3ee7c">voronoiFracturing</a>(uint32_t chunkId, uint32_t cellCount, const NvcVec3 *cellPoints, bool replaceChunk)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#2d38fb6aac3c36d51d60dad428a43074">voronoiFracturing</a>(uint32_t chunkId, uint32_t cellCount, const NvcVec3 *cellPoints, const NvcVec3 &scale, const NvcQuat &rotation, bool replaceChunk)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr> diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html index 8915c77..66965f2 100755 --- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html +++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html @@ -85,7 +85,7 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#45e8a5d3b6d98da1b44b6888a5054cce">slicing</a> (uint32_t chunkId, const <a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a> &conf, bool replaceChunk, <a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a> *rnd)=0</td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#c0c886a68b51652184c126e965dc6209">uniteChunks</a> (uint32_t maxAtLevel, uint32_t maxGroupSize, const <a class="el" href="struct_nvc_vec2i.html">NvcVec2i</a> *adjChunks, uint32_t adjChunksSize, bool removeOriginalChunks=false)=0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a> (uint32_t threshold, uint32_t targetClusterSize, const uint32_t *chunksToMerge, uint32_t mergeChunkCount, const <a class="el" href="struct_nvc_vec2i.html">NvcVec2i</a> *adjChunks, uint32_t adjChunksSize, bool removeOriginalChunks=false)=0</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#384be45a1310ee0652d315127e62da22">updateBaseMesh</a> (int32_t chunkIndex, <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a> *output)=0</td></tr> @@ -940,7 +940,7 @@ Fractures specified chunk with slicing method. <dl compact><dt><b>Parameters:</b </div> </div><p> -<a class="anchor" name="c0c886a68b51652184c126e965dc6209"></a><!-- doxytag: member="Nv::Blast::FractureTool::uniteChunks" ref="c0c886a68b51652184c126e965dc6209" args="(uint32_t maxAtLevel, uint32_t maxGroupSize, const NvcVec2i *adjChunks, uint32_t adjChunksSize, bool removeOriginalChunks=false)=0" --> +<a class="anchor" name="e4bd5dab498f9e894c648d570c5b60ba"></a><!-- doxytag: member="Nv::Blast::FractureTool::uniteChunks" ref="e4bd5dab498f9e894c648d570c5b60ba" args="(uint32_t threshold, uint32_t targetClusterSize, const uint32_t *chunksToMerge, uint32_t mergeChunkCount, const NvcVec2i *adjChunks, uint32_t adjChunksSize, bool removeOriginalChunks=false)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> @@ -948,13 +948,25 @@ Fractures specified chunk with slicing method. <dl compact><dt><b>Parameters:</b <td class="memname">virtual void Nv::Blast::FractureTool::uniteChunks </td> <td>(</td> <td class="paramtype">uint32_t </td> - <td class="paramname"> <em>maxAtLevel</em>, </td> + <td class="paramname"> <em>threshold</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">uint32_t </td> - <td class="paramname"> <em>maxGroupSize</em>, </td> + <td class="paramname"> <em>targetClusterSize</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const uint32_t * </td> + <td class="paramname"> <em>chunksToMerge</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">uint32_t </td> + <td class="paramname"> <em>mergeChunkCount</em>, </td> </tr> <tr> <td class="paramkey"></td> @@ -986,9 +998,10 @@ Fractures specified chunk with slicing method. <dl compact><dt><b>Parameters:</b <p> Optimize chunk hierarhy for better runtime performance. It tries to unite chunks to groups of some size in order to transform flat hierarchy (all chunks are children of single root) to tree like hieracrhy with limited number of children for each chunk. <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> - <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>maxAtLevel</em> </td><td>If number of children of some chunk less then maxAtLevel then it would be considered as already optimized and skipped. </td></tr> - <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>maxGroupSize</em> </td><td>Max number of children for processed chunks. </td></tr> - <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>removeOriginalChunks.</em> </td><td></td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>threshold</em> </td><td>If number of children of some chunk less then maxAtLevel then it would be considered as already optimized and skipped. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>targetClusterSize</em> </td><td>Target number of children for processed chunks. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>chunksToMerge</em> </td><td>Which chunks are merge candidate. If NULL, all chunks will be a merge candidate. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>mergeChunkCount</em> </td><td>size of chunksToMerge array, if chunksToMerge != NULL. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>adjChunks</em> </td><td>Optional index pairs to describe chunk adjacency. May be NULL. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>adjChunksSize</em> </td><td>If 'adjChunks' is not NULL, the number of index pairs in the adjChunks array. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>removeOriginalChunks</em> </td><td>If true, original chunks that are merged are removed. </td></tr> diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js index 49ed0fd..8ade1d9 100755 --- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js +++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js @@ -29,7 +29,7 @@ var class_nv_1_1_blast_1_1_fracture_tool = [ "setRemoveIslands", "class_nv_1_1_blast_1_1_fracture_tool.html#a251738022e498b819e88536577470735", null ], [ "setSourceMesh", "class_nv_1_1_blast_1_1_fracture_tool.html#ac14c1ff1d50756694be24c34476af965", null ], [ "slicing", "class_nv_1_1_blast_1_1_fracture_tool.html#a45e8a5d3b6d98da1b44b6888a5054cce", null ], - [ "uniteChunks", "class_nv_1_1_blast_1_1_fracture_tool.html#ac0c886a68b51652184c126e965dc6209", null ], + [ "uniteChunks", "class_nv_1_1_blast_1_1_fracture_tool.html#ae4bd5dab498f9e894c648d570c5b60ba", null ], [ "updateBaseMesh", "class_nv_1_1_blast_1_1_fracture_tool.html#a384be45a1310ee0652d315127e62da22", null ], [ "voronoiFracturing", "class_nv_1_1_blast_1_1_fracture_tool.html#a4c3308b909153982aded9366f9d3ee7c", null ], [ "voronoiFracturing", "class_nv_1_1_blast_1_1_fracture_tool.html#a2d38fb6aac3c36d51d60dad428a43074", null ] diff --git a/docs/api_docs/files/functions_0x75.html b/docs/api_docs/files/functions_0x75.html index 1f56d11..6ebad3e 100755 --- a/docs/api_docs/files/functions_0x75.html +++ b/docs/api_docs/files/functions_0x75.html @@ -70,7 +70,7 @@ Here is a list of all class members with links to the classes they belong to: <li>uniformlyGenerateSitesInMesh() : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#1940917c639e2f134530d24e144022b8">Nv::Blast::VoronoiSitesGenerator</a> <li>uniteChunks() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#c0c886a68b51652184c126e965dc6209">Nv::Blast::FractureTool</a> +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">Nv::Blast::FractureTool</a> <li>Unreferenced : <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#b7f4bb03fd3e37d487b6baa02104db7d7cfcf13b35fbd5644d11037762bb053c">Nv::Blast::TkJointUpdateEvent</a> <li>unsubscribe() diff --git a/docs/api_docs/files/functions_func_0x75.html b/docs/api_docs/files/functions_func_0x75.html index 993b750..bc57693 100755 --- a/docs/api_docs/files/functions_func_0x75.html +++ b/docs/api_docs/files/functions_func_0x75.html @@ -60,7 +60,7 @@ <li>uniformlyGenerateSitesInMesh() : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#1940917c639e2f134530d24e144022b8">Nv::Blast::VoronoiSitesGenerator</a> <li>uniteChunks() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#c0c886a68b51652184c126e965dc6209">Nv::Blast::FractureTool</a> +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">Nv::Blast::FractureTool</a> <li>unsubscribe() : <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#5b4189527d151328f1d9ce166fa5f9d1">Nv::Blast::ExtPxManager</a> , <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#0da64cab1fb7b93167505a52da8c74d3">Nv::Blast::ExtPxFamily</a> diff --git a/docs/api_docs/files/functions_func_u.html b/docs/api_docs/files/functions_func_u.html index 667f7f7..5bd26d2 100755 --- a/docs/api_docs/files/functions_func_u.html +++ b/docs/api_docs/files/functions_func_u.html @@ -41,7 +41,7 @@ $(document).ready(function(){initNavTree('functions_func_u.html','');}); : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a1940917c639e2f134530d24e144022b8">Nv::Blast::VoronoiSitesGenerator</a> </li> <li>uniteChunks() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ac0c886a68b51652184c126e965dc6209">Nv::Blast::FractureTool</a> +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ae4bd5dab498f9e894c648d570c5b60ba">Nv::Blast::FractureTool</a> </li> <li>unsubscribe() : <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#a0da64cab1fb7b93167505a52da8c74d3">Nv::Blast::ExtPxFamily</a> diff --git a/docs/api_docs/files/functions_u.html b/docs/api_docs/files/functions_u.html index e8d8108..7a98708 100755 --- a/docs/api_docs/files/functions_u.html +++ b/docs/api_docs/files/functions_u.html @@ -47,7 +47,7 @@ $(document).ready(function(){initNavTree('functions_u.html','');}); : <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a1940917c639e2f134530d24e144022b8">Nv::Blast::VoronoiSitesGenerator</a> </li> <li>uniteChunks() -: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ac0c886a68b51652184c126e965dc6209">Nv::Blast::FractureTool</a> +: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ae4bd5dab498f9e894c648d570c5b60ba">Nv::Blast::FractureTool</a> </li> <li>Unreferenced : <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#ab7f4bb03fd3e37d487b6baa02104db7da7cfcf13b35fbd5644d11037762bb053c">Nv::Blast::TkJointUpdateEvent</a> diff --git a/docs/api_docs/files/navtreeindex2.js b/docs/api_docs/files/navtreeindex2.js index f2e5e25..a216862 100755 --- a/docs/api_docs/files/navtreeindex2.js +++ b/docs/api_docs/files/navtreeindex2.js @@ -5,12 +5,12 @@ var NAVTREEINDEX2 = "class_nv_1_1_blast_1_1_fracture_tool.html#a9a113cc771fac30fd14a9c7b5b073e99":[3,0,0,0,62,14], "class_nv_1_1_blast_1_1_fracture_tool.html#aa9a87637d6d190d71678f0fb9a100bfd":[3,0,0,0,62,6], "class_nv_1_1_blast_1_1_fracture_tool.html#ab462c92fa47a5359bf3d19cf44af80f4":[3,0,0,0,62,23], -"class_nv_1_1_blast_1_1_fracture_tool.html#ac0c886a68b51652184c126e965dc6209":[3,0,0,0,62,29], "class_nv_1_1_blast_1_1_fracture_tool.html#ac14c1ff1d50756694be24c34476af965":[3,0,0,0,62,27], "class_nv_1_1_blast_1_1_fracture_tool.html#ac8c4f90133fdf32969cad6e4c520414f":[3,0,0,0,62,25], "class_nv_1_1_blast_1_1_fracture_tool.html#ac99cb91a13255929a52d9a2623ac207b":[3,0,0,0,62,11], "class_nv_1_1_blast_1_1_fracture_tool.html#adb1c311cbb3d84c7bfbfd12abe01af0b":[3,0,0,0,62,7], "class_nv_1_1_blast_1_1_fracture_tool.html#adc4037818bdb9424fe0543b59c1e2eac":[3,0,0,0,62,17], +"class_nv_1_1_blast_1_1_fracture_tool.html#ae4bd5dab498f9e894c648d570c5b60ba":[3,0,0,0,62,29], "class_nv_1_1_blast_1_1_fracture_tool.html#aea8f1d386c70af0ea67bed2c353e57a1":[3,0,0,0,62,8], "class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8":[3,0,0,0,62,4], "class_nv_1_1_blast_1_1_fracture_tool.html#aecd9be996bba9329418fd91db8235ebe":[3,0,0,0,62,24], |