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<html>
<head>
- <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: NvBlastAsset Struct Reference</title>
+ <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: NvBlastAsset Struct Reference</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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@@ -27,7 +27,7 @@
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Asset (opaque)<p>
-Static destructible data, used to create actor familes.<p>
+Static destructible data, used to create actor families.<p>
Pointer to this struct can be created with NvBlastCreateAsset.<p>
The <a class="el" href="struct_nv_blast_asset.html">NvBlastAsset</a> includes a ID which may be used to match it with physics and graphics data. <hr>The documentation for this struct was generated from the following file:<ul>
<li>sdk/lowlevel/include/<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a></ul>