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Diffstat (limited to 'docs/api_docs/files/struct_nv_blast_asset.html')
| -rw-r--r-- | docs/api_docs/files/struct_nv_blast_asset.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/api_docs/files/struct_nv_blast_asset.html b/docs/api_docs/files/struct_nv_blast_asset.html index f4615aa..2a3f94c 100644 --- a/docs/api_docs/files/struct_nv_blast_asset.html +++ b/docs/api_docs/files/struct_nv_blast_asset.html @@ -1,6 +1,6 @@ <html> <head> - <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: NvBlastAsset Struct Reference</title> + <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: NvBlastAsset Struct Reference</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> </head> @@ -27,7 +27,7 @@ </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Asset (opaque)<p> -Static destructible data, used to create actor familes.<p> +Static destructible data, used to create actor families.<p> Pointer to this struct can be created with NvBlastCreateAsset.<p> The <a class="el" href="struct_nv_blast_asset.html">NvBlastAsset</a> includes a ID which may be used to match it with physics and graphics data. <hr>The documentation for this struct was generated from the following file:<ul> <li>sdk/lowlevel/include/<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a></ul> |