diff options
Diffstat (limited to 'docs/api_docs/files/pagereleasenotes.html')
| -rw-r--r-- | docs/api_docs/files/pagereleasenotes.html | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html index 8cad6a5..13ac655 100644 --- a/docs/api_docs/files/pagereleasenotes.html +++ b/docs/api_docs/files/pagereleasenotes.html @@ -24,6 +24,41 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Blast(tm) SDK 1.1.2 (16-Jan-2018) +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +Changes +------- +* Improvements to uniteChunks for hierarchy optimization. +* NvBlastExtAuthoringFindAssetConnectingBonds optimized. + +New Features +------------ +* FractureTool::setChunkMesh method. +* Distance threshold added to NvBlastExtAuthoringFindAssetConnectingBonds. +* NvBlastExtExporter: IMeshFileWriter::setInteriorIndex function, for control of interior material. +* Cutout and cut fracture methods: NvBlastExtAuthoringCreateCutoutSet and Nv::Blast::CutoutSet API, FractureTool::cut and FractureTool::cutout APIs. +* NvBlastExtAuthoring: +** NvBlastExtAuthoringCreateMeshFromFacets function. +** NvBlastExtUpdateGraphicsMesh function. +* UV fitting on interior materials using new FractureTool::fitUvToRect and FractureTool::fitAllUvToRect functions. +* Multi-material support in OBJ file format. + +Bug fixes +--------- +* Fixed bug causing normals on every other depth level to be flipped when exporting Blast meshes. +* Fixed bug where faces are missed after hierarchy optimization on a sliced mesh. +* Fixed subtree chunk count generated in Nv::Blast::Asset::Create (led to a crash in authoring tools, fracturing a pre-fractured mesh). +* Fixed a crash when loading an obj with bad material indices. +* Fixed Actor::split so that visibility lists are correctly updated even when the number of split actors exceeds newActorsMaxCount. + +Known Issues +------------ +* Damage shaders in extensions can miss bonds if the damage volume is too small. +* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively. + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Blast(tm) SDK 1.1.1 (10-Oct-2017) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |